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1301. Scout Registry / Killboard - in General Discussions [original thread]
Appia Nappia wrote: Think of it in more of a mobility sense. The assault has more stamina than the Logi. They can use that to move about the frontline. One aspect of frontline fighting should be flanking. That's not really viable because precis...
- by Spademan - at 2014.10.09 20:45:00
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1302. Scout Registry / Killboard - in General Discussions [original thread]
hfderrtgvcd wrote: Appia Nappia wrote: Adipem Nothi wrote: We previously discussed with Cross Logi scan range and scan precision. Logi + 1 cPE (32 dB) scans undampened MN/AM Scouts Logi + 2 cPE (27 dB) scans all undampened Scouts More M...
- by Spademan - at 2014.10.09 20:20:00
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1303. Scout Registry / Killboard - in General Discussions [original thread]
Llast 326 wrote: One Eyed King wrote: I was going to use my super sensitive sense of smell (because of the extra brain capacity not utilized by a 3rd dimension) to track Monk. But sniffing his hammock sounded worse. I have no way of mak...
- by Spademan - at 2014.10.08 22:26:00
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1304. Scout Registry / Killboard - in General Discussions [original thread]
Appia Nappia wrote: Adipem Nothi wrote: Appia Nappia wrote: Squads spawning on Rally Points in Ambush Very clever, Appia. Was something I used to believe happened, during the era of Ambush spawning you in ambushes and where there ...
- by Spademan - at 2014.10.08 09:35:00
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1305. Scout Registry / Killboard - in General Discussions [original thread]
IgniteableAura wrote: Spademan wrote: IgniteableAura wrote: Adipem Nothi wrote: Right-wing Extremist wrote: What is skirmish 1.0? How was it different from Skirmish now? http://www.youtube.com/watch?v=LVZILONI45U MCCs moved ab...
- by Spademan - at 2014.10.07 21:28:00
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1306. Scout Registry / Killboard - in General Discussions [original thread]
IgniteableAura wrote: Adipem Nothi wrote: Right-wing Extremist wrote: What is skirmish 1.0? How was it different from Skirmish now? http://www.youtube.com/watch?v=LVZILONI45U MCCs moved about and stuff :-) Look out how much bette...
- by Spademan - at 2014.10.07 21:21:00
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1307. Scout Registry / Killboard - in General Discussions [original thread]
Cross Atu wrote: Anyone want to elaborate on particularly desirable game mode styles? Even if it ends up only being for Legion (/Cross wants it to NOT end up being only for Legion) it would be good to have the ideas flowing. 0.02 ISK Some ...
- by Spademan - at 2014.10.07 19:55:00
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1308. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: If we get a client update, we should push for disabling shared passives as well as Gav's suggestion: Precision >= Profile :: Position painted to TacNet Precision >> Profile :: Position and Orientation painted to ...
- by Spademan - at 2014.10.07 19:38:00
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1309. Scout Registry / Killboard - in General Discussions [original thread]
Pseudogenesis wrote: Was that back in Chromosome, when the laser was an unstoppable force of death from any and every place on the map? Those were dark days indeed...
- by Spademan - at 2014.10.06 22:26:00
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1310. Scout Registry / Killboard - in General Discussions [original thread]
The laser rifle has been good enough for a while now.
- by Spademan - at 2014.10.06 22:25:00
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1311. Scout Registry / Killboard - in General Discussions [original thread]
Llast 326 wrote: Spademan wrote: Did the thread just break for anyone else? No just you Forum can't handle The Spade I've no idea what happened, but it's all fixed now.
- by Spademan - at 2014.10.06 19:03:00
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1312. Scout Registry / Killboard - in General Discussions [original thread]
Llast 326 wrote: Adipem Nothi wrote: Haerr wrote: But back on the topic of aim assist vs controls and core mechanics (hit detection, latency compensation...). I'd assumed HD mechanics to be beyond the scope of server-side tweak. PS: ...
- by Spademan - at 2014.10.06 18:28:00
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1313. Scout Registry / Killboard - in General Discussions [original thread]
Did the thread just break for anyone else?
- by Spademan - at 2014.10.05 21:45:00
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1314. Ion Pistol Question - in General Discussions [original thread]
Because the feedback damage is set to 0. (That's if you're asking from a technical view) It's always been part of the design of the weapon, a fully charged shot will seize your weapon. But because using a major feature of the weapon causes overhea...
- by Spademan - at 2014.10.05 20:10:00
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1315. Scout Registry / Killboard - in General Discussions [original thread]
The Aim Assist isn't the problem. Or at least, we can't diagnose it as the problem yet. Why? Because mechanics are still wonky. When you shoot the air that's clearly beside the person and it kills them anyway? That's not Aim Assist, that's fundame...
- by Spademan - at 2014.10.05 19:39:00
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1316. name change - in General Discussions [original thread]
One Eyed King wrote: You could always start your own corp to give your name context so it looks less like the double entendre you didn't even notice until you had 9 mil SP. It's easy for your corp name to be one too. Ever hear the rumours of...
- by Spademan - at 2014.10.05 19:27:00
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1317. Is Nova Knifing still cool? - in General Discussions [original thread]
One Eyed King wrote: Dreis Shadowweaver wrote: Knives are, in my eyes, no longer cool, and I predict that a Nova Knife nerf will be called for pretty soon. Just because they are no longer niche does not mean they are now OP. It still has ...
- by Spademan - at 2014.10.05 18:22:00
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1318. Scout Registry / Killboard - in General Discussions [original thread]
It's sometimes looks like people on the forums have never played any other console shooter ever with the way they complain about aim assist.
- by Spademan - at 2014.10.05 17:59:00
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1319. You should be rewarded based on K/D - in General Discussions [original thread]
There's some compelling points in this argument. Logi's just get in the way and just take up space on the team. Nanohives? Why would I want to resupply? I'm busy killing Uplinks? Are you mad son? Why would I want to spawn in when I'm busy ...
- by Spademan - at 2014.10.05 00:40:00
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1320. Scout Registry / Killboard - in General Discussions [original thread]
hfderrtgvcd wrote: Pseudogenesis wrote: Are ferroscales particularly good on scouts? I've completely neglected my armor skills (and recently, using shield modules as well), but they seem like they might be good on a minnie scout. I only us...
- by Spademan - at 2014.10.04 22:33:00
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