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1021. Scout Registry / Killboard - in General Discussions [original thread]
Vitantur Nothus wrote: This is really neat, by the way: https://trello.com/b/R44szWCe/dust-514-development-roadmap That looks rather tasty.
- by Spademan - at 2014.12.02 21:18:00
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1022. Scout Registry / Killboard - in General Discussions [original thread]
Oh my sweet zombie jesus. Quote: Added a Guardian War Point bonus, for every War Point earned within 50 meters from an Objective, an additional 25% War Points are granted.
- by Spademan - at 2014.12.02 20:17:00
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1023. Scout Registry / Killboard - in General Discussions [original thread]
1.10? That's not how it works. That's not how it works at all.
- by Spademan - at 2014.12.02 20:10:00
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1024. How do you counter this? - in General Discussions [original thread]
Mass driver Barrage followed by a dual shotgun pincer attack with riflemen waiting outside and taking any shots they can. They Mass drivers should damage and disorient, shotguns should kill fairly well and drive some out to be taken down by rifles...
- by Spademan - at 2014.12.02 00:32:00
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1025. Scout Registry / Killboard - in General Discussions [original thread]
One Eyed King wrote: Spademan wrote: One Eyed King wrote: and they can't compete with dampening, armor tank and CQC with the Gal aside from having a bonus to knives. This makes me wonder, why don't the Gal have the knives and the Minata...
- by Spademan - at 2014.12.02 00:15:00
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1026. My Problems With Sniping - in General Discussions [original thread]
Atiim wrote: Another problem I saw, is that there are too many fences and rails. This blocks what would otherwise be great places to Snipe, and doesn't make sense as any other weapon can be used perfectly in those areas since they don't require...
- by Spademan - at 2014.12.02 00:03:00
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1027. Scout Registry / Killboard - in General Discussions [original thread]
One Eyed King wrote: and they can't compete with dampening, armor tank and CQC with the Gal aside from having a bonus to knives. This makes me wonder, why don't the Gal have the knives and the Minatar have the shotgun?
- by Spademan - at 2014.12.01 23:56:00
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1028. Scout Registry / Killboard - in General Discussions [original thread]
Bayeth Mal wrote: Spademan wrote: Spotted from the spreadsheet. No Directional arrow on minimap. Thoughts? It's going to make me less informed. Therefore every encounter has the potential to take incoming fire. I only have one option fo...
- by Spademan - at 2014.12.01 23:46:00
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1029. Scout Registry / Killboard - in General Discussions [original thread]
Bayeth Mal wrote: One Eyed King wrote: I would just like to reiterate before I take the time to read over the EWAR numbers that taking away the knife bonus on the minja will just make the Gal scout a better knifer (because superior low slots...
- by Spademan - at 2014.12.01 23:44:00
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1030. Scout Registry / Killboard - in General Discussions [original thread]
Spotted from the spreadsheet. No Directional arrow on minimap. Thoughts?
- by Spademan - at 2014.12.01 22:46:00
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1031. Scout Registry / Killboard - in General Discussions [original thread]
Another thing we don't know is the modules. In the thread it's been mentioned that Range amps will negatively affect both Precision and profile, while Precision mods will negatively affect range+profile, but I haven't seen by how much.
- by Spademan - at 2014.12.01 22:35:00
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1032. Scout Registry / Killboard - in General Discussions [original thread]
A cursory glance makes it look like the scans are a tad on the powerful side. On the other hand this could be leveraged for a cloak that can actually do some ****. Then again, do I want to have to rely on the cloak?
- by Spademan - at 2014.12.01 22:30:00
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1033. Scout Registry / Killboard - in General Discussions [original thread]
Oh wow, the last couple of pages were a rollercoaster. Can we not make this a place where dev's and CPM Members get attacked? Surely we can take out our anger on Cat Merc?
- by Spademan - at 2014.12.01 19:56:00
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1034. Scout Registry / Killboard - in General Discussions [original thread]
Varoth Drac wrote: Breakin Stuff wrote: Do you think I care one whit about "fair?" Well I guess not, but I'd rather you did and we could have civil conversations. Now I'll just feel defensive when talking to you on the forums. Meh, he's...
- by Spademan - at 2014.12.01 19:14:00
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1035. Scout Registry / Killboard - in General Discussions [original thread]
Cass Caul wrote: In July Spademan wrote: Appia Nappia wrote: which because of online-sales has now become an international thing. I hardly think so, since I've been able to comprehend sales I don't recall ever hearing or seeing the term...
- by Spademan - at 2014.11.30 23:20:00
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1036. Scout Registry / Killboard - in General Discussions [original thread]
Llast 326 wrote: Picked up LBP3 for one of the wee ones birthdaysGǪ it is fun I have spent so much time on those games.
- by Spademan - at 2014.11.30 20:47:00
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1037. Scout Registry / Killboard - in General Discussions [original thread]
Gavr1lo Pr1nc1p wrote: Too much stupid in GD... A brilliant man once said, "Don't argue with idiots. They will drag you down to their level and beat you with experience." I legitimately feel that if i keep trying to fight the GD sheep that th...
- by Spademan - at 2014.11.30 19:46:00
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1038. Suggest A Color - in General Discussions [original thread]
How much time do we have? I should be able to give it a bash in a few days.
- by Spademan - at 2014.11.29 23:40:00
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1039. Scout Registry / Killboard - in General Discussions [original thread]
One Eyed King wrote: Besides, knives are good for a lot of things, but toppling empires isn't one of them. Depends on how much people you stab.
- by Spademan - at 2014.11.29 21:56:00
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1040. Scout Registry / Killboard - in General Discussions [original thread]
One Eyed King wrote: Never is a long time. That is like saying the Roman Empire never leaves places they have conquered. Or the Ottomans. Or the British. Things change. Sometimes not for a long time, and then all at once. Sounds like a...
- by Spademan - at 2014.11.29 20:54:00
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