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3121. PFC is so legit!! - in The War Room [original thread]
CUSE TOWN333 wrote: If a corp is ready to move off PFC and get into PC then why would they not be ready to defend there PFC district and put it on the line. I mean whats the point of them to get a PC district if there not ready to defend it. or...
- by Soraya Xel - at 2014.03.29 06:23:00
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3122. Announcement:An Announcement Regarding Real Life Harassment - in General Discussions [original thread]
It is greatly appreciated CCP has made a statement on this issue.
- by Soraya Xel - at 2014.03.29 04:57:00
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3123. PFC is so legit!! - in The War Room [original thread]
Maggot, a corp has to have a chance to graduate. We allow them to attack (Not with PFC clones, they're forbidden) and take a district, if they can hold it, they'll sell back their PFC district, and presto. PFC should be treated as outside of the r...
- by Soraya Xel - at 2014.03.29 04:14:00
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3124. PFC is so legit!! - in The War Room [original thread]
TPF followed protocol in not using PFC clones for their attack. "Retaliatory" attacks on PFC will not be tolerated. While in their shoes, I would've taken the first fight, the reality is, you cannot try to "retaliate" on a PFC district, and expect...
- by Soraya Xel - at 2014.03.28 21:21:00
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3125. Matchmaking Made Easy====> AWP - in Feedback/Requests [original thread]
Average war points doesn't work because the war points between play styles isn't equivalent. You'd end up with full teams of logis on both sides.
- by Soraya Xel - at 2014.03.28 17:03:00
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3126. Game, Vehicle and Infantry Balance. A stand for a solution to end al... - in Feedback/Requests [original thread]
Goric Rumis wrote: The ability to drop installations was at one point going to be given to a field commander role who plays the game more as an RTS than as a shooter. I'm not sure whether that role is still planned for the future, and if so, I ...
- by Soraya Xel - at 2014.03.28 16:30:00
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3127. 1000+ EHP CCP WTF? - in Feedback/Requests [original thread]
Lunatic Kota wrote: I have 22 mil skill points and someone with less then 5mil destroys me. Fix it and fix it now or lose another player to this complete madness you call a video game. Sounds like CCP is finally listening to the plight of t...
- by Soraya Xel - at 2014.03.28 16:27:00
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3128. Leave scouts, leave heavies, fix logies fix assaults. - in General Discussions [original thread]
360 degree spinning scans were never a good idea. Scanners may be able to be improved in other areas though, like making the areas they are scanning harder to dampen through, widening the scan angles a bit, etc. But you should never really be enco...
- by Soraya Xel - at 2014.03.28 15:22:00
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3129. Eyes are OP. Nerf them. - in General Discussions [original thread]
Ghost Kaisar wrote: Cloaks are crap when used poorly. Anyone who is aware of their surroundings can notice cloaks within 20m. Below is what separates the noob cloakers from the smart ones IMO. Noob cloakers will run straight at the target ...
- by Soraya Xel - at 2014.03.28 15:16:00
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3130. Make squad uplinks green - in Feedback/Requests [original thread]
This is one of those quality of life improvements that would cost little, but mean a lot. Anything to make the uplink spam a little more manageable would help. Nothing makes me angrier than one uplink on a roof, and one on the ground, that are nea...
- by Soraya Xel - at 2014.03.28 14:37:00
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3131. I'd Like to Be Your Candidate for CPM1 - in The Council's Chamber [original thread]
Thanks. :) By the way, on Tuesday night I was on Podside talking about DUST 514, and a little bit about the Oculus VR/Facebook purchase: http://s8.multiplexgaming.com/downloads/PodsideEp190.mp3 I also spoke about it a bit on episode 188 as wel...
- by Soraya Xel - at 2014.03.28 03:04:00
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3132. why just orbital strikes ... - in Feedback/Requests [original thread]
CCP makes terrible games with a community you'll never want to leave. And eventually, the game becomes only like half-terrible.
- by Soraya Xel - at 2014.03.27 21:07:00
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3133. Hey CCP, TTK is still wrong brosephs :( - in Feedback/Requests [original thread]
Michael Epic wrote: A game where anything kills you in ONE shot = TTK is bad. This is incorrect. Shotguns, sniper rifles, forge guns, etc. are intended to kill you with one shot, or otherwise do massive damage with one shot. They have vario...
- by Soraya Xel - at 2014.03.27 20:14:00
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3134. 50 clone Ambush needs to be removed - in Feedback/Requests [original thread]
I actually really like Ambush as a quick filler match, or to test something out. But the big problem is squads dominating ambush. If ambush was the mode that catered to solo only players, by only allowing you to queue as an individual, it would b...
- by Soraya Xel - at 2014.03.27 20:09:00
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3135. why just orbital strikes ... - in Feedback/Requests [original thread]
Deployable installations have been on CCP's backlog forever. The thing I'd like to go along with them is an actual "battle commander" or "platoon leader" role, who could command intel from the map screen and run orbitals, instead of forcing player...
- by Soraya Xel - at 2014.03.27 20:08:00
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3136. Game, Vehicle and Infantry Balance. A stand for a solution to end al... - in Feedback/Requests [original thread]
Indeed, the largest problem with HAVs is not their power, but their lack of a role. Right now they simply serve as "better infantry", rather than being anti-installation structure-killers that they should be.
- by Soraya Xel - at 2014.03.27 19:49:00
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3137. Eve and Dust: The missing Link - in Feedback/Requests [original thread]
3 and 4 are already things that happen. 2 is probably a bad idea. 1 definitely needs to happen at some point.
- by Soraya Xel - at 2014.03.27 19:34:00
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3138. Player Created Content Possibility - in Feedback/Requests [original thread]
The biggest challenge here is the limitations of the client. CCP would have to not only provide the tools, art assets, and design documents, they'd also have to specify all of the different limitations that go into designing things to work with th...
- by Soraya Xel - at 2014.03.27 18:57:00
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3139. Heavies slower - in Feedback/Requests [original thread]
Heavies are already painfully slow from a movement standpoint. I'd rather they turn slower though, so that you can flank them effectively.
- by Soraya Xel - at 2014.03.27 18:57:00
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3140. Trees please! - in Feedback/Requests [original thread]
As much as I'd love to see it, trees are very high-poly, and one of the biggest limitations in what they can do in DUST is the polygon count. I'd rather see them do so much more other than adding trees right now.
- by Soraya Xel - at 2014.03.27 18:53:00
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