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261. Forge gun > Tank gun !? this will break the game... - in Feedback/Requests [original thread]
ERICHONIUS wrote: Zero Harpuia wrote: If you are driving a Soma or Sica, a free tank, and complaining about getting two-shotted by something that costs one million SP, you need to think a tad on what you're doing. Even if it were a free t...
- by Skytt Syysch - at 2012.07.16 06:48:00
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262. [Bug] Hacking completed post map completion - in Technical Support/Bugs [original thread]
Happens with a number of things that aren't as instantaneous as killing a player with bullets, such as shooting a dropship down at the last second, you'll get the points for its destruction after the game ends.
- by Skytt Syysch - at 2012.07.15 01:27:00
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263. Throw Grenade; Die; No blast... - in Feedback/Requests [original thread]
They do work after death. If you die while in the animation, you'll still toss a grenade as you go down, and it will still blow up later on. There just seems to be an issue with grenades either not blowing up for whatever reason, or not showing th...
- by Skytt Syysch - at 2012.07.15 01:22:00
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264. Can uplinks prompt like supply terminals please? - in Feedback/Requests [original thread]
I don't understand what you're asking for. A nanohive does automatically resupply your ammo when within its effect range. If you were standing next to a drop uplink, those are just spawn points.
- by Skytt Syysch - at 2012.07.14 22:07:00
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265. Something's wrong with Small Missle Turret Operation - in Technical Support/Bugs [original thread]
Turret operation skills, from what I've seen, don't do anything for your proficiency at using them. They are purely required to unlock your ability to fit a vehicle with higher tier turrets. The turrets, and missile turrets in particular, current...
- by Skytt Syysch - at 2012.07.13 08:11:00
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266. [BUG] Passive SP not being earned? - in Technical Support/Bugs [original thread]
It seems to be happening only when you're not in-game for this build.
- by Skytt Syysch - at 2012.07.12 23:17:00
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267. My toonies is gone :( - in Technical Support/Bugs [original thread]
From my understanding, they're trying not to have any more full wipes (don't rule it out completely, but I think they're doing what they can to avoid it). There may be some resets though. The difference being a reset will keep your characters, but...
- by Skytt Syysch - at 2012.07.12 20:38:00
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268. Large Missile Turret Recoil?! - in Feedback/Requests [original thread]
Garrett Blacknova wrote: That would explain the friendly tank I saw literally FLYING UPSIDE DOWN earlier tonight... It was awesome. If you mean it going into breakdance mode, I brought that up with one of the devs and there's a couple threa...
- by Skytt Syysch - at 2012.07.12 20:33:00
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269. Large Missile Turret Recoil?! - in Feedback/Requests [original thread]
Lorebot wrote: Skytt Syysch wrote: I'm pretty sure all of the large missile turrets function that way on the HAVs. It's a known issue, and one workaround I've heard is zoom in with L1 before firing and it won't trigger the recoil. And the r...
- by Skytt Syysch - at 2012.07.12 16:53:00
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270. Large Missile Turret Recoil?! - in Feedback/Requests [original thread]
I'm pretty sure all of the large missile turrets function that way on the HAVs. It's a known issue, and one workaround I've heard is zoom in with L1 before firing and it won't trigger the recoil. And the railgun does have a bit of recoil, enough ...
- by Skytt Syysch - at 2012.07.12 16:44:00
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271. Dropships - when your dead, your dead! - in Feedback/Requests [original thread]
Icy Tiger wrote: Gunners can die in the air to clear things up. I'm pretty sure that has to do with well-placed shots. I've shot a number of gunners out of dropships without hitting the dropship in the process. They don't die as a result of...
- by Skytt Syysch - at 2012.07.09 19:59:00
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272. 3rd person toggle - in Feedback/Requests [original thread]
Geirskoegul wrote: SuperMido wrote: That would give an unfair advantage to those used to 3rd person shooters over FPS players. So, NO to that idea . Not about the "experience" advantage, it's about the ridiculous, cheap, unrealistic SA ad...
- by Skytt Syysch - at 2012.07.09 19:36:00
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273. Anti-vehicle swarm launcher skills - in Feedback/Requests [original thread]
Swarm missiles already almost perfectly path their way around obstacles as it is, if fired as locked-on. If anything, this needs to be lessened.
- by Skytt Syysch - at 2012.07.09 19:31:00
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274. Dropships - when your dead, your dead! - in Feedback/Requests [original thread]
Traynor Youngs wrote: Skytt Syysch wrote: Traynor Youngs wrote: Deveshi wrote: The only thing I hate about dropships currently is how people can jump out of them once they have taken max damage and forced to ground. If you were in the...
- by Skytt Syysch - at 2012.07.09 19:00:00
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275. Dropships - when your dead, your dead! - in Feedback/Requests [original thread]
Traynor Youngs wrote: Deveshi wrote: The only thing I hate about dropships currently is how people can jump out of them once they have taken max damage and forced to ground. If you were in the ship when the last shot was placed you should e...
- by Skytt Syysch - at 2012.07.09 18:53:00
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276. [Request] HAV turret placement customization - in Feedback/Requests [original thread]
Noc Tempre wrote: I think we have the first gunner specialization skill hidden in this idea. Base angle could be 90, but a gunner's skills could bring it up to maybe 120. I really like this idea by the way. Makes observing the enemy before att...
- by Skytt Syysch - at 2012.07.09 03:23:00
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277. [Request] HAV turret placement customization - in Feedback/Requests [original thread]
I talked with some people in the IRC channel the other day about this, and everyone seemed to like the idea. I would like to be able to customize the placement of my HAV small turrets, in both location and rotation: 1) Location - Be able to plac...
- by Skytt Syysch - at 2012.07.08 21:53:00
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278. new testing material - in Feedback/Requests [original thread]
Darth Tyrannnus wrote: insane K/D ratio I don't even see you on the KDR leaderboard, which means it's lower than 3.13. You know, you could have just made a thread asking when the laser weapons and new suits would be coming if that's what yo...
- by Skytt Syysch - at 2012.07.08 21:33:00
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279. Vehicle Tips - in General Discussions [original thread]
Don't run into light poles. Not sure what those are made out of, but if you glued them to your vehicle, you'd be unstoppable.
- by Skytt Syysch - at 2012.07.08 08:29:00
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280. [BUG] Character fusion or whats esle? - in Technical Support/Bugs [original thread]
You can apply skill points to any different race's items, but currently there is only one race per item (outside of vehicles I believe, where Gallente and Caldari versions exist). More will be available eventually, but by choosing to create an Ama...
- by Skytt Syysch - at 2012.07.08 08:04:00
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