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81. Forge gun > Tank gun !? this will break the game... - in Feedback/Requests [original thread]
ERICHONIUS wrote: Zero Harpuia wrote: If you are driving a Soma or Sica, a free tank, and complaining about getting two-shotted by something that costs one million SP, you need to think a tad on what you're doing. Even if it were a free t...
- by Skytt Syysch - at 2012.07.16 06:48:00
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82. Throw Grenade; Die; No blast... - in Feedback/Requests [original thread]
They do work after death. If you die while in the animation, you'll still toss a grenade as you go down, and it will still blow up later on. There just seems to be an issue with grenades either not blowing up for whatever reason, or not showing th...
- by Skytt Syysch - at 2012.07.15 01:22:00
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83. Can uplinks prompt like supply terminals please? - in Feedback/Requests [original thread]
I don't understand what you're asking for. A nanohive does automatically resupply your ammo when within its effect range. If you were standing next to a drop uplink, those are just spawn points.
- by Skytt Syysch - at 2012.07.14 22:07:00
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84. Large Missile Turret Recoil?! - in Feedback/Requests [original thread]
Garrett Blacknova wrote: That would explain the friendly tank I saw literally FLYING UPSIDE DOWN earlier tonight... It was awesome. If you mean it going into breakdance mode, I brought that up with one of the devs and there's a couple threa...
- by Skytt Syysch - at 2012.07.12 20:33:00
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85. Large Missile Turret Recoil?! - in Feedback/Requests [original thread]
Lorebot wrote: Skytt Syysch wrote: I'm pretty sure all of the large missile turrets function that way on the HAVs. It's a known issue, and one workaround I've heard is zoom in with L1 before firing and it won't trigger the recoil. And the r...
- by Skytt Syysch - at 2012.07.12 16:53:00
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86. Large Missile Turret Recoil?! - in Feedback/Requests [original thread]
I'm pretty sure all of the large missile turrets function that way on the HAVs. It's a known issue, and one workaround I've heard is zoom in with L1 before firing and it won't trigger the recoil. And the railgun does have a bit of recoil, enough ...
- by Skytt Syysch - at 2012.07.12 16:44:00
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87. Dropships - when your dead, your dead! - in Feedback/Requests [original thread]
Icy Tiger wrote: Gunners can die in the air to clear things up. I'm pretty sure that has to do with well-placed shots. I've shot a number of gunners out of dropships without hitting the dropship in the process. They don't die as a result of...
- by Skytt Syysch - at 2012.07.09 19:59:00
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88. 3rd person toggle - in Feedback/Requests [original thread]
Geirskoegul wrote: SuperMido wrote: That would give an unfair advantage to those used to 3rd person shooters over FPS players. So, NO to that idea . Not about the "experience" advantage, it's about the ridiculous, cheap, unrealistic SA ad...
- by Skytt Syysch - at 2012.07.09 19:36:00
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89. Anti-vehicle swarm launcher skills - in Feedback/Requests [original thread]
Swarm missiles already almost perfectly path their way around obstacles as it is, if fired as locked-on. If anything, this needs to be lessened.
- by Skytt Syysch - at 2012.07.09 19:31:00
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90. Dropships - when your dead, your dead! - in Feedback/Requests [original thread]
Traynor Youngs wrote: Skytt Syysch wrote: Traynor Youngs wrote: Deveshi wrote: The only thing I hate about dropships currently is how people can jump out of them once they have taken max damage and forced to ground. If you were in the...
- by Skytt Syysch - at 2012.07.09 19:00:00
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91. Dropships - when your dead, your dead! - in Feedback/Requests [original thread]
Traynor Youngs wrote: Deveshi wrote: The only thing I hate about dropships currently is how people can jump out of them once they have taken max damage and forced to ground. If you were in the ship when the last shot was placed you should e...
- by Skytt Syysch - at 2012.07.09 18:53:00
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92. [Request] HAV turret placement customization - in Feedback/Requests [original thread]
Noc Tempre wrote: I think we have the first gunner specialization skill hidden in this idea. Base angle could be 90, but a gunner's skills could bring it up to maybe 120. I really like this idea by the way. Makes observing the enemy before att...
- by Skytt Syysch - at 2012.07.09 03:23:00
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93. [Request] HAV turret placement customization - in Feedback/Requests [original thread]
I talked with some people in the IRC channel the other day about this, and everyone seemed to like the idea. I would like to be able to customize the placement of my HAV small turrets, in both location and rotation: 1) Location - Be able to plac...
- by Skytt Syysch - at 2012.07.08 21:53:00
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94. new testing material - in Feedback/Requests [original thread]
Darth Tyrannnus wrote: insane K/D ratio I don't even see you on the KDR leaderboard, which means it's lower than 3.13. You know, you could have just made a thread asking when the laser weapons and new suits would be coming if that's what yo...
- by Skytt Syysch - at 2012.07.08 21:33:00
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95. [Request] Explain to me how airships running over infantry makes since. - in Feedback/Requests [original thread]
They're going to increase the grinding and impact damage a dropship receives when bouncing and skidding around on the ground. It was brought up in the IRC channel last night I think it was, and they said it should be much more dangerous after the ...
- by Skytt Syysch - at 2012.07.07 22:34:00
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96. Request - tank rotate in place. - in Feedback/Requests [original thread]
Geirskoegul wrote: Skytt Syysch wrote: Geirskoegul wrote: Pressing straight left or right That's exactly what it is. You can't be moving forward or backward at the time. Ok, so it's just not very responsive, and is really touchy, li...
- by Skytt Syysch - at 2012.07.07 18:53:00
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97. Request - tank rotate in place. - in Feedback/Requests [original thread]
Geirskoegul wrote: Pressing straight left or right That's exactly what it is. You can't be moving forward or backward at the time.
- by Skytt Syysch - at 2012.07.07 18:42:00
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98. Vehicle Controls - in Feedback/Requests [original thread]
Left stick - move Right stick - main turret if in HAV L1/L2 - ascend/descend respectively in dropship R2 - access repair modules (hold, highlight with R stick, then let go of R2 to turn on) R1 - fire main turret in HAV R3 - change view (not sure i...
- by Skytt Syysch - at 2012.07.05 21:13:00
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99. E3 IRC Feedback Megathread - in Feedback/Requests [original thread]
Red at Math wrote: Swarm Launcher missiles bounce erratically when inside a confined space. In general collision detection on Swarm Launcher missiles needs to be looked at as it's inconsistent.
Expanding on this, swarm missiles seem t...
- by Skytt Syysch - at 2012.07.05 20:29:00
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100. Make Dropships Blow-Up In The Air - in Feedback/Requests [original thread]
I've been meaning to bring this up too. Apart from the times I've shot one of the gunners in the face instead of hitting the dropship directly, I've never seen an attack on the dropship kill the passengers. If it does have this kind of overkill ef...
- by Skytt Syysch - at 2012.07.05 18:03:00
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