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61. [Feedback and request] Skills that only used to get more advance gear - in Feedback/Requests [original thread]
I kinda just skimmed the post, but I'm pretty sure they've said in the future there shouldn't be any dead levels of skills like we have now. So, you'll either be unlocking new items or gaining passive bonuses (or both?), they just haven't implemen...
- by Skytt Syysch - at 2012.08.12 20:32:00
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62. Two things which would make the game-play a bit friendlier to the user. - in Feedback/Requests [original thread]
The first one is being addressed in the next build. The 2nd may be that way intentionally, but I don't think it's changing (at least yet, if they do have plans to).
- by Skytt Syysch - at 2012.08.11 21:27:00
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63. Every skill should be for vehicle or dropsuit, not both. - in Feedback/Requests [original thread]
Disagree. I had a discussion about this with some people the other night, and we came to the idea that the basic skills should apply to both, while we were okay with proficiencies and advanced kind of skills being separated into infantry and vehic...
- by Skytt Syysch - at 2012.08.07 21:02:00
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64. Wuts up with those never dying Sigaris...!!!! - in Feedback/Requests [original thread]
The XTs are just an annoyance to a tank. They do about 4% damage or so to my Surya, and my repair makes me invincible to them, and the repair cooldown pretty much will finish before I'm even worried about dying to just one gunner. If you ever see ...
- by Skytt Syysch - at 2012.08.07 05:28:00
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65. [Request] SP rate indicator - in Feedback/Requests [original thread]
The consensus seems to be that it would be nice to be able to see the rate at which we are currently earning SP, ie. how far into anti-grind we are. There are a couple ways this could be done, so pick your favorite when deciding how to add it (oth...
- by Skytt Syysch - at 2012.08.04 21:54:00
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66. Release notes in the forums for builds. - in Feedback/Requests [original thread]
Rains Akkadian wrote: Skytt Syysch wrote: Rains Akkadian wrote: That's fine for the build notes but what about any changes or patches applied week on week since? For example: The remote explosives have had their timer between deploy and ...
- by Skytt Syysch - at 2012.08.04 20:56:00
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67. Release notes in the forums for builds. - in Feedback/Requests [original thread]
Rains Akkadian wrote: That's fine for the build notes but what about any changes or patches applied week on week since? For example: The remote explosives have had their timer between deploy and detonate increased to 5 seconds. That's not lis...
- by Skytt Syysch - at 2012.08.04 19:10:00
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68. [Request] Patch Notes - in Feedback/Requests [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=22044&find=unread That's the one for the current build we're in.
- by Skytt Syysch - at 2012.08.01 16:32:00
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69. [Request] Button assignments to R2-wheel - in Feedback/Requests [original thread]
Allow customizable settings for weapons/equipment/modules to the R2 wheel. Let us, per fitting (including vehicles), set the triangle/circle/square/x/L1/L2/R1/dpad buttons to each individual item that can be swapped to or activated. The result wou...
- by Skytt Syysch - at 2012.07.31 01:14:00
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70. [Request] Forum feature - Temporarily Revoked posting privledges (During beta only) - in Feedback/Requests [original thread]
Agreed, the trash is piling up and pushing the threads worth seeing off the front page. Something needs to be done. I honestly don't care if they get banned for spam threads, since the people who do that aren't generally contributing elsewhere in ...
- by Skytt Syysch - at 2012.07.28 18:39:00
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71. I know we're in beta, but this game is NOT friendly to new players. - in Feedback/Requests [original thread]
They've said there will be a matchmaking system for hi-sec, so you don't run into this kind of thing.
- by Skytt Syysch - at 2012.07.24 21:56:00
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72. Fully Upgraded Knife should be One Shot Kill for Most people - in Feedback/Requests [original thread]
Carilito wrote: Iron Man would be able to put the knife through a brick wall all we are asking to do something similar Except your target is also Iron Man. It's not like you're the only person out there in a high tech suit.
- by Skytt Syysch - at 2012.07.20 21:47:00
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73. [Request] Flamethrower Tank - in Feedback/Requests [original thread]
Nexus Cavor wrote: I just don't see flames being super damaging to something that is heavily shielded. At least not enough to be useful. It doesn't have to be super damaging, though. Its strength would be in its coating an entire area, and b...
- by Skytt Syysch - at 2012.07.18 20:55:00
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74. [Request] Flamethrower Tank - in Feedback/Requests [original thread]
Nexus Cavor wrote: I personally don't think we need a flamethrower. I'd rather have ammo damage types over this... I also think it(Flamethrower) would be as useful as a poison gas grenade... We are in suits that I imagine have their own air sup...
- by Skytt Syysch - at 2012.07.18 06:46:00
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75. [Request] Flamethrower Tank - in Feedback/Requests [original thread]
Drax Intenin wrote: This would look epic but i think our shields would resist flames really easily as they already resist plasma shots which are much hotter. Doesn't have to be fire specifically. It could be a plasma gel or something that f...
- by Skytt Syysch - at 2012.07.18 05:13:00
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76. [Request] Flamethrower Tank - in Feedback/Requests [original thread]
Nexus Cavor wrote: Cleanse them with fire! Brotherhood of Nod anyone? https://www.youtube.com/watch?v=Aif9rz71CYQ
- by Skytt Syysch - at 2012.07.18 05:05:00
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77. [Request] Flamethrower Tank - in Feedback/Requests [original thread]
Please?
- by Skytt Syysch - at 2012.07.18 05:02:00
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78. [suggestion] Add a structure bar to dropships - in Feedback/Requests [original thread]
Geirskoegul wrote: Vehicles already have hidden structure HP. Hit it hard enough, it explodes. There's no real need for this change, as you can already blow them up, taking the passengers with it, in mid-air. No, you can't. Ground vehicles ...
- by Skytt Syysch - at 2012.07.17 20:22:00
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79. can't knife when reloading? - in Feedback/Requests [original thread]
Yeah, as unrealistic it is to stop a reload in the middle and then resume from the beginning, I would prefer to have reload interruptable by a lot of things, largely because of the auto-reload getting in your face whenever it has a chance. One th...
- by Skytt Syysch - at 2012.07.16 07:10:00
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80. can't knife when reloading? - in Feedback/Requests [original thread]
I guess I'll share this tidbit with more people, since a lot of people I've talked to didn't know: Sprint cancels reload. Stuck in a reload with an enemy in front of you? Sprint>knife I'm not sure if either this or knifing not interrupting rel...
- by Skytt Syysch - at 2012.07.16 06:59:00
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