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1. Bonus SP Pool, Part II - in Feedback/Requests [original thread]
Just looked and it was 7 platinums, which included Infamous 2, Just Cause 2, and a full 100% in Fallout 3 including all its DLC, just those three together probably being 150 hours not spent in Dust. Not to mention there are several other games I'v...
- by Skytt Syysch - at 2012.12.31 06:58:00
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2. Suggestion vehicle ammo and resupply - in Feedback/Requests [original thread]
Fivetimes Infinity wrote: Several months ago a guy made a thread where he proposed vehicles have technically unlimited ammo, but that each weapon have a limited magazine and fairly long reload times. That was a fairly decent suggestion as well....
- by Skytt Syysch - at 2012.11.05 05:31:00
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3. [Feedback] Reinventing the Swarm Launcher - in Feedback/Requests [original thread]
Supercakers wrote: Also - having to specialize in half a dozen types of launchers is kind of ridiculous. Same should go for AR's then, if someone wants to use something besides Assault Rifle, they have to specialize in Assault Rifle first, the...
- by Skytt Syysch - at 2012.10.12 21:31:00
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4. [Feedback] Shooting into mcc - in Feedback/Requests [original thread]
Veigar Mordekaiser wrote: Skihids wrote: The unfair part is that there really is a shield there, but it protects the ENEMY rather than the occupants. It's a one way shield that lets damage in but prevents shooting out. I believe it was de...
- by Skytt Syysch - at 2012.10.12 20:27:00
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5. Overnerfing: Then and Now (AV/Tank Nerf & WP / Precision Strike Nerf) - in Feedback/Requests [original thread]
Skihids wrote: WP gains were significantly reduced by lowering rewards on squad orders and things like nanohive rewards. At the same time the cost for a PS were increased. Together those actions have taken strikes from a twice a minute occurre...
- by Skytt Syysch - at 2012.10.12 18:29:00
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6. [Feedback] Reinventing the Swarm Launcher - in Feedback/Requests [original thread]
Noc Tempre wrote: Why not just make them three missiles and have the damage go up like other weapons? Locking weapons need a significant damage nerf and there needs to be a working militia AA option. I guess that could work, just felt easier...
- by Skytt Syysch - at 2012.10.12 07:43:00
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7. [Feedback] Reinventing the Swarm Launcher - in Feedback/Requests [original thread]
Governor Odius wrote: Skytt Syysch wrote: Dry fire only The phrase you're looking for is "dumb fire". "Dry fire" is when you fire a weapon that isn't loaded. Same thing as far as I care, you know what I meant.
- by Skytt Syysch - at 2012.10.12 02:37:00
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8. [Feedback] Reinventing the Swarm Launcher - in Feedback/Requests [original thread]
There are a number of us that feel the current swarm mechanics just arenGÇÖt working, and that the entire weapon needs to be rebuilt from the ground up. As it stands right now, the idea is that the weapon requires minimal skill to use and simply p...
- by Skytt Syysch - at 2012.10.12 02:08:00
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9. [Request] Give 1 Role-Appropriate Starter fit per class type. - in Feedback/Requests [original thread]
That's how the roles used to be. Everyone complained about the heavy shock fit though, the heavy with swarms was pretty useless. Sure he can take more hits, but he's much less mobile and not a very good look at how AV should work - you can't chase...
- by Skytt Syysch - at 2012.10.10 06:26:00
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10. Request: Bring back START Button for NeoCom access. - in Feedback/Requests [original thread]
Instant battle is much more instant this way, needing 1 button to the battle finder instead of 3. Besides, maybe MQ controls could just be added to the customizable controls list instead of changing it back and forth for everyone.
- by Skytt Syysch - at 2012.10.05 20:28:00
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11. [Request] Reduce Precision Strikes - in Feedback/Requests [original thread]
I support precision strikes getting some kind of nerf (many of them ideally). They're earned too easily, and they're way too powerful, especially considering these are supposed to be the weakest form or orbital strike that we'll have access to. T...
- by Skytt Syysch - at 2012.10.02 20:34:00
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12. [Feedback] Less Boobs - in Feedback/Requests [original thread]
I have a couple problems with the scout - the chest and the head. The chest is definitely way too big, and the helmet looks really weird where it meets the neck, as if the two don't come together very well. I didn't look at the heavy, but I thoug...
- by Skytt Syysch - at 2012.10.02 16:52:00
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13. Immediate rewards FFS - in Feedback/Requests [original thread]
ugg reset wrote: thx You're welcome.
- by Skytt Syysch - at 2012.10.01 05:18:00
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14. Immediate rewards FFS - in Feedback/Requests [original thread]
Maybe you should check the patch notes for the next build, which says you will be getting the appropriate ISK and SP rewards if you happen to not finish the match for whatever reason.
- by Skytt Syysch - at 2012.09.30 20:53:00
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15. nano hive idea - in Feedback/Requests [original thread]
The problem undying nanohives would create is nade spam, since they made those replenishable now. We already see that at supply depots, it'd just happen anywhere instead.
- by Skytt Syysch - at 2012.09.26 17:02:00
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16. Feedback: Current Skill Point System vs Games in Progress - in Feedback/Requests [original thread]
Cinder Integ wrote: Skytt Syysch wrote: The diminishing returns isn't supposed to be based on number of battles, but rather SP earned, so it shouldn't be working that way. Is that new to this build? Every build previous to this one had a ...
- by Skytt Syysch - at 2012.09.26 03:42:00
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17. 10 vehicles and 6 dropsuits - in Feedback/Requests [original thread]
Are you talking about on the battlefield, or to pick from to use?
- by Skytt Syysch - at 2012.09.25 23:12:00
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18. [Feedback / Request] Nanohives and Nanohives-R - in Feedback/Requests [original thread]
It'd be good to have them visibly distinguishable. I'd like to see a different color and radar icon if possible.
- by Skytt Syysch - at 2012.09.21 05:33:00
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19. REQUEST: Spawning on Squad - in Feedback/Requests [original thread]
Mobius Wyvern wrote: uses an equipment slot and requires activation. You mean like a drop uplink?
- by Skytt Syysch - at 2012.09.19 18:06:00
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20. [Request] A Notification/Timer/Progress Meter for Diminishing Returns - in Feedback/Requests [original thread]
RedBleach wrote: Skytt Syysch wrote: I made a thread on this a while back: https://forums.dust514.com/default.aspx?g=posts&m=234225 I didn't find it in my search but I support it. Plus, it needed to be said again until we receive it...
- by Skytt Syysch - at 2012.09.17 06:33:00
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