Pages: 1 2 3 4 5 6 7 [8] |
141. [REQUEST/FEEDBACK] HMG - Add Stopping power/Push Back - in Feedback/Requests [original thread]
Ignatius Crumwald wrote: I do think the stopping power thing or maybe a sort of concentrated fire damage multiplier bonus is they way to go here for HMG though. Maybe as the gun reaches close to overheating levels, it can start dishing out ...
- by Skytt Syysch - at 2012.06.27 19:11:00
|
142. New uptimes, only friday-monday now? - in Feedback/Requests [original thread]
Lilianna Sentinel wrote: This makes a lot of sense I'm afraid. I got into the closed beta through the merc pack and the merc pack's All Access pass says that you can play on "Any weekend." http://www.dust514.com/mercpack/ Quote: What is...
- by Skytt Syysch - at 2012.06.27 19:01:00
|
143. [REQUEST/FEEDBACK] HMG - Add Stopping power/Push Back - in Feedback/Requests [original thread]
Ignatius Crumwald wrote: Luckily, there's a skill for reducing the overheat, HMG proficiency. What do you need in order to unlock that? Is it just HMG Operation L5? I haven't put much into HMGs, I've just been using the low level ones becau...
- by Skytt Syysch - at 2012.06.27 18:59:00
|
144. Vehicle owner identification - in Feedback/Requests [original thread]
Reav Hannari wrote: I'd also like the to see the names of the people in each seat so I know who to yell at if I jump in the back or if I see a dropship sneaking up on us and want to tell the driver. I would love to be able to see the name of...
- by Skytt Syysch - at 2012.06.27 18:23:00
|
145. [REQUEST/FEEDBACK] HMG - Add Stopping power/Push Back - in Feedback/Requests [original thread]
Hmm, I'm not sure if I like this idea. I don't really see a need to push people back, and I think that'd cause more problems for me than any benefits it'd bring. If I'm hitting someone already, I'm capable of hitting them, obviously. If I push the...
- by Skytt Syysch - at 2012.06.27 18:18:00
|
146. [Feedback] Tank Collisions - in Feedback/Requests [original thread]
Templar Two wrote: ^^^ I assure you that the enemy was right in front of my tank and I coudl not run over him: he was as stiff as a rock. Maybe is a glitch and doesn't happen every time but I am not lying because I like to. It seems like slo...
- by Skytt Syysch - at 2012.06.27 15:34:00
|
147. Dropship Turrets - Bad Hit Detection? - in Feedback/Requests [original thread]
Yeah, they have several problems that make them a really bad choice for dropships: - They aren't 100% accurate - You're often at long to extreme range in a dropship, making the bullet spread even worse - Your targets are usually moving - So is yo...
- by Skytt Syysch - at 2012.06.27 15:30:00
|
148. Dropship Turrets - Bad Hit Detection? - in Feedback/Requests [original thread]
Do you mean using a blaster turret from the dropship? Those are freaking useless. I jump out of anybody's ship that's outfitted with those.
- by Skytt Syysch - at 2012.06.27 15:14:00
|
149. [Feedback] Tank Collisions - in Feedback/Requests [original thread]
Quack Man wrote: Yup, tanks are paper. The militia tanks, at least. Anyone want to test this out with a Sagaris? I bumped some stuff in my Madrugar and had the same effect. Though I was only losing about 30% shields in a shields-light vehicl...
- by Skytt Syysch - at 2012.06.27 15:11:00
|
150. Tankageddon - in Feedback/Requests [original thread]
I think something that would help balance these is to remove the armor repair units. I don't know if the dropship has one (pretty sure I've seen them with the regen effect active), but I know for sure the HAV does. They already can't have their ou...
- by Skytt Syysch - at 2012.06.27 04:24:00
|
151. Deja Vu anyone? - in Feedback/Requests [original thread]
The militia heavy armor got nerfed, if that's what you're using. It's like 300 armor less than it was I think. In all honesty, though, I don't find it much different than the last build after I got used to the (better) hit detection. I can still ...
- by Skytt Syysch - at 2012.06.27 02:22:00
|
152. Tankageddon - in Feedback/Requests [original thread]
I'm fine with this for the beta, so people can test things, but yeah, these things should not exist at release in my opinion. My very first game with this build had like 6 HAVs, 8 dropships, and 3 LAVs over the course of it. I was confused how eve...
- by Skytt Syysch - at 2012.06.27 02:14:00
|
Pages: 1 2 3 4 5 6 7 [8] |
First page | Previous page | Next page | Last page |