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21. [Request] A Notification/Timer/Progress Meter for Diminishing Returns - in Feedback/Requests [original thread]
I made a thread on this a while back: https://forums.dust514.com/default.aspx?g=posts&m=234225
- by Skytt Syysch - at 2012.09.16 17:10:00
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22. Dropships, Tanks, LAVs and Installations need an "egress" timer. - in Feedback/Requests [original thread]
I've thought for a while now that installations needed a good couple seconds of entering and exit time. You shouldn't be able to lolwarp away from a threat by entering or exiting it. I'd be ok with vehicles having them if they were much shorter. ...
- by Skytt Syysch - at 2012.09.14 04:47:00
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23. [Suggestion] Changing advanced gear lvl requirement - in Feedback/Requests [original thread]
L2 unlocks the type-2 suit doesn't it? Those were added last build I think, it's possible something else will be added in as an L3 suit eventually. They've said they're working to do away with dead levels (leveling up a skill and getting nothing)...
- by Skytt Syysch - at 2012.09.13 19:18:00
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24. [Suggestion] URL change for forums - in Feedback/Requests [original thread]
So get this: Dust514ums.com amirite?
- by Skytt Syysch - at 2012.09.10 21:09:00
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25. My posts dissapear... - in Feedback/Requests [original thread]
I think it's just a problem with typing/editing a post for a long time. It's like it times out if you take too long, but doesn't tell you that it does until you hit the post button. You either have to be quick with clicking the draft button or be ...
- by Skytt Syysch - at 2012.09.09 08:12:00
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26. Armor ugrade skill reduces PG need of armor upgrades... Except on my vehicle -_- - in Feedback/Requests [original thread]
https://forums.dust514.com/default.aspx?g=posts&m=249606 I'm not sure if the shield ones have been fixed through one of the hotfixes, but the armor/PG upgrade ones have not.
- by Skytt Syysch - at 2012.09.09 08:08:00
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27. [Request] remove non-PTT - in Feedback/Requests [original thread]
Disagree. Sure with randoms it may be a problem, but you can mute them. When we get to actual player corps, all it will take is "dude, quit breathing in your mic" to get that to stop. For some people, it's a lot easier to say something than it is ...
- by Skytt Syysch - at 2012.09.09 07:42:00
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28. Missle kick - in Feedback/Requests [original thread]
Hold L1 to prevent the kick.
- by Skytt Syysch - at 2012.09.09 06:42:00
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29. Import Eve Online Toon Into Dust (no going back) - in Feedback/Requests [original thread]
Sorian Rie wrote: for a MASSIVE SP boost I do not support this.
- by Skytt Syysch - at 2012.09.09 03:45:00
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30. [Feedback] Reworking the vehicle turrets to fit specific roles - in Feedback/Requests [original thread]
Etero Narciss wrote: Sooo... has this presented to the devs in IRC? Or should we spam the link to this thread whenever their presence is detected? I already handed it off to one of them, yeah, though not sure if he passed it off to others or...
- by Skytt Syysch - at 2012.09.08 19:50:00
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31. [Feedback] Reworking the vehicle turrets to fit specific roles - in Feedback/Requests [original thread]
Thor Thunder Fist wrote: um....... it takes 7 shots to overheat a railgun dude........so your saying I should have to reload before I overheat? bah rails are fine with there over heat system if you miss too many times you have to stop for 5-10 ...
- by Skytt Syysch - at 2012.09.08 07:03:00
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32. [Feedback] Reworking the vehicle turrets to fit specific roles - in Feedback/Requests [original thread]
General Rian wrote: Skytt Syysch wrote: D3LTA NORMANDY wrote: But missle turrets are okay right now as a multi role turret. Missiles really aren't okay at all with how they currently function. Nothing really should be a multi role (s...
- by Skytt Syysch - at 2012.09.07 00:43:00
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33. Friendly/Enemy Chevrons and map indicators (Why passive scanning is bad) - in Feedback/Requests [original thread]
I didn't read your wall of text, but we talked a little in IRC. Here's my opinion of how passive scanning should work: You see: 1. Red dots on the mini-map for enemies that are in the FOV of your teammates (no direction markers). 2. Chevrons for...
- by Skytt Syysch - at 2012.09.06 23:44:00
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34. [Feedback] Reworking the vehicle turrets to fit specific roles - in Feedback/Requests [original thread]
D3LTA NORMANDY wrote: But missle turrets are okay right now as a multi role turret. Missiles really aren't okay at all with how they currently function. Nothing really should be a multi role (so that counters can be established), and missi...
- by Skytt Syysch - at 2012.09.06 23:16:00
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35. [Feedback] Reworking the vehicle turrets to fit specific roles - in Feedback/Requests [original thread]
Encharrion wrote: Edit: The reloads are too frequent and too long. 5 shots with my railgun, and then I need to spend 25 seconds reloading? Really? I think it should be more like 25-30 railgun shots with a 60-90 second reload. The whole point i...
- by Skytt Syysch - at 2012.09.05 18:22:00
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36. [Feedback] Reworking the vehicle turrets to fit specific roles - in Feedback/Requests [original thread]
Also brought up earlier was the idea of variants to turrets (beyond what we have now). The above examples were essentially for standard turrets, while other variants can still exist that offer altered ammo capacities and reload speeds and whatnot....
- by Skytt Syysch - at 2012.09.05 06:47:00
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37. [Request] Camera jerk from explosions relative to suit mass & explosion force - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Skytt Syysch wrote: Mobius Wyvern wrote: Skytt Syysch wrote: Pretty much the thread title. The camera jerking around from getting hit by an explosive weapon should be relative to both suit mass and explosion force...
- by Skytt Syysch - at 2012.09.05 01:57:00
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38. [Request] Camera jerk from explosions relative to suit mass & explosion force - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Skytt Syysch wrote: Pretty much the thread title. The camera jerking around from getting hit by an explosive weapon should be relative to both suit mass and explosion force. Throw scouts all over the place, move heavies...
- by Skytt Syysch - at 2012.09.05 01:36:00
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39. [Request] Camera jerk from explosions relative to suit mass & explosion force - in Feedback/Requests [original thread]
Pretty much the thread title. The camera jerking around from getting hit by an explosive weapon should be relative to both suit mass and explosion force. Throw scouts all over the place, move heavies a lot less. A grenade wouldn't do as much as a...
- by Skytt Syysch - at 2012.09.05 01:24:00
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40. [Feedback] Reworking the vehicle turrets to fit specific roles - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: dunno 100 bullets for a blaster? they empty out pretty damned fast and would have no endurance on the field at all. Since we talked about it in IRC, and for anyone else who misses the part, the ammo counts are only per...
- by Skytt Syysch - at 2012.09.05 01:12:00
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