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241. WP for repping installations? - in Feedback/Requests [original thread]
I think this would be okay if they only granted war points if the installation dealt damage recently.
- by Skullmiser Vulcansu - at 2014.11.01 01:28:00
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242. [EWAR] Dampening - Choice VS No Choice - in Feedback/Requests [original thread]
I have never used a scanner, but I was scanned a lot in 1.6 and 1.7 while using my logistics suit. As it is now, because I have level five profile dampening, all of my medium suits already avoid basic active scanners. I almost always have one pro...
- by Skullmiser Vulcansu - at 2014.10.31 23:52:00
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243. heavy's jumping capability - in Feedback/Requests [original thread]
As a user of the Amarr Logistics suit, I always restrain myself when using armor modules. If I have more than about a four percent movement penalty, then I can't jump over most railings. I use basic heavy frames and sentinels much less for this re...
- by Skullmiser Vulcansu - at 2014.10.29 16:03:00
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244. Scrambler Rifle-1.9 Update? - in Feedback/Requests [original thread]
John Demonsbane wrote: Welp, looks like we just made the Amarr assault suit useless... I leave all balancing issues up to you, then.
- by Skullmiser Vulcansu - at 2014.10.27 20:48:00
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245. How to make scouts be scouts - in Feedback/Requests [original thread]
One Eyed King wrote: Scouts already have to sacrifice a lot (save for Gallente) in order to remain truly unscannable (you have to remember the Gal Logi bonus), the numbers have to be this way. IF you make them scannable, with no way to hide, ...
- by Skullmiser Vulcansu - at 2014.10.26 22:40:00
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246. How to make scouts be scouts - in Feedback/Requests [original thread]
I think that scouts have too low their base profile and scan precision. As it is, they only need to use profile dampeners and precision enhancers to compete with other scouts. If their base profile and precision was five or ten points higher, then...
- by Skullmiser Vulcansu - at 2014.10.26 20:57:00
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247. Simple way to add value to basic suit skills and encourage racial fi... - in Feedback/Requests [original thread]
I don't know... There's already a fitting optimization skill.
- by Skullmiser Vulcansu - at 2014.10.26 19:39:00
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248. Scrambler Rifle-1.9 Update? - in Feedback/Requests [original thread]
My suggestion is that the assault bonus is switched with the operation bonus of scramblers and lasers, so that everyone can get the reduced heat buildup, and only the assaults get the the faster cool down.
- by Skullmiser Vulcansu - at 2014.10.26 09:46:00
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249. Bolt Pistol Militia... - in Feedback/Requests [original thread]
I had 800+ hit points, and was killed by such a weapon before I could see the player. That only ever happened to me once, though, so I am not complaining about it. It was probably a headshot.
- by Skullmiser Vulcansu - at 2014.10.25 17:40:00
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250. inertia dampener should inflcit damage - in Feedback/Requests [original thread]
I dislike this idea because of the game modes with friendly fire.
- by Skullmiser Vulcansu - at 2014.10.25 16:53:00
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251. New Player Here - in General Discussions [original thread]
Make sure you get dropsuit command to level 5.
- by Skullmiser Vulcansu - at 2014.10.25 15:01:00
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252. Health mods should be percent based - in General Discussions [original thread]
This affects logistics suits almost as much as scouts, and I don't want the HP of logistics suits to be crippled. It sounds to me like you want heavy frames to have a greater HP advantage than they do now. Overall, It wouldn't affe
- by Skullmiser Vulcansu - at 2014.10.25 01:36:00
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253. Buff Commandos: - in Feedback/Requests [original thread]
CommanderBolt wrote: I guess people have gotten use to commandos as they are but I for one always wished the commando was a light suit or a medium suit frame. Are you all out of Black Eagle Scout suits? Those are nifty, aren't they?
- by Skullmiser Vulcansu - at 2014.10.25 00:30:00
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254. XL grenades - in Feedback/Requests [original thread]
I usually only cary gacked AV prenades, or grux flenades. I think that the explote remosives are fine as they are, though.
- by Skullmiser Vulcansu - at 2014.10.25 00:25:00
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255. [Request] Equipment switch to sidearm-2nd weapon - in Feedback/Requests [original thread]
I think that if you press the switch weapon button twice in quick succession, it should go from the equipment to the sidearm without having to ever see the main weapon in your hands. You could also use your radial menu to select your sidearm, unle...
- by Skullmiser Vulcansu - at 2014.10.25 00:21:00
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256. Fixing useless modules - in Feedback/Requests [original thread]
I use PG modules on Amarr Logistics suits sometimes, and they are not useless. Amarr Logistcs suits have a decreased powergrid, so I usually just use some electronic warfare modules, but If someone in a heavy suit requests my presence, then I'll i...
- by Skullmiser Vulcansu - at 2014.10.25 00:00:00
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257. The ability to message eachother on the forums - in Feedback/Requests [original thread]
That should be a skill. And our inbox size dependent on it.
- by Skullmiser Vulcansu - at 2014.09.26 21:02:00
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258. For the Love of Hamsters! - in Feedback/Requests [original thread]
I don't see why sidearms should be worse than light weapons at close range.
- by Skullmiser Vulcansu - at 2014.09.25 07:11:00
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259. How many of you blew your 2-3 million sp on hot 1.8 items? - in General Discussions [original thread]
I didn't get any skill points. I am busy on weekends.
- by Skullmiser Vulcansu - at 2014.09.25 06:59:00
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260. Runscape > DUST - in General Discussions [original thread]
I am waiting for old school runescape to become free to play.
- by Skullmiser Vulcansu - at 2014.09.24 23:33:00
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