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41. Clone event reward error? - in General Discussions [original thread]
I am irritated greatly by the editing of the conditions.
- by Skullmiser Vulcansu - at 2015.03.12 16:10:00
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42. New mission idea: reviving - in Feedback/Requests [original thread]
Derpty Derp wrote: Oh hell no... I run a protato needle a lot... And when I do, some numpty is always trying to run infront with his militia needle to get the points... At the expense of the guy who then dies and gets bled out straight after....
- by Skullmiser Vulcansu - at 2015.02.14 20:20:00
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43. New mission idea: reviving - in Feedback/Requests [original thread]
I do not object. I'm sure it will bother other players who complain that nobody calls for help, though.
- by Skullmiser Vulcansu - at 2015.02.14 18:14:00
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44. Most expensive fitting? - in General Discussions [original thread]
Joel II X wrote: Commando GK.0 167k Why does a suit that uses less slots cost more than my Scout Gk.0? Are light weapons more expensive than sidearms?
- by Skullmiser Vulcansu - at 2015.02.14 17:22:00
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45. Most expensive fitting? - in General Discussions [original thread]
Viktor Hadah Jr wrote: officer suit commando with two officer weapons and proto mods. = 300k+ Not being able to restock officer things from the market, how do you decide what the isk cost is? I guess you could approximate what it would be in...
- by Skullmiser Vulcansu - at 2015.02.14 17:02:00
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46. Most expensive fitting? - in General Discussions [original thread]
Onesimus Tarsus wrote: About 160k ISK. What kind of suit?
- by Skullmiser Vulcansu - at 2015.02.14 16:59:00
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47. Most expensive fitting? - in General Discussions [original thread]
What is your most expensive fitting? I made a logistics suit that costs 260,000+ It is valid. It's not very good. I just made it to be expensive. I'm almost positive that it's possible to get over 300,000. I am not counting loyalty point exchange...
- by Skullmiser Vulcansu - at 2015.02.14 16:28:00
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48. Can you get demoted? - in Feedback/Requests [original thread]
I wasn't demoted, but the points required for the next rank increased by several thousand.
- by Skullmiser Vulcansu - at 2015.02.14 16:18:00
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49. Basic frames cost the same as specialized frames? - in Feedback/Requests [original thread]
I think that all the basic suits have better innate repairs than specialized suits. Most of the basic heavy frames have alternate slot layouts compared to sentinels. Basic medium suits are better for combat than logistics suits. Maybe they shoul...
- by Skullmiser Vulcansu - at 2015.02.14 16:05:00
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50. 2 keys wasted on standard AUR gear, AFTER hotfix - in General Discussions [original thread]
I opened one and got a bunch of pyrus assault rifles, so I stopped there.
- by Skullmiser Vulcansu - at 2015.02.13 05:06:00
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51. Logistics slot progression(still). - in Feedback/Requests [original thread]
Pokey Dravon wrote: Well in the end it's basically the same thing really. If all Logis naturally have 3 slots Amarr +1 Sidearm +0 Equipment Everything else +0 Sidearms +1 Equipment or if all Logis naturally have 4 slots Amarr +1 Sidearm -1 ...
- by Skullmiser Vulcansu - at 2015.02.12 20:03:00
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52. Logistics slot progression(still). - in Feedback/Requests [original thread]
Pokey Dravon wrote: I'm not really sure why you feel they need to be punished for having a 4th equipment when they already don't have a sidearm? A sidearm for an equipment slot seems like a fair and reasonable tradeoff. Also all having the sam...
- by Skullmiser Vulcansu - at 2015.02.12 19:41:00
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53. Logistics slot progression(still). - in Feedback/Requests [original thread]
Pokey Dravon wrote: The thing is the Caldari suits are really not all that unique, at proto they try to justify having 3 equipment in exchange for an extra low slot, but in reality their CPU is so ****** that slot is typically filled with a Co-...
- by Skullmiser Vulcansu - at 2015.02.12 18:02:00
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54. Logistics slot progression(still). - in Feedback/Requests [original thread]
Discussion about this has really died down. Changed proposed in Hotfix Charlie never made it. I know it's been discussed to death, but not recently enough. Sorry anyway for bringing it up again. Here is my take, though. Slot progression is cru...
- by Skullmiser Vulcansu - at 2015.02.12 17:38:00
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55. Reactive and Ferroscale plates - in Feedback/Requests [original thread]
I'd use them.
- by Skullmiser Vulcansu - at 2015.02.12 16:01:00
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56. [IDEA] Light and Heavy logistics to replace the current system. - in Feedback/Requests [original thread]
I saw this again on the Trello board. I just wanted to say that I really hate this idea, and think that it's counter-productive. I can already build logistics suits to be fast or tanky depending on the need. I don't think that there is any danger...
- by Skullmiser Vulcansu - at 2015.02.12 15:42:00
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57. APEX "Dominus" sentinel bug - in Technical Support/Bugs [original thread]
The Imperial Dominus is the same way. It's the Imperial Damage Modifier. I'm sure of it, because I compared it to a militia heavy damage modifier which shows 1.03 for heavy damage. Is it really the same for the aurum heavy damage modifier? How ***...
- by Skullmiser Vulcansu - at 2015.02.12 09:15:00
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58. Question About Fancy Colored Dropsuits. - in General Discussions [original thread]
It's my understanding that the only advanced dropsuit blueprint is the staff recruiter one.
- by Skullmiser Vulcansu - at 2015.02.10 19:03:00
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59. Give Imperial 'Dominus' a heavy damage modifier. - in Feedback/Requests [original thread]
Why isn't there such action when I post things as bugs?
- by Skullmiser Vulcansu - at 2015.02.10 17:47:00
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60. Give Imperial 'Dominus' a heavy damage modifier. - in Feedback/Requests [original thread]
It has a light damage modifier now. I understand that these suits aren't supposed to be optimal, but why give it something that does nothing at all? https://forums.dust514.com/default.aspx?g=posts&t=190316&find=unread
- by Skullmiser Vulcansu - at 2015.02.09 21:44:00
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