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161. Is +35 more ehp supposed to be a playstyle? - in Feedback/Requests [original thread]
Boot Booter wrote: All Gucci wrote: Boot Booter wrote: You are comparing apples and oranges. Ehp and movement wise Amarr - +75 ehp, 10% movement penalty Cal / Gal - +37.5 ehp, 6% movement penalty Minmatar - +0 ehp, 0% movement penalty ...
- by Skullmiser Vulcansu - at 2015.01.09 19:02:00
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162. Vehicle users want a 75% movement speed Nerf. - in General Discussions [original thread]
Fizzer XCIV wrote: 1. They do, at least now and in the long run. Why? So they can move as fast as drop suits and become OP like them. The sins of Spkr must be accounted for The World of Tanks must end All fail infantrus, God of the Assault Rif...
- by Skullmiser Vulcansu - at 2015.01.09 18:25:00
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163. Reasonable Nerf to Heavies - in General Discussions [original thread]
Bethhy wrote: Heavies where fine because they had a hard counter... Everyone cried to nerf the hard counter.... Now the heavy doesn't have a competitive hard counter. And people whine to nerf the Heavy. Then when we are back in Assault 514....
- by Skullmiser Vulcansu - at 2015.01.09 15:10:00
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164. Dropsuits divided per Tier - in General Discussions [original thread]
I think it would be cool if you put included some advanced suits, otherwise why bother specifying that they are all prototype? Surely there are some advanced suits better than some prototype suits. I don't really have an opinion on what goes wher...
- by Skullmiser Vulcansu - at 2015.01.09 14:45:00
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165. LAVS need a nerf - in General Discussions [original thread]
Before grenade count was reduced, I could take out an LAV with all of my AV grenades. Now... If I am lucky, High tier packed AV grenades will work, but I usually also need a nanohive to destroy one. I don't think it's that bad. The ones I can't d...
- by Skullmiser Vulcansu - at 2015.01.09 14:37:00
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166. Re: Standing Loss for friendly fire - in General Discussions [original thread]
I know that I shot and killed team mates, but those people DESERVE to die. They spent the entire match in the moble command center. They weren't even AFK. I killed two of them, and went back into the fray in the hopes that they would idle out and ...
- by Skullmiser Vulcansu - at 2015.01.09 14:33:00
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167. Bandwidth Management Skill - in General Discussions [original thread]
I still play logistics. It's my only prototype suit. I think that there would be more uplinks around if Logistics suits were faster, or could otherwise better survive the trip to any objective. I'm not sure that a vehicle would solve that problem....
- by Skullmiser Vulcansu - at 2015.01.09 14:22:00
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168. Daily missions. - in General Discussions [original thread]
I have a lot of missions that reward no isk or skill points, and award strongboxes, which I do not consider a reward at all.
- by Skullmiser Vulcansu - at 2015.01.06 17:26:00
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169. No turning while in the air - in General Discussions [original thread]
ADAM-OF-EVE wrote: a scout charging a hmg should die, a scout sneaking up on a heavy should get a kill. what shouldn't be the case is a scout or any other fast suit charging a group of enemies, jumping over them at speed and picking them off ...
- by Skullmiser Vulcansu - at 2015.01.06 17:24:00
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170. why not have a midrange sniper - in General Discussions [original thread]
I feel like I've sniped people with charged scrambler rifle shots. It's pretty simmilar to a sniper rifle in regards to damage, and fire rate and clip size(overheat) if you only use charged shots.
- by Skullmiser Vulcansu - at 2015.01.03 19:50:00
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171. Type I and II Logistics - in Feedback/Requests [original thread]
Meee One wrote: But the Amarr logistics sacrifices a module and equipment slot for its sidearm. Also a bunch of PG.
- by Skullmiser Vulcansu - at 2015.01.02 19:10:00
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172. Metaphors (Dust is like) - in General Discussions [original thread]
As long as you use "like" in comparing dust to things like you did in the title, it is no longer a metaphor, it's just a worthless simile. Dust is your dead father who no matter what tells you that you're not good enough, and that you belong in...
- by Skullmiser Vulcansu - at 2015.01.02 18:46:00
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173. Logistics payout - in General Discussions [original thread]
I don't remember the payout, but I remember a particularly high payout was received when I was at the top of the scoreboard in a game in which there were only six members of my team remaining..
- by Skullmiser Vulcansu - at 2015.01.02 18:39:00
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174. Improve Amarr Movement Speed - in Feedback/Requests [original thread]
I do think the logistics suits need more speed or hit points.
- by Skullmiser Vulcansu - at 2015.01.02 18:33:00
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175. Breach Scrambler Pistol - in Feedback/Requests [original thread]
No! As soon as there is a prototype variant, the weapon will be rebalanced, and then it will be useless.
- by Skullmiser Vulcansu - at 2015.01.02 01:50:00
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176. Request: please remove auto inertia dampeners - in Feedback/Requests [original thread]
An explanation would also be good.
- by Skullmiser Vulcansu - at 2014.12.27 01:25:00
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177. Light suits' stats. - in Feedback/Requests [original thread]
The Amarr scouts have 6. Light Frames have 16. The Gallente scouts have 9. I don't know about the others.
- by Skullmiser Vulcansu - at 2014.12.26 09:08:00
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178. [Event] The First Day of Dust - in General Discussions [original thread]
Everyone gets the same rewards.
- by Skullmiser Vulcansu - at 2014.12.26 08:24:00
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179. Light suits' stats. - in Feedback/Requests [original thread]
Since the change that added bandwidth to the stats of all suits, light frames have become more attractive because they have more bandwidth than scout suits. The Amarr scout does not have enough bandwidth to set both an uplink and an explosive at t...
- by Skullmiser Vulcansu - at 2014.12.26 03:37:00
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180. L1 & R1 for Dual Repair Tools - in Feedback/Requests [original thread]
i dislike your suggestion because you're assuming everyone uses the same controls. What is your suggestion for the praetorian controls setting?
- by Skullmiser Vulcansu - at 2014.12.26 02:54:00
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