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181. Filling out the Amarr Arsenal - in Feedback/Requests [original thread]
I think that the Amarr Heavy weapon should emit an intense, damaging light over a relatively wide area. At its optimal range of maybe thirty meters, projected on a wall perpendicular to the aiming, it could produce a circle of radius 6 meters. It ...
- by Skullmiser Vulcansu - at 2014.12.24 20:55:00
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182. Why don't more players strive for PC? - in General Discussions [original thread]
I played such battles prior to 1.8, and I had an okay time overall. I would join such a battle if I was invited, but I don't want to join a corporation that will tax me for the privilege. When just having a district allowed for a kind of passive i...
- by Skullmiser Vulcansu - at 2014.12.24 20:24:00
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183. Amarr and gall heavy - in Feedback/Requests [original thread]
When switching between a sentinel and basic frame, Amarr and Gallente suits will trade layouts. Also basic frames have better innate armor repair.
- by Skullmiser Vulcansu - at 2014.12.21 15:30:00
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184. weapons that we tend to ignore and need fixing - in Feedback/Requests [original thread]
I like scrambler pistols. They were the first weapon I got to level five. The Breach scrambler pistol is the only one that I find is useful presently, though. I do miss the way they were before update 1.8. They didn't even mention the lowered fi...
- by Skullmiser Vulcansu - at 2014.12.20 18:50:00
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185. internal error message - in Technical Support/Bugs [original thread]
I too am suffering from this problem.
- by Skullmiser Vulcansu - at 2014.12.17 03:32:00
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186. Brawndo, its got electrolytes - in Feedback/Requests [original thread]
We're not a television show. I know that Brawndo has what plants crave, but we have no spectators. Why would we sell ad space? Nobody outside of combat will see it.
- by Skullmiser Vulcansu - at 2014.12.16 21:59:00
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187. Nerf Core Skills - in General Discussions [original thread]
It depends on the suit. Shield upgrades are vital for a Caldari sentinel, but I have a hard time justifying spending the SP when I mostly use Amarr Logistics suits.
- by Skullmiser Vulcansu - at 2014.11.23 18:36:00
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188. Why? - in General Discussions [original thread]
I've only had this happen in the academy.
- by Skullmiser Vulcansu - at 2014.11.23 17:25:00
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189. Legit hacker with evidence - in General Discussions [original thread]
Stevez Lau wrote: Immortal John Ripper wrote: lol wtf. This has to be the worst hack/glitch I ever seen if this is real.... It is. I stood and watched him for 15 mins as he did it in my last game that I just left about 20 mins ago. Yo...
- by Skullmiser Vulcansu - at 2014.11.23 02:02:00
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190. Please normalize Logistics slot progression - in Feedback/Requests [original thread]
Mexxx Dust-Slayer wrote: Can the Cal logi just have it's 4th low slot removed and replaced with either a 4th equipment slot or a sidearm slot, and CPU buff to like 390 like every other logi. That would give it one more slot than the Amarr wit...
- by Skullmiser Vulcansu - at 2014.11.23 01:54:00
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191. Please normalize Logistics slot progression - in Feedback/Requests [original thread]
Cross Atu wrote: EDIT: @Thread, for the record I have no inclination to change the proto layout of any of the logi suits. Will this get me yelled at? Maybe but they are currently racially flavored while providing differing configurations and ...
- by Skullmiser Vulcansu - at 2014.11.23 00:32:00
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192. You should go crazy with base stats. - in Feedback/Requests [original thread]
Stefan Stahl wrote: This discussion has an impact on how to proceed with logistics suits. Do we want to normalize them first to make sure they are all well balanced between themselves and against other roles? Or do we want to keep the oddities...
- by Skullmiser Vulcansu - at 2014.11.22 22:45:00
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193. You should go crazy with base stats. - in Feedback/Requests [original thread]
When there was a discussion about normalizing the slot layouts of the assault suits, a great big fuss was made about how Amarr suits would be better at armor repairs than Gallente suits, because modules are all that really matter in determining if...
- by Skullmiser Vulcansu - at 2014.11.22 22:24:00
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194. Giving away 125,000,000 ISK - in General Discussions [original thread]
I would like more isk, even though I probably won't spend it soon. I just maintain my buffer.
- by Skullmiser Vulcansu - at 2014.11.22 19:36:00
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195. Move redlines back - in Feedback/Requests [original thread]
LowerThan SnakeShip wrote: i think distance of redlines are not the problem. hear me out what if there was damage modifiers for distance into the redline i.e. 100m in red line 0% damage can be dealt or taken 75m in red line 25% damage can be d...
- by Skullmiser Vulcansu - at 2014.11.22 17:27:00
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196. Please normalize Logistics slot progression - in Feedback/Requests [original thread]
As I see it, because most people do not want the Amarr Logistcs suit to lose a sideam, no changes will be made to logistics suits at all, because it's too hard to decide what a sidearm's value is. The Amarr Logistics suit presently trades PG and t...
- by Skullmiser Vulcansu - at 2014.11.22 17:22:00
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197. Let's Talk about Sidearms (In regards to this parity) - in Feedback/Requests [original thread]
I used to use the Carthum assault scrambler pistol on most suits, but since 1.8, it's effectiveness is more than cut in half. Since the last change to sidearms, I've begun to use the Breach Scrambler pistol with some success. Sidearms are importa...
- by Skullmiser Vulcansu - at 2014.11.22 16:25:00
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198. I feel that the racial Assault bonuses are missplaced... - in Feedback/Requests [original thread]
I do not think that the Amarr commandos need reduced hear buildup, because they can switch to their other light weapon while their first cools.
- by Skullmiser Vulcansu - at 2014.11.22 16:14:00
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199. [Request] Black eagle series of BPO's - in Feedback/Requests [original thread]
They SHOULD have two light weapon slots, but really the black eagle assault rifle is a sidearm.
- by Skullmiser Vulcansu - at 2014.11.22 15:43:00
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200. Merc personality - in General Discussions [original thread]
I would like to hear screams from every dying mercenary. My own included. I want them to be realistic, though. It should sound like real human suffering, as if you'd set a real person on fire and recorded them.
- by Skullmiser Vulcansu - at 2014.11.22 14:06:00
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