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3541. So who's using keyboard/mouse and who's keeping it strictly dualshock? - in General Discussions [original thread]
Jack Boost wrote: Skihids wrote: Kain Spero wrote: I currently use M/KB, DS3, and Move depending on the situation. Right now the Move is only good for turret operation (ADS is bad and turning is awful). How do you hot swap between them...
- by Skihids - at 2012.08.28 19:00:00
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3542. So who's using keyboard/mouse and who's keeping it strictly dualshock? - in General Discussions [original thread]
Kain Spero wrote: I currently use M/KB, DS3, and Move depending on the situation. Right now the Move is only good for turret operation (ADS is bad and turning is awful). How do you hot swap between them in battle?
- by Skihids - at 2012.08.28 18:42:00
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3543. So who's using keyboard/mouse and who's keeping it strictly dualshock? - in General Discussions [original thread]
Can you even walk in one direction and spin your aim at the same time with the KBM? I find it natural with the DS3. Even if the KBM is more accurate I would hate having to lean over the coffee table instead of sitting back on the couch. I can't e...
- by Skihids - at 2012.08.28 18:41:00
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3544. So who's using keyboard/mouse and who's keeping it strictly dualshock? - in General Discussions [original thread]
The Move's ADS is broken this build, and KBM seems like a big step backward from dual joysticks.
- by Skihids - at 2012.08.28 18:03:00
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3545. Dropships, I love them. - in General Discussions [original thread]
DUST Fiend wrote: I'm trying dropships again. If I lose the kitten thing while learning the controls I'm going on a rampage with my militia scout....I'm gonna miss being at the top of the charts lol >_< Better to be on top of the batt...
- by Skihids - at 2012.08.28 17:57:00
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3546. Can't aim with move controller!!! - in General Discussions [original thread]
I tried the Move several times before I finally gave up due to the useless ADS. I've got the KZ "gun" for the move and really wanted it to work, but it just slapped me in the face. Why knowingly release it totally broken and pump so much frustrati...
- by Skihids - at 2012.08.28 16:07:00
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3547. [Request] Dropship Controls - in Feedback/Requests [original thread]
There s a huge thread on VR training. Head over there and voice your support!
- by Skihids - at 2012.08.28 11:32:00
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3548. [Request] VR Training Room - in Feedback/Requests [original thread]
Ok, a little detail... Would you be limited to the fits that you re already skilled for, or could you try out equipment you don't yet have the SP to run? On the one hand you could argue that you need the basic skillbook knowledge before you coul...
- by Skihids - at 2012.08.28 11:20:00
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3549. Training Area - in Feedback/Requests [original thread]
Right now the original spawn point in Skirmish looks to be a safe spot. It's in the enemy's red zone and if your team is trying to take the objectives they won't be coming over to bother you.
- by Skihids - at 2012.08.28 03:33:00
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3550. VEHICULAR CONTROLS NEED REVAMP (to add to Asrieth's post) - in Feedback/Requests [original thread]
I'm with you on the ability to separately invert the R and L stick for dropships. I like the standard layout except that when I want to peek over the nose with the camera I have to pull it back rather than push forward. The actual flight physics ...
- by Skihids - at 2012.08.28 03:25:00
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3551. [Request] Alarmsound when leaving the Map. - in Feedback/Requests [original thread]
Yes! I lost a tank following a road, and several dropships while in 3rd person view without even noticing the border. Even running on the ground I get deep ino the red before noticing and trying desperately to find the shortest way back. I sugges...
- by Skihids - at 2012.08.28 03:08:00
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3552. [Request] Dropship Controls - in Feedback/Requests [original thread]
I find it hard to aim when everybody is running around so much, so it would be great if you made that easy too. Automatic tracking and aiming would make it so I didn't have to practice in order to kill everyone. Come on people! What is wrong with...
- by Skihids - at 2012.08.28 02:47:00
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3553. [Request] Missle launch alert - in Feedback/Requests [original thread]
I would like an audible alert when missiles are headed at my Dropship. Lock on alerts would be great to, but that presupposes the weapon has an active rather than passive system. Come to think of it, that would make an excellent weapon differentia...
- by Skihids - at 2012.08.27 20:04:00
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3554. Module Selection - in General Discussions [original thread]
We definitely need the ability to hotkey the module(s) of our choice. Right now it's like placing the emergency shield boost control in the back seat of the dropship where you have to leave the controls to activate it. Even if you manage to activa...
- by Skihids - at 2012.08.27 19:57:00
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3555. [Request] Dropship Controls - in Feedback/Requests [original thread]
Flight training is indeed rather expensive, just like in real life. I broke about 2m ISK worth of birds mastering them, and though I don't crash them any more I'm still not half the pilot I plan on becoming. But you know what? I really like the fa...
- by Skihids - at 2012.08.27 19:38:00
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3556. New Items revealed on Singularity! - in General Discussions [original thread]
I can see smart bombs validating IFF signals before exploding, but then that works both ways. If a friendly is too close it won't activate to kill the enemy. I wouldn't think the dead man's switch would be so discriminating, and that will be fun ...
- by Skihids - at 2012.08.27 19:14:00
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3557. [Request] Dropship camera invert - in Feedback/Requests [original thread]
Willpv3 wrote: Skihids wrote: The standard flight controls are great. Push the Left stick forward and the nose dips and you move forward. But the Right stick is all backwards. Push forward to have a peek over the nose to see where you are i...
- by Skihids - at 2012.08.27 03:17:00
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3558. Points instead of KDR - in General Discussions [original thread]
Put the KDR behind the war point screen to show it is secondary.
- by Skihids - at 2012.08.27 01:04:00
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3559. [Request] Dropship camera invert - in Feedback/Requests [original thread]
The standard flight controls are great. Push the Left stick forward and the nose dips and you move forward. But the Right stick is all backwards. Push forward to have a peek over the nose to see where you are in relation to that small tower roof,...
- by Skihids - at 2012.08.26 17:14:00
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3560. Vehicle controls and sundry - in Feedback/Requests [original thread]
Dropships take real player skill to fly, but it can be learned. You wouldn't expect to hop in a helicopter gunship and fly to the top of the Sears tower, would you? By the same token you could hop into a real tank with no instruction and not kill ...
- by Skihids - at 2012.08.26 17:07:00
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