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3501. Dropship Flight School - in Rookie Training Grounds [original thread]
Your first few flights: The best way to learn is to boost up about ten feet over flat ground. This gives you an excellent frame of reference to judge speed and altitude and also affords you the opportunity to land quickly if you tire. The area be...
- by Skihids - at 2012.09.01 21:26:00
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3502. Dropship Flight School - in Rookie Training Grounds [original thread]
You and thirty nine of your buddies hang around objective Charlie, listening to chatter about the great firefight over objective Foxtrot and wishing you could just do some shooting of your own. -áInstead it's a boring garrison detail for you. Sud...
- by Skihids - at 2012.09.01 21:26:00
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3503. Dropship Flight School - in Rookie Training Grounds [original thread]
Before the Precursor build dropships were basically free aerial bumper cars used by snipers for quick jaunts to tower tops or by joyriders to squash infantry. They were as simple simple to operate as an amusement park ride and free which generated...
- by Skihids - at 2012.09.01 21:25:00
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3504. Dropship Flight School - in Rookie Training Grounds [original thread]
Dropship Physics: You need to understand the physics of dropship flight before you advance the throttle for the first time. Your mental model of how the ship is going to react to control inputs has to match reality or you will crash and be very f...
- by Skihids - at 2012.09.01 21:25:00
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3505. Flight Control Ideas - in Feedback/Requests [original thread]
Pitch and roll are together right now on the left stick in standard and right in southpaw. Yaw is the horizontal movement of the other stick. You may be confusing the camera shift of the vertical movement of the yaw stick with pitch. If you mess w...
- by Skihids - at 2012.09.01 20:10:00
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3506. Dev Q&A IRC Postings 1st September 2012 now with post lunch questions included. - in General Discussions [original thread]
Templar Two wrote: Quote: The forums don't support polls. Well, then they should have made forums that does support polls. What stopped them, this are just temporary forums so they coudl have used the omnipresent vBulleting wich is super-c...
- by Skihids - at 2012.09.01 12:28:00
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3507. EvE BPO vs. Dust BPO - in General Discussions [original thread]
Though some us are looking forward to greater depth of play.
- by Skihids - at 2012.08.31 17:22:00
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3508. Tell n00bs that Swarms are Useless vs. Infantry - in Feedback/Requests [original thread]
The problem is that a first time player thinks he has a personal tank complete with turret, when in fact he does not. I fell for that heavy loadout when I first joined and it took me some time to figure out that those darn rockets were next to use...
- by Skihids - at 2012.08.31 15:56:00
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3509. To hell with Dropships.... - in Feedback/Requests [original thread]
Tech Ohm Eaven wrote: Tailss Prower wrote: Lazarus Solo wrote: Personally I think they should be challenging to fly. These things are mobile death machines in the right hands though. Your 1.6M ISK tank? You can run but you sure as hell ca...
- by Skihids - at 2012.08.31 15:21:00
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3510. What have you done? - in Feedback/Requests [original thread]
We are going to have to start fielding anti-tank dropships, just like the A-10 is used today.
- by Skihids - at 2012.08.31 15:16:00
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3511. Logi's need more incentive, point-wise, to repair tool... - in Feedback/Requests [original thread]
CCP definitely needs to toss some love to the non trigger pulling roles if they want ensure their growth. Some of us will tackle those roles without great reward, but that won't lead to enough for a balanced force. If Logistics and pilots have to ...
- by Skihids - at 2012.08.31 14:36:00
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3512. Signature and Sensor - in Feedback/Requests [original thread]
Everyone does have a sensor range that is affected by skills, and each suit type does have a certain signature level already. All this information is pooled together and shared across the whole team.
- by Skihids - at 2012.08.31 14:22:00
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3513. Objectives should not be spawn points - in Feedback/Requests [original thread]
It would add importance to using drop uplinks and DS's as mobile spawn points.
- by Skihids - at 2012.08.31 14:18:00
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3514. Objectives should not be spawn points - in Feedback/Requests [original thread]
I believe the OP's objection was more a logical one. What makes an objective able to resurect a clone? There is no drop uplink or CRU's built into a Null Cannon after all.
- by Skihids - at 2012.08.31 12:48:00
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3515. To hell with Dropships.... - in Feedback/Requests [original thread]
Dropships need better instrumentation to make flying more accurate, and I'm hoping that will come on the HUD of the pilot suit.
- by Skihids - at 2012.08.31 03:26:00
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3516. My Fellow Gallente: To Victory against the Caldari! - in General Discussions [original thread]
We will kill all your imperialistic storm troopers!
- by Skihids - at 2012.08.31 03:05:00
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3517. EVE Lore on Caldari-Gallente War for those who aren't familiar - in General Discussions [original thread]
I will fight along side you against our evil oppressors!
- by Skihids - at 2012.08.31 02:56:00
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3518. Where are all the matches? - in General Discussions [original thread]
It's deliberately disabled to force you to test the Instant Battle option.
- by Skihids - at 2012.08.30 20:15:00
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3519. So, is anyone actually ENJOYING the beta? - in General Discussions [original thread]
Definitely! It's fun being in on the creation of something new, and I just might have some small influence in how it ends up. At the very least I will know what I'm doing at launch.
- by Skihids - at 2012.08.30 20:08:00
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3520. To hell with Dropships.... - in Feedback/Requests [original thread]
Corban Lahnder wrote: So I have no isk, so I have no dropship of any kind. do they fly like helicopters or vtols like in the old build or do they fly like fixed wing craft? Has the vtol element been completely removed? Compare its handeling ...
- by Skihids - at 2012.08.30 19:27:00
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