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2941. Sniper Rifle changes - in General Discussions [original thread]
It makes sense in that every other rail weapon has to charge up before being fired. They stll get a distinct advantage over other rail weapons in that they get to hold a charge. This also feels right for a high health game. Two shot kills from a ...
- by Skihids - at 2012.12.17 20:10:00
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2942. Militia Forge Guns - in General Discussions [original thread]
I'm definately going to try them out now that I can do so without investing any SP. Given the Heavy BPO the only expense will be the gun itself. It may be CCP's way to encourage its use. Of course it gives cheap sticks to people with which to tak...
- by Skihids - at 2012.12.17 19:18:00
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2943. Militia Forge Guns - in General Discussions [original thread]
Aeon Amadi wrote: Roldrage wrote: Pent'noir wrote: Roldrage wrote: This isn't going to bode well for LAVs is it? Militia forge guns and reduced shield booster times are going to kill LAVs unless there's something I'm missing in the not...
- by Skihids - at 2012.12.17 13:57:00
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2944. Militia Forge Guns - in General Discussions [original thread]
I'm asking about what might happen with the ability for anyone near a supply depot to pull out a free forge gun fit like they do with swarms today. Right now forge gunners are fairly rare. In the future hat may change dramatically. Even if the m...
- by Skihids - at 2012.12.17 07:14:00
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2945. It's quiet.... - in General Discussions [original thread]
Not any more...
- by Skihids - at 2012.12.17 07:01:00
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2946. OMG OMG OOOOMMMGGGGGG!!!!!! PATCH NOTES!!!!! - in General Discussions [original thread]
DJINN leukoplast wrote: I am most looking forward to the aiming/control adjustments and additional sensitivity option. Maybe now the aiming will go where I want it to, rather than having to constantly fight it. And you can finally turn off ...
- by Skihids - at 2012.12.17 07:00:00
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2947. Militia Forge Guns - in General Discussions [original thread]
Could the new militia Forge Gun mean the death of all vehicles when combined with the BPO Heavy suit, especiallyif it gets a BPO of its own? Or would it just make it easier to try out without spending huge sums of SP? What will happen?
- by Skihids - at 2012.12.17 06:58:00
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2948. OMG OMG OOOOMMMGGGGGG!!!!!! PATCH NOTES!!!!! - in General Discussions [original thread]
DUST Fiend wrote: Any ideas when we'll be able to download this? It's generally been one week from patch notes to the build dropping.
- by Skihids - at 2012.12.17 06:51:00
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2949. OMG OMG OOOOMMMGGGGGG!!!!!! PATCH NOTES!!!!! - in General Discussions [original thread]
- Vehicle Tuning *Updated control physics for all vehicles *Updated slot layouts for all vehicles *Updated PG/CPU values for all vehicles *Made damage pass on all turrets So vague... "We did stuff" Could be good, could be more of what they d...
- by Skihids - at 2012.12.17 06:50:00
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2950. OMG OMG OOOOMMMGGGGGG!!!!!! PATCH NOTES!!!!! - in General Discussions [original thread]
- New LAV sounds added Good if it means we can hear them comming, but vague enough that it could mean anything.
- by Skihids - at 2012.12.17 06:45:00
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2951. OMG OMG OOOOMMMGGGGGG!!!!!! PATCH NOTES!!!!! - in General Discussions [original thread]
So what does this mean? *Made damage pass on all turrets And does this mean the boosters work faster, or you get fewer pulses per activation? *Reduced activation time for all armor and shield repairs as well as the remote repair modules
- by Skihids - at 2012.12.17 06:40:00
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2952. A small fact about Friendly Fire... - in General Discussions [original thread]
Vance Alken wrote: Hopefully FF is on in all battles, if you don't learn how to shoot in high-sec you'll be useless to null-sec employers. Do you really want to have clueless blue dots killing you in pub matches? Do ou want them leaping in f...
- by Skihids - at 2012.12.17 06:14:00
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2953. Vehicles, the silent killers? - in Feedback/Requests [original thread]
It's a problem when large vehicles run around silently. Even if the motors are silent they will generate tire noise, less on paved roads and more off road. Have you ever been snuck up upon by a car driving down a gravel road? Even a relatively sil...
- by Skihids - at 2012.12.16 18:58:00
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2954. Starter Experience - in Feedback/Requests [original thread]
I suspect some of your problems stem from other aspects of the game such as the poor spawn system. There is no saving you when you are dropped in a sea of red regardless of your level. If it weren't for that you could likely group up and stay aliv...
- by Skihids - at 2012.12.16 18:45:00
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2955. cant find Afterburners - in General Discussions [original thread]
Unless it was recently yanked it's at the top of the prop page. Its high PG fitting requirement makes it usable only on a stripped down armor dropship and its main use is to break the flight ceiling for tower camping.
- by Skihids - at 2012.12.15 22:32:00
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2956. I've been a CoD scrub for a month, what did I miss? - in General Discussions [original thread]
mikegunnz wrote: Cyn Bruin wrote: Ad ski wrote: I just got on and seems like it's still buggy as hell, can't even get into a game xD You picked the wrong day to start playing and stop sniffing glue. Surely you cant be serious?!? ...
- by Skihids - at 2012.12.14 15:43:00
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2957. Extra deaths? - in General Discussions [original thread]
You were killed, and then raised from the dead before you dissolved. The red dot gets credit for killing you and you get dinged for it.
- by Skihids - at 2012.12.14 02:34:00
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2958. [Suggestion/Request] HAV Balance (aka Here We Go Again) - in Feedback/Requests [original thread]
As a currently unemployed pilot skilling into tanks I have to agree that separating driving from the main gun will just about double their effectiveness. Having to split your attention between shooting (especially zoomed in) and driving slows both...
- by Skihids - at 2012.12.13 21:11:00
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2959. A friendly reminder - in General Discussions [original thread]
I want to know if the tram system will open up by the next build. I'm tired of walking around at a snail's pace.
- by Skihids - at 2012.12.13 20:26:00
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2960. Dropship frustration - in General Discussions [original thread]
CCP Blam! stated in his Dev blog that dropships were his favorite vehicle, but you wouldn't suspect that based on the Codex build. Nerfed handling, rediculous ceiling, ineffective chassis mods, and a lack of effective propulsion mods combined with...
- by Skihids - at 2012.12.13 19:49:00
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