Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
2841. [Feedback] Tank turret rotation and stationary turret rotation is too slow - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: Large turrets are fine. Small hybrids are so sensitive it's impossible to actually hit anyone with them without spraying. We need to be able to adjust the sensitivity curve of a turret control. I'd like the first h...
- by Skihids - at 2013.01.01 23:35:00
|
2842. Tanks and how they should act more like tanks - in Feedback/Requests [original thread]
Militia tanks aren't serious tanks, but they do serve to train drivers to play very conservatively and be fully aware of their surroundings. They can be fielded once per match without losing ISK and once you can keep one alive for half a match you...
- by Skihids - at 2013.01.01 23:31:00
|
2843. Tanks and how they should act more like tanks - in Feedback/Requests [original thread]
Coming from a dropship background I find maneuverability to be the biggest weakness of an HAV. It takes a full 10.8 seconds to pivot a tank through 360 degrees (and prop mods don't help). That's 5.4 seconds to reverse direction and 2.7 seconds for...
- by Skihids - at 2013.01.01 20:53:00
|
2844. Tanks and how they should act more like tanks - in Feedback/Requests [original thread]
I suppose some of this comes down to play style. I came late into tanking after losing my dropship pilot career in the great missile nerf and needing to find another job to pay the bills. Since I was already heavily skilled into vehicles I allowed...
- by Skihids - at 2013.01.01 19:23:00
|
2845. Tanks and how they should act more like tanks - in Feedback/Requests [original thread]
EnglishSnake wrote: Skihids wrote: NovaShadowStorm wrote: Jax Thrife wrote: I can agree with the less power and more armor because honestly since people can easily buy militia forge guns and swarm launchers it is ridiculous how fast a ...
- by Skihids - at 2013.01.01 16:42:00
|
2846. [Feedback] Tank turret rotation and stationary turret rotation is too slow - in Feedback/Requests [original thread]
Jax Thrife wrote: A railgun being able to turn fast would be like a heavy that was strong but as light as a scout. Besides if you are gonna use a railgun you might want to consider tank sniping with those its very effective with practice Tha...
- by Skihids - at 2013.01.01 15:55:00
|
2847. Tanks and how they should act more like tanks - in Feedback/Requests [original thread]
NovaShadowStorm wrote: Jax Thrife wrote: I can agree with the less power and more armor because honestly since people can easily buy militia forge guns and swarm launchers it is ridiculous how fast a shield tank drops like it was a militia. ...
- by Skihids - at 2013.01.01 15:37:00
|
2848. [Request] Splash radius buff for missiles - in Feedback/Requests [original thread]
CCP should correct the missile/rocket terminology as it causes confusion. "Rocket Tank" may not roll off the tongue as nicely as "missile tank", but that's what it is. Rockets are either anti-infantry or anti-vehicle, but cannot be both at the sa...
- by Skihids - at 2013.01.01 15:23:00
|
2849. Kill All Blueberries 2 - in General Discussions [original thread]
It's not bad enough that you have to fight the red berries and work around useless blue berries, but now you have to deal with active opposition from blue berries.
- by Skihids - at 2013.01.01 07:08:00
|
2850. MTACs not till 2013 - in General Discussions [original thread]
Sounds like swarm launcher bait to me.
- by Skihids - at 2013.01.01 06:57:00
|
2851. Dropship Frustrations - in General Discussions [original thread]
rebecca watson wrote: The lack of sp is keeping me out of dropships at the moment, I don't get to uber-play all the time, so my sp are precious. I really really like the dropships though, and learned how to fly them awhile ago- They require ...
- by Skihids - at 2013.01.01 00:29:00
|
2852. Larger 'Squad' Formats and Vehicles to Suit! - in Feedback/Requests [original thread]
A four passenger dropship would be worthless as a transport vehicle. It's supposed to be the equivalent of today's transport helicopters which can easily carry a dozen infantry. I could post links to dozens of comments along the lines of "Dropship...
- by Skihids - at 2012.12.31 20:34:00
|
2853. Beware of Falling Objects - in General Discussions [original thread]
Moochie Cricket wrote: Wonder what a turret dropping on a tank or dropship would do? OHK a dropship.
- by Skihids - at 2012.12.31 19:22:00
|
2854. [Request] - Logistics Booster/Smoke Screen - in Feedback/Requests [original thread]
There are plans for an obscuring grenade that would act like your smoke grenade. It's supposed to work by warping sight with a field of some sort.
- by Skihids - at 2012.12.31 05:33:00
|
2855. Piloting - in Feedback/Requests [original thread]
You will find dropship handling to a bit slow once you learn how they fly. Just stay near the ground for a clear reference and keep all control inputs small as you train. Be aware of pilot induced occilation which comes from over correcting. If yo...
- by Skihids - at 2012.12.31 05:25:00
|
2856. [REQUEST] missile buff - in Feedback/Requests [original thread]
The only reason to equip small missile turrets is to reduce your PG cost.
- by Skihids - at 2012.12.29 17:08:00
|
2857. [Request] Mass Driver Turrets - in Feedback/Requests [original thread]
Artillery is great, but I'd still like MD turrets along the line of what the army now has. When FF is in effect the artillery fire will have to cease well before I hit the LZ and it would be nice for my gunners to be able to support the landing w...
- by Skihids - at 2012.12.29 16:45:00
|
2858. [Request] Mass Driver Turrets - in Feedback/Requests [original thread]
How about letting me duct tape a pair of Mass Drivers on top of cheap missile turrets for my dropship? We could run a string inside tied to the trigger so my gunners could fire them. I'll accept the current magazine size and total capacity. Dro...
- by Skihids - at 2012.12.28 18:03:00
|
2859. [Request/Feedback] Forge gun/Railgun Damage - in Feedback/Requests [original thread]
Kain Spero wrote: One of the main reasons it takes so much PG for your Vehicle rails is that you guys get longer range and have unlimited ammo. A forge gun is raw shorter range power with only 4 shots to a clip that has to be charged for every ...
- by Skihids - at 2012.12.28 16:28:00
|
2860. Advanced+ blasters on dropships are great - in General Discussions [original thread]
Velvet Overkill wrote: Was trying them out on my dropship for a week now and my gunners were able to consistently get kills, not as much as when missiles where OP, but a lot more than using advanced missiles now. On my dropship, I usually put 2...
- by Skihids - at 2012.12.28 07:19:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |