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21. Announcement:Dev Blog: Equipment is Your Friend - in Announcement and Events [original thread]
A visual distortion field "grenade" was mentioned months ago, so I expect we will get it eventually.
- by Skihids - at 2013.03.26 02:16:00
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22. Announcement:Dev Blog: Equipment is Your Friend - in Announcement and Events [original thread]
Takahiro Kashuken wrote: Nice a cloak If anything dont follow KZ3 cloaking method, it was easy exploitable Do i get a cloak for my HAV? Can I just paint my dropship sky blue?
- by Skihids - at 2013.03.25 19:12:00
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23. Announcement:Dev Blog: Equipment is Your Friend - in Announcement and Events [original thread]
Will the shield and/or any of our other equipment modules be retrievable? If so a logi might be persuaded to equip one to drop when reviving a fallen teamate. If it was essentially a one use item it wouldn't be worth sacrificing the slot for it.
- by Skihids - at 2013.03.25 17:55:00
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24. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
How does the attrition attack on a defender who goes 1:1 and manages to win each battle by a few clones go if the attacker is using clone packs rather than districts for an unlimited clone supply? This could be done by a corp with no district, or...
- by Skihids - at 2013.03.20 04:03:00
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25. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
The defender losing the district even when winning each battle can happen when they are constanty attacked by starter packs. A corp with deep pockets can wipe out a smaller corp simply by outspending them. This can be done via a splinter corp if ...
- by Skihids - at 2013.03.19 12:24:00
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26. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
You have a problem when a corp can win every battle but still lose their district. With a minimum clone loss of 150, the attackers won't bring any less. That means the defenders would lose 75 clones if they managed a win with a 2:1 KDR. That's w...
- by Skihids - at 2013.03.19 04:51:00
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27. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
CCP Nullarbor wrote: This is fantastic discussion guys, we are loving the breakdown and perspectives people are providing. Regarding the proposed numbers, if it turns out that owning districts is not worthwhile and corporations are not motivat...
- by Skihids - at 2013.03.17 23:01:00
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28. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
The basic problem with PC as a business venture is that the rewards of district ownership are dwarfed by the cost of maintaining that ownership. If you win every battle your corp earns 4M/day (assuming you are selling all clones manufactured. In ...
- by Skihids - at 2013.03.17 16:51:00
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29. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
LT Dans Legs wrote: Yes, but dont forget about the resources gained by owning a planet. If you have good Eve support then you should be ok right? What, the 40 clones produced per day by an unlocked district? I've taken that into account.
- by Skihids - at 2013.03.17 16:38:00
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30. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Meconium Blue wrote: Forgive me if this has been asked already I stopped reading about page 25. I also admit that I do not fully understand the WP system....But Q(1. With friendly fire would it be possible to have logi's shoot each other than...
- by Skihids - at 2013.03.17 16:37:00
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31. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Django Quik wrote: @Skihids and anyone else concerned about the isk situation, it is true that PC probably won't be a profitable venture but it will be immensely fun and people are going to want to do it. The fact that you're only going to be ...
- by Skihids - at 2013.03.17 15:04:00
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32. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
gbghg wrote: That's one district with an SRL as the SI, a production facility would make 6m isk a day and we're assuming a corp has one district that is being attacked every day. The simple fact is that it would be uneconomic for a corp to att...
- by Skihids - at 2013.03.16 22:23:00
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33. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Another major question that crops up is the nature of our equipment. Is it physical or virtual? The current precedent is virtual. We purchase a certain number of licenses to produce copies of a specific item, be it a gun, dropsuit, or nano-injec...
- by Skihids - at 2013.03.16 21:43:00
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34. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
gbghg wrote: Skihids wrote: Django Quik wrote: Skihids wrote: That's just it though. You have to or you lose to the attacker who brings high end gear. Using milita gear on a 200K ISK clone is like fitting a Sagaris with militia mods. ...
- by Skihids - at 2013.03.16 21:13:00
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35. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Django Quik wrote: Skihids wrote: That's just it though. You have to or you lose to the attacker who brings high end gear. Using milita gear on a 200K ISK clone is like fitting a Sagaris with militia mods. False economy. If your clone costs...
- by Skihids - at 2013.03.16 20:09:00
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36. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
gbghg wrote: Skihids wrote: Django Quik wrote: Skihids wrote: Missing from this discussion of mechanics is any mention of motivation. Why as a corporation would I want to plunk down that first 20M ISK? What am I getting for my money? ...
- by Skihids - at 2013.03.16 19:39:00
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37. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Django Quik wrote: Skihids wrote: Missing from this discussion of mechanics is any mention of motivation. Why as a corporation would I want to plunk down that first 20M ISK? What am I getting for my money? Is this a wise business decision? ...
- by Skihids - at 2013.03.16 19:27:00
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38. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Missing from this discussion of mechanics is any mention of motivation. Why as a corporation would I want to plunk down that first 20M ISK? What am I getting for my money? Is this a wise business decision? Is there sufficient ROI to warrant this ...
- by Skihids - at 2013.03.16 17:43:00
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39. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
So the defender is limited to the clone count at the start of the timer, but what of the attacker? As I read it, they can keep calling in follow on attacks from different districts until they whittle the defenders down to nothing. That means an a...
- by Skihids - at 2013.03.14 20:24:00
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40. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
So there's a benefit to grouping your districts and those of your alliance. That means will be choosing specific districts or planets during our initial land grab. I can see this leading to conflict if two different alliances choose the same star...
- by Skihids - at 2013.03.14 20:04:00
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