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1781. Sticky:Hotfix Charlie - Sentinel and Assault PG/CPU changes - in Feedback/Requests [original thread]
I-Shayz-I wrote: Killer's Coys wrote: => do you know how many mods assaults must sacrifice to have a good fit ? Do you know that I have 47 Million sp and I have a proto suit unlocked for all five roles in the game? I'm not a noob, ...
- by Sir Dukey - at 2014.07.21 15:41:00
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1782. [Request] Swarm Launcher Damage Progression - in Feedback/Requests [original thread]
Atiim wrote: Sir Dukey wrote: because they are balanced. Having a 25% increase per tier while not being able to kill anything is in no way balanced. Is that really the best you've got? But it does kill and I do it all the time with my...
- by Sir Dukey - at 2014.07.21 15:09:00
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1783. [Request] Swarm Launcher Damage Progression - in Feedback/Requests [original thread]
Atiim wrote: Sir Dukey wrote: Since when did new players every have a chance? There is no reason to skull into something If it's already effective at std/adv levels unless your overkill. Thus is what Happen with std cloaks before the nerfa....
- by Sir Dukey - at 2014.07.21 05:01:00
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1784. [Request] Swarm Launcher Damage Progression - in Feedback/Requests [original thread]
Atiim wrote: Sir Dukey wrote: to dodge bullets you strafe... to dodge swarms in the sky is like impossible unless you hide behind a building the whole match and you cant even fight back since you cannot hit anything beyond 50m without luck....
- by Sir Dukey - at 2014.07.21 03:51:00
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1785. [Request] Swarm Launcher Damage Progression - in Feedback/Requests [original thread]
Atiim wrote: Sir Dukey wrote: you are null so stfu. There is no counter to swarms therefor no buffs needed. Why is it that you only support stuff you skilled into??? Am I null? My ideas may not always be the best, but at least I present...
- by Sir Dukey - at 2014.07.21 02:01:00
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1786. [Request] Swarm Launcher Damage Progression - in Feedback/Requests [original thread]
Atiim wrote: Sir Dukey wrote: Yes. 10% damage progessio. Std swarms at 800. Swarms are balanced for a fire amd forget skill-less weapon. no further buffs needed.. Swarms already make a sacrifice for it's guidance capabilities, so this is ...
- by Sir Dukey - at 2014.07.18 00:27:00
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1787. [Request] Swarm Launcher Damage Progression - in Feedback/Requests [original thread]
Atiim wrote: The Problem Swarm Launchers have a damage increase of 25% per tier. Not only is this ridiculously higher than any other item in the game, but it makes lower tiered Swarm Launchers effectively useless as well (880 HP per volley i...
- by Sir Dukey - at 2014.07.17 04:16:00
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1788. Lets Talk Dust= Delta. - in Feedback/Requests [original thread]
CCP Rattati wrote: SMG is far to easy to equip as the goto weapon that does everything well. It's the goto weapon because it is the perfect side arm. I wouldnt suggest increacing fitting costs becuase it already costs more to fit than the pr...
- by Sir Dukey - at 2014.07.17 04:14:00
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1789. silly ccp - in Feedback/Requests [original thread]
Giving one op bonus to another Scout suit doesn't solve anything. Cal scout precision bonus was good bonus. It made it so that cal scouts had to give up serious tank to have good precision and most cal scouts I ran into had max 2 precisions. This ...
- by Sir Dukey - at 2014.07.17 04:10:00
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1790. Precision to Amarr scout is bad Idea. - in Feedback/Requests [original thread]
Bormir1r wrote: Adipem Nothi wrote: Vulpes Dolosus wrote: The Amarr sacrifices almost nothing to be a good scanner ... According to the proposed slot layouts, he'll have to run a prototype suit to scan dampened Scouts ... that counts...
- by Sir Dukey - at 2014.07.17 03:58:00
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1791. Precision to Amarr scout is bad Idea. - in Feedback/Requests [original thread]
1.) Amarr scout gives up nothing to fit 2 precision mods (it's tank is in it's lows). 2.) Putting two complex precision mods on a caldari scout made it weak (tank wise) with max of 310 shields. 3.) Caldari scout is better suited for scanning b...
- by Sir Dukey - at 2014.07.16 16:50:00
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1792. Question... - in General Discussions [original thread]
Chunky Munkey wrote: Next will you ask what beats snipers at maximum range engagements? you can use a sniper on an suit but you can't really beat a heavy without another heavy. This is unbalanced. I started a new account today and I absolute...
- by Sir Dukey - at 2014.07.14 21:24:00
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1793. Buff amarr assault PG... - in General Discussions [original thread]
Heimdallr69 wrote: Careful what you ask for.. It will only lead to a nerf. Either leave it alone or watch as it gets nerfed. Trust me on this. It won't be OP so there's no need for a nerf.
- by Sir Dukey - at 2014.07.14 17:30:00
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1794. Question... - in General Discussions [original thread]
What is the hard counter to heavies in CQC-Medium range? Scout with SG is not a hard counter because it fails more than it succeeds.
- by Sir Dukey - at 2014.07.14 17:28:00
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1795. Buff amarr assault PG... - in General Discussions [original thread]
Bojo The Mighty wrote: Sir Dukey wrote: Bojo The Mighty wrote: Sir Dukey wrote: No it's just sad that I have to use STD and ADV mods on a prototype suit with core skills maxed. We all have to do that. On my proto gal scout I have ...
- by Sir Dukey - at 2014.07.14 17:18:00
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1796. Caldari scout slayer fit. - in General Discussions [original thread]
Basic Caldari scout or any other Caldari light frame even militia 2 Complex precision mods or 3 enhanced. ADV Assault ScP + ADV Burst ScP= dead shield tankers. Fill low with a damp Strategy- Shoot with Assault to kill, if he comes to close s...
- by Sir Dukey - at 2014.07.14 17:12:00
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1797. Buff amarr assault PG... - in General Discussions [original thread]
Mikey Ducati wrote: So basically you want a whoop butt pass? You are the second person from "Gods amongst men" that thinks puny to be gods amongst man 1. It's G0DS AMONG MEN 2. I joined like yesterday. 3. never herd of Resheph Interstella...
- by Sir Dukey - at 2014.07.14 17:06:00
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1798. Buff amarr assault PG... - in General Discussions [original thread]
Bojo The Mighty wrote: Sir Dukey wrote: No it's just sad that I have to use STD and ADV mods on a prototype suit with core skills maxed. We all have to do that. On my proto gal scout I have to use basic EQ & nades. I get to use all ...
- by Sir Dukey - at 2014.07.14 17:03:00
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1799. Buff amarr assault PG... - in General Discussions [original thread]
Sir Dukey wrote: Bojo The Mighty wrote: Sir Dukey wrote: Bojo The Mighty wrote: Sir Dukey wrote: Like I said, I have engineering to level 5. 92 pg still isn't enough. Like I said, isn't enough for what? Some fit that would be ov...
- by Sir Dukey - at 2014.07.14 16:47:00
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1800. Buff amarr assault PG... - in General Discussions [original thread]
Bojo The Mighty wrote: Sir Dukey wrote: Bojo The Mighty wrote: Sir Dukey wrote: Like I said, I have engineering to level 5. 92 pg still isn't enough. Like I said, isn't enough for what? Some fit that would be overpowered if it worke...
- by Sir Dukey - at 2014.07.14 16:45:00
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