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161. Well damn - in General Discussions [original thread]
richiesutie 2 wrote: pick 1
- by Sir Dukey - at 2015.05.25 16:25:00
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162. What do you think is the best scout for skirm/PC? - in General Discussions [original thread]
Golden Day wrote: YUUKI TERUMI wrote: I have both gallente and minmatar scouts and I was wondering which one (Amarr, Caldari, Gallente or Minmatar) was the best for skirmish and PC.... Gallente scout is the best scout for pc and pubs. I...
- by Sir Dukey - at 2015.05.25 16:13:00
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163. Well damn - in General Discussions [original thread]
Vordred The Terrible wrote: first one to guess my REAL middle name gets a free scotsmoon a ratiman GK.0 3x luis CR and some bourbon to go with it also like this post and if no one guess it on the first page I'll give a hint on the second ...
- by Sir Dukey - at 2015.05.25 16:11:00
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164. Fix Armor tanks. - in Feedback/Requests [original thread]
KalOfTheRathi wrote: Sir Dukey wrote: You literally are not worth talking to with all your negativity toward this game. You just want to watch this game burn. Coming from the QQ spewer of 'I want it my way, or I swear I will post!' that is...
- by Sir Dukey - at 2015.05.25 15:09:00
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165. Fix Armor tanks. - in Feedback/Requests [original thread]
THUNDERGROOVE wrote: Sir Dukey wrote: Pokey Dravon wrote: You have that backwards, armor repped for a large amount at the end of a 3 second cycle, shields repped for a smaller amount and the start of a 1 second cycle. So they each have ...
- by Sir Dukey - at 2015.05.25 15:07:00
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166. Fix Armor tanks. - in Feedback/Requests [original thread]
THUNDERGROOVE wrote: KalOfTheRathi wrote: Sir Dukey wrote: You literally are not worth talking to with all your negativity toward this game. You just want to watch this game burn. Coming from the QQ spewer of 'I want it my way, or I swe...
- by Sir Dukey - at 2015.05.25 15:05:00
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167. YES OR NO 2. - in General Discussions [original thread]
Lightning35 Delta514 wrote: Welcome everyone to the weakly YES OR NO. Today's prize for the winner is 1 Calas smg- pro price The question- YES OR NO? http://youtu.be/yHhimTlvWTI Note- the fort weeks winner, I FORGOT ABOUT YOU, I noted...
- by Sir Dukey - at 2015.05.25 01:46:00
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168. Just and Idea. - in General Discussions [original thread]
Archduke Ferd1nand wrote: Nah bruh. Sustained DPS>all right now. This would cause using damage mods to give a net negative impact vs. positive. I can't confirm that. Increasing damage IRL for weapon is due to bigger bullets= less bullets...
- by Sir Dukey - at 2015.05.25 01:43:00
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169. Just and Idea. - in General Discussions [original thread]
DanielCM wrote: I still fail to understand what your issue is is? You have an agenda against armour that much is clear. Still you don't give any numbers on why your idea will balance things. I wonder why blue tags don't visit your whiny thread...
- by Sir Dukey - at 2015.05.24 23:20:00
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170. Just and Idea. - in General Discussions [original thread]
DanielCM wrote: Ok let's start again. Idea's aren't a bad thing but you haven't given any numbers. What is the dps of a scrambler rifle compared to a assault scrambler rifle? Next, what is the dps of both those weapons with a complex damage ...
- by Sir Dukey - at 2015.05.24 19:00:00
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171. Just and Idea. - in General Discussions [original thread]
DR DEESE NUTS wrote: knight guard fury wrote: Damage mods need to go in the low slots like it is in eve and not this high slot non sense that just gives armor tanks more of a tank and hank feel. Then put kin cats and some other mods in hi...
- by Sir Dukey - at 2015.05.24 18:54:00
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172. is this game still alive? - in General Discussions [original thread]
Zekain Kade wrote: I'm thinking about downloading it again after nearly 2 years of not playing. is it worth it to get back into this game? what sort of things have changed? you'll have some juicy SP to spend.
- by Sir Dukey - at 2015.05.24 16:15:00
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173. limit the number of hardeners to 1 - in Feedback/Requests [original thread]
Doc DDD wrote: LOL or just remove vehicles from the game with one proto shield hardener you would need like 75% reduction 60% proto on armor otherwise people will be soloing 'proto' tanks with starter fit swarms and av nades. Seriously d...
- by Sir Dukey - at 2015.05.24 15:53:00
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174. Just and Idea. - in General Discussions [original thread]
Melchiah ARANeAE wrote: I think a slight kick increase would make more sense. It would allow you to do more damage, but require more skill to apply that damage. That is also a good idea.
- by Sir Dukey - at 2015.05.24 15:51:00
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175. Just and Idea. - in General Discussions [original thread]
DanielCM wrote: If they have completely the same hp and one has damage mods then the guy without a damage mod has sacrificed extra tank or damage for something else, lets say a myo. There is already a downside to both these things. P.s. not hi...
- by Sir Dukey - at 2015.05.24 15:50:00
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176. Just and Idea. - in General Discussions [original thread]
DanielCM wrote: Sir Dukey wrote: Templar XIII wrote: Would rather like a penalty to ROF instead of ammunition. This could affect a wider range of weapons. And yeah, using high slots for different than shield-brick and damage mods would be...
- by Sir Dukey - at 2015.05.24 15:33:00
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177. Just and Idea. - in General Discussions [original thread]
Cat Merc wrote: Damage mods have been nerfed enough. Don't touch them, unless you want every armor tanker to dual tank instead That's okay with me. Shields are weak sauce so it down't really give them any advantage.
- by Sir Dukey - at 2015.05.24 14:22:00
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178. Just and Idea. - in General Discussions [original thread]
Templar XIII wrote: Would rather like a penalty to ROF instead of ammunition. This could affect a wider range of weapons. And yeah, using high slots for different than shield-brick and damage mods would be nice to incentivize, but don't overdo ...
- by Sir Dukey - at 2015.05.24 14:22:00
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179. Just and Idea. - in General Discussions [original thread]
Pokey Dravon wrote: Sir Dukey wrote: Pokey Dravon wrote: Plus I wonder how well that would work for small magazine weapons like Mass Drivers or Plasma Cannons. I mean 5% of a mass driver would be 0.3 shots? That's the thing, it doesn't...
- by Sir Dukey - at 2015.05.24 05:54:00
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180. Just and Idea. - in General Discussions [original thread]
Pokey Dravon wrote: Plus I wonder how well that would work for small magazine weapons like Mass Drivers or Plasma Cannons. I mean 5% of a mass driver would be 0.3 shots? That's the thing, it doesn't effect small magazine weapons. If it's not...
- by Sir Dukey - at 2015.05.24 04:32:00
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