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321. Why have drop uplinks reverted back to squad only use?! - in General Discussions [original thread]
Coleman Gray wrote: They are team based? Not anymore, homie.
- by SirManBoy - at 2013.09.08 03:45:00
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322. Why have drop uplinks reverted back to squad only use?! - in General Discussions [original thread]
So thanks to 1.4 we've got auto aim. This has increased the frequency of death and gear losses, which is resulting in massive losses in ISK. And to add to this reality we now have equipment restrictions that hurt WP opportunities for support logis...
- by SirManBoy - at 2013.09.08 03:38:00
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323. [Feedback] Bring back team-based uplinks. - in Feedback/Requests [original thread]
CCP, please make uplinks team-based again. Between this and the auto aim resulting in way more deaths and equipment losses, it's getting awfully difficult to make enough ISK to justify being a logi.
- by SirManBoy - at 2013.09.07 22:56:00
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324. [BUG] Unlimited Equipment Glitch - in Technical Support/Bugs [original thread]
Leovarian L Lavitz wrote: How to reproduce: create duplicates of the same suit/ variations of the suit with variations of the equipment. Once you drop all your equipment go to a supply depot and swap to the next suit, you'll be able to glitch t...
- by SirManBoy - at 2013.09.07 21:01:00
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325. [Request] Player Active Equipment Limit - in Feedback/Requests [original thread]
Leovarian L Lavitz wrote: The limit is there, but exploiters have found a way to glitch more equipment out by abusing the suit swap. It is a bug that they are able to do that, and they are exploiting the hell out of it. A bug?! Says you, bud...
- by SirManBoy - at 2013.09.06 17:52:00
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326. [Request] Player Active Equipment Limit - in Feedback/Requests [original thread]
Garbage suggestion, OP. Thanks to 1.4 you assault types had your wet dream wishes granted with auto aim. But now you're suggesting a limit on equipment too? Typical. Stop trying to make this a ****** game, guys. Diversity makes this game special a...
- by SirManBoy - at 2013.09.06 14:38:00
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327. [Feedback] Aim assistance = Inflation in Economics. - in Feedback/Requests [original thread]
Meeko Fent wrote: Good. 20 mil ANYTHING shouldn't just say **** off to those with less. Example of how it works well. EVE. I can take my Frigate and join a Merc Corp and harass Battleships, but in DUSt, what can a low SP character do beside d...
- by SirManBoy - at 2013.09.06 10:01:00
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328. [Feedback] Aim assistance = Inflation in Economics. - in Feedback/Requests [original thread]
If my lifetime SP were money saved under a mattress, then 1.4 just made my hard earned experience worth half as much as before by inflating noobs' skills with aim assist. Being a vet with 20+ million skillpoints doesn't mean what it used to. I'm ...
- by SirManBoy - at 2013.09.06 02:51:00
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329. What I dislike the most - in Feedback/Requests [original thread]
I badly want this feature!
- by SirManBoy - at 2013.09.05 15:38:00
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330. Avoiding unwanted revivals - in General Discussions [original thread]
Regis Blackbird wrote: SirManBoy wrote: Ryme Intrinseca wrote: Rudy Vandersario wrote: I don't know if this is a stupid question or not but wouldn't it make sense that you can only be revived if you actively call for help? I can't see ...
- by SirManBoy - at 2013.09.03 15:02:00
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331. Avoiding unwanted revivals - in General Discussions [original thread]
Ryme Intrinseca wrote: Rudy Vandersario wrote: I don't know if this is a stupid question or not but wouldn't it make sense that you can only be revived if you actively call for help? I can't see any downsides to that solution but I'm prepare...
- by SirManBoy - at 2013.09.03 09:59:00
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332. Avoiding unwanted revivals - in General Discussions [original thread]
Viktor Zokas wrote: You're bitching about revivals? Man I guess we're picking up scraps from the bottom of the barrel, eh? You have a chance to save a suit, second chance to kill a guy, so stop bitching about it. You don't lose anything from i...
- by SirManBoy - at 2013.09.03 02:16:00
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333. [Request] TEAM DEPLOY! TEAM DEPLOY! TEAM DEPLOY! - in Feedback/Requests [original thread]
Lt Royal wrote: Galvan Nized wrote: Well I thought he meant team deploy into a match instead of the que syncing we have to do now not team spawn... but it is kind of difficult to tell. But you make good points why we should not be able to ...
- by SirManBoy - at 2013.09.02 17:26:00
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334. [Request] TEAM DEPLOY! TEAM DEPLOY! TEAM DEPLOY! - in Feedback/Requests [original thread]
Lt Royal wrote: No. How can someone with so many likes received be so wrong?
- by SirManBoy - at 2013.09.01 21:47:00
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335. [Request] TEAM DEPLOY! TEAM DEPLOY! TEAM DEPLOY! - in Feedback/Requests [original thread]
Please, CCP! Make this happen and I will be your BFF!
- by SirManBoy - at 2013.09.01 21:23:00
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336. CCP Mass drivers are ****. - in General Discussions [original thread]
CCP Wolfman wrote: I think with the aiming updates in 1.4 we are going to see massholes getting dropped a lot faster. We need to see the full impact of these changes before we make any nerfs/buffs. Please stop caving in to garbage players w...
- by SirManBoy - at 2013.08.30 10:05:00
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337. [REQUEST] Uplink Limit? - in Feedback/Requests [original thread]
ritslight umarn wrote: The Loathing wrote: I'm sure this idea will cop some flack, especially from the Planetary Conquest regulars. But I'd really like to see a Maximum Deployed Uplink Limit introduced to Dust. I realize Uplink spam has be...
- by SirManBoy - at 2013.08.27 01:59:00
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338. How to fix the WP gain for Repair Tools (Infantry triage bonus) - in Feedback/Requests [original thread]
Great post, OP.
- by SirManBoy - at 2013.08.27 01:03:00
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339. [REQUEST] Uplink Limit? - in Feedback/Requests [original thread]
HAICD wrote: Look with 3 per player that is still 48 uplinks on a single map (per side)that's pently. If the uplinks were hidden or just a lot harder to find you would not have to spam the whole map with uplinks. No, your limit is arbitrary...
- by SirManBoy - at 2013.08.26 22:59:00
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340. [REQUEST] Uplink Limit? - in Feedback/Requests [original thread]
HAICD wrote: I agree the most any one player should be able to place is 3 it should not matter if they place different types of uplinks just 3 active uplinks per player. But I would like to see a stealth uplink only found by using a scanner mak...
- by SirManBoy - at 2013.08.26 19:18:00
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