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41. The New Warbarge Mechanic - in General Discussions [original thread]
Edau Skir2 wrote: byte modal wrote: Eh, gotta lean towards M. Epic on this, though your last reply was kinda hard to follow ;) I'll sum it up using what that kat said to whom you were replying to begin with: "If you don't want to play i...
- by Shutter Fly - at 2015.02.06 00:36:00
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42. TTK: Time-to-Kill (vote!) - in General Discussions [original thread]
It needs to be higher across the board. A longer TTK promotes a wider possible spectrum of tanking and killing potential, which in turn promotes balance, which we currently don't have. When did we have balance? In Chromosome, when TTK was higher....
- by Shutter Fly - at 2015.02.04 20:24:00
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43. What role does the Assault play? - in General Discussions [original thread]
Aeon Amadi wrote: Shutter Fly wrote: IMO, the Gal Assault actually represents what the assault role should be. I've never even used a GalAss, but I know the basics of fitting it, it's not some enigmatic trade secret: Highs: Shield Extender...
- by Shutter Fly - at 2015.02.04 19:47:00
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44. Replace KDR with WPDR - in General Discussions [original thread]
You see, the PROPER way of measuring is (length*girth)/yaw^pitch, NOT (lenght^2*yaw^girth)/pitch because it produces a MUCH more biased result (also because it makes me seem inferior).
- by Shutter Fly - at 2015.02.04 19:35:00
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45. What role does the Assault play? - in General Discussions [original thread]
IMO, the Gal Assault actually represents what the assault role should be. I've never even used a GalAss, but I know the basics of fitting it, it's not some enigmatic trade secret: Highs: Shield Extenders and Damage Mods w/ a bias towards damage ...
- by Shutter Fly - at 2015.02.04 18:57:00
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46. Announcement:Dev Blog: Warlords 1.0 Overview & Patch Notes - in General Discussions [original thread]
CCP Frame wrote: Augmented Ammunition Facility Constantly crunching your combat numbers, this subsystem increases the relative power of your primary weapons through methodical preventive maintenance, rigorous calibration, tuning, and trials.S...
- by Shutter Fly - at 2015.01.27 20:32:00
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47. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Kain Spero wrote: bigolenuts wrote: Skimming through and I'd like to know. Corp A raids Corp B. Corp A is not in PC but is there any way Corp B can raid them back? Will the war barges be accessible? I'm trying to keep up but my Dustanese is...
- by Shutter Fly - at 2015.01.24 11:55:00
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48. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
I'm not particularly sure about the idea of raiding non-PC corps, but it doesn't make sense that they would be able to initiate raids without the possibility of retaliation. Actually, I think the idea behind the reward/loss system of raids is a b...
- by Shutter Fly - at 2015.01.24 11:25:00
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49. How Many FPS Does Dust Run?? - in General Discussions [original thread]
demonkiller 12 wrote: 24 or 26 actually , but when I play a game like league of legends or dota 2 at ~300 you can feel a massive difference its like subliminal messaging, you dont really see it but you just know it was there WRONG Sh...
- by Shutter Fly - at 2015.01.23 12:13:00
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50. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
501st Headstrong wrote: Breakin Stuff wrote: Raiding: 20 minute raid delay. Attacking force drops to map regardless of whether or not the defenders (who get an immediate muster email) are on-site. I love. If all hack points are taken a...
- by Shutter Fly - at 2015.01.23 11:50:00
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51. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
CCP Rattati wrote: New Concept: Raids We want to make it possible to add District Raiding, in the form of short warning challenges. Raids will not cause Districts to be lost, but the margin of win will dictate how much ISK the Raiders get...
- by Shutter Fly - at 2015.01.23 10:41:00
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52. How Many FPS Does Dust Run?? - in General Discussions [original thread]
Aramis Madrigal wrote: Joel II X wrote: Shutter Fly wrote: Pr0phetzReck0ning wrote: I love how you put Reckoning in there. <3 If that is so what would you propose could fix the FPS problem? This game is clinging to life and it nee...
- by Shutter Fly - at 2015.01.23 00:36:00
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53. How Many FPS Does Dust Run?? - in General Discussions [original thread]
Pr0phetzReck0ning wrote: I love how you put Reckoning in there. <3 If that is so what would you propose could fix the FPS problem? This game is clinging to life and it needs a whole overhaul as far as the engine under the hood Not IWS, a...
- by Shutter Fly - at 2015.01.22 23:18:00
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54. How Many FPS Does Dust Run?? - in General Discussions [original thread]
Pr0phetzReck0ning wrote: Hello Dusters! Longs time no see! I took a couple months off to get a PS4 and play other more polished games, yet I am back! For how long? Who knows, who cares? No one... But anyway. I was wondering: Just how many FPS ...
- by Shutter Fly - at 2015.01.22 23:10:00
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55. New Tool: The Blueberry Grapple - in General Discussions [original thread]
I like this for two reasons: 1. It could be modified to be a "Bluedot Gravity Gun." What? You aren't being useful as a teammate? I'll make use of you as ammunition instead. 2. Although the original idea would work great for trolling mediocre blu...
- by Shutter Fly - at 2015.01.09 03:48:00
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56. PS2 Closed Beta hits on the 20th. - in General Discussions [original thread]
Meh, I've had PS2 on my PC for about a year. Haven't played in about 8 months and I don't even find it worth the time it would take to download all of the updates since then. No reason to buy an overpriced console to play an inferior version of a ...
- by Shutter Fly - at 2015.01.08 22:08:00
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57. Help on using the shotgun - in General Discussions [original thread]
The biggest thing: DO NOT TRUST THE RETICULE. The fixed circle and animation give the illusion that the SG has a wide, cone shaped spread, but it doesn't. It is actually more of a cylinder, without much dispersion. Because of this, as someone men...
- by Shutter Fly - at 2014.12.17 21:18:00
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58. My 3 week gameplay review. - in General Discussions [original thread]
Spkr4theDead wrote: CCP Rattati wrote: We are working on metalevel brackets of gameplay, imagine a WoW dungeon only in reverse. Tier 1 - no fittings above 100 (sum of all equipment on the fitting) - average rewards Tier 2 - no fittings abov...
- by Shutter Fly - at 2014.12.14 03:03:00
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59. Oh my gawd, oh my gawd, oh my gawd - in General Discussions [original thread]
RemingtonBeaver wrote: I was totally wrong guys. The meteor shower will be near Gemini. It's a bit to the left of Orion. Just follow Betelgeuse over. Come on, you might as well just grab the controller out of their han...
- by Shutter Fly - at 2014.12.14 02:30:00
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60. Oh my gawd, oh my gawd, oh my gawd - in General Discussions [original thread]
sir RAVEN WING wrote: RemingtonBeaver wrote: sir RAVEN WING wrote: Ripley Riley wrote: Arkena Wyrnspire wrote:
- by Shutter Fly - at 2014.12.14 01:53:00
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