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Aeon Amadi
Chimera Core
8376
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Posted - 2015.02.04 14:42:00 -
[1] - Quote
Legit question, I want to hear what your thoughts are.
Have a suggestion for the Planetary Services Department?
Founder of AIV
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Freccia di Lybra
Maphia Clan Corporation
454
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Posted - 2015.02.04 14:45:00 -
[2] - Quote
Aeon Amadi wrote:Legit question, I want to hear what your thoughts are.
Dying to heavies.
Ei fu,
xxwhitedevilxx former Co-CEO Maphia Clan Corporation / Unit Unicorn
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Ripley Riley
Incorruptibles
7510
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Posted - 2015.02.04 14:50:00 -
[3] - Quote
It kills people with guns.
Just call me Ripple. Ripple Riley.
@Ripley_Riley
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TooMany Names AlreadyTaken
Going for the gold
673
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Posted - 2015.02.04 14:50:00 -
[4] - Quote
Aeon Amadi wrote:Legit question, I want to hear what your thoughts are. Frontline killstealers.
Hidden in the dark, I sit still, polishing my knife, waiting for you to walk by.
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LT SHANKS
You In The Nutz
5001
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Posted - 2015.02.04 14:54:00 -
[5] - Quote
MinAssault - Second only to the GalScout in "do everything and more" suit. |
Aeon Amadi
Chimera Core
8376
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Posted - 2015.02.04 15:02:00 -
[6] - Quote
LT SHANKS wrote:MinAssault - Second only to the GalScout in "do everything and more" suit.
Starting to believe that as well. There's nothing that my Gal Assault can do that the Min Assault can't do better. Speed, utility, tank, regeneration, damage output... Only thing I even use the Gal Assault for is this fluff 'black ops' fit with the profile dampeners and cloaking device but I know that the Min Assault could still do better with that just because it'd be faster.
Have a suggestion for the Planetary Services Department?
Founder of AIV
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Zene Ren
Hired Ghost
127
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Posted - 2015.02.04 15:25:00 -
[7] - Quote
they're suppose to be slayers and yet they're just a preference choice because no actual statistic makes them better then slayer heavy roaming in LAV or slayer scout sadly, IMO ofc...
Balance is the key to achieve knowledge and understanding
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Jack McReady
DUST University Ivy League
2018
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Posted - 2015.02.04 15:35:00 -
[8] - Quote
Zene Ren wrote:or slayer scout sadly, IMO ofc... I have yet to see a slayer scout that can run around with 800 hp along with complex damage mods and 20 armor repair or 40 shield regen per second |
Duke Noobiam
The Dukes of Death
364
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Posted - 2015.02.04 15:35:00 -
[9] - Quote
Here is how I think each class specialization translates to battle tactics during skirmish and to a lesser extent in the other battle modes
1. Scouts Rapid infiltration in order to hack objectives, assassinate lone-wolfs, place uplinks behind enemy lines.
2. Assault Responsible for flanking when taking and defending objectives.
3. Logistics Support the team, reps, amo, uplinks, needles
4. Commando Long range engagement specialists, provide suppressing fire while assaults flank and heavies push the front. Should also do AV.
5. Heavies Point defence, and frontal push. Also should do AV when needed.
Of course due to the fact that DUST offers so many ways to customize drop-suits there are many crossover possibilities and the truth is that in a battle you do what needs to be done. But theoretically speaking this is how I see battle tactics breaking down amongst the suits. |
Pvt Numnutz
Prophets of the Velocirapture
2053
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Posted - 2015.02.04 16:08:00 -
[10] - Quote
Well right now there really isn't much an assault can do that another suit can't do better. Except for the min assault due to its excellent weapon bonuses dual tank and scout like speed. I think some versatility would be good for assaults, give them that extra equipment that the scout got and some more regen for assaulting and maybe that would help.
Master Skyshark rider
Kaalaka dakka tamer
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John ShepardIII
Capital Acquisitions LLC Bad Intention
1232
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Posted - 2015.02.04 16:18:00 -
[11] - Quote
Aeon Amadi wrote:LT SHANKS wrote:MinAssault - Second only to the GalScout in "do everything and more" suit. Starting to believe that as well. There's nothing that my Gal Assault can do that the Min Assault can't do better. Speed, utility, tank, regeneration, damage output... Only thing I even use the Gal Assault for is this fluff 'black ops' fit with the profile dampeners and cloaking device but I know that the Min Assault could still do better with that just because it'd be faster. Then you using your Gk.0 wrong
The True Shepard
No longer a corp hopper
Have No Fear. John Shepard Is Here!
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Aeon Amadi
Chimera Core
8378
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Posted - 2015.02.04 16:26:00 -
[12] - Quote
John ShepardIII wrote:Aeon Amadi wrote:LT SHANKS wrote:MinAssault - Second only to the GalScout in "do everything and more" suit. Starting to believe that as well. There's nothing that my Gal Assault can do that the Min Assault can't do better. Speed, utility, tank, regeneration, damage output... Only thing I even use the Gal Assault for is this fluff 'black ops' fit with the profile dampeners and cloaking device but I know that the Min Assault could still do better with that just because it'd be faster. Then you using your Gk.0 wrong
Easy to say that without posting fits and suggestions
Have a suggestion for the Planetary Services Department?
Founder of AIV
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Bahirae Serugiusu
Vendetta Reactionary Force
481
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Posted - 2015.02.04 16:27:00 -
[13] - Quote
Caldari Assault=Slight upgrade to Frontline and dies to everything
The State will always survive.
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John ShepardIII
Capital Acquisitions LLC Bad Intention
1235
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Posted - 2015.02.04 16:30:00 -
[14] - Quote
Aeon Amadi wrote:John ShepardIII wrote:Aeon Amadi wrote:LT SHANKS wrote:MinAssault - Second only to the GalScout in "do everything and more" suit. Starting to believe that as well. There's nothing that my Gal Assault can do that the Min Assault can't do better. Speed, utility, tank, regeneration, damage output... Only thing I even use the Gal Assault for is this fluff 'black ops' fit with the profile dampeners and cloaking device but I know that the Min Assault could still do better with that just because it'd be faster. Then you using your Gk.0 wrong Easy to say that without posting fits and suggestions I always post fittings but here's a suggestion don't suck :)
The True Shepard
No longer a corp hopper
Have No Fear. John Shepard Is Here!
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Aeon Amadi
Chimera Core
8380
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Posted - 2015.02.04 17:21:00 -
[15] - Quote
John ShepardIII wrote:Aeon Amadi wrote:John ShepardIII wrote:Aeon Amadi wrote:LT SHANKS wrote:MinAssault - Second only to the GalScout in "do everything and more" suit. Starting to believe that as well. There's nothing that my Gal Assault can do that the Min Assault can't do better. Speed, utility, tank, regeneration, damage output... Only thing I even use the Gal Assault for is this fluff 'black ops' fit with the profile dampeners and cloaking device but I know that the Min Assault could still do better with that just because it'd be faster. Then you using your Gk.0 wrong Easy to say that without posting fits and suggestions I always post fittings but here's a suggestion don't suck :)
Mmkay. Automatically dismissing any feedback, suggestions, or anything you have to say from this point on. But thanks for playing.
Have a suggestion for the Planetary Services Department?
Founder of AIV
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Mejt0
Dead Man's Game RUST415
792
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Posted - 2015.02.04 17:26:00 -
[16] - Quote
Kill outside of towns. That's all. Scouts n heavies in towns. Scouts for outside objectives also.
Loyal to State. Led by Tibus Heth.
Not scared of death [like Admiral Yakiya Tobil-Toba].
Honour and Mission over money
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Tesfa Alem
Death by Disassociation
799
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Posted - 2015.02.04 17:28:00 -
[17] - Quote
Aeon Amadi wrote:John ShepardIII wrote:Aeon Amadi wrote:LT SHANKS wrote:MinAssault - Second only to the GalScout in "do everything and more" suit. Starting to believe that as well. There's nothing that my Gal Assault can do that the Min Assault can't do better. Speed, utility, tank, regeneration, damage output... Only thing I even use the Gal Assault for is this fluff 'black ops' fit with the profile dampeners and cloaking device but I know that the Min Assault could still do better with that just because it'd be faster. Then you using your Gk.0 wrong Easy to say that without posting fits and suggestions
Here you go, my go to gal fit and minmatar fit.
My rep adv gallente fit has 862 ehp and reps at 21.25 per second, sprints 6.84
2 comp reps 1 enh plates, 1 basic plate 2 enh shield extenders
My max tank adv Minmatar fit has 907 ehp reps at 8.25 hp per second, sprints 7.18
3 enh shield extenders, 1 enh rep, 2 enh plates.
Behind by 45 ehp on the tank, but 13 more reps per second than the minmatar. If i switch out the repper for a plate on my gal assault though
1 enh rep, 3 enh plate, 2 enh shields
Gal gets 1010 ehp, reps at 8.75 sprints at 6.5
The only real advatage the minmatar has over the gallente is speed. Which in dust counts for alot. But with 4 low slots to play with at ADV you can make up for some of that speed with a kin cat.
It really depends on how creative you are with the fit. The min is a powerful suit, but so is the gallente in many respects.
Redline for Thee, but no Redline for Me.
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John ShepardIII
Capital Acquisitions LLC Bad Intention
1239
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Posted - 2015.02.04 17:42:00 -
[18] - Quote
Mmkay. Automatically dismissing any feedback, suggestions, or anything you have to say from this point on. But thanks for playing. [/quote]
Oh no random blue berry ignoring me :,(
The True Shepard
No longer a corp hopper
Have No Fear. John Shepard Is Here!
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Aeon Amadi
Chimera Core
8386
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Posted - 2015.02.04 17:44:00 -
[19] - Quote
Tesfa Alem wrote:Aeon Amadi wrote:John ShepardIII wrote:Aeon Amadi wrote:LT SHANKS wrote:MinAssault - Second only to the GalScout in "do everything and more" suit. Starting to believe that as well. There's nothing that my Gal Assault can do that the Min Assault can't do better. Speed, utility, tank, regeneration, damage output... Only thing I even use the Gal Assault for is this fluff 'black ops' fit with the profile dampeners and cloaking device but I know that the Min Assault could still do better with that just because it'd be faster. Then you using your Gk.0 wrong Easy to say that without posting fits and suggestions Here you go, my go to gal fit and minmatar fit. My rep adv gallente fit has 862 ehp and reps at 21.25 per second, sprints 6.84 2 comp reps 1 enh plates, 1 basic plate 2 enh shield extendersMy max tank adv Minmatar fit has 907 ehp reps at 8.25 hp per second, sprints 7.18 3 enh shield extenders, 1 enh rep, 2 enh plates.Behind by 45 ehp on the tank, but 13 more reps per second than the minmatar. If i switch out the repper for a plate on my gal assault though 1 enh rep, 3 enh plate, 2 enh shieldsGal gets 1010 ehp, reps at 8.75 sprints at 6.5 The only real advatage the minmatar has over the gallente is speed. Which in dust counts for alot. But with 4 low slots to play with at ADV you can make up for some of that speed with a kin cat. It really depends on how creative you are with the fit. The min is a powerful suit, but so is the gallente in many respects.
That much armor you might as well just run Commando though...
Have a suggestion for the Planetary Services Department?
Founder of AIV
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John ShepardIII
Capital Acquisitions LLC Bad Intention
1239
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Posted - 2015.02.04 17:48:00 -
[20] - Quote
Tesfa Alem wrote:Aeon Amadi wrote:John ShepardIII wrote:Aeon Amadi wrote:LT SHANKS wrote:MinAssault - Second only to the GalScout in "do everything and more" suit. Starting to believe that as well. There's nothing that my Gal Assault can do that the Min Assault can't do better. Speed, utility, tank, regeneration, damage output... Only thing I even use the Gal Assault for is this fluff 'black ops' fit with the profile dampeners and cloaking device but I know that the Min Assault could still do better with that just because it'd be faster. Then you using your Gk.0 wrong Easy to say that without posting fits and suggestions Here you go, my go to gal fit and minmatar fit. My rep adv gallente fit has 862 ehp and reps at 21.25 per second, sprints 6.84 2 comp reps 1 enh plates, 1 basic plate 2 enh shield extendersMy max tank adv Minmatar fit has 907 ehp reps at 8.25 hp per second, sprints 7.18 3 enh shield extenders, 1 enh rep, 2 enh plates.Behind by 45 ehp on the tank, but 13 more reps per second than the minmatar. If i switch out the repper for a plate on my gal assault though 1 enh rep, 3 enh plate, 2 enh shieldsGal gets 1010 ehp, reps at 8.75 sprints at 6.5 The only real advatage the minmatar has over the gallente is speed. Which in dust counts for alot. But with 4 low slots to play with at ADV you can make up for some of that speed with a kin cat. It really depends on how creative you are with the fit. The min is a powerful suit, but so is the gallente in many respects. Try 1 DMG mod, 1 enh shld ext, 2 comp fero, 2 comp reac plates, compact hive flux your choice of weapons
The True Shepard
No longer a corp hopper
Have No Fear. John Shepard Is Here!
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John ShepardIII
Capital Acquisitions LLC Bad Intention
1241
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Posted - 2015.02.04 17:51:00 -
[21] - Quote
Btw it is all about speed but only movement speed
The True Shepard
No longer a corp hopper
Have No Fear. John Shepard Is Here!
|
Varoth Drac
State of Purgatory General Tso's Alliance
565
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Posted - 2015.02.04 18:52:00 -
[22] - Quote
Try a fit like this:
Pro Gal assault
You have the power, hp and regen to run with a group and make good use of your rifle at both close and longer ranges. Attacking enemies quickly head on as a unit. This is an advantage you have over a scout.
You have good speed and EWAR to allow you to operate well in built up areas and close range engagements. Really make use of that hip-fire dispersion reduction and destroy people with the duvolle. The scanning and damps should help you avoid close frontal engagements with heavies and will give you the edge against other assaults and logis. Combined with speed you should be great at short flanks, rather than the long solo endeavours of scouts.
I see the assault role as that of quickly attacking the enemy. Scouts don't have the brute power to be as effective at attacking defended positions as a group. Sentinels don't have the mobility to attack positions as well or to flank, and they lack the range to be effective in as many situations. The ability to carry equipment is also a large plus over a sentinel. Commandos are the closest, but I would argue that the lack of speed compared with the assault really differentiates the play styles, making commandos specialise in specialist weaponry to be useful. |
Shutter Fly
Molon Labe. General Tso's Alliance
506
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Posted - 2015.02.04 18:57:00 -
[23] - Quote
IMO, the Gal Assault actually represents what the assault role should be.
I've never even used a GalAss, but I know the basics of fitting it, it's not some enigmatic trade secret:
Highs: Shield Extenders and Damage Mods w/ a bias towards damage
Weapons BuAR/TAR/ARR BrScP/IP/BP
Lows: Some combination of Reps and Ferroscales or Ferroscales and Reactives
Equipment: Nanohives/Scanner
It has:
- Enough tank to take some damage
- Good reps to eliminate any significant down time
- Excellent damage dealing potential in its optimal (CQC w/ sparse cover for Gal w/ AR)
- Can still perform outside of its primary circumstances (can kill at range and can kill in dense CQC)
- Not fast, but still mobile
It's an all-around balanced suit, fit to utilize its weapon and damage type, and is good at dealing damage in a variety of situations. The varying racial assault suits should have a similar model, with shifting weight towards different areas. The other assault suits have issues due to breaking this model:
The Minmatar Assault gets ridiculous mobility, while still maintaining decent HP, decent regen, and multiple optimal areas of engagement.
The Amarr can dominate at almost any range, it can deal massive damage, but it is barely more mobile than a Commando or even a Sentinel, has much less HP, and can't regen well.
The Caldari is close to being a differently weighted model of the Gallente, but it gets a mediocre weapon bonus and isn't quite mobile enough for its tanking ability.
The solution:
TTK needs to be higher. Having a larger possible distribution of survivability and killing potential would open up a much needed niche for the Assault class. Currently, the Minmatar dominates because anything under 1000eHP gets wrecked in very little time, so the only solution is to GTFO faster than the other guy. Assaults were made to fill a niche of infantry with the tank to post up, bonuses and slots to deliver high damage, and enough mobility to move on to the next objective. Currently, they can't do that, because the TTK is too low for anything other than a Sentinel to stand and deliver. Instead of moving from post to post, they have to resort to Scout ganking tactics, just with a bit more HP and a bit less mobility, which the Minmatar is the best at. |
Heimdallr69
Imperfects Negative-Feedback
4557
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Posted - 2015.02.04 19:23:00 -
[24] - Quote
Aeon Amadi wrote:John ShepardIII wrote:Aeon Amadi wrote:LT SHANKS wrote:MinAssault - Second only to the GalScout in "do everything and more" suit. Starting to believe that as well. There's nothing that my Gal Assault can do that the Min Assault can't do better. Speed, utility, tank, regeneration, damage output... Only thing I even use the Gal Assault for is this fluff 'black ops' fit with the profile dampeners and cloaking device but I know that the Min Assault could still do better with that just because it'd be faster. Then you using your Gk.0 wrong Easy to say that without posting fits and suggestions I like running 509 armor 33 reps on mine. You won't find another "top tier" player who doesn't use less than 600 on his consistently
Removed inappropriate content - CCP Logibro
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DeadlyAztec11
Ostrakon Agency
7364
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Posted - 2015.02.04 19:25:00 -
[25] - Quote
It's good at just about everything except for logistics because it only has one equipment slot.
Its good at killing people. They tend to be farely quick compared to heavies and Logis. They bring a fair amount of firepower. They tend to have moderate health and moderate regenerating capabilities. They are decent for AV. The EWAR capabilities of the suits are pretty good and particularly menacing on the Amarr Assault.
They are the general suit for players that don't want to be as slow and cumbersome as a heavy, as inflexible as the Commando, as weak as logistics nor as frail as scouts. They are a nice median.
Many people don't like them because those players focus on small objectives. They may have preference for team support and therefore choose the logistics class. Or they may prefer the high damage and armor of heavies. They may give preference to agility and EWAR and go for the scout. Then again they may not like feeling vulnerable in any situation and therefore use the Commando suits.
The Assault suits are general suits that can be used in all theaters of war, whether it be CQC, long range, AV, hacking, stealth, detection and has the ability to combine many of these attributes without making the huge sacrifices that other suits would have to make.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Adipem Nothi
Nos Nothi
6377
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Posted - 2015.02.04 19:37:00 -
[26] - Quote
The "best seller" role
Shoot scout with yes.
- Ripley Riley
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Aeon Amadi
Chimera Core
8401
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Posted - 2015.02.04 19:38:00 -
[27] - Quote
Shutter Fly wrote:IMO, the Gal Assault actually represents what the assault role should be. I've never even used a GalAss, but I know the basics of fitting it, it's not some enigmatic trade secret: Highs: Shield Extenders and Damage Mods w/ a bias towards damage Weapons BuAR/TAR/ARR BrScP/IP/BP Lows: Some combination of Reps and Ferroscales or Ferroscales and Reactives Equipment: Nanohives/Scanner It has:
- Enough tank to take some damage
- Good reps to eliminate any significant down time
- Excellent damage dealing potential in its optimal (CQC w/ sparse cover for Gal w/ AR)
- Can still perform outside of its primary circumstances (can kill at range and can kill in dense CQC)
- Not fast, but still mobile
It's an all-around balanced suit, fit to utilize its weapon and damage type, and is good at dealing damage in a variety of situations. The varying racial assault suits should have a similar model, with shifting weight towards different areas. The other assault suits have issues due to breaking this model: The Minmatar Assault gets ridiculous mobility, while still maintaining decent HP, decent regen, and multiple optimal areas of engagement. The Amarr can dominate at almost any range, it can deal massive damage, but it is barely more mobile than a Commando or even a Sentinel, has much less HP, and can't regen well. The Caldari is close to being a differently weighted model of the Gallente, but it gets a mediocre weapon bonus and isn't quite mobile enough for its tanking ability. The solution: TTK needs to be higher. Having a larger possible distribution of survivability and killing potential would open up a much needed niche for the Assault class. Currently, the Minmatar dominates because anything under 1000eHP gets wrecked in very little time, so the only solution is to GTFO faster than the other guy. Assaults were made to fill a niche of infantry with the tank to post up, bonuses and slots to deliver high damage, and enough mobility to move on to the next objective. Currently, they can't do that, because the TTK is too low for anything other than a Sentinel to stand and deliver. Instead of moving from post to post, they have to resort to Scout ganking tactics, just with a bit more HP and a bit less mobility, which the Minmatar is the best at.
The only thing I got from that is that Assault's are apparently well-balanced, I think
Have a suggestion for the Planetary Services Department?
Founder of AIV
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Adipem Nothi
Nos Nothi
6377
|
Posted - 2015.02.04 19:40:00 -
[28] - Quote
Pvt Numnutz wrote:Well right now there really isn't much an assault can do that another suit can't do better. Except for the min assault due to its excellent weapon bonuses dual tank and scout like speed. I think some versatility would be good for assaults, give them that extra equipment that the scout got and some more regen for assaulting and maybe that would help. Market data?
Shoot scout with yes.
- Ripley Riley
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Shutter Fly
Molon Labe. General Tso's Alliance
506
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Posted - 2015.02.04 19:47:00 -
[29] - Quote
Aeon Amadi wrote:Shutter Fly wrote:IMO, the Gal Assault actually represents what the assault role should be. I've never even used a GalAss, but I know the basics of fitting it, it's not some enigmatic trade secret: Highs: Shield Extenders and Damage Mods w/ a bias towards damage Weapons BuAR/TAR/ARR BrScP/IP/BP Lows: Some combination of Reps and Ferroscales or Ferroscales and Reactives Equipment: Nanohives/Scanner It has:
- Enough tank to take some damage
- Good reps to eliminate any significant down time
- Excellent damage dealing potential in its optimal (CQC w/ sparse cover for Gal w/ AR)
- Can still perform outside of its primary circumstances (can kill at range and can kill in dense CQC)
- Not fast, but still mobile
It's an all-around balanced suit, fit to utilize its weapon and damage type, and is good at dealing damage in a variety of situations. The varying racial assault suits should have a similar model, with shifting weight towards different areas. The other assault suits have issues due to breaking this model: The Minmatar Assault gets ridiculous mobility, while still maintaining decent HP, decent regen, and multiple optimal areas of engagement. The Amarr can dominate at almost any range, it can deal massive damage, but it is barely more mobile than a Commando or even a Sentinel, has much less HP, and can't regen well. The Caldari is close to being a differently weighted model of the Gallente, but it gets a mediocre weapon bonus and isn't quite mobile enough for its tanking ability. The solution: TTK needs to be higher. Having a larger possible distribution of survivability and killing potential would open up a much needed niche for the Assault class. Currently, the Minmatar dominates because anything under 1000eHP gets wrecked in very little time, so the only solution is to GTFO faster than the other guy. Assaults were made to fill a niche of infantry with the tank to post up, bonuses and slots to deliver high damage, and enough mobility to move on to the next objective. Currently, they can't do that, because the TTK is too low for anything other than a Sentinel to stand and deliver. Instead of moving from post to post, they have to resort to Scout ganking tactics, just with a bit more HP and a bit less mobility, which the Minmatar is the best at. The only thing I got from that is that Assault's are apparently well-balanced, I think They should be well-balanced, and they kind of are, but they can't really make use of it as well as they should (or too well, in the case of the Minmatar). The problem isn't that they're all-around, it's that it doesn't really provide the benefits that it should.
Right now, people describe scouts as "light assaults", but I think it is the other way around. Assaults are heavy scouts, and that shouldn't be the case. The extra tank of the assault provides some benefit, but it isn't enough to promote the fitting of tank over regen and speed. So, we get "heavy scout" Minmatar Assaults, because there is too much bias in the Assault's "balance" toward speed. |
Operative 1174 Uuali
Y.A.M.A.H
420
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Posted - 2015.02.04 19:49:00 -
[30] - Quote
Basic frontline infantry cannon fodder.
I'm better than laser focused; I'm hybrid focused.
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