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261. Leaked Gameplay :) - in General Discussions [original thread]
*CCP walks in and shows real leaked gameplay and completely 1 ups this guy* BOOYAH
- by Shouper of BHD - at 2013.06.29 15:24:00
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262. Ideas for new Heavy weapons? - in General Discussions [original thread]
Disturbingly Bored wrote: SERPENT-Adamapple wrote: We only actually need 2 more heavy weapons. One from Galente and one from Amarr. Yep, I figured Plasma Flamethrower would be an awesome Gallente weapon, too. Amarr is trickier. Lazorz ...
- by Shouper of BHD - at 2013.06.29 15:15:00
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263. How will jets actually function - in General Discussions [original thread]
Mobius Wyvern wrote: Ploo-Koon wrote: Fixed wing with vertical take off would be my vote. Toggle engines in either forward or downward thrust. One turret, since it will be a light vehicles, that can fit either a blaster(for strafing) or mi...
- by Shouper of BHD - at 2013.06.29 15:02:00
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264. Ideas for new Heavy weapons? - in General Discussions [original thread]
Plasma Thrower, super large MD / Flaylock, charge up laser cannon (charge, fires a lazer blast for a few seconds, anti shield AV but works against infantry as well), some gun that uses electricity would be cool and maybe a morter gun (you hold R1,...
- by Shouper of BHD - at 2013.06.29 14:59:00
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265. How will jets actually function - in General Discussions [original thread]
the LAA used to use medium turrets so chances are sinc eits ment to deal damage and to compensate to its reduction to small turrets (assuming medium turrets are removed) there will be 2 small turrets and not 1, the assault variant that has an addi...
- by Shouper of BHD - at 2013.06.29 13:52:00
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266. making the vehicles HUD, controlls etc cool - in General Discussions [original thread]
ok so talking about vehicles HUD and controls improvements making them look cool, good controls etc here`s a few thoughts if you are a driver or a pilot please add on since CCP is planning on updating a few things it`ll be good to hear from the fo...
- by Shouper of BHD - at 2013.06.29 13:48:00
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267. Flaylock Vehicle Knockback - in General Discussions [original thread]
it 100% accurate, they push me more then FGs its crazy, maybe it will be fixed when the Flaylock is balanced (PS drop the skill to 3% BR per lv not 2% per lv because that's probably to far of a nerf).
- by Shouper of BHD - at 2013.06.28 17:34:00
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268. What would you do with 2.2+ million unallocated SP? - in General Discussions [original thread]
save it up, already maxed out my DS skills so I`m playing waiting game514, already nearing that 2.2 mill actually, going to need it to get PRO Pilot suits day 1
- by Shouper of BHD - at 2013.06.28 17:24:00
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269. How will jets actually function - in General Discussions [original thread]
IamI3rian wrote: Knight SoIaire wrote: IamI3rian wrote: There's no "N" in Turret. There's also no "O" in Turret. Either way, I agree with Ploo-Koon. I hope they function similarly to Warhawks. --- Remember: IamI3rian told ya I <...
- by Shouper of BHD - at 2013.06.28 16:56:00
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270. How will jets actually function - in General Discussions [original thread]
Shavan D wrote: I don't mean what will their role be but how will they fly, as in how do you make them go up and down, will they have large torrents, medium, or small. What if we can choose two main small or medium as our main guns. We should...
- by Shouper of BHD - at 2013.06.28 16:55:00
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271. Forge guns and my Python - in General Discussions [original thread]
Atom Heart Mother wrote: ...take a 1.2 mill isk dropship, have any dude campering with an Ishukone FG....Its just one shot man, NO GOOD. I`ve been thinking a lot of the FGs and the only FG I have beef with is the Assault, it fires way to fas...
- by Shouper of BHD - at 2013.06.28 16:50:00
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272. AV rocket launcher thingy? - in General Discussions [original thread]
Michael Cratar wrote: Nocturnal Soul wrote: i ran in front of a av rocket thingy and got hit by a missile is this a glitch or did that guy just hand my ass to me? I will try to translate. Ahem. I stupidly ran in front of swarm launcher...
- by Shouper of BHD - at 2013.06.27 23:44:00
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273. Confuse about the pilot suit - in General Discussions [original thread]
yea a lv3 4x skill (400k SP ish to reach) and a 8x lv5 skill (2,400,000 SP ish) is pretty big, and probably to big considering that its role bonus is more WP for actions that we don`t get SP for anyways, but its racial bonus is for modules so its ...
- by Shouper of BHD - at 2013.06.27 23:41:00
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274. my full list of feedback 1.1 Uprising. - in Feedback/Requests [original thread]
Also when there are more turrets there will be to many modules given from the turret upgrades skill book so I suggest when that happens bring back turret proficiency, +1 damage per lv and STD damage mods at LV1, LV3 = ADV and LV5 = PRO
- by Shouper of BHD - at 2013.06.27 04:17:00
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275. Dropships are OP no wait Dropship Pilots are OP hahaha - in General Discussions [original thread]
medomai grey wrote: Any tips on how to steady the dropship for gunners? I say fly Logi DSes for a passenger gunship and definitely use Scatter ION blasters on 1 side, the other XL cycled missile turret, if its a Caldari 3 light Azotopics, 1f...
- by Shouper of BHD - at 2013.06.26 18:06:00
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276. AR is OP, only the delusional will deny it - in General Discussions [original thread]
Alaika Arbosa wrote: I just played a few matches using only Starter Fits. I have not spent 1 single skill point on AR. Still did ridiculously good in all of the matches I played tonight except 1. AR is OP, Final Answer. they are the backbon...
- by Shouper of BHD - at 2013.06.26 18:02:00
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277. No fix for mass drivers in Uprising 1.2? - in General Discussions [original thread]
sammus420 wrote: Looking at the patch notes, I noticed that it mentions a fix for forge gun projectiles, but nothing for the Mass Driver. Is this just an oversight from the guys writing the patch notes, or is it really not getting fixed yet? ...
- by Shouper of BHD - at 2013.06.26 07:42:00
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278. my full list of feedback 1.1 Uprising. - in Feedback/Requests [original thread]
so Through the build I`ve been posting feedback related topics in general discussions to get conversations on it and see second opinions and here's the list of feedback, I won`t add a huge amount of detail to the reason behind it because CCP has a...
- by Shouper of BHD - at 2013.06.26 07:17:00
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279. Drop Ships OP? - in General Discussions [original thread]
Charlotte O'Dell wrote: Taurion Bruni wrote: in my opinion, the railgun/ forge rounds are only close to OP, my dropship can handle three shots from a decent player. what they do need is damage drop, as in they loose their power over time (co...
- by Shouper of BHD - at 2013.06.25 05:10:00
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280. Drop Ships OP? - in General Discussions [original thread]
large railguns? no they are fine, small railguns need a buff FGs are so so, FGs in my eyes only need a chizzle nerf (again, chizzle, as in the tool chizzle that takes a small portion of a wooden piece away...wood being DD) but large railguns I don...
- by Shouper of BHD - at 2013.06.25 04:53:00
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