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Xocoyol Zaraoul
Zumari Force Projection Caldari State
404
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Posted - 2013.06.29 02:55:00 -
[31] - Quote
JonnyAugust wrote:Dude, drop it. This game won't have jets for over a year and most likely two. When they are finally implemented they'll be ridiculously bugged, perform as poorly and dropships, have convoluted controls, and will get one shotted by dozens of AAA guns.
Coming from the guy who complains about the same bugs over and over again?
At least this is new material. |
Arx Ardashir
Imperium Aeternum
50
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Posted - 2013.06.29 03:17:00 -
[32] - Quote
AA HAV...will it have two big missile pods on it and shoot 8 swarms at a time?
Or will it be like an AA gun and also decimate infantry?
Lol, what if for "balance" it's turret is the opposite of current HAV turrets, i.e. it can't look down? |
ladwar
Dead Six Initiative Lokun Listamenn
682
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Posted - 2013.06.29 03:30:00 -
[33] - Quote
i don't think dust will last that long, honest. |
mollerz
Minja Scouts
518
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Posted - 2013.06.29 03:32:00 -
[34] - Quote
With the current map sizes, it would be like putting a hummingbird in a fishbowl.
Edit: I hope we can carpet bomb :D |
Sgt Kirk
SyNergy Gaming EoN.
724
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Posted - 2013.06.29 03:40:00 -
[35] - Quote
TEBOW BAGGINS wrote:i'll take a guess
VTOL 2 high slots, 1 low, 900/400hp for caldari 1 high slot, 2 low, 400/900hp for gallent 1 small turret I'll tell you right now, with the way CCP is doing thins, the Gallente one will suck balls. |
Judge Rhadamanthus
Kapow Heavy Industries
190
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Posted - 2013.06.29 07:22:00 -
[36] - Quote
JonnyAugust wrote:Dude, drop it. This game won't have jets for over a year and most likely two. When they are finally implemented they'll be ridiculously bugged, perform as poorly and drop ships, have convoluted controls, and will get one shotted by dozens of AAA guns.
See you say that but think about the announcement of the new AA-HAV. That caught us all by surprise. Why do we need that? It was described as having fast tracking. Well blaster and missles tanks can track a drop ship no problem. So can a rail unless it's really really close. So current tanks have no need for faster tracking to track current aircraft. Well one reason is that when implementing new mechanics sometimes it's a very good idea to have the counter in place before the item being countered. This reverse implementation helps when adding a more dynamic element.
We have HAVs. They need a tweak but they work. They have counters, people can use them etc. Jets would drastically change the battlefield. It is wise to make sure that when they arrive there is already something to deal with them that is tested and works.
Now I don't think we'll get Jets anytime soon. But remember to consider the bigger picture. We don't need dropships. But we have them. Why? Because they will be needed for bigger maps, new game modes. If the developers introduced drop ships at the exact same time as huge maps... noone would be skilled into them but we would have to have them. So you get them in early, tested, skilled into (fixed soon I hope) so when you add new maps that need troop transport we already have it. See the Pattern? |
ladwar
Dead Six Initiative Lokun Listamenn
683
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Posted - 2013.06.29 07:25:00 -
[37] - Quote
Judge Rhadamanthus wrote:JonnyAugust wrote:Dude, drop it. This game won't have jets for over a year and most likely two. When they are finally implemented they'll be ridiculously bugged, perform as poorly and drop ships, have convoluted controls, and will get one shotted by dozens of AAA guns. See you say that but think about the announcement of the new AA-HAV. That caught us all by surprise. Why do we need that? It was described as having fast tracking. Well blaster and missles tanks can track a drop ship NP. So can a rail unless it's really really close. So current tanks have no need for faster tracking to track current aircraft. Well one reason is that when implementing new mechanics sometimes it's a very good idea to have the counter in place before e the item being countered. This reverse implementation helps when adding a more dynamic element. We have HAVs. They need a tweak but they work. They have counters, people can use them etc. Jets would drastically change the battlefield. It is wise to make sure that when they arrive there is already something to deal with them that is tested and works. Now I don't think we'll get Jets anytime soon. But remember to consider the bigger picture. We don't need dropships. But we have them. Why? Because they will be needed for bigger maps, new game modes. If the developers introduced drop ships at the exact same time as huge maps... noone would be skilled into them but we would have to have them. So you get them in early, tested, skilled into (fixed soon I hope). See the Pattern? you need a turret because the hull is basically nothing and the best AA is the rail gun so unless new turret are coming out they change nothing. |
Judge Rhadamanthus
Kapow Heavy Industries
190
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Posted - 2013.06.29 07:29:00 -
[38] - Quote
But Iadwar it changes the marketplace to have a faster tracking turret. Thats a change. It's not about fixing tanks it's about a new item that seems to lack a function. Lacks a function untill Jets are added. |
ladwar
Dead Six Initiative Lokun Listamenn
683
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Posted - 2013.06.29 07:40:00 -
[39] - Quote
at this point i really don't care anymore, im downloading PS2 for a try for when it comes out on PS4. i don't see it getting better with new content because they take player feedback and see how it will change the game and if its for the better they do the opposite and if its for the worse they over do it with giant sweeping changes. |
phakk
Molon Labe. League of Infamy
49
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Posted - 2013.06.29 09:32:00 -
[40] - Quote
If your comp can handle it, give PS2 a shot. Throw in a solid flightstick/throttle combo, and you'll see how it's meant to be. Even the lowly fighter, with added rocket pods u are death from above to tanks. That game also has a bit of a steep learning curve to master, with minimal tutorial ( altho at least PS2 added one ) ... but once you get the hang of it, it's too damn fun.
Recently fired up PS2 again after their latest updates. I'm getting hooked. Dust is gathering... well, dust. |
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Th3rdSun
L.O.T.I.S. RISE of LEGION
392
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Posted - 2013.06.29 13:28:00 -
[41] - Quote
It always amazes me that people are worrying about how stuff like jets and MTACs will function when CCP can't get even the simplest things to work properly.
Let's wait for them to fix stuff like lag,framerate,the inability to walk up small inclines,taking shield damage for dropping down 3 feet,hit detection,controller dead spots,you know,all of the stuff that should have been top priority from day one,so that it doesn't feel like we are still playing a beta.
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Viktor Skirov
Heag Enterprises
9
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Posted - 2013.06.29 13:30:00 -
[42] - Quote
When Jets are in, I want to specc in those, as the same with MTAC (in being to damn patient). And I will mainly use the gallente, but I will sacrifice armor modules for shield modules, because, even if i'm a pilot, who believe that armor is better than shields, I don't want that little amount if shields go down, because it will be the fate of my vehicle. And i'm expecting them to have 2 small turrets and one medium, I would equip 2 missiles and one blaster.
But dropships need a little fix first, like increasing it's shields and armor, speed, and maneuverability. The controls need a tweak too, something like, L2/R2 to reduce or increase the power on the turbines, making the dropships move, the turbines should be controlled by the joysticks, as well the dropship's body.
And for all vehicles, the actual blaster turrets needs a fix, and I believe it needs dispersion, not be that accurated as an short range sniper, and that dispersion will be displayed by a circular crosshair, like the one that the lasers rifle have , but bigger. And that dispersion will not "screw the accuracy, I won't be able to kill anyone", that dispersion will help the accuracy while moving at high speeds, that crosshair doesn't work with a moving LAV if you're not well accustomed to it.
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Shouper of BHD
Better Hide R Die D.E.F.I.A.N.C.E
181
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Posted - 2013.06.29 13:52:00 -
[43] - Quote
the LAA used to use medium turrets so chances are sinc eits ment to deal damage and to compensate to its reduction to small turrets (assuming medium turrets are removed) there will be 2 small turrets and not 1, the assault variant that has an additional turret on the belly for an extra gunner means "wow that's a lot of PG/CPU usage" so yes, expect these to be weak, but fast enough to get away with it if done right. |
Th3rdSun
L.O.T.I.S. RISE of LEGION
392
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Posted - 2013.06.29 14:11:00 -
[44] - Quote
Viktor Skirov wrote:
But dropships need a little fix first, like increasing it's shields and armor, speed, and maneuverability. The controls need a tweak too, something like, L2/R2 to reduce or increase the power on the turbines, making the dropships move, the turbines should be controlled by the joysticks, as well the dropship's body.
Absolutely not!
I don't understand why people keep wanting to make dropships into air tanks,when they are essentially nothing more than gunned transport.
They are the equivalent of a Huey helicopter. http://militaryfactory.com/aircraft/imgs/bell-uh1-iroquois-huey.jpg There's absolutely no reason that they should be more maneuverable than they already are. The problem with them is that people continue to want to use them in a way that was never intended.
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Viktor Skirov
Heag Enterprises
9
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Posted - 2013.06.29 14:24:00 -
[45] - Quote
Th3rdSun wrote:Viktor Skirov wrote:
But dropships need a little fix first, like increasing it's shields and armor, speed, and maneuverability. The controls need a tweak too, something like, L2/R2 to reduce or increase the power on the turbines, making the dropships move, the turbines should be controlled by the joysticks, as well the dropship's body.
Absolutely not! I don't understand why people keep wanting to make dropships into air tanks,when they are essentially nothing more than gunned transport. They are the equivalent of a Huey helicopter. http://militaryfactory.com/aircraft/imgs/bell-uh1-iroquois-huey.jpgThere's absolutely no reason that they should be more maneuverable than they already are. The problem with them is that people continue to want to use them in a way that was never intended.
I.never sayd that I want dropships to become an air tank, they used to be that, and they were to dam. Overpowered.
What I mean, is to increase their survivability, no allow them to be indestructible.
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Vavilia Lysenko
Company of Marcher Lords Amarr Empire
85
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Posted - 2013.06.29 14:44:00 -
[46] - Quote
Shavan D wrote:I don't mean what will their role be but how will they fly, as in how do you make them go up and down, will they have large torrents, medium, or small. What if we can choose two main small or medium as our main guns.
We should talk about this so CCP doesn't tweak with the consoles like they did with the dropship.
So how do you think the jet should function?
My Crystal ball only looks 2 years into the future, so I have no idea, sry |
Mobius Wyvern
BetaMax. CRONOS.
2119
|
Posted - 2013.06.29 14:57:00 -
[47] - Quote
Ploo-Koon wrote:Fixed wing with vertical take off would be my vote. Toggle engines in either forward or downward thrust.
One turret, since it will be a light vehicles, that can fit either a blaster(for strafing) or missile.
I could see various fittings/models that allow for air combat or ground support.
Logi target painters would be an awesome addition to a ground support version. The Fighter in the 2009 stage demo and the 2006 concept art show it mounting a pair of small turrets in fixed positions on the front.
When Fighters come out, I'm dumping all my SP into them and using nothing else until I can fly them as well as I do every aircraft in the Ace Combat series. |
Shouper of BHD
Better Hide R Die D.E.F.I.A.N.C.E
181
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Posted - 2013.06.29 15:02:00 -
[48] - Quote
Mobius Wyvern wrote:Ploo-Koon wrote:Fixed wing with vertical take off would be my vote. Toggle engines in either forward or downward thrust.
One turret, since it will be a light vehicles, that can fit either a blaster(for strafing) or missile.
I could see various fittings/models that allow for air combat or ground support.
Logi target painters would be an awesome addition to a ground support version. The Fighter in the 2009 stage demo and the 2006 concept art show it mounting a pair of small turrets in fixed positions on the front. When Fighters come out, I'm dumping all my SP into them and using nothing else until I can fly them as well as I do every aircraft in the Ace Combat series.
all out pilot here as well, if they are coming out I will have my SP ready, chances are I`ll go Caldari, Minimatar, ammar and maaaaaaaaybe Gallante |
Shavan D
Zumari Force Projection Caldari State
2
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Posted - 2013.06.29 16:11:00 -
[49] - Quote
Th3rdSun wrote:Viktor Skirov wrote:
But dropships need a little fix first, like increasing it's shields and armor, speed, and maneuverability. The controls need a tweak too, something like, L2/R2 to reduce or increase the power on the turbines, making the dropships move, the turbines should be controlled by the joysticks, as well the dropship's body.
Absolutely not! I don't understand why people keep wanting to make dropships into air tanks,when they are essentially nothing more than gunned transport. They are the equivalent of a Huey helicopter. http://militaryfactory.com/aircraft/imgs/bell-uh1-iroquois-huey.jpgThere's absolutely no reason that they should be more maneuverable than they already are. The problem with them is that people continue to want to use them in a way that was never intended.
The reason people are doing that is because there are no jets when there should be. People hate waiting so they use what they got to compensate. |
Mobius Wyvern
BetaMax. CRONOS.
2119
|
Posted - 2013.06.29 16:46:00 -
[50] - Quote
Shavan D wrote:Th3rdSun wrote:Viktor Skirov wrote:
But dropships need a little fix first, like increasing it's shields and armor, speed, and maneuverability. The controls need a tweak too, something like, L2/R2 to reduce or increase the power on the turbines, making the dropships move, the turbines should be controlled by the joysticks, as well the dropship's body.
Absolutely not! I don't understand why people keep wanting to make dropships into air tanks,when they are essentially nothing more than gunned transport. They are the equivalent of a Huey helicopter. http://militaryfactory.com/aircraft/imgs/bell-uh1-iroquois-huey.jpgThere's absolutely no reason that they should be more maneuverable than they already are. The problem with them is that people continue to want to use them in a way that was never intended. The reason people are doing that is because there are no jets when there should be. People hate waiting so they use what they got to compensate. I'm just banking my SP until I can dump it into Fighters. Never really been much of a VTOL pilot. |
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Mobius Wyvern
BetaMax. CRONOS.
2120
|
Posted - 2013.06.29 16:51:00 -
[51] - Quote
Th3rdSun wrote:Viktor Skirov wrote:
But dropships need a little fix first, like increasing it's shields and armor, speed, and maneuverability. The controls need a tweak too, something like, L2/R2 to reduce or increase the power on the turbines, making the dropships move, the turbines should be controlled by the joysticks, as well the dropship's body.
Absolutely not! I don't understand why people keep wanting to make dropships into air tanks,when they are essentially nothing more than gunned transport. They are the equivalent of a Huey helicopter. http://militaryfactory.com/aircraft/imgs/bell-uh1-iroquois-huey.jpgThere's absolutely no reason that they should be more maneuverable than they already are. The problem with them is that people continue to want to use them in a way that was never intended. CCP Blam! mentioning working on a ******* Bomber Dropship was the point at which I just couldn't take it with a straight face anymore.
Assault Dropships are ok, I guess. Many nations produce troop-transport/gunship combos, such as the Mi-28 Hind that Russia still uses, but bombers?
We need Light-class attack VTOLs for each race. The Assault Dropships are just modified troop-transports that don't properly fill the same role as a dedicated Gunship would.
As well, if we're going to have bombs, they shouldn't be on an aircraft that can hover, thereby making them the most easymode weapon in the game. Why introduce fixed-wing aircraft like Fighters and then assign what would naturally be their primary air-to-ground weapon to a bloody VTOL transport? Just doesn't make any sense.
In addition, I think we're at a point in our balance discussions where we need to start talking about vehicle ammo limitations again. |
Judge Rhadamanthus
Kapow Heavy Industries
197
|
Posted - 2013.06.29 18:47:00 -
[52] - Quote
Vavilia Lysenko wrote:
My Crystal ball only looks 2 years into the future, so I have no idea, sry
I dropped my crystal ball, it's stuck on a loop now of my future self throwing a playstation controller, what looks like some future version of one anyway, at the holo suite. Is future me raging at future drop ships still being broken? I can't tell, but it seems likely.
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Th3rdSun
L.O.T.I.S. RISE of LEGION
396
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Posted - 2013.06.29 18:56:00 -
[53] - Quote
Mobius Wyvern wrote:Th3rdSun wrote:Viktor Skirov wrote:
But dropships need a little fix first, like increasing it's shields and armor, speed, and maneuverability. The controls need a tweak too, something like, L2/R2 to reduce or increase the power on the turbines, making the dropships move, the turbines should be controlled by the joysticks, as well the dropship's body.
Absolutely not! I don't understand why people keep wanting to make dropships into air tanks,when they are essentially nothing more than gunned transport. They are the equivalent of a Huey helicopter. http://militaryfactory.com/aircraft/imgs/bell-uh1-iroquois-huey.jpgThere's absolutely no reason that they should be more maneuverable than they already are. The problem with them is that people continue to want to use them in a way that was never intended. In addition, I think we're at a point in our balance discussions where we need to start talking about vehicle ammo limitations again.
I totally agree,but I'm sure if that happened it would be received with an ungodly amount of b!tching and moaning from tank and dropship guys.
I was just telling a teammate yesterday,why should tanks have unlimited ammo and not infantry? Doesn't really make a lot of sense when you stop and think about it.
I think making a tank reload at a supply depot on an average of three times per match(a full length skirmish),that would make protecting/destroying supply depot even more critical,plus would greatly reduce tank sniping.
Again,simple things that CCP is overlooking in favor of adding more content and AUR items.They need to fix what's broken first.
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ladwar
Dead Six Initiative Lokun Listamenn
684
|
Posted - 2013.06.29 23:59:00 -
[54] - Quote
phakk wrote:If your comp can handle it, give PS2 a shot. Throw in a solid flightstick/throttle combo, and you'll see how it's meant to be. Even the lowly fighter, with added rocket pods u are death from above to tanks. That game also has a bit of a steep learning curve to master, with minimal tutorial ( altho at least PS2 added one ) ... but once you get the hang of it, it's too damn fun.
Recently fired up PS2 again after their latest updates. I'm getting hooked. Dust is gathering... well, dust. I did and wow.. even thou my laptop isn't the best it still feels miles ahead of dust in every thing i played dust for without the stuff i hate in dust. driving an light tank feels like driving a light tank, driving a MBT feels like an MBT and not like your playing sniper or humvee with a gatlin gun (blasters). flying well was tough but that was because i was on a laptop when i pull out a mouse it was a ton better(better not great). and the best part not having to worry over ISK or losing my vehicle to some joy riding blueberry and lose all that isk that its worth. yup.. just waiting for ps4 now. the learning curve isn't bad becuase your not fighting to learn the controls at the same time so i didn't really have a hard time learning the game. i just don't what CCP is think or where they are going but it seems they are fighting to be Halo with money and objectives and i rather just play halo if that is what dust is meant to be. |
TEBOW BAGGINS
Greatness Achieved Through Training EoN.
631
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Posted - 2013.06.30 00:16:00 -
[55] - Quote
the main problem with dropships as a trasnport is it's not practical to how freakn small these maps are- by the time the RDV finally delivers the DS the blues have already taken the farthest point on foot. there's the odd occasion that the dropship is dropped off within 15 seconds but that's 1 out of 10x if even that
the dropship is nothing more than a novelty to wow some noobs in battle academy and with no map expansions in sight it will continue to be so. |
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