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281. crazy vehicle idea. - in General Discussions [original thread]
if you`ve heard a few of my load-outs for my DSes you know I`m a bit crazy and take a lot of risks if there are tanks or spawn locations in need so it is expected of me to make a crazy idea so here we go: what do you drivers and pilots think of n...
- by Shouper of BHD - at 2013.06.25 04:51:00
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282. stats of the biggest OP weapon. - in General Discussions [original thread]
undeadsoldier90 wrote: Lol at forge cry thread.... you want to talk op? Av grenades bro..... solo ANY tank without any effort, skill or strategy.... Forge is fine, rail is fine, blaster is fine, tanks are UP against adv/proto av. large ra...
- by Shouper of BHD - at 2013.06.24 17:36:00
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283. stats of the biggest OP weapon. - in General Discussions [original thread]
Scoot Medic wrote: I am a complete noob. I have not driven a vehicle, aerial or land, but I'm coming in here to give my worthless opinion so my Assault Rifle can still trump anyone on the battlefield. In fact, I think vehicles need a nerf, in...
- by Shouper of BHD - at 2013.06.24 17:34:00
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284. Assault Dropship Pilots: A Question - in General Discussions [original thread]
I do all modes since they all have pros and cons but its been a while since I played, PS3 was unplugged while the update went through. Also I`m not doing pub team support innless its for a coordinated squad so I won`t be triaging random tanks till...
- by Shouper of BHD - at 2013.06.24 14:21:00
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285. stats of the biggest OP weapon. - in General Discussions [original thread]
if we will be getting PRO modules assuming we are using STD/ADV vehicle modules (in most cases) we are not using PRO and ADV tanks like some people are saying (even though the tag says STD) and PRO tanks haven't be released yet there will be mor...
- by Shouper of BHD - at 2013.06.24 14:19:00
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286. stats of the biggest OP weapon. - in General Discussions [original thread]
I went as technical as your last comment. so you used a basic FG and took 6 shots? well did he rep? how long was the battle? etc? by the time there are tanks that would need 2 FGs to take down in the amount of time it takes to take down 1 tank (r...
- by Shouper of BHD - at 2013.06.24 14:13:00
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287. stats of the biggest OP weapon. - in General Discussions [original thread]
Novawolf McDustingham The514th wrote: LOL at all the tank drivers suffering from forge gun envy... stop being a bunch of aspies and think about this a bit. Railguns are balanced for tank vs tank battles, not tank vs heavy battles. If they up t...
- by Shouper of BHD - at 2013.06.23 20:13:00
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288. stats of the biggest OP weapon. - in General Discussions [original thread]
Shijima Kuraimaru wrote: Shouper of BHD wrote: in my opinion (I`ve been thinking about it for a while and in some aspects I know I was wrong), FGs need a 50-150 DD nerf and small railguns need a 150-250 DD buff. In the long run PRO and maybe...
- by Shouper of BHD - at 2013.06.23 20:12:00
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289. Swarm Launcher Missiles - Too fast, too slow, or just right? - in General Discussions [original thread]
Mac Dac wrote: Caeli SineDeo wrote: First off so all you guys understand Proto tanks are already in the game. Enforcers/Mauraders. Fully pimping out a Enforcer takes 16m Skill points. Going into both types of tanks is going to cost 20m skill...
- by Shouper of BHD - at 2013.06.20 18:09:00
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290. Why do you play? What's the point? - in General Discussions [original thread]
Draco Dustflier wrote: The game isn't even finished yet. all it is is a wannabe battlefield in space. Half the skill tree is useless, PC, which is the one thing that was supposed to make this game unique, doesn't work, and prototype gear serves...
- by Shouper of BHD - at 2013.06.20 18:05:00
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291. Lasers are OP!!! - in General Discussions [original thread]
can you be more specific on the lazer in use? like type of gun, variant of gun, meta of gun, headshot or other etc.... kind of hard to build off of this....
- by Shouper of BHD - at 2013.06.20 18:04:00
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292. stats of the biggest OP weapon. - in General Discussions [original thread]
in my opinion (I`ve been thinking about it for a while and in some aspects I know I was wrong), FGs need a 50-150 DD nerf and small railguns need a 150-250 DD buff. In the long run PRO and maybe even ADV tanks would litterly need a team of FGers t...
- by Shouper of BHD - at 2013.06.20 17:56:00
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293. stats of the biggest OP weapon. - in General Discussions [original thread]
Shijima Kuraimaru wrote: Shouper of BHD wrote: TheAmazing FlyingPig wrote: Raw numbers mean everything. Raw numbers are all that matter. Take nothing outside of math into consideration. Math is king. Math is omnipitent. If a number is gre...
- by Shouper of BHD - at 2013.06.20 17:45:00
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294. stats of the biggest OP weapon. - in General Discussions [original thread]
TheAmazing FlyingPig wrote: Raw numbers mean everything. Raw numbers are all that matter. Take nothing outside of math into consideration. Math is king. Math is omnipitent. If a number is greater than another number, the greater number should b...
- by Shouper of BHD - at 2013.06.19 11:25:00
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295. My idea on how to balance dropships - in General Discussions [original thread]
PonyClause Rex wrote: Kitten Empress wrote: PonyClause Rex wrote: isnt the role of a drop ship to drop troops into battle? people want nigh indestructible flying battle barges by the sounds of it At their current state they can't actua...
- by Shouper of BHD - at 2013.06.19 11:16:00
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296. stats of the biggest OP weapon. - in General Discussions [original thread]
martinofski wrote: I guess they should allow you to but a breach on top of your tank, but bare in mind you will charge for 5+ seconds, while not being able to move at all. Did you quickly compared DPS by the way? Show us your results. so...
- by Shouper of BHD - at 2013.06.18 18:55:00
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297. Swarm Launcher Missiles - Too fast, too slow, or just right? - in General Discussions [original thread]
Nightbird Aeon wrote: With either Uprising 1.0 or 1.1 (think it was 1.0), the speed of missiles from tanks and installations was increased significantly, and now they make a very satisfying noise as they go towards you. +1 for this, I think eve...
- by Shouper of BHD - at 2013.06.18 18:10:00
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298. stats of the biggest OP weapon. - in General Discussions [original thread]
Goric Rumis wrote: Shouper of BHD wrote: Knight SoIaire wrote: Can I replace my Large Turret with a Forge Gun, please? go with the PRO Breach, does 1k more damage then the compressed PRO large railgun and with the total of 8,400 HP dam...
- by Shouper of BHD - at 2013.06.18 18:03:00
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299. stats of the biggest OP weapon. - in General Discussions [original thread]
Telleth wrote: I think that game mechanics wise, the FG is a little OP at the moment, but ADV and PROTO tanks should fix that. On the other hand, lore and just plain common sense wise, it's rather messed up the argument isn`t HP the argumen...
- by Shouper of BHD - at 2013.06.17 20:04:00
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300. stats of the biggest OP weapon. - in General Discussions [original thread]
Sgt Buttscratch wrote: Forge gunners are great for their job, but far from OP, they are easy sniper targets, have minimal fightback ability when closed down, leave as good job bringing in anti infantry roles and bad moments in battle to just...
- by Shouper of BHD - at 2013.06.17 18:18:00
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