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261. Forge guns and my Python - in General Discussions [original thread]
Atom Heart Mother wrote: ...take a 1.2 mill isk dropship, have any dude campering with an Ishukone FG....Its just one shot man, NO GOOD. I`ve been thinking a lot of the FGs and the only FG I have beef with is the Assault, it fires way to fas...
- by Shouper of BHD - at 2013.06.28 16:50:00
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262. AV rocket launcher thingy? - in General Discussions [original thread]
Michael Cratar wrote: Nocturnal Soul wrote: i ran in front of a av rocket thingy and got hit by a missile is this a glitch or did that guy just hand my ass to me? I will try to translate. Ahem. I stupidly ran in front of swarm launcher...
- by Shouper of BHD - at 2013.06.27 23:44:00
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263. Confuse about the pilot suit - in General Discussions [original thread]
yea a lv3 4x skill (400k SP ish to reach) and a 8x lv5 skill (2,400,000 SP ish) is pretty big, and probably to big considering that its role bonus is more WP for actions that we don`t get SP for anyways, but its racial bonus is for modules so its ...
- by Shouper of BHD - at 2013.06.27 23:41:00
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264. Dropships are OP no wait Dropship Pilots are OP hahaha - in General Discussions [original thread]
medomai grey wrote: Any tips on how to steady the dropship for gunners? I say fly Logi DSes for a passenger gunship and definitely use Scatter ION blasters on 1 side, the other XL cycled missile turret, if its a Caldari 3 light Azotopics, 1f...
- by Shouper of BHD - at 2013.06.26 18:06:00
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265. AR is OP, only the delusional will deny it - in General Discussions [original thread]
Alaika Arbosa wrote: I just played a few matches using only Starter Fits. I have not spent 1 single skill point on AR. Still did ridiculously good in all of the matches I played tonight except 1. AR is OP, Final Answer. they are the backbon...
- by Shouper of BHD - at 2013.06.26 18:02:00
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266. No fix for mass drivers in Uprising 1.2? - in General Discussions [original thread]
sammus420 wrote: Looking at the patch notes, I noticed that it mentions a fix for forge gun projectiles, but nothing for the Mass Driver. Is this just an oversight from the guys writing the patch notes, or is it really not getting fixed yet? ...
- by Shouper of BHD - at 2013.06.26 07:42:00
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267. Drop Ships OP? - in General Discussions [original thread]
Charlotte O'Dell wrote: Taurion Bruni wrote: in my opinion, the railgun/ forge rounds are only close to OP, my dropship can handle three shots from a decent player. what they do need is damage drop, as in they loose their power over time (co...
- by Shouper of BHD - at 2013.06.25 05:10:00
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268. Drop Ships OP? - in General Discussions [original thread]
large railguns? no they are fine, small railguns need a buff FGs are so so, FGs in my eyes only need a chizzle nerf (again, chizzle, as in the tool chizzle that takes a small portion of a wooden piece away...wood being DD) but large railguns I don...
- by Shouper of BHD - at 2013.06.25 04:53:00
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269. crazy vehicle idea. - in General Discussions [original thread]
if you`ve heard a few of my load-outs for my DSes you know I`m a bit crazy and take a lot of risks if there are tanks or spawn locations in need so it is expected of me to make a crazy idea so here we go: what do you drivers and pilots think of n...
- by Shouper of BHD - at 2013.06.25 04:51:00
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270. stats of the biggest OP weapon. - in General Discussions [original thread]
undeadsoldier90 wrote: Lol at forge cry thread.... you want to talk op? Av grenades bro..... solo ANY tank without any effort, skill or strategy.... Forge is fine, rail is fine, blaster is fine, tanks are UP against adv/proto av. large ra...
- by Shouper of BHD - at 2013.06.24 17:36:00
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271. stats of the biggest OP weapon. - in General Discussions [original thread]
Scoot Medic wrote: I am a complete noob. I have not driven a vehicle, aerial or land, but I'm coming in here to give my worthless opinion so my Assault Rifle can still trump anyone on the battlefield. In fact, I think vehicles need a nerf, in...
- by Shouper of BHD - at 2013.06.24 17:34:00
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272. Assault Dropship Pilots: A Question - in General Discussions [original thread]
I do all modes since they all have pros and cons but its been a while since I played, PS3 was unplugged while the update went through. Also I`m not doing pub team support innless its for a coordinated squad so I won`t be triaging random tanks till...
- by Shouper of BHD - at 2013.06.24 14:21:00
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273. stats of the biggest OP weapon. - in General Discussions [original thread]
if we will be getting PRO modules assuming we are using STD/ADV vehicle modules (in most cases) we are not using PRO and ADV tanks like some people are saying (even though the tag says STD) and PRO tanks haven't be released yet there will be mor...
- by Shouper of BHD - at 2013.06.24 14:19:00
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274. stats of the biggest OP weapon. - in General Discussions [original thread]
I went as technical as your last comment. so you used a basic FG and took 6 shots? well did he rep? how long was the battle? etc? by the time there are tanks that would need 2 FGs to take down in the amount of time it takes to take down 1 tank (r...
- by Shouper of BHD - at 2013.06.24 14:13:00
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275. stats of the biggest OP weapon. - in General Discussions [original thread]
Novawolf McDustingham The514th wrote: LOL at all the tank drivers suffering from forge gun envy... stop being a bunch of aspies and think about this a bit. Railguns are balanced for tank vs tank battles, not tank vs heavy battles. If they up t...
- by Shouper of BHD - at 2013.06.23 20:13:00
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276. stats of the biggest OP weapon. - in General Discussions [original thread]
Shijima Kuraimaru wrote: Shouper of BHD wrote: in my opinion (I`ve been thinking about it for a while and in some aspects I know I was wrong), FGs need a 50-150 DD nerf and small railguns need a 150-250 DD buff. In the long run PRO and maybe...
- by Shouper of BHD - at 2013.06.23 20:12:00
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277. Swarm Launcher Missiles - Too fast, too slow, or just right? - in General Discussions [original thread]
Mac Dac wrote: Caeli SineDeo wrote: First off so all you guys understand Proto tanks are already in the game. Enforcers/Mauraders. Fully pimping out a Enforcer takes 16m Skill points. Going into both types of tanks is going to cost 20m skill...
- by Shouper of BHD - at 2013.06.20 18:09:00
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278. Why do you play? What's the point? - in General Discussions [original thread]
Draco Dustflier wrote: The game isn't even finished yet. all it is is a wannabe battlefield in space. Half the skill tree is useless, PC, which is the one thing that was supposed to make this game unique, doesn't work, and prototype gear serves...
- by Shouper of BHD - at 2013.06.20 18:05:00
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279. Lasers are OP!!! - in General Discussions [original thread]
can you be more specific on the lazer in use? like type of gun, variant of gun, meta of gun, headshot or other etc.... kind of hard to build off of this....
- by Shouper of BHD - at 2013.06.20 18:04:00
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280. stats of the biggest OP weapon. - in General Discussions [original thread]
in my opinion (I`ve been thinking about it for a while and in some aspects I know I was wrong), FGs need a 50-150 DD nerf and small railguns need a 150-250 DD buff. In the long run PRO and maybe even ADV tanks would litterly need a team of FGers t...
- by Shouper of BHD - at 2013.06.20 17:56:00
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