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381. TAC has been fixed now sort Flaylock Pistol - in General Discussions [original thread]
TEBOW BAGGINS wrote: yea thats an excellent flow of logic- lets study the top of the leaderboard and nerf accordingly in all shooter games no 1 plays by the rules or uses balanced weapons to get to the top, in the front page 50% is talented ...
- by Shouper of BHD - at 2013.06.05 15:53:00
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382. TAC has been fixed now sort Flaylock Pistol - in General Discussions [original thread]
Templar Renegade119 wrote: Shouper of BHD wrote: ok ;ets do it this way INLESS YOU USE THE FLAYLOCK, GET OUT OF THIS THREAD! now I used the Flaylock and only got it up to Flay Lock operation lv3 and side arm lv2-3 which is the minimum requir...
- by Shouper of BHD - at 2013.06.05 15:50:00
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383. Placeholder models for missing racial varients. - in General Discussions [original thread]
I`m ok with this, question, does this apply tot he commando and pilot drop suits and not just racial variants?
- by Shouper of BHD - at 2013.06.05 15:33:00
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384. TAC has been fixed now sort Flaylock Pistol - in General Discussions [original thread]
ok ;ets do it this way INLESS YOU USE THE FLAYLOCK, GET OUT OF THIS THREAD! now I used the Flaylock and only got it up to Flay Lock operation lv3 and side arm lv2-3 which is the minimum required and I got 2 kills per mag (its a mag not a clip btw,...
- by Shouper of BHD - at 2013.06.05 15:25:00
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385. Concept art for the new racial weapons - in General Discussions [original thread]
and a lot of stuff here: http://web.ccpgamescdn.com/eve_com/img/timeline/mercs_molden_heath.jpg
- by Shouper of BHD - at 2013.06.04 07:21:00
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386. Scram Rifle, Plasma Cannon, and Flaylock Pistol - in General Discussions [original thread]
Tharak Meuridiar wrote: Just coming back to find these new weapon types. Wanting to hear a bit about them from people who are doing well with them. My impression was: Scram rifle- Hits very hard if charged making it kind of nice for shoot out...
- by Shouper of BHD - at 2013.06.04 07:19:00
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387. Dropsuit Modules question - in General Discussions [original thread]
S0LlD SNAKE wrote: "NOTE: Stacking penalties apply to this module ; the effectiveness of each additional module (after the first) that alters same attributes will be reduced." The question is : reduced by how much??? and does it get reduce...
- by Shouper of BHD - at 2013.06.04 07:15:00
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388. The true problem... - in General Discussions [original thread]
Iron Wolf Saber wrote: Aesiron Kor-Azor wrote: Iron Wolf Saber wrote: CCP Remant said something about lowering the RoF, lowering the magazine, increasing Hipfire and a few other adjustments. Most of it was based on the feedback from http...
- by Shouper of BHD - at 2013.06.04 07:11:00
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389. That one thing you're still waiting on - in General Discussions [original thread]
Aisha Ctarl wrote: So what's that one thing you're still waiting on in DUST? For me it's the Amarr Scout. I LOVE being a scout (designated marksman scout not shotgun or sniper) and I'm dying to get my hands on the Amarr Scout. anything/...
- by Shouper of BHD - at 2013.06.04 06:58:00
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390. what items are needed for the next 3 builds (year) to compete [with other games]. - in General Discussions [original thread]
bump.
- by Shouper of BHD - at 2013.06.04 06:46:00
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391. Concept art for the new racial weapons - in General Discussions [original thread]
all 4 races LAVs, HAVs and DSes: http://www.dust514-france.fr/wp-content/uploads/2013/04/v+¬hicules-740x462.png all 4 races ARs, knives and pistols: http://www.dust514-france.fr/wp-content/uploads/2013/04/armes.png all 4 races light, medium an...
- by Shouper of BHD - at 2013.06.04 05:59:00
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392. CCP Please Stop Listening to Players. I'm Serious. - in General Discussions [original thread]
Icy TIG3R wrote: They're right. Bad players have f***** this game up. "Lower strafing we can't aim" "Nerf all weapons but AR's" "Nerf Heavy's" "Nerf tanks" "Nerf the dropsuit HP cause we can't do proper 1 v 1's" This same sort of ...
- by Shouper of BHD - at 2013.06.04 04:48:00
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393. Planetside 2 got it right, why can't dust? - in General Discussions [original thread]
WyrmHero1945 wrote: Dropships need HP buff and flares. That's all. That game looks pretty sick btw well idk, I see the PRO DSes as extraordinarily hard to kill (when they come out) because they will have so much modules they could choose 75...
- by Shouper of BHD - at 2013.06.03 21:03:00
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394. Planetside 2 got it right, why can't dust? - in General Discussions [original thread]
I would like to see an HAA like that but without so much passengers to be real gunship, 1 large turret and 4 small. my second thought on an HAA is a giant fighter where the large turret is fixed in position and fly's like an LAA/ jet (maybe minus ...
- by Shouper of BHD - at 2013.06.03 19:24:00
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395. Planetside 2 got it right, why can't dust? - in General Discussions [original thread]
gbghg wrote: http://www.youtube.com/watch?v=4Hbv2BFuSbU Boom, that is what dropships should be like. Able to stand up to enough AV fire to do their job (and maybe get out), be able to effectively deploy troops and get points for it, and having...
- by Shouper of BHD - at 2013.06.03 19:19:00
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396. I Love Scary Dropsuits, not as much as I love tanks. - in General Discussions [original thread]
oh and this should raise awareness on some differences to shield vs armor for those whom are new: small and large missile turrets, AV grenades, Plasma cannons and Swarm launchers. (expect Minimatar gear across the board to be added to this list w...
- by Shouper of BHD - at 2013.06.03 17:58:00
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397. I Love Scary Dropsuits, not as much as I love tanks. - in General Discussions [original thread]
what if I came at you with an Assault DS? I've put 8.6 mill into Caldari DSes, vehicle shields, vehicle core upgrades, small turrets and other turret stuff so you know what to expect there. my advice if you don`t retreat behind the redline like...
- by Shouper of BHD - at 2013.06.03 17:52:00
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398. take this into consideration ni AV arguments. - in General Discussions [original thread]
originally the tanks we were using ranged from STD-PRO and the PRO sucked, but now things are fixed and Gunlogis and madruegers are STD, and the enforcers tanks are STD or ADV so tank wise we can expect STD to be abled to be taken down by 1 AV guy...
- by Shouper of BHD - at 2013.06.03 17:33:00
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399. what items are needed for the next 3 builds (year) to compete [with other games]. - in General Discussions [original thread]
hooc order wrote: Huh? Items are cool and all but i would rather see maps and game modes added. Plus if it takes that long (3 years!!!!) to only get a wider variety of items this game is dead in the water. go ahead and post what you want t...
- by Shouper of BHD - at 2013.06.01 18:33:00
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400. what items are needed for the next 3 builds (year) to compete [with other games]. - in General Discussions [original thread]
Greasepalms wrote: what it needs: game modes that do not involved either draining the clone count nor blowing up an MCC. How about a mode that has chains of command bases that must be hacked to gain control (in between nodes are depots and ...
- by Shouper of BHD - at 2013.06.01 18:24:00
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