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v4victory
The Unholy Legion Of DarkStar DARKSTAR ARMY
22
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Posted - 2013.08.04 11:57:00 -
[31] - Quote
okay first off after reading over this thread seems people are doing a lot of crying with the same standard bs complaints
my heavy sucks first question do you have logi support if not don't run a heavy your not the terminator so don't try to think your unkillable or need to be
scout suits suck really seriously scouts are good for two things run in blow someones head off and get out of dodge or sniping both are two very important roles as a sniper calls out targets and where the enemy's positions is run and gun scout speed tanking there in and out and your dead and never eve saw it coming
assault suits versicle offensive and defensive suits the front line fighters mobility with defensive and offensive while not overly good at any of it are balanced to fill the roles grunts are needed two
logi i cant fight on the front lines and not going 20-0 in a match well no kidding your there to give a tactical advantage to your team through reviving teammates healing giving spawn locations for tactical advantages mainly your there to keep people in the fight going and if the fall to get them back in the fight asap
this is dust not cod or battlefield it rewards teamwork and squads working together for the same objective you wanna win and win big work as a team
with all that being said every suit is oped when being used appropriately with teams working together
and to the op if your having issues with getting sick while playing a video game you need to go see a doctor this is a game and not something to cause yourself physical harm over |
Shotty GoBang
Pro Hic Immortalis League of Infamy
501
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Posted - 2013.08.04 15:37:00 -
[32] - Quote
Stefan Stahl wrote:Always remember, there is no weapon beside the shotgun that has enough alpha damage to make a sneak attack worthwhile. That means if you want to engage in combat with a scout, use a shotgun. Well, Nova Knives work too, but if you're willing to go down that road I can't help you anymore. Shotgun needs work. CQC gameplay is choppy and also needs work. Hoping these are fixed by 1.4's aiming improvements. Folks being able to turn around faster is bad news for shotgunners, especially Scout shotgunners.
My money's on medium Protos w/Duvolle ARs reigning supreme in 1.4. They're presently kings of combat at every range, and improved aiming and rotation speed will boost their existing, every-role advantage. I suspect heavies will perform slightly better and scouts will perform substantially worse. Big gameplay changes will be required to balance other roles against AR-514. As a CQC Scout, I'm 100% in favor of the proposed TacNet nerf / Active Scanner buff. |
Yun Hee Ryeon
Dead Six Initiative Lokun Listamenn
165
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Posted - 2013.08.04 17:03:00 -
[33] - Quote
I will buy that the assault suit is this OP when my squad members report "three assaults inbound" with the same note of repressed panic that greets an equivalent number of heavies. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
217
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Posted - 2013.08.04 23:04:00 -
[34] - Quote
Yun Hee Ryeon wrote:I will buy that the assault suit is this OP when my squad members report "three assaults inbound" with the same note of repressed panic that greets an equivalent number of heavies.
I've yet to see someone say the assault suite was OP. The scouts are UP and 1.4 is gonna make that worse. By taking squad sharing off this helps scouts sneak but makes it harder to give intell if you don't have a mic or your mic is not working ATM. This really is only an issue for snipers I suppose. I'm considering branching into scanners when 1.4 comes out though as they get a nice buff with a the possibility of them giving WPs.
`Sigh. Just another fun game of DUST . |
Cat Merc
BetaMax.
3843
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Posted - 2013.08.04 23:40:00 -
[35] - Quote
D legendary hero wrote:calisk galern wrote:depends on what you are trying to do.
assaults are the offensive suit and thus are meant to be the strongest suit to frontal assault.
heavies currently only have sentinels which are supposed to be the strongest at holding a point, they may get an assault variant in the future.
commandos are the versatile suit and are best at filling multiple roles and adapting.
scouts are......ummm......fast
if assaults are so good at assaulting positions why do they get eqiopment slots? why are logi's just weaker assault suits? the heavy is garbage... people say it supposed to be good at point defense but you can hold the same position better with an assault than you can with the heavy, (slow turn speed, HMG does same damage as an AR with 4x the dispersion, horrible movement speed, has a larger hit box, survives only 1second more under fire than an assault with 1/2 the movement speed, no equipment slots) commandos only advantage is carrying two primaries but their ehp is so low they die before they can even switch to their 2nd primary, their movement speed is only marginally better than a regular heavy, with no high or low slots. Assaults can do everything and theirfore require nno additional suits. if you have a squad of 6 of assaults. one guy can have 3 guys can use av nades, 3 guys can use flux, 2 guys with drop uplinks, 2 guys with ammo hives, and 1 guy with a nanite injector and the last with a amor rep, and now you not only have an anti vehicle squad but a perfectly selfsuficent team that needs no logi and can defend points better than a heavy. don't frget they still each can carry a godvolle or assault scrambler rilfe. assaults can do everything better than everyone basically. I stopped reading after the first sentence. Do you have any clue how powerful logi suits are against assault suits? Their penalty is minimal in comparison to what they gain. |
Cat Merc
BetaMax.
3843
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Posted - 2013.08.04 23:46:00 -
[36] - Quote
Assaults and Logi's do what they're supposed to do. Heavies need a slight buff, not too much as it's not that underpowered, but a slight one.
Scouts need help ASAP. |
Sinboto Simmons
SVER True Blood
887
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Posted - 2013.08.05 08:30:00 -
[37] - Quote
bump |
broonfondle majikthies
P.O.N.A.G.S. D.E.F.I.A.N.C.E
90
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Posted - 2013.08.05 10:20:00 -
[38] - Quote
I love my basic scout suit, I got it for access to the pilot suit coming "soon" and I have surprising success with it, though I do need a better weapon for it. You have to maximise your strengths - your fast, manoeuvrable and can cover a hell of a lot of ground. You can speed hack unguarded locations, get into better shooting positions and drop uplinks in far flung positions to get the team back into the fight.
Something I've noticed is the strange firefight fixation everyone has. Maybe its cus I'm a logi most of the time (the nicely balanced MM one) so I can't go toe to toe with dedicated offensive suits but everyone lines up and gets shot at - hardest / most numerous / better shot wins - Seems so moronic to me, never heard of outflanking? Falling back to get to better ground where you have the advantage?
Anyway, I love it. Scout is definitely my next venture. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
221
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Posted - 2013.08.05 16:23:00 -
[39] - Quote
broonfondle majikthies wrote:I love my basic scout suit, I got it for access to the pilot suit coming "soon" and I have surprising success with it, though I do need a better weapon for it. You have to maximise your strengths - your fast, manoeuvrable and can cover a hell of a lot of ground. You can speed hack unguarded locations, get into better shooting positions and drop uplinks in far flung positions to get the team back into the fight.
Something I've noticed is the strange firefight fixation everyone has. Maybe its cus I'm a logi most of the time (the nicely balanced MM one) so I can't go toe to toe with dedicated offensive suits but everyone lines up and gets shot at - hardest / most numerous / better shot wins - Seems so moronic to me, never heard of outflanking? Falling back to get to better ground where you have the advantage?
Anyway, I love it. Scout is definitely my next venture.
Good luck on your next branch out. I personally am going to branch into logi considering it to is a tactical class.
It's not that we can't kill but that we can't survive that we are not liking. With the obvious exception of the ninja and shotgunners who rely on offence more then defense. If everyone gets the same turn speed then there is no way to survive a heavy encounter as this will happen from time to time rather you try to avoid it or not. The scouts base speed isn't high enough to escape a fire fight without kinkats and the SP dump required for just the basic ones are outrageous.
Don't get me wrong, with skill you can still pull off some amazing s*** with light frames as I have done on many occasions but many times it's due to luck or the enemy's own incompetence. (managed to hack "A" while redlined... was playing domination.)
Scout role difficulties;
Psychotic = Ninja Insane = Shotgunner Hard = Pilot, Sniper, Field Manager Normal = your a scout so this doesn't apply to you. Easy = lol
[Field manager is an umbrella term to represent all unmentioned scout roles]
`Sigh. Just another fun game of DUST . |
Sinboto Simmons
SVER True Blood
935
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Posted - 2013.08.08 19:14:00 -
[40] - Quote
Bump |
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D legendary hero
THE WARRIORS OF LEGEND
599
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Posted - 2013.08.08 21:14:00 -
[41] - Quote
Cat Merc wrote:D legendary hero wrote:calisk galern wrote:depends on what you are trying to do.
assaults are the offensive suit and thus are meant to be the strongest suit to frontal assault.
heavies currently only have sentinels which are supposed to be the strongest at holding a point, they may get an assault variant in the future.
commandos are the versatile suit and are best at filling multiple roles and adapting.
scouts are......ummm......fast
if assaults are so good at assaulting positions why do they get eqiopment slots? why are logi's just weaker assault suits? the heavy is garbage... people say it supposed to be good at point defense but you can hold the same position better with an assault than you can with the heavy, (slow turn speed, HMG does same damage as an AR with 4x the dispersion, horrible movement speed, has a larger hit box, survives only 1second more under fire than an assault with 1/2 the movement speed, no equipment slots) commandos only advantage is carrying two primaries but their ehp is so low they die before they can even switch to their 2nd primary, their movement speed is only marginally better than a regular heavy, with no high or low slots. Assaults can do everything and theirfore require nno additional suits. if you have a squad of 6 of assaults. one guy can have 3 guys can use av nades, 3 guys can use flux, 2 guys with drop uplinks, 2 guys with ammo hives, and 1 guy with a nanite injector and the last with a amor rep, and now you not only have an anti vehicle squad but a perfectly selfsuficent team that needs no logi and can defend points better than a heavy. don't frget they still each can carry a godvolle or assault scrambler rilfe. assaults can do everything better than everyone basically. I stopped reading after the first sentence. Do you have any clue how powerful logi suits are against assault suits? Their penalty is minimal in comparison to what they gain.
If you stopped reading afte the first sentence number 1 you have ADD, and number 2 you play assault and not logi. number 3 i wasn't counting caldari logis
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Theresa Rohk
The Cuddlefish Templis Dragonaors
15
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Posted - 2013.08.08 22:13:00 -
[42] - Quote
Sinboto Simmons wrote:headshots were amazingly easy to get due to the near non exsistant recoil
This is what I've been harping on in the AR threads, for a projectile based weapon to not have a recoil, especially when zooming, is ridiculous. For laser weapons it actually makes sense, and is countered by the overheat mechanic. The AR has none of those downsides though. Got a headshot?, just keep firing and place every round in the exact same spot, forget having to adjust for recoil. |
Jathniel
G I A N T EoN.
763
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Posted - 2013.08.08 23:33:00 -
[43] - Quote
+1 OP.
You said it man.
Assault role is easy mode in this game.
That's why I want to respec. I want to be Caldari Assault again... the only way to roll. The game will be boring, but at least you can take on anybody, anywhere, anytime. |
KING CHECKMATE
Bragian Order Amarr Empire
457
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Posted - 2013.08.09 00:07:00 -
[44] - Quote
i agree with Sinboto Simmons. The Medium class suits have it good. Way fast. (A minmatar assault or a gallante assault can do Scout job a LOT better). Minmatar:1 Cpx Kinetic catalizer + cpx reactive scales will give you Scout speed,a little more armor and total of 3 Rp/s.You still ahve 5 high powered slots to fill. Gallante: With 5 Low p slots, the amount of scout mimicking modules you can equip are ridiculous . Speed and stamina enhancers, profile dampening modules, radar enhancing modules etc....And you still have 3 Hgh powered slots for some effective shielding or damage modifiers.
Way Sturdy.(Caldari and Amarr can tank unbelievably well) Caldari: I dont need to explain the powerful shield tanking abilities the caldari have. Amarr. In my alt, i use a PROTO Amarr assault (scrambler rifle).3 Cx shield ext, cx armor repairer,enhanced armor plate,kinetic catalyzer, And i have a total of 806 HP and move decently fast at 7.5 ish sprinting speed.You cant even imagine how sad you feel for heavies moving so slow just for some extra HP....
Now , i wont ask for a NERF on Medium suits. They are good, but thats the point of a game. That everything is good and usable. What we NEED is a BUFF on scouts and Heavies, and god help the Commandos cuz i dont think they have a fix XD (They need a LOT more PG and CPU,maybe a little more HP)
We passed from a Scout in chromosome with 6 High/low powered slots, 2 Equipment slots and unparalleled speed and good fitting options, To crappy scouts with under powered features that make it laughable to use.(Not to mention the Gallante scout basic is white. a Beacon of light in the shadows. nice...)
I request buff for scouts and heavies :3 |
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