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The Masked Overlord
19
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Posted - 2012.10.27 20:45:00 -
[1] - Quote
Ok, I've talked to people from a couple of matchs so far. The way it sounds, the vehicles are a serious issue. both for the team with them and the team without them. Basically this is supposed to be a FPSMMORPG and people are playing it like a tank command MMORPG.
I've heard What the French was calling in vehicles in the open all match and couldn't get their player count up until near the end of the match. I imagine that is because they kept disconnecting because I hear U4A had disconnect issues as well. WTF was stupid to keep calling in vehicles in the open instead of at safe locations like the back of their base, and using vehicles was apparently their main strategy. If they had been smart about it they might have done a lot better, but having a low player count at the start makes things very hard.
U4A I've heard more about. From what I hear had trouble with disconnects throughout their match, and one person in their squad reported a total of 6 dropships and 7 tanks total on the other team for the whole match. I don't know how accurate that number is, but I don't doubt it. U4A had one dropship pilot and he disconnected before the match was half over, and one tank pilot who stayed pinned down by 2-4 tanks and 2 dropships pretty much the whole match.
This all seems rather ridiculous. If people are going to spam tanks and dropships all match this game no longer deserves the title of FPS. It's already barely hanging onto the tittle of MMO with all of the lag and disconnects. Right now in the big matches it's a tank command game with playable air support and ground troops. If this keeps up, every corp match is going to depend on who spawns in first with the best/most vehicles or who comes in with the best forge guns/AV grenades (I don't even count swarm launchers since they are pretty useless unless your against a militia vehicle or a LAV).
Basically what I see here is a vehicle balance issue. Might I make a suggestion? Limit vehicles to 1 tank and 2 dropships per team per match in all corp battles. You can leave it alone in regular battles, people need a playground, but in important matches we need to keep things fair for ground troops. This will let people who spec into these roles have the chance to properly participate without feeling left out. You can then decide who is the best tank/dropship pilot in your corp and make sure they are the only ones who call in the vehicles. You'd need to strategize as to whether you call in your tank/dropship right away or to wait till later in the match, so people who spawn in with AV fits first thing have to switch up or get shot.
Side note: Dropships are being used as attack ships. This is ridiculous as well. A suggestion maybe? Make blaster turrets the only turrets available on them. They can then be used as anti infantry as the ship sets down and can't be abused for attack ships. Spamming rocket's across the map where no weapons can hit it with any accuracy is insane for dropship. Alternately, add a LOT of recoil that throws the ship sideways hard whenever the missile turrets are used. This will require turret users to have to be careful about when they shoot instead of just bombarding objectives with flying death while their team hacks it.
I'll be posting these two last things in the suggestions section. |
Sc13nce Geek
Seituoda Taskforce Command Caldari State
5
|
Posted - 2012.10.27 20:51:00 -
[2] - Quote
or turn FF on. |
Reiki Jubo
Amarr Templars Amarr Empire
63
|
Posted - 2012.10.27 20:51:00 -
[3] - Quote
let it play out the devs need to see how vehicle balance works in a competitive environment. disconnects wont be a problem in retail cuz they have much more servers up.
|
Shiro Mokuzan
GunFall Mobilization Covert Intervention
106
|
Posted - 2012.10.27 20:51:00 -
[4] - Quote
It's the planetary combat side of the MMO called EVE, not an FPS as you know it. Vehicles are just as valid as running around and pulling a trigger. |
Forlorn Destrier
ZionTCD Legacy Rising
914
|
Posted - 2012.10.27 20:52:00 -
[5] - Quote
Perhaps you should change your title? I was hoping to hear an analysis of all of today's battles and not piecemeal information from only two used to support our arguments for change in the game. I'm not agreeing or disagreeing, only stating your thread title is misleading. |
Forlorn Destrier
ZionTCD Legacy Rising
914
|
Posted - 2012.10.27 20:53:00 -
[6] - Quote
Shiro Mokuzan wrote:It's the planetary combat side of the MMO called EVE, not an FPS as you know it. Vehicles are just as valid as running around and pulling a trigger.
This. |
Reiki Jubo
Amarr Templars Amarr Empire
63
|
Posted - 2012.10.27 20:57:00 -
[7] - Quote
Sc13nce Geek wrote:or turn FF on.
agree^ |
The Masked Overlord
19
|
Posted - 2012.10.27 21:17:00 -
[8] - Quote
Shiro Mokuzan wrote:It's the planetary combat side of the MMO called EVE, not an FPS as you know it. Vehicles are just as valid as running around and pulling a trigger. FPS is FPS. There is no "tank command/dropship/FPS" genre, and if that is what they are aiming at then they should say so instead of calling it an FPS. "not FPS as you know it" means it's not FPS. FF Tactics is a tactical RPG, but they don't call it an RPG. If you brand it something, you make it what it is supposed to be. Do you really think new players are going to come in here and see this mess and think it's an FPS like they were thinking it was going to be?
Forlorn Destrier wrote:Perhaps you should change your title? I was hoping to hear an analysis of all of today's battles and not piecemeal information from only two used to support our arguments for change in the game. I'm not agreeing or disagreeing, only stating your thread title is misleading. I agree and apologize for that, it was not intended. Changed now.
Reiki Jubo wrote:let it play out the devs need to see how vehicle balance works in a competitive environment. disconnects wont be a problem in retail cuz they have much more servers up.
Absolutely. I just wanted to give them some suggestions as to what might fix the situation. They can take it or leave it, I was just offering some ideas like a good tester. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2012.10.27 21:40:00 -
[9] - Quote
@The Masked Overlord
To be honest, this is the only opportunity ccp has to determine how balanced vehicles really are a competitive environment. And you can't get more competitive than two highly experienced and well organized corps duking it out for victory. If a Corp is able to field multiple vehicles it is because they were organized enough to stock up ahead of time and distribute them among their participants. Don't punish the players or corps for being successful in doing so. Also, the tournaments are still dependent on how the infantry is able to get the objectives and hole them. A pack of well skilled forge gunners can easily hold back a couple of tanks and maybe a dropship. Considering that the tournament is filled with only the best mercs available and non of the typical random scrubs, I won't doubt that there are plenty of skilled forge gunners out there.
Right now I'm an watching my brother play the tournament matches directly as his Corp is in the tournament. I have watched several matches with him and so far I see that infantry still plays a major role in the battlefield and very critical one at that regardless of the tanks. As for you, you are only basing your report on what you were told rather than what you saw for yourself. I saw it for myself.
However, I have to agree that dropships are being used as attack vehicles. But they are being used exactly as intended. If ccp didn't intend them to be attack vehicles, they would not have allowed various guns to be fitted on them, period. A least be glad that ccp fixed them from being used as battering rams to crush mercs like they did in the E3 build. Now that would have been a major problem for the tournament. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2012.10.27 21:43:00 -
[10] - Quote
Ps: we just have to learn to agree to disagree if you don't agree. |
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SILENTSAM 69
Pro Hic Immortalis RISE of LEGION
421
|
Posted - 2012.10.27 21:53:00 -
[11] - Quote
I personally believe vehicles have a place in FPS games. Maybe we need to stop thinking about FPS as just a run and shoot type game and as a battle simulator. |
Tectonious Falcon
The Southern Legion
395
|
Posted - 2012.10.27 21:57:00 -
[12] - Quote
The Masked Overlord wrote:Ok, I've talked to people from a couple of matchs so far. The way it sounds, the vehicles are a serious issue. both for the team with them and the team without them. Basically this is supposed to be a FPSMMORPG and people are playing it like a tank command MMORPG.
I've heard What the French was calling in vehicles in the open all match and couldn't get their player count up until near the end of the match. I imagine that is because they kept disconnecting because I hear U4A had disconnect issues as well. WTF was stupid to keep calling in vehicles in the open instead of at safe locations like the back of their base, and using vehicles was apparently their main strategy. If they had been smart about it they might have done a lot better, but having a low player count at the start makes things very hard.
U4A I've heard more about. From what I hear had trouble with disconnects throughout their match, and one person in their squad reported a total of 6 dropships and 7 tanks total on the other team for the whole match. I don't know how accurate that number is, but I don't doubt it. U4A had one dropship pilot and he disconnected before the match was half over, and one tank pilot who stayed pinned down by 2-4 tanks and 2 dropships pretty much the whole match.
This all seems rather ridiculous. If people are going to spam tanks and dropships all match this game no longer deserves the title of FPS. It's already barely hanging onto the tittle of MMO with all of the lag and disconnects. Right now in the big matches it's a tank command game with playable air support and ground troops. If this keeps up, every corp match is going to depend on who spawns in first with the best/most vehicles or who comes in with the best forge guns/AV grenades (I don't even count swarm launchers since they are pretty useless unless your against a militia vehicle or a LAV).
Basically what I see here is a vehicle balance issue. Might I make a suggestion? Limit vehicles to 1 tank and 2 dropships per team per match in all corp battles. You can leave it alone in regular battles, people need a playground, but in important matches we need to keep things fair for ground troops. This will let people who spec into these roles have the chance to properly participate without feeling left out. You can then decide who is the best tank/dropship pilot in your corp and make sure they are the only ones who call in the vehicles. You'd need to strategize as to whether you call in your tank/dropship right away or to wait till later in the match, so people who spawn in with AV fits first thing have to switch up or get shot.
Side note: Dropships are being used as attack ships. This is ridiculous as well. A suggestion maybe? Make blaster turrets the only turrets available on them. They can then be used as anti infantry as the ship sets down and can't be abused for attack ships. Spamming rocket's across the map where no weapons can hit it with any accuracy is insane for dropship. Alternately, add a LOT of recoil that throws the ship sideways hard whenever the missile turrets are used. This will require turret users to have to be careful about when they shoot instead of just bombarding objectives with flying death while their team hacks it. I'll be posting these two last things in the suggestions section.
If CCP didn't want vehicles to be used, then they wouldn't have put them in the game. It's a valid tactic. Perhaps other corps should bring AV fits to counter them. Replacing vehicles that get blown up doesn't mean anything either, that's not vehicle spamming, that's just replacing vehicles so your strategy still works. |
The Masked Overlord
19
|
Posted - 2012.10.27 22:02:00 -
[13] - Quote
SILENTSAM 69 wrote:I personally believe vehicles have a place in FPS games. Maybe we need to stop thinking about FPS as just a run and shoot type game and as a battle simulator. I don't disagree, I'm not saying remove them altogether. I'm saying they need to be less available for spamming. Money will be almost no issue once EVE is fully linked in. That means as bad as it is now, it will be 100 times worse when money is no longer an issue. If this is going to be a FPS then make it so that FPS is the main focus, not vehicles. In a match with masses of vehicles on the field it makes coming in as anything but AV pointless and a waste of ISK/SP. And there goes the casual FPS crowd we need to fill in the ranks. |
Regis Mk V
Osmon Surveillance Caldari State
109
|
Posted - 2012.10.27 22:04:00 -
[14] - Quote
Reiki Jubo wrote:let it play out the devs need to see how vehicle balance works in a competitive environment. disconnects wont be a problem in retail cuz they have much more servers up.
The devs had 4 builds to balance out vehicles already! people have constantly preached and begged but the vehicle abusers knocked them down at every attempt! Now look at the state of the game. All those people who swore that they knew what they where talking about are now being proved WRONG! |
Xavier Hastings
ZionTCD Legacy Rising
243
|
Posted - 2012.10.27 22:04:00 -
[15] - Quote
Vehicles should be coupled with ground combat.
You can't should not be victorious if everyone is in a vehicle, while you could win if everyone was on foot. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2012.10.27 22:05:00 -
[16] - Quote
The Masked Overlord wrote:SILENTSAM 69 wrote:I personally believe vehicles have a place in FPS games. Maybe we need to stop thinking about FPS as just a run and shoot type game and as a battle simulator. I don't disagree, I'm not saying remove them altogether. I'm saying they need to be less available for spamming. Money will be almost no issue once EVE is fully linked in. That means as bad as it is now, it will be 100 times worse when money is no longer an issue. If this is going to be a FPS then make it so that FPS is the main focus, not vehicles. In a match with masses of vehicles on the field it makes coming in as anything but AV pointless and a waste of ISK/SP. And there goes the casual FPS crowd we need to fill in the ranks.
Face it. You will never convince everyone to believe in your interpretation of what an fps really is. Again, agree to disagree. |
SILENTSAM 69
Pro Hic Immortalis RISE of LEGION
421
|
Posted - 2012.10.27 22:05:00 -
[17] - Quote
I agree that tweaking is needed. The Swarm Launcher needs a damage buff and the missiles need a speed buff. |
The Masked Overlord
19
|
Posted - 2012.10.27 22:06:00 -
[18] - Quote
Tectonious Falcon wrote:The Masked Overlord wrote:Ok, I've talked to people from a couple of matchs so far. The way it sounds, the vehicles are a serious issue. both for the team with them and the team without them. Basically this is supposed to be a FPSMMORPG and people are playing it like a tank command MMORPG.
I've heard What the French was calling in vehicles in the open all match and couldn't get their player count up until near the end of the match. I imagine that is because they kept disconnecting because I hear U4A had disconnect issues as well. WTF was stupid to keep calling in vehicles in the open instead of at safe locations like the back of their base, and using vehicles was apparently their main strategy. If they had been smart about it they might have done a lot better, but having a low player count at the start makes things very hard.
U4A I've heard more about. From what I hear had trouble with disconnects throughout their match, and one person in their squad reported a total of 6 dropships and 7 tanks total on the other team for the whole match. I don't know how accurate that number is, but I don't doubt it. U4A had one dropship pilot and he disconnected before the match was half over, and one tank pilot who stayed pinned down by 2-4 tanks and 2 dropships pretty much the whole match.
This all seems rather ridiculous. If people are going to spam tanks and dropships all match this game no longer deserves the title of FPS. It's already barely hanging onto the tittle of MMO with all of the lag and disconnects. Right now in the big matches it's a tank command game with playable air support and ground troops. If this keeps up, every corp match is going to depend on who spawns in first with the best/most vehicles or who comes in with the best forge guns/AV grenades (I don't even count swarm launchers since they are pretty useless unless your against a militia vehicle or a LAV).
Basically what I see here is a vehicle balance issue. Might I make a suggestion? Limit vehicles to 1 tank and 2 dropships per team per match in all corp battles. You can leave it alone in regular battles, people need a playground, but in important matches we need to keep things fair for ground troops. This will let people who spec into these roles have the chance to properly participate without feeling left out. You can then decide who is the best tank/dropship pilot in your corp and make sure they are the only ones who call in the vehicles. You'd need to strategize as to whether you call in your tank/dropship right away or to wait till later in the match, so people who spawn in with AV fits first thing have to switch up or get shot.
Side note: Dropships are being used as attack ships. This is ridiculous as well. A suggestion maybe? Make blaster turrets the only turrets available on them. They can then be used as anti infantry as the ship sets down and can't be abused for attack ships. Spamming rocket's across the map where no weapons can hit it with any accuracy is insane for dropship. Alternately, add a LOT of recoil that throws the ship sideways hard whenever the missile turrets are used. This will require turret users to have to be careful about when they shoot instead of just bombarding objectives with flying death while their team hacks it. I'll be posting these two last things in the suggestions section. If CCP didn't want vehicles to be used, then they wouldn't have put them in the game. It's a valid tactic. Perhaps other corps should bring AV fits to counter them. Replacing vehicles that get blown up doesn't mean anything either, that's not vehicle spamming, that's just replacing vehicles so your strategy still works. ONCE AGAIN, I NEVER SAID REMOVE THEM. Read the whole post before you post pointless things that I already covered. A limit on the number is not unreasonable, and as I just said one post ago there is no point to spending SP/ISK on non AV fits or vehicles if every enemy on the field is in a tank or dropship. That removes the necessity of having ground troops for anything other than manning turrets and jumping out to quickly cap objectives. |
RankRancid
Seraphim Initiative. CRONOS.
51
|
Posted - 2012.10.27 22:10:00 -
[19] - Quote
Now that I think about it. How many fps games recently released don't have vehicles in them?
OP have you been playing crysis 2 lately?
Serious question like your one about what fps genre game has tanks and dropships( ok you get a point,yet you do get gunships,pavelows and AC-130 so I'll take that point back )
What fps genre game recently released has no tanks and 'dropships'? Is the better question I would imagine.
Edit: Can we get assault drones in the next build please? Like a mini tank poot poot! |
The Masked Overlord
19
|
Posted - 2012.10.27 22:14:00 -
[20] - Quote
Maken Tosch wrote:The Masked Overlord wrote:SILENTSAM 69 wrote:I personally believe vehicles have a place in FPS games. Maybe we need to stop thinking about FPS as just a run and shoot type game and as a battle simulator. I don't disagree, I'm not saying remove them altogether. I'm saying they need to be less available for spamming. Money will be almost no issue once EVE is fully linked in. That means as bad as it is now, it will be 100 times worse when money is no longer an issue. If this is going to be a FPS then make it so that FPS is the main focus, not vehicles. In a match with masses of vehicles on the field it makes coming in as anything but AV pointless and a waste of ISK/SP. And there goes the casual FPS crowd we need to fill in the ranks. Face it. You will never convince everyone to believe in your interpretation of what an fps really is. Again, agree to disagree. I agree with you. However I stand by my interpretation of an FPS being an FPS. They can whine all they want, but an FPS is not tank command no matter how much they wish it was. Tank command with FPS elements is different than FPS, and there is a lot bigger crowd of FPS players out there than there are tank command players. Most of these vehicle users only decided to go for vehicles because it's easily exploitable right now. And now they are complaining because I suggested that they may be misunderstanding what an FPS is and what Dust was intended to be.
When the Dev's see how insane this all is, I'm sure they will fix it. They are trying to make a balanced game here, and having glaring exploits like this shoved into their face should easily show them how bad things have gotten. |
|
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2012.10.27 22:15:00 -
[21] - Quote
As I mentioned multiple times in other threads, the state of the market will one day determine the value of the weapons and vehicles based on supply and demand, player controlled manufacturing, individual income, and availability of resources needed to produce said items. The market will be limited at first, but given enough time it will balance out even with the isk flowing.
In eve online only the powerful alliances have massive isk because they were able to corner various markets and monopolize on certain goods such as hulk production and oxygen isotopes.
Besides, if ccp decides to impose a heavy tax on isk transfers between an eve and dust, then your concern about the excessive isk flow will not be so much of a concern. |
The Masked Overlord
19
|
Posted - 2012.10.27 22:17:00 -
[22] - Quote
RankRancid wrote:Now that I think about it. How many fps games recently released don't have vehicles in them?
OP have you been playing crysis 2 lately?
Serious question like your one about what fps game has tanks and dropships( ok you get a point,yet you do get gunships,pavelows and AC-130 so I'll take that point back )
What fps has no tanks and 'dropships'? Is the better question I would imagine. How many times must I say this? I NEVER SAID NO TANKS OR DROPSHIPS! ARE YOU ALL DAFT OR JUST PLAYING IGNORANT?! LIMITS! I said LIMITS! I am NOT saying take them out. And I KNOW other games have them. They are also LIMITED in other FPS games, which is what I am suggesting HERE. And I said NO limits on regular matches, only in CORP battles. LEARN TO READ you illiterate b*astards. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2012.10.27 22:20:00 -
[23] - Quote
The Masked Overlord wrote:RankRancid wrote:Now that I think about it. How many fps games recently released don't have vehicles in them?
OP have you been playing crysis 2 lately?
Serious question like your one about what fps game has tanks and dropships( ok you get a point,yet you do get gunships,pavelows and AC-130 so I'll take that point back )
What fps has no tanks and 'dropships'? Is the better question I would imagine. How many times must I say this? I NEVER SAID NO TANKS OR DROPSHIPS! ARE YOU ALL DAFT OR JUST PLAYING IGNORANT?! LIMITS! I said LIMITS! I am NOT saying take them out. And I KNOW other games have them. They are also LIMITED in other FPS games, which is what I am suggesting HERE. And I said NO limits on regular matches, only in CORP battles. LEARN TO READ you illiterate b*astards.
Responding like that is not going to help your case. Less CAPS, less attitude, and more calmness please. |
The Masked Overlord
19
|
Posted - 2012.10.27 22:20:00 -
[24] - Quote
Maken Tosch wrote:As I mentioned multiple times in other threads, the state of the market will one day determine the value of the weapons and vehicles based on supply and demand, player controlled manufacturing, individual income, and availability of resources needed to produce said items. The market will be limited at first, but given enough time it will balance out even with the isk flowing.
In eve online only the powerful alliances have massive isk because they were able to corner various markets and monopolize on certain goods such as hulk production and oxygen isotopes.
Besides, if ccp decides to impose a heavy tax on isk transfers between an eve and dust, then your concern about the excessive isk flow will not be so much of a concern. Thank you very much Macken Tosch for all of the actually CONSTRUCTIVE responses. You make a valid point once again, however as long as there is no real limit on vehicles, regardless of how large the taxes are, there will always be people grinding in every corp in order to make sure their vehicle supply stays full enough to flood the field. |
The Masked Overlord
19
|
Posted - 2012.10.27 22:22:00 -
[25] - Quote
Maken Tosch wrote:The Masked Overlord wrote:RankRancid wrote:Now that I think about it. How many fps games recently released don't have vehicles in them?
OP have you been playing crysis 2 lately?
Serious question like your one about what fps game has tanks and dropships( ok you get a point,yet you do get gunships,pavelows and AC-130 so I'll take that point back )
What fps has no tanks and 'dropships'? Is the better question I would imagine. How many times must I say this? I NEVER SAID NO TANKS OR DROPSHIPS! ARE YOU ALL DAFT OR JUST PLAYING IGNORANT?! LIMITS! I said LIMITS! I am NOT saying take them out. And I KNOW other games have them. They are also LIMITED in other FPS games, which is what I am suggesting HERE. And I said NO limits on regular matches, only in CORP battles. LEARN TO READ you illiterate b*astards. Responding like that is not going to help your case. Less CAPS, less attitude, and more calmness please. Sorry, I get irritated when people post without actually taking the whole point I'm making into account. They try to attack one piece of it and ignore everything else I said. I'm better now. |
RankRancid
Seraphim Initiative. CRONOS.
51
|
Posted - 2012.10.27 22:24:00 -
[26] - Quote
The Masked Overlord wrote:RankRancid wrote:Now that I think about it. How many fps games recently released don't have vehicles in them?
OP have you been playing crysis 2 lately?
Serious question like your one about what fps game has tanks and dropships( ok you get a point,yet you do get gunships,pavelows and AC-130 so I'll take that point back )
What fps has no tanks and 'dropships'? Is the better question I would imagine. How many times must I say this? I NEVER SAID NO TANKS OR DROPSHIPS! ARE YOU ALL DAFT OR JUST PLAYING IGNORANT?! LIMITS! I said LIMITS! I am NOT saying take them out. And I KNOW other games have them. They are also LIMITED in other FPS games, which is what I am suggesting HERE. And I said NO limits on regular matches, only in CORP battles. LEARN TO READ you illiterate b*astards.
Lol I read your post where you were saying what fps genre game had a tank commando or dropships. I gave you an answer.
No need to be angry. I didn't say you wanted the vehicles removed from game. You made a stupid statement. I showed you where it was flawed.
Now take that butthurt somewhere else. Passing your angry monkeys on to me for nothing. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2012.10.27 22:24:00 -
[27] - Quote
The Masked Overlord wrote:Maken Tosch wrote:As I mentioned multiple times in other threads, the state of the market will one day determine the value of the weapons and vehicles based on supply and demand, player controlled manufacturing, individual income, and availability of resources needed to produce said items. The market will be limited at first, but given enough time it will balance out even with the isk flowing.
In eve online only the powerful alliances have massive isk because they were able to corner various markets and monopolize on certain goods such as hulk production and oxygen isotopes.
Besides, if ccp decides to impose a heavy tax on isk transfers between an eve and dust, then your concern about the excessive isk flow will not be so much of a concern. Thank you very much Macken Tosh for all of the actually CONSTRUCTIVE responses. You make a valid point once again, however as long as there is no real limit on vehicles, regardless of how large the taxes are, there will always be people grinding in every corp in order to make sure their vehicle supply stays full enough to flood the field.
That's where isk sinks come in. But even balancing out isk sinks with isk faucets will be a debate on its own. |
Gunner Needed
The Southern Legion
111
|
Posted - 2012.10.27 22:25:00 -
[28] - Quote
6 dropships and 7 tank ???? I call Bull Sh.. |
Tectonious Falcon
The Southern Legion
395
|
Posted - 2012.10.27 22:27:00 -
[29] - Quote
The Masked Overlord wrote:Tectonious Falcon wrote:The Masked Overlord wrote:Ok, I've talked to people from a couple of matchs so far. The way it sounds, the vehicles are a serious issue. both for the team with them and the team without them. Basically this is supposed to be a FPSMMORPG and people are playing it like a tank command MMORPG.
I've heard What the French was calling in vehicles in the open all match and couldn't get their player count up until near the end of the match. I imagine that is because they kept disconnecting because I hear U4A had disconnect issues as well. WTF was stupid to keep calling in vehicles in the open instead of at safe locations like the back of their base, and using vehicles was apparently their main strategy. If they had been smart about it they might have done a lot better, but having a low player count at the start makes things very hard.
U4A I've heard more about. From what I hear had trouble with disconnects throughout their match, and one person in their squad reported a total of 6 dropships and 7 tanks total on the other team for the whole match. I don't know how accurate that number is, but I don't doubt it. U4A had one dropship pilot and he disconnected before the match was half over, and one tank pilot who stayed pinned down by 2-4 tanks and 2 dropships pretty much the whole match.
This all seems rather ridiculous. If people are going to spam tanks and dropships all match this game no longer deserves the title of FPS. It's already barely hanging onto the tittle of MMO with all of the lag and disconnects. Right now in the big matches it's a tank command game with playable air support and ground troops. If this keeps up, every corp match is going to depend on who spawns in first with the best/most vehicles or who comes in with the best forge guns/AV grenades (I don't even count swarm launchers since they are pretty useless unless your against a militia vehicle or a LAV).
Basically what I see here is a vehicle balance issue. Might I make a suggestion? Limit vehicles to 1 tank and 2 dropships per team per match in all corp battles. You can leave it alone in regular battles, people need a playground, but in important matches we need to keep things fair for ground troops. This will let people who spec into these roles have the chance to properly participate without feeling left out. You can then decide who is the best tank/dropship pilot in your corp and make sure they are the only ones who call in the vehicles. You'd need to strategize as to whether you call in your tank/dropship right away or to wait till later in the match, so people who spawn in with AV fits first thing have to switch up or get shot.
Side note: Dropships are being used as attack ships. This is ridiculous as well. A suggestion maybe? Make blaster turrets the only turrets available on them. They can then be used as anti infantry as the ship sets down and can't be abused for attack ships. Spamming rocket's across the map where no weapons can hit it with any accuracy is insane for dropship. Alternately, add a LOT of recoil that throws the ship sideways hard whenever the missile turrets are used. This will require turret users to have to be careful about when they shoot instead of just bombarding objectives with flying death while their team hacks it. I'll be posting these two last things in the suggestions section. If CCP didn't want vehicles to be used, then they wouldn't have put them in the game. It's a valid tactic. Perhaps other corps should bring AV fits to counter them. Replacing vehicles that get blown up doesn't mean anything either, that's not vehicle spamming, that's just replacing vehicles so your strategy still works. ONCE AGAIN, I NEVER SAID REMOVE THEM. Read the whole post before you post pointless things that I already covered. A limit on the number is not unreasonable, and as I just said one post ago there is no point to spending SP/ISK on non AV fits or vehicles if every enemy on the field is in a tank or dropship. That removes the necessity of having ground troops for anything other than manning turrets and jumping out to quickly cap objectives.
ONCE AGAIN, I NEVER SAID YOU SAID REMOVE THEM. Read the whole post before you post pointless things. I said that everyone as a right to use vehicles and they wouldn't be in the game if CCP didn't want people using them. Your saying that there is games where every single person is in. Vehicle. I've never seen that happen before. We have AV people in our corp and they had no trouble destroying vehicles. Seeing as you are concerned about vehicle spamming and casual players being put off let's see what CCP will be putting in place in the future: Matchmaking- casuals won't play with dedicated corps ISK transfers- there will most likely be a form of exchange rate between Dust and EVE. 1 billion in EVE won't necessarily equal 1 billion In Dust. Low sec and null sec- casuals will not be here. If anyone comes to these places then they should be prepared to deal with whatever is thrown at them.
I agree that there should be a limit on how many vehicles can be called in at once, but not on how many times that they an be replaced. Some tanks cost over 1 million ISK so if they want to keep calling them in its their ISK not yours. |
The Masked Overlord
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Posted - 2012.10.27 22:27:00 -
[30] - Quote
RankRancid wrote:The Masked Overlord wrote:RankRancid wrote:Now that I think about it. How many fps games recently released don't have vehicles in them?
OP have you been playing crysis 2 lately?
Serious question like your one about what fps game has tanks and dropships( ok you get a point,yet you do get gunships,pavelows and AC-130 so I'll take that point back )
What fps has no tanks and 'dropships'? Is the better question I would imagine. How many times must I say this? I NEVER SAID NO TANKS OR DROPSHIPS! ARE YOU ALL DAFT OR JUST PLAYING IGNORANT?! LIMITS! I said LIMITS! I am NOT saying take them out. And I KNOW other games have them. They are also LIMITED in other FPS games, which is what I am suggesting HERE. And I said NO limits on regular matches, only in CORP battles. LEARN TO READ you illiterate b*astards. Lol I read your post where you were saying what fps genre game had a tank commando or dropships. I gave you an answer. No need to be angry. I didn't say you wanted the vehicles removed from game. You made a stupid statement. I showed you were it was flawed. Now take that butthurt somewhere else. Passing your angry monkeys on to me for nothing. I never said no FPS games have tanks or commando's, you are misinterpreting what I said. I was saying FPS games are not tank command with some FPS elements. Which is what this is turning into. Have fun misinterpreting some more, you seem to enjoy it. |
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