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61. Why do you people want to nerf the logistics class? - in General Discussions [original thread]
the way i see it, the logis should be sacrificing H/L slots for the excessive equipments they have. healers in any game shouldn't have better HP then the front line attackers. that is just my take on it though. I just want to see my scout suit get...
- by ShinyJay - at 2013.10.04 19:37:00
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62. Does the forge gun need splash damage at all? - in General Discussions [original thread]
you all complain about balance and the FG is "perfect", but it really isn't perfect. what i see are people who can't be bothered to change suits and tactics when the problem presents itself and instead cry and ask for nerfs cause you as a person i...
- by ShinyJay - at 2013.10.01 04:37:00
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63. Snipers, can I get more hit power...? - in General Discussions [original thread]
grunt party wrote: Cpl Foster USMC wrote: I use 5 complex damage mods, charge rifle, and have 5 damage prof.... but I still gotta 2 and 3 shot some of da red-berrys... is there a way for more power..?.. (I'm outta Thale's...) head shot ...
- by ShinyJay - at 2013.09.29 03:04:00
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64. Snipers, can I get more hit power...? - in General Discussions [original thread]
Pocket Rocket Girl wrote: ShinyJay wrote: Ryme Intrinseca wrote: Cpl Foster USMC wrote: I use 5 complex damage mods, charge rifle, and have 5 damage prof.... but I still gotta 2 and 3 shot some of da red-berrys... is there a way for ...
- by ShinyJay - at 2013.09.26 18:54:00
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65. Snipers, can I get more hit power...? - in General Discussions [original thread]
Ryme Intrinseca wrote: Cpl Foster USMC wrote: I use 5 complex damage mods, charge rifle, and have 5 damage prof.... but I still gotta 2 and 3 shot some of da red-berrys... is there a way for more power..?.. (I'm outta Thale's...) Maybe ...
- by ShinyJay - at 2013.09.26 18:36:00
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66. Balancing DUST 514's Weaponry: The Assault Rifle - in Feedback/Requests [original thread]
KING CHECKMATE wrote: Korvin Lomont wrote: Buster Friently wrote: The AR in Dust is supposed to be a blaster rifle. This means it should have high DPS, but be very short range. It shouldn't be a generalist weapon in the first place - Tha...
- by ShinyJay - at 2013.09.25 23:04:00
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67. Sniping in the Red Zone - in General Discussions [original thread]
Rush Inamras wrote: ShinyJay wrote: ok so you are arguing about red line snipers being bad, cheap and a poor sport of a player when they just sit there and snipe people. but to me, sniping out in the active areas isn't fair for snipers when ...
- by ShinyJay - at 2013.09.24 17:08:00
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68. Sniping in the Red Zone - in General Discussions [original thread]
ok so you are arguing about red line snipers being bad, cheap and a poor sport of a player when they just sit there and snipe people. but to me, sniping out in the active areas isn't fair for snipers when most or all of their spots are rendered us...
- by ShinyJay - at 2013.09.24 16:30:00
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69. Fix the maps or nix the sniper - in General Discussions [original thread]
Poonmunch wrote: ShinyJay wrote: what should be done though is to give the sniper rifle itself some sort of buff in terms of damage, clip size, RoF or minus sway penalty, but only one from that list, not all or some. or what they could do is...
- by ShinyJay - at 2013.09.17 22:14:00
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70. Fix the maps or nix the sniper - in General Discussions [original thread]
ok i see this as getting no where. let me start off with me first. I'm a scout sniper first and heavy second. I took the time to fully spec into snipers, because i love how they feel to me and i love being that long range assassin. i bring me a si...
- by ShinyJay - at 2013.09.17 21:47:00
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71. [Feedback] More feedback on CCP's anti-sniper stance. Map data included. - in Feedback/Requests [original thread]
CLONE117 wrote: ok how is sniping random players scattered through out the map in the redzone a support role?.. and how is it helpfull if they dont help infantry..or how annoying is it when they are so far away into the redzone its next to im...
- by ShinyJay - at 2013.09.17 19:13:00
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72. question about damage mods and weapon proficiency skill - in General Discussions [original thread]
thanks for answering my question clearly.
- by ShinyJay - at 2013.09.17 18:58:00
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73. question about damage mods and weapon proficiency skill - in General Discussions [original thread]
Bendtner92 wrote: ShinyJay wrote: i have been wondering how these two stack together, and want a clear answer to it. does it stack together or stack differently, as in if you have, for example, AR pro 5 with the 15% bonus and 1 complex light...
- by ShinyJay - at 2013.09.17 18:44:00
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74. question about damage mods and weapon proficiency skill - in General Discussions [original thread]
i have been wondering how these two stack together, and want a clear answer to it. does it stack together or stack differently, as in if you have, for example, AR pro 5 with the 15% bonus and 1 complex light mod, does it add 15% first then the 10%...
- by ShinyJay - at 2013.09.17 18:32:00
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75. [Feedback] More feedback on CCP's anti-sniper stance. Map data included. - in Feedback/Requests [original thread]
Jathniel wrote: ShinyJay wrote: when i made that sniper suggestion, i myself am a dedicated sniper, i was thinking that sway wouldn't be removed when moving, but toned down a bit. even if it was a strafe gun, the 3-5 bullets would still be i...
- by ShinyJay - at 2013.09.17 17:35:00
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76. [Feedback] More feedback on CCP's anti-sniper stance. Map data included. - in Feedback/Requests [original thread]
when i made that sniper suggestion, i myself am a dedicated sniper, i was thinking that sway wouldn't be removed when moving, but toned down a bit. even if it was a strafe gun, the 3-5 bullets would still be it's drawback anyways. I'm just tired o...
- by ShinyJay - at 2013.09.17 17:05:00
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77. [Feedback] More feedback on CCP's anti-sniper stance. Map data included. - in Feedback/Requests [original thread]
another thing that may help snipers out, is to re work it completely. not many will like it, but something has to be done. make the sniper's new absolute range around 200-250m, change the damage a bit, keep the crouch sway as is, tone down the ADS...
- by ShinyJay - at 2013.09.17 15:38:00
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78. [Feedback] More feedback on CCP's anti-sniper stance. Map data included. - in Feedback/Requests [original thread]
Monkey MAC wrote: ShinyJay wrote: Monkey MAC wrote: Yes its not the best example, and clearly rigged. But your right my point is indeed that snipers can work at ~100m effectively, while you may have taken a guy down at 96mI doubt it would...
- by ShinyJay - at 2013.09.17 15:20:00
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79. [Feedback] More feedback on CCP's anti-sniper stance. Map data included. - in Feedback/Requests [original thread]
Monkey MAC wrote: Yes its not the best example, and clearly rigged. But your right my point is indeed that snipers can work at ~100m effectively, while you may have taken a guy down at 96mI doubt it would have been as fast as a sniper, and othe...
- by ShinyJay - at 2013.09.17 15:15:00
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80. [suggestion] fix for red line and red line sniping - in Feedback/Requests [original thread]
KalOfTheRathi wrote: Ah, QQ Kittens are soo cute. CCP/Shanghai have gutted them way more then your silly idea (which has been offered at ten times a week since Closed Beta so it ain't that unique, just saying). They cannot see past 400m so you...
- by ShinyJay - at 2013.09.15 22:12:00
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