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Exmaple Core
Ancient Exiles
1423
|
Posted - 2013.10.01 03:48:00 -
[31] - Quote
Master Jaraiya wrote:Exmaple Core wrote:Master Jaraiya wrote:Exmaple Core wrote:
Heres your defence in a nutshell: "So, who cares the forge gun is imbalanced, just kill him!" dude seriously. my brain. just admit it shouldent have splash, if your a sniper with your forge and can get a direct hit than its perfectly fine for you to blow a dropsuit away with an AV weapon. Its really easy to get direct hits with them anyway, not even complaining about that
Yea, you're complaining about splash damage from a Tower Forge Gunner. If I can evade a Tower Forge Gunner in my Fully Tanked 3 Comp plate Proto heavy Suit there isn't a suit in the game that cannot do the same. Stop crying and get the hell out the way! There is absolutely no reason to nerf the FG! It's not a damn AV weapon! It is designed to kill infantry, destroy vehicles, and destroy installations! your argument is again flawed. He has a forge gun on top of a tower, if the person with the forge is any intelligent he will destroy your dropship every time you try. There is also no "out of the way" when hes on a tower, he sees the entire map? Including the objectives, it ruins games! Never mind what it is designed for, its not balanced. Its too effective at well, everything. It can be as effective as it needs to be for AV, its true purpose, but its doing everything. Thats not cool, Jaraiya. Its not really a nerf, it can still kill infantry with some effort (btw, most of my FG freinds say their kills on infaintry are mostly direct hits) and wont change its ability to kill instilations and vehicals. I promise itd be okay without splash!! The only thing that will change is you needing more effort to forge snipe infaintry and you can no longer camp the objective panel. Those are positive improvements and will do alot to balance the weapon. You can not say it is balanced with everything it does. Its more all purpose than an AR is now Who said anything about a dropship? Sure they can see the whole map, most everything looks like ants from that height. He can't lock down the whole map. The FG has a rang of 300 M. He is already 200m or more in the air! I was sniped by a redline railtank from 394 m in a match the other day, should we nerf those too? My FG kills on infantry are mostly direct hits too, but sometimes I use splash damage to scare the bejesus out of someone to keep them from hacking something or changing suits or other various things. Every now and then Ill see a few guys in a corner trying to flank and blap the wall to to freak em out before my team gets there to kill them. FG Splash has lots of tactical uses from Ground Gunners. I don't camp objective panels. I would much rather walk up to the hacker and obliterate him in one shot, if I'm close enough at the time. The FG is not more all purpose than an AR that is absolutely ludicrous and you know it. You nerf brigadiers kill me with this ****. Give it a rest already. No its perfectly fine that his rail (AV) direct hitted and OHKed you and its perfectly reasonable that a forge gun (AV) can direct hit and OHK someone else. Their AV, they SHOULD be OHKing ppl at range. Its great that you, personally, master jaryaiya does not sit above objectives/towers and camp but nearly all forge gunners do, unlike you they are pussys and exploiters it does not matter what you do. The splash allows an Anti tank weapon to be tactical, and yes i say in confidence it is as tactically sound as an AR because its splash allows it to do everything, change the outcomes of entire battles and planets because solo it can hold down 16 people from hacking an objective. Its not balanced!!! You said it yourself, its for anti infaintry, instilations and vehicals, loosing splash does not change its ability to do any of that! All forge gunners mostly get direct hits, its cool. Loosing splash just makes it so you cant camp objectives and need to be more accurate. Its srly not that big of a deal, it balances out the weapon |
KING CHECKMATE
TEAM SATISFACTION
1450
|
Posted - 2013.10.01 03:49:00 -
[32] - Quote
NAh, TAnk railguns just need a bigger splash damage. Like 6-9 mts like the core locus nades.
This does not mean a nerf to FG. |
Master Jaraiya
Ultramarine Corp
1022
|
Posted - 2013.10.01 03:52:00 -
[33] - Quote
Exmaple Core wrote:
No its perfectly fine that his rail (AV) direct hitted and OHKed you and its perfectly reasonable that a forge gun (AV) can direct hit and OHK someone else. Their AV, they SHOULD be OHKing ppl at range. Its great that you, personally, master jaryaiya does not sit above objectives/towers and camp but nearly all forge gunners do, unlike you they are pussys and exploiters it does not matter what you do. The splash allows an Anti tank weapon to be tactical, and yes i say in confidence it is as tactically sound as an AR because its splash allows it to do everything, change the outcomes of entire battles and planets because solo it can hold down 16 people from hacking an objective. Its not balanced!!! You said it yourself, its for anti infaintry, instilations and vehicals, loosing splash does not change its ability to do any of that! All forge gunners mostly get direct hits, its cool. Loosing splash just makes it so you cant camp objectives and need to be more accurate. Its srly not that big of a deal, it balances out the weapon
Lol if one single person on a 16 man team can't counter a FG Tower Sniper, your team must really be **** dude. Seriously, you could kill the dude with 1 guy then hack the objective with another.
Furthermore, there is more than one objective on a map, one FG Tower Sniper can't lock down every objective at once.
Stop trying to nerf weapons because your tactics are lacking. |
Exmaple Core
Ancient Exiles
1423
|
Posted - 2013.10.01 03:53:00 -
[34] - Quote
KING CHECKMATE wrote:NAh, TAnk railguns just need a bigger splash damage. Like 6-9 mts like the core locus nades.
This does not mean a nerf to FG. lolol x) it would make sense in lore but no thank you. i prefer balance :) most of us dooo |
castba
Penguin's March
143
|
Posted - 2013.10.01 03:56:00 -
[35] - Quote
KING CHECKMATE wrote:castba wrote: Love this idea except for the last statement. Reason being that the basic FG is much, much, much easier to use at ground level than my aFG, thus if you remove splash/drop it to 7-10%, but increase the damage of the easy use variant, how are you balancing the weapon? DPS is not really relevant when comparing the three variations of FG to a ground FGer.
The problem is bro, there is blance right there. Even with a damage swap,the assault FG shoots incredibly fast taking down vehicles faster and in the case of being ground level, at med range you would have almost 4 consecutive shots of 1500+dm , that pierce enemies, shot in less than 6 seconds. + RoF = + more Damage.As it is, the only perk of using regular FG is that you can hold the shot. But this really doesnt help me vs vehicles now does it...? >..> That is a seriously major perk and allows for greater accuracy with little timing and much less effort. Charge up, walk around corner and wait for the cross hairs to turn red. Then release and kill.
Can't do that with the aFG.
I see what you are saying though (I don't view vehicles as my primary target) and I guess I agree. What I would like to see is possibly a damage drop off the longer the charge is held on a standard variant FG (leave the Breach as it is since it effectively makes you a turret when in use) |
Exmaple Core
Ancient Exiles
1423
|
Posted - 2013.10.01 04:00:00 -
[36] - Quote
Master Jaraiya wrote:Exmaple Core wrote:
No its perfectly fine that his rail (AV) direct hitted and OHKed you and its perfectly reasonable that a forge gun (AV) can direct hit and OHK someone else. Their AV, they SHOULD be OHKing ppl at range. Its great that you, personally, master jaryaiya does not sit above objectives/towers and camp but nearly all forge gunners do, unlike you they are pussys and exploiters it does not matter what you do. The splash allows an Anti tank weapon to be tactical, and yes i say in confidence it is as tactically sound as an AR because its splash allows it to do everything, change the outcomes of entire battles and planets because solo it can hold down 16 people from hacking an objective. Its not balanced!!! You said it yourself, its for anti infaintry, instilations and vehicals, loosing splash does not change its ability to do any of that! All forge gunners mostly get direct hits, its cool. Loosing splash just makes it so you cant camp objectives and need to be more accurate. Its srly not that big of a deal, it balances out the weapon
Lol if one single person on a 16 man team can't counter a FG Tower Sniper, your team must really be **** dude. Seriously, you could kill the dude with 1 guy then hack the objective with another. Furthermore, there is more than one objective on a map, one FG Tower Sniper can't lock down every objective at once. Stop trying to nerf weapons because your tactics are lacking. it happens in PC all the time were tactics are at its finest, the forge gunner is protected by the rest of team. All PC teams uses this unanimiously, protecting him allows him to single handedly defend and objective with no freindlys on the objective. Balanced? Your argument is again flawed and would be correct if it was 16 v 1 (the forge gunner) but its not. You cant always get to him, other times hes too far up so you can only get to him by dropship (he has a forge gun) so unless you are a sniper you simply cant hack the objective. You loose. One person wins. Dude. Your loosing this, just admit forge guns dont need the splash. Forge guns can keep their nearing 3k damage (breach does more), their 1.9 second charge times and annihilating all our vehicals and one shotting our dropsuits with 100% accuracy, but having splash to camp our objectives is too much. That is more than a fair compromise, its reasonable |
Master Jaraiya
Ultramarine Corp
1025
|
Posted - 2013.10.01 04:19:00 -
[37] - Quote
Exmaple Core wrote:Master Jaraiya wrote:Exmaple Core wrote:
No its perfectly fine that his rail (AV) direct hitted and OHKed you and its perfectly reasonable that a forge gun (AV) can direct hit and OHK someone else. Their AV, they SHOULD be OHKing ppl at range. Its great that you, personally, master jaryaiya does not sit above objectives/towers and camp but nearly all forge gunners do, unlike you they are pussys and exploiters it does not matter what you do. The splash allows an Anti tank weapon to be tactical, and yes i say in confidence it is as tactically sound as an AR because its splash allows it to do everything, change the outcomes of entire battles and planets because solo it can hold down 16 people from hacking an objective. Its not balanced!!! You said it yourself, its for anti infaintry, instilations and vehicals, loosing splash does not change its ability to do any of that! All forge gunners mostly get direct hits, its cool. Loosing splash just makes it so you cant camp objectives and need to be more accurate. Its srly not that big of a deal, it balances out the weapon
Lol if one single person on a 16 man team can't counter a FG Tower Sniper, your team must really be **** dude. Seriously, you could kill the dude with 1 guy then hack the objective with another. Furthermore, there is more than one objective on a map, one FG Tower Sniper can't lock down every objective at once. Stop trying to nerf weapons because your tactics are lacking. it happens in PC all the time were tactics are at its finest, the forge gunner is protected by the rest of team. All PC teams uses this unanimiously, protecting him allows him to single handedly defend and objective with no freindlys on the objective. Balanced? Your argument is again flawed and would be correct if it was 16 v 1 (the forge gunner) but its not. You cant always get to him, other times hes too far up so you can only get to him by dropship (he has a forge gun) so unless you are a sniper you simply cant hack the objective. You loose. One person wins. Dude. Your loosing this, just admit forge guns dont need the splash. Forge guns can keep their nearing 3k damage (breach does more), their 1.9 second charge times and annihilating all our vehicals and one shotting our dropsuits with 100% accuracy, but having splash to camp our objectives is too much. That is more than a fair compromise, its reasonable. BTW domination only has one objective ;) there they really DO control the entire battle single handedly Dude, I'm not losing.
"Wah the other team has guys that protect their Forge gunner" "wahhh you can't get to him"
^ that's you!
If he can FG you, you can certainly FG him back! I do it all the time. Like I said in the other FG nerf thread, I Shot a Tower FG Sniper down with my DUA and he was up there with a damn Gastun's! I forget his name, but he was in STB. I killed him 3 times! I even One shotted him and another dude (pretty sure it was his logi) one of the times! So tell me FG Splash isn't useful!
Get your guys to protect your Forge Gunner and Forge Gun his fat tower camping ass back. Is it really that difficult?
Send a proto sniper to the other end of the map. ****, I 3 shotted an advanced Heavy with a damn MLT sniper rifle the other day and I have 0 skills in sniper rifles. I wasn't even using damage mods. It really isn't that difficult!
If you don't have one guy who can counter a Tower Forge Gunner, you need to find some talent, seriously! |
ladwar
Dead Six Initiative Lokun Listamenn
1783
|
Posted - 2013.10.01 04:24:00 -
[38] - Quote
i got it... forge rounds are to fast. slow them down slower then plasma cannon and i bet it'll fix some problems |
Master Jaraiya
Ultramarine Corp
1025
|
Posted - 2013.10.01 04:26:00 -
[39] - Quote
ladwar wrote:i got it... forge rounds are to fast. slow them down slower then plasma cannon and i bet it'll fix some problems LOL troll post is way too obvious! |
KING CHECKMATE
TEAM SATISFACTION
1450
|
Posted - 2013.10.01 04:27:00 -
[40] - Quote
castba wrote: That is a seriously major perk and allows for greater accuracy with little timing and much less effort. Charge up, walk around corner and wait for the cross hairs to turn red. Then release and kill.
Can't do that with the aFG.
I see what you are saying though (I don't view vehicles as my primary target) and I guess I agree. What I would like to see is possibly a damage drop off the longer the charge is held on a standard variant FG (leave the Breach as it is since it effectively makes you a turret when in use)
''That is a seriously major perk and allows for greater accuracy with little timing and much less effort. Charge up, walk around corner and wait for the cross hairs to turn red. Then release and kill.'' This ''major perk'' is effectivley countered by the AFG RoF. STDFG better vs infantry AFG better vs vehicles.Plain and simple. Cant and SHOULDNt have both.
''Can't do that with the aFG.'' No. But neither can you kill a vehicle faster than with an AFG.
''I see what you are saying though (I don't view vehicles as my primary target) and I guess I agree.'' If you want AI weapon.The HMG with Cx damage mods does better than people in the forums say.
''What I would like to see is possibly a damage drop off the longer the charge is held on a standard variant FG '' Why? it already takes longer to shoot.If you put this in,you effectivley make the AFG even better, because since it doesnt charge up it will almost always hit harder. Less RoF is already the STD and BRCH variants downfalls.
I get what you are saying.i just respectfully disagree. |
|
ladwar
Dead Six Initiative Lokun Listamenn
1783
|
Posted - 2013.10.01 04:29:00 -
[41] - Quote
Master Jaraiya wrote:ladwar wrote:i got it... forge rounds are to fast. slow them down slower then plasma cannon and i bet it'll fix some problems LOL troll post is way too obvious! wasn't a troll post.... your i win button is going down one way or another. |
Master Jaraiya
Ultramarine Corp
1026
|
Posted - 2013.10.01 04:32:00 -
[42] - Quote
ladwar wrote:Master Jaraiya wrote:ladwar wrote:i got it... forge rounds are to fast. slow them down slower then plasma cannon and i bet it'll fix some problems LOL troll post is way too obvious! wasn't a troll post.... your i win button is going down one way or another. It's hardly an "I win button" now the AR, that **** is easy mode! |
Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
269
|
Posted - 2013.10.01 04:32:00 -
[43] - Quote
KING CHECKMATE wrote:Exmaple Core wrote: that would be great, id like it. The only promblem is how inconsistent it is, itd be really good for balance but i kinda think you should be OHKed if directly hit. They do 2500+ damage lol
Well i did not talk about a nerf to damage. just a splash damage reduction/removal so that scrubs stop abusing the weapon (and then you would see a lot less Fgs ) But a piercing effect giving it (in the hand of a skilled player) the ability to nail 2+ enemies if they are in a striaght line. There by, still effective vs Infantry , only a higher level of skilled is needed. Also reserving the FG's ability to scare/Destroy Vehicles away effectivley. The Assault FG and Regular FG damage swap is regarding the fact every other assault version is less powerful than the regular one,but faster. Or also, if it makes craters that would be epic. Ya know, it's originally mean't for mining... |
Spkr4theDead
International-Fleet
928
|
Posted - 2013.10.01 04:36:00 -
[44] - Quote
Exmaple Core wrote:Its an AV weapon. Does an AV weapon need splash damage to destroy vehicals? Seems very unnecessary, just a clutch to one hit proto scouts and other ppl with 2 to 4 splash hits, pending on their SP/gear. Seriously, its an AV weapon. Removing splash would make it closer to AV only and drastically reduce objective camping with FGs. Youd actually be able to hack the objective panel for once! Of course it needs splash, how else would infantry come on here and complain about it? What's best is when you use a breach for anti-infantry purposes. |
ShinyJay
Destruction Reapers The Superpowers
107
|
Posted - 2013.10.01 04:37:00 -
[45] - Quote
you all complain about balance and the FG is "perfect", but it really isn't perfect. what i see are people who can't be bothered to change suits and tactics when the problem presents itself and instead cry and ask for nerfs cause you as a person is ineffective of thinking or asking a sniper or forge gunner to take him out because is is on a tower. new flash, is you shoot him with a sniper, he will cower back, shoot him with a forge gun and he's dead. use your brains when you go in a battle and stop whining like little babies, no one is going to spoon feed you wins and kills. i don't whine because my scout suit and sniper rifle are ineffective, i adapt and learn so i can be better. |
Spkr4theDead
International-Fleet
928
|
Posted - 2013.10.01 04:38:00 -
[46] - Quote
KING CHECKMATE wrote:Exmaple Core wrote:Its an AV weapon. Does an AV weapon need splash damage to destroy vehicals? Seems very unnecessary, just a clutch to one hit proto scouts and other ppl with 2 to 4 splash hits, pending on their SP/gear. Seriously, its an AV weapon. Removing splash would make it closer to AV only and drastically reduce objective camping with FGs. Youd actually be able to hack the objective panel for once! NAh you would still get Fluxed+MD.
IMO Splash is not needed.I only hit directly.Even infantry.I use Kaalakiota FG 1 Cx Dam Mod + Prof 4. LOL You're already doing it wrong, no wonder you complain about tanks so much. |
Doc Noah
Algintal Core Gallente Federation
614
|
Posted - 2013.10.01 04:45:00 -
[47] - Quote
Surprised people still defend FG splash, not surprised a majority of them are your typical roof top campers overlooking the map.
FG should be mostly an AV and AI weapon. If you want it to be useful against ground troops, it shouldnt be easy getting kills with it. Get direct shots like the rest of us. If you want to be effective against infantry, get an infantry weapon, nuff' said. |
Exmaple Core
Ancient Exiles
1424
|
Posted - 2013.10.01 04:49:00 -
[48] - Quote
Master Jaraiya wrote:Exmaple Core wrote:Master Jaraiya wrote:Exmaple Core wrote:
No its perfectly fine that his rail (AV) direct hitted and OHKed you and its perfectly reasonable that a forge gun (AV) can direct hit and OHK someone else. Their AV, they SHOULD be OHKing ppl at range. Its great that you, personally, master jaryaiya does not sit above objectives/towers and camp but nearly all forge gunners do, unlike you they are pussys and exploiters it does not matter what you do. The splash allows an Anti tank weapon to be tactical, and yes i say in confidence it is as tactically sound as an AR because its splash allows it to do everything, change the outcomes of entire battles and planets because solo it can hold down 16 people from hacking an objective. Its not balanced!!! You said it yourself, its for anti infaintry, instilations and vehicals, loosing splash does not change its ability to do any of that! All forge gunners mostly get direct hits, its cool. Loosing splash just makes it so you cant camp objectives and need to be more accurate. Its srly not that big of a deal, it balances out the weapon
Lol if one single person on a 16 man team can't counter a FG Tower Sniper, your team must really be **** dude. Seriously, you could kill the dude with 1 guy then hack the objective with another. Furthermore, there is more than one objective on a map, one FG Tower Sniper can't lock down every objective at once. Stop trying to nerf weapons because your tactics are lacking. it happens in PC all the time were tactics are at its finest, the forge gunner is protected by the rest of team. All PC teams uses this unanimiously, protecting him allows him to single handedly defend and objective with no freindlys on the objective. Balanced? Your argument is again flawed and would be correct if it was 16 v 1 (the forge gunner) but its not. You cant always get to him, other times hes too far up so you can only get to him by dropship (he has a forge gun) so unless you are a sniper you simply cant hack the objective. You loose. One person wins. Dude. Your loosing this, just admit forge guns dont need the splash. Forge guns can keep their nearing 3k damage (breach does more), their 1.9 second charge times and annihilating all our vehicals and one shotting our dropsuits with 100% accuracy, but having splash to camp our objectives is too much. That is more than a fair compromise, its reasonable. BTW domination only has one objective ;) there they really DO control the entire battle single handedly Dude, I'm not losing. "Wah the other team has guys that protect their Forge gunner" "wahhh you can't get to him" ^ that's you! If he can FG you, you can certainly FG him back! I do it all the time. Like I said in the other FG nerf thread, I Shot a Tower FG Sniper down with my DUA and he was up there with a damn Gastun's! I forget his name, but he was in STB. I killed him 3 times! I even One shotted him and another dude (pretty sure it was his logi) one of the times! So tell me FG Splash isn't useful! Get your guys to protect your Forge Gunner and Forge Gun his fat tower camping ass back. Is it really that difficult? Send a proto sniper to the other end of the map. ****, I 3 shotted an advanced Heavy with a damn MLT sniper rifle the other day and I have 0 skills in sniper rifles. I wasn't even using damage mods. It really isn't that difficult! If you don't have one guy who can counter a Tower Forge Gunner, you need to find some talent, seriously! Yes its useful, too useful! Anti tank weapons should not have splash to kill infaintry, waaay to versitile and its able to abuse objectives, wich you are totally ignoring. To you its okay for weapons to be OP because the person is able to be killed using them. So by that logi, everythings balanced right? Remember the dropship missiles back in chrome, how OP they were? your the guy who would say "i shot one ds down and he dident kill me. Its not OP you guys just need to get good" Its amazing how much of a baby your being over this, i havent seen so many tears in a while. Cry more because you refuse to admit its too good, you sound like a 12 year old who simply HAS to have the ultimate weapon. Your like matt ward no wounder you like the ultra marines! change your name x) BTW, your ignoring a good majority of my points. Your also wrong in saying its a good counter to forge snipe a forge sniper as a timely, reliable and effective counter. Its really not, cool that you can do it and a milita sniper will not kill proto heavys in 6 armor reping nano hives in PC (2 sets of 3 hives and an uplink per logi) nethire will thales. So the promblem remains |
Exmaple Core
Ancient Exiles
1424
|
Posted - 2013.10.01 04:50:00 -
[49] - Quote
Doc Noah wrote:Surprised people still defend FG splash, not surprised a majority of them are your typical roof top campers overlooking the map.
FG should be mostly an AV and AI weapon. If you want it to be useful against ground troops, it shouldnt be easy getting kills with it. Get direct shots like the rest of us. If you want to be effective against infantry, get an infantry weapon, nuff' said. yeah ultraf*g here is literally the only one holding onto his crutch. hes unreasonable comming up with every rediculas idea he can like a 12 year old. geuss thats what these forums has always been like huh |
Exmaple Core
Ancient Exiles
1424
|
Posted - 2013.10.01 04:53:00 -
[50] - Quote
Spkr4theDead wrote:Exmaple Core wrote:Its an AV weapon. Does an AV weapon need splash damage to destroy vehicals? Seems very unnecessary, just a clutch to one hit proto scouts and other ppl with 2 to 4 splash hits, pending on their SP/gear. Seriously, its an AV weapon. Removing splash would make it closer to AV only and drastically reduce objective camping with FGs. Youd actually be able to hack the objective panel for once! Of course it needs splash, how else would infantry come on here and complain about it? What's best is when you use a breach for anti-infantry purposes. spoken like a true ultra marien |
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Exmaple Core
Ancient Exiles
1424
|
Posted - 2013.10.01 04:54:00 -
[51] - Quote
Master Jaraiya wrote:ladwar wrote:Master Jaraiya wrote:ladwar wrote:i got it... forge rounds are to fast. slow them down slower then plasma cannon and i bet it'll fix some problems LOL troll post is way too obvious! wasn't a troll post.... your i win button is going down one way or another. It's hardly an "I win button" now the AR, that **** is easy mode! you, a forge gunner, is calling something easy mode. your genius is showing |
Exmaple Core
Ancient Exiles
1424
|
Posted - 2013.10.01 04:57:00 -
[52] - Quote
ShinyJay wrote:you all complain about balance and the FG is "perfect", but it really isn't perfect. what i see are people who can't be bothered to change suits and tactics when the problem presents itself and instead cry and ask for nerfs cause you as a person are ineffective of thinking or asking a sniper or forge gunner to take him out because is is on a tower. new flash, is you shoot him with a sniper, he will cower back, shoot him with a forge gun and he's dead. use your brains when you go in a battle and stop whining like little babies, no one is going to spoon feed you wins and kills. i don't whine because my scout suit and sniper rifle are ineffective, i adapt and learn so i can be better. ive never called it perfect, one of your fellow forge gunners has. And your not giving reasons why it SHOULD keep its splash, your argument is telling me to HTFU and deal with it. So, why should it keep its splashed? Its an AV weapon. it does not need splash to blow up vehicals. All it does is camp objective and ruin the game |
Master Jaraiya
Ultramarine Corp
1026
|
Posted - 2013.10.01 04:57:00 -
[53] - Quote
Exmaple Core wrote:Spkr4theDead wrote:Exmaple Core wrote:Its an AV weapon. Does an AV weapon need splash damage to destroy vehicals? Seems very unnecessary, just a clutch to one hit proto scouts and other ppl with 2 to 4 splash hits, pending on their SP/gear. Seriously, its an AV weapon. Removing splash would make it closer to AV only and drastically reduce objective camping with FGs. Youd actually be able to hack the objective panel for once! Of course it needs splash, how else would infantry come on here and complain about it? What's best is when you use a breach for anti-infantry purposes. spoken like a true ultra marien Uh herher herrrrp
Derrrrrrp a derp derp
What an insult!
Or did you misspell that on accident. |
Exmaple Core
Ancient Exiles
1424
|
Posted - 2013.10.01 04:58:00 -
[54] - Quote
Exmaple Core wrote:ShinyJay wrote:you all complain about balance and the FG is "perfect", but it really isn't perfect. what i see are people who can't be bothered to change suits and tactics when the problem presents itself and instead cry and ask for nerfs cause you as a person are ineffective of thinking or asking a sniper or forge gunner to take him out because is is on a tower. new flash, is you shoot him with a sniper, he will cower back, shoot him with a forge gun and he's dead. use your brains when you go in a battle and stop whining like little babies, no one is going to spoon feed you wins and kills. i don't whine because my scout suit and sniper rifle are ineffective, i adapt and learn so i can be better. ive never called it perfect, one of your fellow forge gunners has: DJINN leukoplast wrote:We don't need another primary AV weapon that is worthless vs infantry. It's bad enough we have to use a fat slow heavy to use it, but the fact that it is also useful against infantry is the perfect combo. You know, kinda like how tanks are good at both AV and anti-infantry.
I personally think that all weapons should double as AV. And your not giving reasons why it SHOULD keep its splash, your argument is telling me to HTFU and deal with it. So, why should it keep its splashed? Its an AV weapon. it does not need splash to blow up vehicals. All it does is camp objective and ruin the game
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Master Jaraiya
Ultramarine Corp
1027
|
Posted - 2013.10.01 05:00:00 -
[55] - Quote
Exmaple Core wrote:ShinyJay wrote:you all complain about balance and the FG is "perfect", but it really isn't perfect. what i see are people who can't be bothered to change suits and tactics when the problem presents itself and instead cry and ask for nerfs cause you as a person are ineffective of thinking or asking a sniper or forge gunner to take him out because is is on a tower. new flash, is you shoot him with a sniper, he will cower back, shoot him with a forge gun and he's dead. use your brains when you go in a battle and stop whining like little babies, no one is going to spoon feed you wins and kills. i don't whine because my scout suit and sniper rifle are ineffective, i adapt and learn so i can be better. ive never called it perfect, one of your fellow forge gunners has. And your not giving reasons why it SHOULD keep its splash, your argument is telling me to HTFU and deal with it. So, why should it keep its splashed? Its an AV weapon. it does not need splash to blow up vehicals. All it does is camp objective and ruin the game
So, the Forge Gun is the culprit camping objectives?
Here this whole time I thought it was the scrub player in the fatsuit using the Forge Gun who was camping objectives.
My bad yo! |
Exmaple Core
Ancient Exiles
1425
|
Posted - 2013.10.01 05:01:00 -
[56] - Quote
Master Jaraiya wrote:Exmaple Core wrote:Spkr4theDead wrote:Exmaple Core wrote:Its an AV weapon. Does an AV weapon need splash damage to destroy vehicals? Seems very unnecessary, just a clutch to one hit proto scouts and other ppl with 2 to 4 splash hits, pending on their SP/gear. Seriously, its an AV weapon. Removing splash would make it closer to AV only and drastically reduce objective camping with FGs. Youd actually be able to hack the objective panel for once! Of course it needs splash, how else would infantry come on here and complain about it? What's best is when you use a breach for anti-infantry purposes. spoken like a true ultra marien Uh herher herrrrp Derrrrrrp a derp derp What an insult! Or did you misspell that on accident .
Sorry i dident read the Codex Astarties so i have no respec for nonfactors :). Im sure it talks about forge gunning in there somewere. prolly spells it wrong too |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3183
|
Posted - 2013.10.01 05:01:00 -
[57] - Quote
Exmaple Core wrote:Its an AV weapon. Does an AV weapon need splash damage to destroy vehicals? Seems very unnecessary, just a clutch to one hit proto scouts and other ppl with 2 to 4 splash hits, pending on their SP/gear. Seriously, its an AV weapon. Removing splash would make it closer to AV only and drastically reduce objective camping with FGs. Youd actually be able to hack the objective panel for once!
Eh, kinda wish they had used my idea for a single-shot Caldari Anti-Material rifle instead of the Forge Gun. Just seems to make more sense to me but I guess it serves its purpose. |
Exmaple Core
Ancient Exiles
1425
|
Posted - 2013.10.01 05:03:00 -
[58] - Quote
Master Jaraiya wrote:Exmaple Core wrote:ShinyJay wrote:you all complain about balance and the FG is "perfect", but it really isn't perfect. what i see are people who can't be bothered to change suits and tactics when the problem presents itself and instead cry and ask for nerfs cause you as a person are ineffective of thinking or asking a sniper or forge gunner to take him out because is is on a tower. new flash, is you shoot him with a sniper, he will cower back, shoot him with a forge gun and he's dead. use your brains when you go in a battle and stop whining like little babies, no one is going to spoon feed you wins and kills. i don't whine because my scout suit and sniper rifle are ineffective, i adapt and learn so i can be better. ive never called it perfect, one of your fellow forge gunners has. And your not giving reasons why it SHOULD keep its splash, your argument is telling me to HTFU and deal with it. So, why should it keep its splashed? Its an AV weapon. it does not need splash to blow up vehicals. All it does is camp objective and ruin the game So, the Forge Gun is the culprit camping objectives? Here this whole time I thought it was the scrub player in the fatsuit using the Forge Gun who was camping objectives. My bad yo! that was possibly the worst troll ive ever seen.... i dont even want to read your next comment x) players use it for camping because it has a splash. you would know |
Leadfoot10
Molon Labe. RISE of LEGION
65
|
Posted - 2013.10.01 05:03:00 -
[59] - Quote
I don't necessarily thing the Forge is OP, but I do think the maps could use a bit of a redesign so they are not exploitable by forge gunners camping the towers. |
Exmaple Core
Ancient Exiles
1425
|
Posted - 2013.10.01 05:04:00 -
[60] - Quote
Leadfoot10 wrote:I don't necessarily thing the Forge is OP, but I do think the maps could use a bit of a redesign so they are not exploitable by forge gunners camping the towers. agree. except it is OP with splash damage, what do you think? |
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