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4021. BPOs and the future - in Feedback/Requests [original thread]
Yelhsa Jin-Mao wrote: Ulysses Knapse wrote: BPOs as they currently are need to be completely removed from Dust 514. I don't care about the rage it will cause, they need to go in order to have a functional economy. CCP can refund them, or the...
- by Shinobi MumyoSakanagare ZaShigurui - at 2013.11.03 12:19:00
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4022. nerfing the swarms range is a really bad idea. - in Feedback/Requests [original thread]
Keri Starlight wrote: Mmh... the OP is too "QQish" to post a serious answer, I guess you won't be listening anyway. Just remember that HAV's speed is going down too in 1.7. The immense AV range is the main problem behind vehicle unbalance, if...
- by Shinobi MumyoSakanagare ZaShigurui - at 2013.11.03 12:00:00
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4023. nerfing the swarms range is a really bad idea. - in Feedback/Requests [original thread]
The only problem that swarms have , is that I find myself spending more time moving around and missing attack moments because my swarm locks on to EVERYTHING that's of an enemy color , when I know what I am trying to destroy but that swarm doesn't...
- by Shinobi MumyoSakanagare ZaShigurui - at 2013.11.03 11:56:00
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4024. This seems simple. Wonder would it work ???? - in Feedback/Requests [original thread]
Like I said , I welcome all comments and as far as military not having anything to do with this game , well what instruments are you conducting your battles with ??? Everything in this game scream military and that's part of the reason I won't go ...
- by Shinobi MumyoSakanagare ZaShigurui - at 2013.11.02 16:07:00
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4025. This seems simple. Wonder would it work ???? - in Feedback/Requests [original thread]
Draco Cerberus wrote: Their is no way that this could be construed as a good idea. Basically that noob sign you are asking every player to carry (noob is a relative term) is just a target marking system as it will be easier to kill people who a...
- by Shinobi MumyoSakanagare ZaShigurui - at 2013.11.02 15:31:00
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4026. This seems simple. Wonder would it work ???? - in Feedback/Requests [original thread]
Sleepy Shadow wrote: Shinobi MumyoSakanagare ZaShigurui wrote: Post #5 Military matters have little to do with this game. That noob with a MLT AR is fully capable of killing me even if I was in my proto suit, especially if I have 2 or 3 a...
- by Shinobi MumyoSakanagare ZaShigurui - at 2013.11.02 15:30:00
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4027. This seems simple. Wonder would it work ???? - in Feedback/Requests [original thread]
Sleepy Shadow wrote: While this would help in some cases, on others it would make matters worse. Having a sign on your head saying GÇ£IGÇÖm a noobGÇ¥ is not a good thing. If IGÇÖm facing 2-3 opponents I would pick them off in order of difficult...
- by Shinobi MumyoSakanagare ZaShigurui - at 2013.11.02 13:06:00
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4028. This seems simple. Wonder would it work ???? - in Feedback/Requests [original thread]
I believed that this ideal would bring another military aspect to this game as well as trying to quill the negative feedback because of misunderstandings . But it is pushed to the back by those who just don't want a way for there adversaries to fi...
- by Shinobi MumyoSakanagare ZaShigurui - at 2013.11.02 11:29:00
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4029. Shield and armor - in Feedback/Requests [original thread]
Eris Ernaga wrote: Shinobi MumyoSakanagare ZaShigurui wrote: Awry Barux wrote: Ku Shala wrote: basic shield extenders should be 33hp and advanced 50 hp prototype are the correct value QFT, shield extenders should scale in the same p...
- by Shinobi MumyoSakanagare ZaShigurui - at 2013.11.02 10:57:00
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4030. Shield and armor - in Feedback/Requests [original thread]
I don't think they understand your point because most people use armor on this game and would recommend it . So they wouldn't see or just don't see where your going or what your talking about . I do but what does that mean ??? Nothing . I have bee...
- by Shinobi MumyoSakanagare ZaShigurui - at 2013.11.02 10:51:00
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4031. Shield and armor - in Feedback/Requests [original thread]
Awry Barux wrote: Ku Shala wrote: basic shield extenders should be 33hp and advanced 50 hp prototype are the correct value QFT, shield extenders should scale in the same percentages as armor across tiers. Also shields don't need a buff. ...
- by Shinobi MumyoSakanagare ZaShigurui - at 2013.11.02 10:32:00
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4032. [Feedback] Grinding for prototype suits takes too much time - in Feedback/Requests [original thread]
Tallen Ellecon wrote: lrian Locust wrote: Here's an idea that I totally haven't thought trough: 1) Decrease the SP sink for all proto suits, so people get to play more variants: - Make it easier to try different suits & keep gameplay v...
- by Shinobi MumyoSakanagare ZaShigurui - at 2013.11.02 10:13:00
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4033. [Feedback] Grinding for prototype suits takes too much time - in Feedback/Requests [original thread]
Wombat in combat wrote: Nova Knife wrote: FWIW: The CPM pushed for the suit modifiers to be lower (and for core skills as well) when they approached us with the problem of why people were unhappy with the huge SP sink increase that came up w...
- by Shinobi MumyoSakanagare ZaShigurui - at 2013.11.02 00:59:00
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4034. [Feedback] Grinding for prototype suits takes too much time - in Feedback/Requests [original thread]
I would say that the suits should just be better and it wouldn't matter . Look at the advanced shield extenders for instance , they run you double the programming and computer usage but doesn't give you double the shield power because if they did ...
- by Shinobi MumyoSakanagare ZaShigurui - at 2013.10.31 22:40:00
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4035. Grenades - in Feedback/Requests [original thread]
Can we still carry three flux grenades ???? Also I believe that the numbers should be flipped if your going to implement anything , like two for basic or militia and one for prototypes , seeing as how they are more advanced and powerful . Don't...
- by Shinobi MumyoSakanagare ZaShigurui - at 2013.10.31 22:15:00
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4036. The Role of HAVs - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Shinobi MumyoSakanagare ZaShigurui wrote: Ulysses Knapse wrote: Shinobi MumyoSakanagare ZaShigurui wrote: You had me on the turrets until you talked about , " how the armor repairer shouldn't repair the turrets ."...
- by Shinobi MumyoSakanagare ZaShigurui - at 2013.10.31 00:22:00
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4037. A Modest Proposal - Looting Vehicles - in Feedback/Requests [original thread]
I CAN'T BELIEVE THAT SO MANY OF YOU LIKE THIS IDEAL . BUT THEN AGAIN I CAN . What if your not skilled in the mods or skilled enough to have YOUR OWN type of the same vehicle ??? Will this IDEAL be like how when you scavenge a weapon , that you can...
- by Shinobi MumyoSakanagare ZaShigurui - at 2013.10.30 23:20:00
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4038. [Feedback/Request] Why I feel the scout suit is in a decent place as it is (and ... - in Feedback/Requests [original thread]
I can't see how SOME can forget that scouts can kill . They are some of the deadliest adversaries on this game , even with their HP's at the stage that they are and how are they a tad too slow ???? A scout ( meaning someone who has specialized in ...
- by Shinobi MumyoSakanagare ZaShigurui - at 2013.10.30 23:05:00
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4039. The Role of HAVs - in Feedback/Requests [original thread]
Jrakraa5 wrote: i think a lot of times when people think there op they forget how much these vehicle cost to run. i use a falchion that's got mostly proto on it and ill looking at 8k hp. i'm also looking at around 2.5 to 3 million in isk per ve...
- by Shinobi MumyoSakanagare ZaShigurui - at 2013.10.29 23:31:00
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4040. The Role of HAVs - in Feedback/Requests [original thread]
I like blasters and that's part of the appeal of the HAV's for me . If they were just cannons ( especially on this game ) with the way people can boost their speed and how they can jump and the unpredictability of your adversary , blasters are a p...
- by Shinobi MumyoSakanagare ZaShigurui - at 2013.10.29 23:29:00
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