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2781. You guys think tanks are bad now? - in General Discussions [original thread]
Mejt0 wrote: Youre defending broken mechanism. And what do you mean by saying about price an investition? Av costs more, sp and isks (due to number of fits needed). Also price means nothing. Tank cost 3x over 1x suit so it should be super...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.04.23 22:39:00
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2782. To CCP: the veteran over 50m Sp club - in General Discussions [original thread]
Evicer wrote: I think everyone who ask for nerfs on suits that are not there own. people have been doing this since the beginning of the game and yet CCP gives no reallocation to the players that these nerfs effect and thus they have to deal wi...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.04.23 20:58:00
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2783. PC mercs - in General Discussions [original thread]
ISK Donation Collector wrote: Gaurdian Satyr wrote: Is there a channel we could join? For right now "Donation Nation" is the channel name for like minded mercs to join. It is still very empty but I think it will grow as players realize ...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.04.23 20:51:00
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2784. You guys think tanks are bad now? - in General Discussions [original thread]
Delanus Turgias wrote: Also, when I talk about HP I mean pre-1.7 levels. 5200 EHP without any kind of modules is just silly. Are you saying silly like bad or good ??? A maddy is 5000 without any mods and a Gunner is almost 4000 . They bet...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.04.23 20:41:00
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2785. You guys think tanks are bad now? - in General Discussions [original thread]
LittleCuteBunny wrote: Burst damage with team work can blow any vehicle in seconds and players only require time to start coordinating. Although, I would like to see ADV and PRO tanks I doubt CCP will be delivering more vehicles to this game an...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.04.23 20:30:00
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2786. cloaks for jihad jeeps - in Feedback/Requests [original thread]
Hecarim Van Hohen wrote: I hope vehicle cloaks never enter Dust514 IKR Would be the dumbest ideal ever . This community tries to do too dam much and need to tone all of this extra crap down . Let's fix and balance the game before we go and...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.04.23 20:07:00
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2787. I need help on using the MagSec SMG - in General Discussions [original thread]
Jackof All-Trades wrote: Are the kick skills applying now? Before the kick skills weren't working which made it have a terrifyingly high kick. This was an issue and since I haven't seen any word stating otherwise , prob still is . I doubt ...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.04.23 17:36:00
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2788. Are Gallente suits too flexible? - in General Discussions [original thread]
Tolen Rosas wrote: [quote=Jack McReady] p.s. shouldnt getting shot should disrupt the cloak? If the cloak was balanced it would and also the flux grenade would have some type of effect as well . It shouldn't take hot fixes to make new cont...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.04.23 14:42:00
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2789. Are Gallente suits too flexible? - in General Discussions [original thread]
Denn Maell wrote: Eve and Dust share very little in common, Caldari Vehicles function like Minmatar and Gallente Vehicles operate like Amar. You could say that about the infantry as well .
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.04.23 14:37:00
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2790. When I'm sniping and the enemy brings 6 snipers to countersnipe - in General Discussions [original thread]
PARKOUR PRACTIONER wrote: keno trader wrote: If you're a half decent sniper counter sniping is a joke. Most "snipers" are just assault/protostompers who have no idea how to set up good locations for sniping, i.e. they park themselves on top ...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.04.23 07:45:00
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2791. 5 (Relatively) Simple Fixes to improve the DUST Experience for all..... - in General Discussions [original thread]
CCP Rattati wrote: 4. I can say that I no longer feel my duvolle is competitive, but it's still viable if I pick my fights and optimize for my effective range. I like that I can't charge heavies and pump headshots into them any more though. ...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.04.23 07:01:00
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2792. Pilot Suits - in General Discussions [original thread]
EternalRMG wrote: This is IMHO how they should work First of all the Skills: Requirements: Lvl 3 Light Dropsuit Pilot Suit bonus :2% increase in vehicle module efficency per Level (mod works 10% better. example: Plate has 1000HP, with the s...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.04.23 05:50:00
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2793. I snipe - in General Discussions [original thread]
PARKOUR PRACTIONER wrote: keno trader wrote: You may want to check out a post I just made. https://forums.dust514.com/default.aspx?g=posts&m=2079805#post2079805 Thank you. Its funny, when I first sniped, I always had my nano right n...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.04.23 05:43:00
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2794. A Few Sniping Tips (Mostly For Beginners) - in General Discussions [original thread]
keno trader wrote: Awry Barux wrote: Wow, okay, lots of this is bad advice. In no particular order: First, you should beeline to the charge, it requires practice to master the fully charged -> half charged double tap, and there's no rea...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.04.23 05:37:00
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2795. Tanker KDR - What should it be? - in General Discussions [original thread]
Auris Lionesse wrote: Balanced would be 1. Av should blow up tanks and tanks should kill infantry. the whole a good tanker can survive thing is bs. Tankers can kill avers infantry can't kill tanks like they used to. Meaning tanks need to be as...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.04.23 05:23:00
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2796. I snipe - in General Discussions [original thread]
PARKOUR PRACTIONER wrote: I'm not going to call myself a 'sniper' cause I'm not. When your really good, you only need one. So, any tips for an person that uses a rifle bigger then he is [scout]? ==== Please don't talk about how sniping is dead ...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.04.23 04:54:00
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2797. 5 (Relatively) Simple Fixes to improve the DUST Experience for all..... - in General Discussions [original thread]
Zaaeed Massani wrote: 1. Lock Heavies to heavy weapons in their H slot. 2. Fix the cloak bug that allows firing while cloaked. 3. Moderately increase the stacking penalties of vehicle modules. 4. Balance the Combat Rifle (-10% to shield d...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.04.23 04:20:00
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2798. Heavies are a complex issue, don't balance recklessly - in General Discussions [original thread]
Michael Arck wrote: Not everything was included into the game upon its release. Which lead to nerfs for weapons that should not have happened because they couldn't be compared to nonexistent weapons that were on the pipeline to be released. Now...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.04.23 04:04:00
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2799. Heavies are a complex issue, don't balance recklessly - in General Discussions [original thread]
Atiim wrote: Awry Barux wrote: Great writeup on the various aspects of this issue, +1. The CPM needs to take this thread, and generally everything Kagehoshi has to say, and go beat CCP over the head with it word for word until it sticks. IW...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.04.23 03:59:00
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2800. Heavies are a complex issue, don't balance recklessly - in General Discussions [original thread]
Leave it to one of my choice's for CPM to look at the forums , see a problem and get right on it . Man if your not at least one of the CPM's , there really is a conspiracy issue going on . So many choices of quality people and players in the Dus...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.04.23 03:52:00
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