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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Zaaeed Massani
RisingSuns Dark Taboo
269
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Posted - 2014.04.23 01:54:00 -
[1] - Quote
1. Lock Heavies to heavy weapons in their H slot.
2. Fix the cloak bug that allows firing while cloaked.
3. Moderately increase the stacking penalties of vehicle modules.
4. Balance the Combat Rifle (-10% to shield damage & +10% to armor damage).
5. Make 80GJ blaster turrets AV or AI, but make up your mind and stop letting it function as both.
Seriously, tell me why/how these changes wouldn't improve the game experience for the vast majority of the dwindling playerbase.
Minmatar & Gallente A.R.C. Program Instructor
/
Do you even lift?
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9643
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Posted - 2014.04.23 01:55:00 -
[2] - Quote
If 5 comes to pass can we instead fire Plasma Cannon Shells? PLEASE!
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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Dexter307
The Unholy Legion Of DarkStar
1448
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Posted - 2014.04.23 01:56:00 -
[3] - Quote
Combat rifle needs more changes then that |
jerrmy12 kahoalii
Proficiency V.
1142
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Posted - 2014.04.23 01:56:00 -
[4] - Quote
Zaaeed Massani wrote:1. Lock Heavies to heavy weapons in their H slot.
2. Fix the cloak bug that allows firing while cloaked.
3. Moderately increase the stacking penalties of vehicle modules.
4. Balance the Combat Rifle (-10% to shield damage & +10% to armor damage).
5. Make 80GJ blaster turrets AV or AI, but make up your mind and stop letting it function as both.
Seriously, tell me why/how these changes wouldn't improve the game experience for the vast majority of the dwindling playerbase. 6. Improve framerate 7. Add 1 more map. 8. Increase total player count to 20 v 20 or 18 v 18
I <3 girl gamers
Tears, sweet delicious tears
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Zaaeed Massani
RisingSuns Dark Taboo
269
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Posted - 2014.04.23 01:58:00 -
[5] - Quote
Dexter307 wrote:Combat rifle needs more changes then that
You can't deny that it's a start.
I'm also trying to avoid nerfing it into oblivion.
jerrmy12 kahoalii wrote:Zaaeed Massani wrote:1. Lock Heavies to heavy weapons in their H slot.
2. Fix the cloak bug that allows firing while cloaked.
3. Moderately increase the stacking penalties of vehicle modules.
4. Balance the Combat Rifle (-10% to shield damage & +10% to armor damage).
5. Make 80GJ blaster turrets AV or AI, but make up your mind and stop letting it function as both.
Seriously, tell me why/how these changes wouldn't improve the game experience for the vast majority of the dwindling playerbase. 6. Improve framerate 7. Add 1 more map. 8. Increase total player count to 20 v 20 or 18 v 18
That's more than 5. Also, not very simple. At least not the first two.
Minmatar & Gallente A.R.C. Program Instructor
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Do you even lift?
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Doctor Day
THE SUPERHEROS
112
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Posted - 2014.04.23 01:59:00 -
[6] - Quote
Just fix this unbalance with the Cr its OP
Obvious troll is Obvious
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jerrmy12 kahoalii
Proficiency V.
1143
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Posted - 2014.04.23 01:59:00 -
[7] - Quote
Zaaeed Massani wrote:Dexter307 wrote:Combat rifle needs more changes then that You can't deny that it's a start. I'm also trying to avoid nerfing it into oblivion. jerrmy12 kahoalii wrote:Zaaeed Massani wrote:1. Lock Heavies to heavy weapons in their H slot.
2. Fix the cloak bug that allows firing while cloaked.
3. Moderately increase the stacking penalties of vehicle modules.
4. Balance the Combat Rifle (-10% to shield damage & +10% to armor damage).
5. Make 80GJ blaster turrets AV or AI, but make up your mind and stop letting it function as both.
Seriously, tell me why/how these changes wouldn't improve the game experience for the vast majority of the dwindling playerbase. 6. Improve framerate 7. Add 1 more map. 8. Increase total player count to 20 v 20 or 18 v 18 That's more than 5. Also, not very simple. At least not the first two. Flay lock, flay lock, everyone flaylock the combat rifle!!!
I <3 girl gamers
Tears, sweet delicious tears
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Dexter307
The Unholy Legion Of DarkStar
1453
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Posted - 2014.04.23 02:00:00 -
[8] - Quote
jerrmy12 kahoalii wrote:Zaaeed Massani wrote:1. Lock Heavies to heavy weapons in their H slot.
2. Fix the cloak bug that allows firing while cloaked.
3. Moderately increase the stacking penalties of vehicle modules.
4. Balance the Combat Rifle (-10% to shield damage & +10% to armor damage).
5. Make 80GJ blaster turrets AV or AI, but make up your mind and stop letting it function as both.
Seriously, tell me why/how these changes wouldn't improve the game experience for the vast majority of the dwindling playerbase. 6. Improve framerate 7. Add 1 more map. 8. Increase total player count to 20 v 20 or 18 v 18 Were unlikely to get 6 and 8 until dust moves to ps4 |
Zaaeed Massani
RisingSuns Dark Taboo
271
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Posted - 2014.04.23 02:02:00 -
[9] - Quote
Doctor Day wrote:Just fix this unbalance with the Cr its OP
It's far from the most OP thing right now, nor is it the only thing.
Let's not act like it is.
Minmatar & Gallente A.R.C. Program Instructor
/
Do you even lift?
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Dexter307
The Unholy Legion Of DarkStar
1453
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Posted - 2014.04.23 02:02:00 -
[10] - Quote
Zaaeed Massani wrote:Dexter307 wrote:Combat rifle needs more changes then that You can't deny that it's a start. I'm also trying to avoid nerfing it into oblivion. It needs a burst delay .075 seconds would be good enough. ACR should get its damage reduced to 18.5 or the AR should be buffed. |
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Dexter307
The Unholy Legion Of DarkStar
1453
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Posted - 2014.04.23 02:03:00 -
[11] - Quote
Zaaeed Massani wrote:Doctor Day wrote:Just fix this unbalance with the Cr its OP It's far from the most OP thing right now, nor is it the only thing. Let's not act like it is. Its the most OP infantry weapon |
Zaaeed Massani
RisingSuns Dark Taboo
271
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Posted - 2014.04.23 02:05:00 -
[12] - Quote
Dexter307 wrote:Zaaeed Massani wrote:Dexter307 wrote:Combat rifle needs more changes then that You can't deny that it's a start. I'm also trying to avoid nerfing it into oblivion. It needs a burst delay .075 seconds would be good enough. ACR should get its damage reduced to 18.5 or the AR should be buffed.
I feel like a lot of people try to use the AR outside its optimal range.
I get shredded by the AR regularly. That may just be because I run Matari suits, though.
Minmatar & Gallente A.R.C. Program Instructor
/
Do you even lift?
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jerrmy12 kahoalii
Proficiency V.
1143
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Posted - 2014.04.23 02:05:00 -
[13] - Quote
Dexter307 wrote:Zaaeed Massani wrote:Doctor Day wrote:Just fix this unbalance with the Cr its OP It's far from the most OP thing right now, nor is it the only thing. Let's not act like it is. Its the most OP non heavy weapon Fixed.
I <3 girl gamers
Tears, sweet delicious tears
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Awry Barux
Ametat Security Amarr Empire
2056
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Posted - 2014.04.23 02:06:00 -
[14] - Quote
+1. It's not everything, but it's a good start.
Nerdier than thou
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jerrmy12 kahoalii
Proficiency V.
1143
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Posted - 2014.04.23 02:06:00 -
[15] - Quote
Dexter307 wrote:jerrmy12 kahoalii wrote:Zaaeed Massani wrote:1. Lock Heavies to heavy weapons in their H slot.
2. Fix the cloak bug that allows firing while cloaked.
3. Moderately increase the stacking penalties of vehicle modules.
4. Balance the Combat Rifle (-10% to shield damage & +10% to armor damage).
5. Make 80GJ blaster turrets AV or AI, but make up your mind and stop letting it function as both.
Seriously, tell me why/how these changes wouldn't improve the game experience for the vast majority of the dwindling playerbase. 6. Improve framerate 7. Add 1 more map. 8. Increase total player count to 20 v 20 or 18 v 18 Were unlikely to get 6 and 8 until dust moves to ps4 Remove the outer map Optimise outer mao to not me good quality Boom instant fix
I <3 girl gamers
Tears, sweet delicious tears
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Dexter307
The Unholy Legion Of DarkStar
1453
|
Posted - 2014.04.23 02:07:00 -
[16] - Quote
Zaaeed Massani wrote:Dexter307 wrote:Zaaeed Massani wrote:Dexter307 wrote:Combat rifle needs more changes then that You can't deny that it's a start. I'm also trying to avoid nerfing it into oblivion. It needs a burst delay .075 seconds would be good enough. ACR should get its damage reduced to 18.5 or the AR should be buffed. I feel like a lot of people try to use the AR outside its optimal range. I get shredded by the AR regularly. That may just be because I run Matari suits, though. Even within 10m the comabt rifle kills faster. |
Vulpes Dolosus
SVER True Blood General Tso's Alliance
1419
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Posted - 2014.04.23 02:20:00 -
[17] - Quote
Devil's Advocate:
1. This will destroy the whole "modularity" this game was based on. Do you want sidearms to be locked to sidearm slots as well?
2. The problem is that there is an instant switch from cloak to weapon and a delay in animation. Personally, I only want the decloak sound to be amplified tenfold, but I guess a 1sec or so delay in decloaking would pacify you.
3. Hardeners suck now and repairs, plates, and extenders don't have stacking penalties. Perhaps something should be done about repairs, but that's the real issue, not stacking penalties.
4. I don't think a 5% decrease to shield damage will do much.
5. It can function as both, but I agree it's AI capabilities need looked at. Reduce effective range to 50-75m and increase dispersion and it should be fine.
4b. Honestly, I think the PlC is fine. Sure, it's not a very practical weapon compared to the CR or HMG, but I just see it as a fun weapon that adds diversity to an otherwise monotonous gameplay. Same with the MD and other such weapons, they're not as versatile or effective as other weapons, but they either have a niche or some mechanic that makes them unique. Do you really see yourself carrying even your ideal PlC into a PC battle?
Me in my ADS: 1,2
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Zaaeed Massani
RisingSuns Dark Taboo
274
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Posted - 2014.04.23 03:20:00 -
[18] - Quote
I actually really appreciate this feedback. Here are my answers:
Vulpes Dolosus wrote:Devil's Advocate:
1. This will destroy the whole "modularity" this game was based on. Do you want sidearms to be locked to sidearm slots as well?
2. The problem is that there is an instant switch from cloak to weapon and a delay in animation. Personally, I only want the decloak sound to be amplified tenfold, but I guess a 1sec or so delay in decloaking would pacify you.
3. Hardeners suck now and repairs, plates, and extenders don't have stacking penalties. Perhaps something should be done about repairs, but that's the real issue, not stacking penalties.
4. I don't think a 5% decrease to shield damage will do much.
5. It can function as both, but I agree it's AI capabilities need looked at. Reduce effective range to 50-75m and increase dispersion and it should be fine.
4b. Honestly, I think the PlC is fine. Sure, it's not a very practical weapon compared to the CR or HMG, but I just see it as a fun weapon that adds diversity to an otherwise monotonous gameplay. Same with the MD and other such weapons, they're not as versatile or effective as other weapons, but they either have a niche or some mechanic that makes them unique. Do you really see yourself carrying even your ideal PlC into a PC battle?
1. I respectfully disagree, and no I do not want sidearms locked to the sidearm slots. I think that locking heavy weapons to H slots will force heavies back into the role their suit was meant to fulfill originally and prevent scrubs from using an HP deficit of ~800+ to pad their k/d and act as a cushion for their lack of gun game. It will prevent individuals from rolling a suit that is meant to be a close-range slayer into a RR-wielding behemoth that has a massive advantage (strictly in the form of HP and resistances) over nearly every suit in the game except cloaked shotgun scouts. I really do think it will improve the game experience without hurting modularity one bit. You want to run a light weapon on a heavy? Run a Commando, that's what they were designed for. Gallente and Amarr Commandos can get a ton of HP as it is.
2. As I understand, the cloak is not meant to allow firing while cloaked. I hacve personally witness scouts fire 2 round before fully decloaked, which effectively removes any all all negatives associated with running a shotgun scout. If you're smart you are completely unseen, you get in close, and your target is dead before you're even visible. Recloak, rinse, repeat. The decloak sound getting amplified would be good...I'm not asking to have the cloak nerfed into the ground...just fixed so that it functions as intended. Many of my corpmates want it completely removed -- I want to see it fixed, and then balance it from that point.
3. Yes, I agree. Stacking penalties to hardeners, perhaps?
4. You're right, it won't...but it will at least put it on an even keel with all the other weapons in terms of net damage before proficiency -- which will give a better spot to nerf/buff weapons from. I never understood why it was given a superior damage profile to all other weapons, anyway.
4b. Full disclosure: Even my main fit isn't PC-ready yet. I need to get my Minmando to 5 (currently 3/5), I need to get my biotics to 5/5 (currently 1/5) so I can get my complex kincats, I need to get my plates to 5 (currently 3/5), I need to get my nanocircuitry and rep tools to 5 (currently 3/5), and I need to get my core upgrades and elec/eng to 5 (currently 4/5). Then I will be PC-ready. That said, when I do get my second commando fit PC-ready (Gallente Commando), then yes I can see it. I'll run him with either AR/SG or AR/PlC. I'm a very good shot with the MD, and I've practiced with the basic rep PlC enough to be very proficient at using the arc to get the round where I want it. I can OHK enemies on demand 7 times out of 10. It will also be very good at stripping shields for friendly AV. But that's just my current perception, that could easily change.
5. Agreed. Add a cone effect such as with the HMG and shorten the range and I think we'd be in a pretty good spot. Currently I feel its range is too long and it's much too accurate.
Minmatar & Gallente A.R.C. Program Instructor
/
Do you even lift?
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Seymor Krelborn
L.O.T.I.S. D.E.F.I.A.N.C.E
2075
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Posted - 2014.04.23 03:32:00 -
[19] - Quote
Zaaeed Massani wrote:1. Lock Heavies to heavy weapons in their H slot.
2. Fix the cloak bug that allows firing while cloaked.
3. Moderately increase the stacking penalties of vehicle modules.
4. Balance the Combat Rifle (-10% to shield damage & +10% to armor damage).
5. Make 80GJ blaster turrets AV or AI, but make up your mind and stop letting it function as both.
Seriously, tell me why/how these changes wouldn't improve the game experience for the vast majority of the dwindling playerbase.
EDIT: 4b. Balance the PLC (read: buff it).
1. by that logic side arms could only go in side arm slots as well, and you would need to add a broader array of heavy weapons
2.i agree, but I also think fluxes should uncloak you or have a piece of ewar equip that can
3.how about fix av so triple stacked maddies are on even keel with av
4.i dont see the combat rifle breaking the game so much that this "fixes" dust, what about the rail rifle? the hmg? the shotgun? the fact is a weapon is only as good as the user while they may need some balance this isn't a "dust fixer"
5.this doesn't make sense to me, a blaster of this magnitude should be both, as long as you have good counters to it in the game.
also where is fixing pc on this list? or the npe experience? or matchmaking (like squadless matches) I could go on, but these are the game breakers... no offence but your list is just a refurbished QQ thread to make people who think this way enjoy their personal experience more....these are not dust fixers imho.
this game makes me sad....
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Zaaeed Massani
RisingSuns Dark Taboo
274
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Posted - 2014.04.23 03:35:00 -
[20] - Quote
Seymor Krelborn wrote:Zaaeed Massani wrote:1. Lock Heavies to heavy weapons in their H slot.
2. Fix the cloak bug that allows firing while cloaked.
3. Moderately increase the stacking penalties of vehicle modules.
4. Balance the Combat Rifle (-10% to shield damage & +10% to armor damage).
5. Make 80GJ blaster turrets AV or AI, but make up your mind and stop letting it function as both.
Seriously, tell me why/how these changes wouldn't improve the game experience for the vast majority of the dwindling playerbase.
EDIT: 4b. Balance the PLC (read: buff it). 1. by that logic side arms could only go in side arm slots as well, and you would need to add a broader array of heavy weapons 2.i agree, but I also think fluxes should uncloak you or have a piece of ewar equip that can 3.how about fix av so triple stacked maddies are on even keel with av 4.i dont see the combat rifle breaking the game so much that this "fixes" dust, what about the rail rifle? the hmg? the shotgun? the fact is a weapon is only as good as the user while they may need some balance this isn't a "dust fixer" 5.this doesn't make sense to me, a blaster of this magnitude should be both, as long as you have good counters to it in the game. also where is fixing pc on this list? or the npe experience? or matchmaking (like squadless matches) I could go on, but these are the game breakers... no offence but your list is just a refurbished QQ thread to make people who think this way enjoy their personal experience more....these are not dust fixers imho.
I was prepared to think your reply was constructive until I read the last sentence.
No, it is not a QQ thread in any way, shape, or form. I should know, I wrote it.
I'm not trying to fix DUST, that's a months-long (if not years-long) job. Just trying to draw attention to basic fixes to improve the game.
Try and be constructive and respectful, yes?
Minmatar & Gallente A.R.C. Program Instructor
/
Do you even lift?
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Ghost Kaisar
Fatal Absolution Dirt Nap Squad.
4370
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Posted - 2014.04.23 03:39:00 -
[21] - Quote
jerrmy12 kahoalii wrote:Zaaeed Massani wrote:Dexter307 wrote:Combat rifle needs more changes then that You can't deny that it's a start. I'm also trying to avoid nerfing it into oblivion. jerrmy12 kahoalii wrote:Zaaeed Massani wrote:1. Lock Heavies to heavy weapons in their H slot.
2. Fix the cloak bug that allows firing while cloaked.
3. Moderately increase the stacking penalties of vehicle modules.
4. Balance the Combat Rifle (-10% to shield damage & +10% to armor damage).
5. Make 80GJ blaster turrets AV or AI, but make up your mind and stop letting it function as both.
Seriously, tell me why/how these changes wouldn't improve the game experience for the vast majority of the dwindling playerbase. 6. Improve framerate 7. Add 1 more map. 8. Increase total player count to 20 v 20 or 18 v 18 That's more than 5. Also, not very simple. At least not the first two. Flay lock, flay lock, everyone flaylock the combat rifle!!!
I wouldn't wish the flaylock treatment on any weapon
I got my cloak and daggers, I'm a very happy Ghost
I hack at Mach V
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Seymor Krelborn
L.O.T.I.S. D.E.F.I.A.N.C.E
2075
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Posted - 2014.04.23 04:10:00 -
[22] - Quote
Zaaeed Massani wrote:Seymor Krelborn wrote:Zaaeed Massani wrote:1. Lock Heavies to heavy weapons in their H slot.
2. Fix the cloak bug that allows firing while cloaked.
3. Moderately increase the stacking penalties of vehicle modules.
4. Balance the Combat Rifle (-10% to shield damage & +10% to armor damage).
5. Make 80GJ blaster turrets AV or AI, but make up your mind and stop letting it function as both.
Seriously, tell me why/how these changes wouldn't improve the game experience for the vast majority of the dwindling playerbase.
EDIT: 4b. Balance the PLC (read: buff it). 1. by that logic side arms could only go in side arm slots as well, and you would need to add a broader array of heavy weapons 2.i agree, but I also think fluxes should uncloak you or have a piece of ewar equip that can 3.how about fix av so triple stacked maddies are on even keel with av 4.i dont see the combat rifle breaking the game so much that this "fixes" dust, what about the rail rifle? the hmg? the shotgun? the fact is a weapon is only as good as the user while they may need some balance this isn't a "dust fixer" 5.this doesn't make sense to me, a blaster of this magnitude should be both, as long as you have good counters to it in the game. also where is fixing pc on this list? or the npe experience? or matchmaking (like squadless matches) I could go on, but these are the game breakers... no offence but your list is just a refurbished QQ thread to make people who think this way enjoy their personal experience more....these are not dust fixers imho. I was prepared to think your reply was constructive until I read the last sentence. No, it is not a QQ thread in any way, shape, or form. I should know, I wrote it. I'm not trying to fix DUST, that's a months-long (if not years-long) job. Just trying to draw attention to basic fixes to improve the game. Try and be constructive and respectful, yes?
1st of all I meant no offence... and I apologize if I seemed a bit abrasive to you... I'm just calling it as I see it.... what I meant by this being a refurbished QQ thread is that these are the sort of things all the QQ threads ask for, yes you are coming from a more level headed approach and you outline your case well, and you are probably sincere in wanting to "fix" dust.
the problem however is that there is no simple fix because there are large broken parts of dust, like pc, npe, lack of pve, matchmaking, big broken things.... you simply touch upon details that you must admit are coming from your personal experience with the game, and they seem huge to you because they effect your enjoyment, and your "fixes" like making a heavy slot only fit heavy weapons, have been tirelessly QQED about for ages, though much less eloquent then your attempt to discuss this.... so I don't mean to offend you, I simply meant to impress upon you how minor the items you listed are in the grand project of fixing dust.
this game makes me sad....
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
617
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Posted - 2014.04.23 04:20:00 -
[23] - Quote
Zaaeed Massani wrote:1. Lock Heavies to heavy weapons in their H slot.
2. Fix the cloak bug that allows firing while cloaked.
3. Moderately increase the stacking penalties of vehicle modules.
4. Balance the Combat Rifle (-10% to shield damage & +10% to armor damage).
5. Make 80GJ blaster turrets AV or AI, but make up your mind and stop letting it function as both.
Seriously, tell me why/how these changes wouldn't improve the game experience for the vast majority of the dwindling playerbase.
EDIT: 4b. Balance the PLC (read: buff it). Number one might be alright if we had more heavy weapons . Once that's done then you might get away with that one .
Number five , I agree with True on that one .
Three could work once vehicle's become balanced and the rest of the racial vehicle's are on the playing field .
Two is a " No-Brainer " as well as actually letting the flux grenade do it's job to the cloak since it is an electrical device .
Four I don't have a comment on since I have them and just don't use them ... I have four's all around my CR branch but just would like to go full Caldari ... I even stopped using my Breach AR's and that was hell of hard for me to do . The CR needs something done ... seeing as how it has range , damage , hip fire accuracy and it's good in CQC but half the time there dead before they can get close enough while using the CR .
Stop asking for tiercide , your killing variety and the fun of this game at the same dam time .
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Denn Maell
PIanet Express Canis Eliminatus Operatives
330
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Posted - 2014.04.23 04:31:00 -
[24] - Quote
Zaaeed Massani wrote: 1. Lock Heavies to heavy weapons in their H slot. I rather think this situation will resolve itself once an appropriate mid range heavy weapon comes on the market, I'd hate to pigeonhole the heavy into just bringing heavy weapons to the battle.
2. Fix the cloak bug that allows firing while cloaked. This is due to the fast weapon swap speed of certain weapons(sidearms and shotgun) and the slow decloaking animation. It is an issue I have, although the ability to cloak and tank at the same time is more frustrating.
3. Moderately increase the stacking penalties of vehicle modules. Can you add Dropsuit HP mods to this? I feel they don't have enough of a penalty either when stacked. Also the active time of the modules need to scale back for the "waves of opportunity" CCP talked about when they rebalanced vehicles.
4. Balance the Combat Rifle (-10% to shield damage & +10% to armor damage). This sounds sensible, although it would look identical to the railsGǪ
5. Make 80GJ blaster turrets AV or AI, but make up your mind and stop letting it function as both. Absolutely. I like the idea of increasing its damage but decreasing its RoF. A cone sounds like it would simply have more opportunity to kill infantry in cqc. Dust is lacking a USABLE anti-shield Anti-Vehicle weapon at this point.
Seriously, tell me why/how these changes wouldn't improve the game experience for the vast majority of the dwindling playerbase.
EDIT: 4b. Balance the PLC (read: buff it).
+1 Overall agree.
Hopefully fan fest will shed some light on what to expect.
The most OP weapon on the Dust Battle Field:
One good logi, one rep tool, and a heavy.
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CCP Rattati
C C P C C P Alliance
795
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Posted - 2014.04.23 04:35:00 -
[25] - Quote
Interesting ideas by OP
I am not a developer nor game designer, I am just a player so take these thoughts as such
1. I have thought that too, but have imagined that fitting penalties for "non core" weapons would be smart, not locking options just making them a little harder to fit
1b. Maybe the sentinel could only use heavy, but commando anything
2. of course, it's a bug
3. I would go as far as to say we use stacking penalties too seldomly, stacking basic plates over actually advanced and complex is something that shouldn't pay off, imo.
4. I can say that I no longer feel my duvolle is competitive, but it's still viable if I pick my fights and optimize for my effective range. I like that I can't charge heavies and pump headshots into them any more though.
5. not a tanker, but generally feel that jack of all trades should be proper jacks, reward specialization
6. I would love to make the PLC a viable AV weapon without making it OP against infantry. A skillshot weapon against infantry definitely, it is my favorite weapon through thick and thin
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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KalOfTheRathi
Nec Tributis
1239
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Posted - 2014.04.23 04:50:00 -
[26] - Quote
Obviously not a tanker. And OP is a heavy hater as well. Fun guy.
Blasters have very limited range and thus are primarily for close in support. If a Derp gets too close then they will be a decent target, however considering their ability to exit the engagement quickly what is the point?
Blaster strips shields quickly and hammer on armor hard enough. Infantry has both and they bounce, weave and are more mobile than the slow moving turrets in Dust tanks. But they are very range dependent. If a rail is against a blaster the rail will want more range while the blaster will want to get close during their engagement.
I have even seen the ingnoranti declare that blasters should get dispersion. Which they already have. The basic blaster will only take down a tanked ADV suit with luck and persistence. A PRO suit is nearly unkillable by the Militia or Basic blaster.
One of the few remaining things in this game that are good is the ability to find a way to play the way you like to play. That means you are a heavy and CCP/Shanghai shafts you by Nerf Hammering your weapons - you switch weapons. If the combat rifle has more range than your weapon and can take you out before yours will spool or charge up. Try it. If it works, fine. Beware of QQ Kittens though, their flood are enormous.
Maybe, just maybe, CCP/Shanghai can start giving out stats of what is killing you or even globally what is happening. What we have now is yet another flood of QQ kittens whining about all the things that have killed them today (or at most the last week) and trying to limit the way others play the game such that they cannot be killed by that combination again.
What they don't realize is a good player will still kill them. It is the very nature of FPS that a slayer will win. Lesser players need options.
Bugs in Dust are not fixed often, wait too long and they are enshrined in the lore of That Doesn't Work. So try something else, hopefully not a different game.
As always, Welcome to Dust - and learn to play the game!
And so it goes.
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lampwizard
Sanmatar Kelkoons Minmatar Republic
3
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Posted - 2014.04.23 04:52:00 -
[27] - Quote
CCP Rattati wrote:6. I would love to make the PLC a viable AV weapon without making it OP against infantry. A simple change would be to increase the direct damage. Not sure that change would make it op against infantry. |
Tectonic Fusion
1528
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Posted - 2014.04.23 04:54:00 -
[28] - Quote
Zaaeed Massani wrote:4. Balance the Combat Rifle (-10% to shield damage & +10% to armor damage). He means change it to -5% and +5%
Solo Player
Squad status: Locked
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Dj grammer
Red Star. EoN.
211
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Posted - 2014.04.23 05:09:00 -
[29] - Quote
Dexter307 wrote:Zaaeed Massani wrote:Doctor Day wrote:Just fix this unbalance with the Cr its OP It's far from the most OP thing right now, nor is it the only thing. Let's not act like it is. Its the most OP infantry weapon
Rail Rifle, 'nuff said
Open Beta (03/26/2012) to a 1-year Vet.
Have been a Logistics user since Uprising 1.0.
Yea that old.
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Jason Pearson
State Terrestrial Mercenaries
4138
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Posted - 2014.04.23 05:32:00 -
[30] - Quote
Zaaeed Massani wrote:1. Lock Heavies to heavy weapons in their H slot.
People need to stop with this idea. If you're going to make it so Heavy slots are for Heavy weapons, make it so that Light slots are for light weapons, no sidearms, don't give me there's no point because there is a point.
KalOfTheRathi wrote:
Blasters have very limited range and thus are primarily for close in support.
Do not bullshit people.
King of the Forums // Vehicle Specialist for Hire \\ Bad Mathematician
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