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401. Basic suits should also have bonuses as well . - in Feedback/Requests [original thread]
Arx Ardashir wrote: I support this idea, always have. Some spitballing: Amarr - n% to shield/armor fitting (to make better use of the dual tank, DUST characteristic) | n% to armor amount Caldari - n% to shield amount Minmatar - n% to shield r...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.01.07 16:14:00
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402. Basic suits should also have bonuses as well . - in Feedback/Requests [original thread]
George Moros wrote: I agree that basic suits should have skill bonuses, but that's not all. Apart from Amarr basic heavy, which has it's use due to having 2 high slots, all other basic suits are pretty much useless. Medium basic suits are esse...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.01.07 16:08:00
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403. Basic suits should also have bonuses as well . - in Feedback/Requests [original thread]
The dark cloud wrote: Basic frame suits are basically assaults without bonuses at the moment. I would say give them 1 bonus instead of 2 like the assault has. For gallente you could give it the PG/CPU bonus for hybrid weapons or a bonus to armo...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.01.07 16:05:00
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404. Basic suits should also have bonuses as well . - in Feedback/Requests [original thread]
Lt Royal wrote: Derp, I see what you meant now... sorry. Thank you Low Genius and George Moros for the clarification .
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.01.07 16:02:00
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405. Basic suits should also have bonuses as well . - in Feedback/Requests [original thread]
Lt Royal wrote: Umm you do realise basics suits do have skill bonuses applied to them what ever level you have that class at... Ok so say if you have prototype logistics; which has the 5hp/s armor rep bonus, all basic suits of that class/race ...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.01.07 16:00:00
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406. Basic suits should also have bonuses as well . - in Feedback/Requests [original thread]
Basic suits should have a purpose other than being a bridge for the " more efficient role playing suits " that can not even be accessed without placing quite an amount of skill points into . I can make some simple suggestions but they would be bas...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.01.07 08:04:00
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407. [Feedback] FW contract payout compared to public: high risk, low reward - in Feedback/Requests [original thread]
Told you people that this man is " No Joke " and should be one of the CPM's , when it's time to vote , vote for the people who will TRUELY represent YOU and not just a name or because they are cool and all . The Horned Wolf is cool too but he is a...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.01.07 03:51:00
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408. Feedback / Request : Lower the damage out put on the CR and RR already . - in Feedback/Requests [original thread]
Michael Epic wrote: Man...I saw a guy last name named "190 Scout" and I has my ishukone rail rifle, point blank shooting him right in his face and his health didn't even attempt to move and he stood there while I shot him, waited until I had to...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.01.07 03:19:00
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409. Feedback / Request : Lower the damage out put on the CR and RR already . - in Feedback/Requests [original thread]
Draco Cerberus wrote: HMG vs CR, the reason you died is quite obvious, the medium frame user moved and fired while you just rotated turret style or sidestepped and forgot to bring a LOGI. You must have missed the part where I said , " toe t...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.01.07 03:15:00
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410. Feedback / Request : Lower the damage out put on the CR and RR already . - in Feedback/Requests [original thread]
People talk about TTK but if the DPS was adjusted and lowered on just the SR , SP , CR and I can agree with Mordecai about the RR and that's why I said that I was prob being bias by being Caldari and all but in CQC the RR is kind of in effective s...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.01.06 19:57:00
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411. Simple (assumed) updates for infantry prior to 1.8? - in Feedback/Requests [original thread]
Damage mods and the TTK is separate issues and really damage mods are not even an issue but TTK is and have nothing to do with one another . The AR's have such high DPS and that's what you should be asking to have adjusted but most don't want the ...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.01.06 12:18:00
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412. Simple (assumed) updates for infantry prior to 1.8? - in Feedback/Requests [original thread]
I don't and never talk about changes to the design of the suits , i.e. switching mods and their slot alignment . What I would like though is a greater scan precision and scanning range for the heavies . I have my core almost maxed out and no I do...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.01.06 12:11:00
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413. Sniping through hills - in Feedback/Requests [original thread]
Ulysses Knapse wrote: You can blame poor rendering for that. Terrain is physically different from what it actually looks like, and the farther away you are the more this disparity grows. At sniping range, it's already vastly different, renderin...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.01.06 11:44:00
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414. Feedback / Request : Lower the damage out put on the CR and RR already . - in Feedback/Requests [original thread]
BL4CKST4R wrote: I've said it a million times that as range goes up DPS should go down, that's why these weapons are "OP" because they have great DPS and great range. Disagree on the sniper comment though. Easy mode = charged or thales. Tha...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.01.06 11:27:00
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415. Feedback / Request : Lower the damage out put on the CR and RR already . - in Feedback/Requests [original thread]
zibathy numbertwo wrote: All weapons need a 10% damage reduction. All rifles need 15-20% reduction. I second that one for the AR's . I understand about the 10% as well . Got my vote .
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.01.06 06:23:00
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416. Feedback / Request : Lower the damage out put on the CR and RR already . - in Feedback/Requests [original thread]
What if I had a prototype suit on it would be alright ??? My shields and armor is maxed out . That's maxed and my core is dam near so what's your point ??? If I had on a proto heavy then it would have been a problem ... how sad . A problem is a p...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.01.06 03:20:00
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417. Feedback / Request : Lower the damage out put on the CR and RR already . - in Feedback/Requests [original thread]
Text Grant wrote: I'm imagining a basic heavy with a basic hmg.... Unless you skilled into heavy suits to run your sniper on? Of course you would . Try a MH-82 . I work hard for what I have .
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.01.06 03:18:00
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418. Feedback / Request : Lower the damage out put on the CR and RR already . - in Feedback/Requests [original thread]
Ralden Caster wrote: A bit off topic, but in the forum topic I had made about scouts not taking fall damage, how can I change the name of the topic? I want it changed to make it seem more appealing. Don't know that one , I'm sure the fact th...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.01.06 03:09:00
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419. Feedback / Request : Lower the damage out put on the CR and RR already . - in Feedback/Requests [original thread]
Dam . So I'm sure that being a part time heavy is better than being a full time heavy with these guns around . I'm sure the full timers have it hard .
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.01.06 02:32:00
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420. Scouts should not take fall damage. - in Feedback/Requests [original thread]
Ralden Caster wrote: As it stands now, unless you are a keyboard and mouse user (a topic that should be discussed elsewhere), the scout suit stands to be rather underpowered. The only real reason to run scout is for a pure fun factor or for sni...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.01.06 02:29:00
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