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61. isk payout - in Feedback/Requests [original thread]
iKILLu osborne wrote: Seymour KrelbornX wrote: iKILLu osborne wrote: and who decided that seymour and why other than to prevent continous proto stomping that still exist due to pc generated isk ? because in new eden high risk means th...
- by Seymour KrelbornX - at 2014.07.13 18:54:00
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62. [REQUEST] JLAV removal. - in Feedback/Requests [original thread]
Harpyja wrote: Atiim wrote: Quote: low-risk adjective (also low risk) GǦ likely to be successful , or unlikely to be connected with danger or problems : JLAVs can (and usually are) insta-killed by anything which happens to fire at th...
- by Seymour KrelbornX - at 2014.07.13 05:30:00
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63. isk payout - in Feedback/Requests [original thread]
oh and by the way pc doesn't generate isk anymore.... they stopped that....no more passive isk... have to fight to make isk now again risk for isk.
- by Seymour KrelbornX - at 2014.07.13 05:28:00
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64. isk payout - in Feedback/Requests [original thread]
iKILLu osborne wrote: and who decided that seymour and why other than to prevent continous proto stomping that still exist due to pc generated isk ? because in new eden high risk means the chance to lose isk... ccp decided that example yo...
- by Seymour KrelbornX - at 2014.07.13 05:18:00
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65. isk payout - in Feedback/Requests [original thread]
iKILLu osborne wrote: you know i have dreaded bringing this topic up ,but with all changes taking place to fw payouts i feel is now safe without getting trolled with "git gud" When i finish a match i average 30+kills/4- deaths and finish #1 wi...
- by Seymour KrelbornX - at 2014.07.13 04:55:00
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66. i cant believe I'm saying this but... - in Feedback/Requests [original thread]
Sinboto Simmons wrote: Seymour KrelbornX wrote: Sinboto Simmons wrote: Seymour KrelbornX wrote: Sinboto Simmons wrote: An increase to det would be welcome I would however like to say that the true counter to REs is indeed situationa...
- by Seymour KrelbornX - at 2014.07.12 23:20:00
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67. i cant believe I'm saying this but... - in Feedback/Requests [original thread]
Leeroy Gannarsein wrote: I would like an increased arming time, or maybe that fluxes disarm the explosive without detonating; I don't like the way REs force a defensive position to be shifted around it until the RE can be safely disposed. Asid...
- by Seymour KrelbornX - at 2014.07.12 22:37:00
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68. i cant believe I'm saying this but... - in Feedback/Requests [original thread]
Sinboto Simmons wrote: Seymour KrelbornX wrote: Sinboto Simmons wrote: An increase to det would be welcome I would however like to say that the true counter to REs is indeed situational awareness and common sense. A scout needs a minimu...
- by Seymour KrelbornX - at 2014.07.12 22:36:00
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69. i cant believe I'm saying this but... - in Feedback/Requests [original thread]
Fizzer94 wrote: 3 seconds gives even the slowest suits in the game the opportunity to move at least 9.39m.Even if the RE was placed directly on the feet of the Complex Plate Stacked Amarr Sentinel, at 9.39m you take no damage. The vast majorit...
- by Seymour KrelbornX - at 2014.07.12 22:29:00
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70. i cant believe I'm saying this but... - in Feedback/Requests [original thread]
Harpyja wrote: Seymour KrelbornX wrote: Louis Domi wrote: This thread went from RE's being too good, to there is something wrong about scouts? Logis can throw out RE's, why assualts can as well, even commandos, why focus on scout? bec...
- by Seymour KrelbornX - at 2014.07.12 22:26:00
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71. i cant believe I'm saying this but... - in Feedback/Requests [original thread]
Benjamin Ciscko wrote: Seymour KrelbornX wrote: Louis Domi wrote: This thread went from RE's being too good, to there is something wrong about scouts? Logis can throw out RE's, why assualts can as well, even commandos, why focus on scout?...
- by Seymour KrelbornX - at 2014.07.12 17:48:00
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72. i cant believe I'm saying this but... - in Feedback/Requests [original thread]
Louis Domi wrote: Gavr1lo Pr1nc1p wrote: Louis Domi wrote: This thread went from RE's being too good, to there is something wrong about scouts? Logis can throw out RE's, why assualts can as well, even commandos, why focus on scout? Scou...
- by Seymour KrelbornX - at 2014.07.12 16:45:00
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73. i cant believe I'm saying this but... - in Feedback/Requests [original thread]
Louis Domi wrote: This thread went from RE's being too good, to there is something wrong about scouts? Logis can throw out RE's, why assualts can as well, even commandos, why focus on scout? because only scouts with how high they can jump a...
- by Seymour KrelbornX - at 2014.07.12 16:44:00
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74. i cant believe I'm saying this but... - in Feedback/Requests [original thread]
Sinboto Simmons wrote: An increase to det would be welcome I would however like to say that the true counter to REs is indeed situational awareness and common sense. A scout needs a minimum of 3 seconds to set off an RE if you see a scout tos...
- by Seymour KrelbornX - at 2014.07.12 16:40:00
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75. i cant believe I'm saying this but... - in Feedback/Requests [original thread]
Hakyou Brutor wrote: Try this: Open your eyes, listen with your ears. It has worked wonders for me. Edit: But really, it you see someone drop remotes rush them. we do... I'm not talking about scrubby scouts doing this to scrubby teams in ...
- by Seymour KrelbornX - at 2014.07.12 09:33:00
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76. i cant believe I'm saying this but... - in Feedback/Requests [original thread]
Pokey Dravon wrote: Nothing Certain wrote: TheEnd762 wrote: Longer delay will make it even more impossible to place more than one on a tank before they run. How will it have any effect on this? The delay will be in detonation, not plac...
- by Seymour KrelbornX - at 2014.07.12 08:51:00
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77. i cant believe I'm saying this but... - in Feedback/Requests [original thread]
Pokey Dravon wrote: The issue isn't with Scouts, it's with the remotes themselves. Longer delay between throwing and detonation will turn them from an offensive weapon into a defensive tactical tool. Remotes should be for setting traps and tak...
- by Seymour KrelbornX - at 2014.07.12 08:26:00
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78. i cant believe I'm saying this but... - in Feedback/Requests [original thread]
Frisbee remotes have to go... heres why there is simply no counter to them, scouts are already hard to detect with their profile damps and hard to shoot with their speed. on top of this they can jump extremely high and throw a remote a good 5 to ...
- by Seymour KrelbornX - at 2014.07.12 08:05:00
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79. Give Caldari Scouts Scan Precision - in Feedback/Requests [original thread]
only if you trade some of that ridiculous speed....
- by Seymour KrelbornX - at 2014.07.12 06:53:00
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80. PLEASE RATTATI! - in Feedback/Requests [original thread]
am I to believe 72 people viewed this post and had no thoughts what so ever... have 72 people never experienced this bug? c'mon people! post so rattai takes this seriously.
- by Seymour KrelbornX - at 2014.07.11 23:09:00
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