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41. tanks are useless - in Feedback/Requests [original thread]
True Adamance wrote: Seymour KrelbornX wrote: can we seriously get some mechanics with tanking that reward skill of the player over just pointing and shooting everything to death and then running away like a coward the moment something hits ...
- by Seymour KrelbornX - at 2014.07.15 20:18:00
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42. tanks are useless - in Feedback/Requests [original thread]
can we seriously get some mechanics with tanking that reward skill of the player over just pointing and shooting everything to death and then running away like a coward the moment something hits you? I mean why are tanks even in the game? what do...
- by Seymour KrelbornX - at 2014.07.15 20:09:00
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43. [REQUEST] JLAV removal. - in Feedback/Requests [original thread]
when did I say vehicles spent most of their time in rough terrain? I said when they are..... I am not going to deign to respond to you anymore.... you are a scrub and I'm tired of arguing with you... if it wasn't obvious already to your pea brain...
- by Seymour KrelbornX - at 2014.07.15 19:18:00
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44. [REQUEST] JLAV removal. - in Feedback/Requests [original thread]
Harpyja wrote: Seymour KrelbornX wrote: Leeroy Gannarsein wrote: Seymour KrelbornX wrote: Death Shadow117 wrote: ^ Above poster isnt very smart. Have you ever even tried tanking? Do you even know how much sp/isk it takes to become a...
- by Seymour KrelbornX - at 2014.07.15 18:17:00
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45. [REQUEST] JLAV removal. - in Feedback/Requests [original thread]
Leeroy Gannarsein wrote: Seymour KrelbornX wrote: Death Shadow117 wrote: ^ Above poster isnt very smart. Have you ever even tried tanking? Do you even know how much sp/isk it takes to become a real tanker because im sure you dont. yes...
- by Seymour KrelbornX - at 2014.07.15 06:54:00
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46. Sticky:Hotfix Charlie - Scout and EWAR changes - in Feedback/Requests [original thread]
what are you going to do about how far they can toss remotes? keep in mind with how hard they are to see already and how high they can jump and how fast they are, tossing remotes 10 meters almost undetected makes them OP... so they either need ...
- by Seymour KrelbornX - at 2014.07.14 22:40:00
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47. [REQUEST] JLAV removal. - in Feedback/Requests [original thread]
Death Shadow117 wrote: ^ Above poster isnt very smart. Have you ever even tried tanking? Do you even know how much sp/isk it takes to become a real tanker because im sure you dont. yes I have tanked.... but that wasn't my point... I was try...
- by Seymour KrelbornX - at 2014.07.14 21:46:00
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48. PLEASE RATTATI! - in Feedback/Requests [original thread]
Brokerib wrote: Get it all the time after going straight into a sprint from using equipment. Might help CCP if footage and a repeatable cause was available? this bug is old as dirt...er...dust.... if they don't know about it by now then wha...
- by Seymour KrelbornX - at 2014.07.14 12:28:00
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49. PLEASE RATTATI! - in Feedback/Requests [original thread]
- by Seymour KrelbornX - at 2014.07.14 11:47:00
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50. equipment spam - in Feedback/Requests [original thread]
ladwar wrote: while you did reduce equipment a little bit, its still present. a single person( skilled into it) can drop roughly 50 piece equipment active without counting REs. for equipment spam to truly go away you need to do one or both of t...
- by Seymour KrelbornX - at 2014.07.14 11:46:00
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51. i cant believe I'm saying this but... - in Feedback/Requests [original thread]
wripple wrote: Just give the dam things a charge up time, like being forced to arm the thing for 3 seconds without sprinting or jumping before you can deploy it. Or perhaps just make it so you can only deploy them while squatting. Or here's a s...
- by Seymour KrelbornX - at 2014.07.14 11:23:00
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52. isk payout - in Feedback/Requests [original thread]
iKILLu osborne wrote: Seymour KrelbornX wrote: iKILLu osborne wrote: so it has come down to you wanting to run your mouth get the f off my thread and that's about the place where you lose any spec of respect you may have had... takin...
- by Seymour KrelbornX - at 2014.07.14 06:51:00
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53. isk payout - in Feedback/Requests [original thread]
that was an insult by the way ... see the difference?
- by Seymour KrelbornX - at 2014.07.14 06:51:00
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54. [REQUEST] JLAV removal. - in Feedback/Requests [original thread]
Harpyja wrote: Seymour KrelbornX wrote: Harpyja wrote: Seymour KrelbornX wrote: so you went and did some JLAVing...how many games, how many days? would you say running a tank for a few days gives a person all the information they need...
- by Seymour KrelbornX - at 2014.07.14 04:29:00
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55. isk payout - in Feedback/Requests [original thread]
iKILLu osborne wrote: so it has come down to you wanting to run your mouth get the f off my thread and that's about the place where you lose any spec of respect you may have had... taking the attitude "if you don't agree with me then eff y...
- by Seymour KrelbornX - at 2014.07.14 03:42:00
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56. isk payout - in Feedback/Requests [original thread]
iKILLu osborne wrote: i appreciate your honesty sir, however you severly misinterpret the point of this thread as i stated it's not so that i can continously stomp it is to cover my losses when i put forth my best and perform extremely well and...
- by Seymour KrelbornX - at 2014.07.14 02:48:00
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57. Request - no sniper game mode - in Feedback/Requests [original thread]
Will Driver wrote: Well, you removed vehicles from Tankbush at last. Now it's time to go after the loathsome sniper and create a no sniper game mode. Let's let the players decide what they want to play and what they do not. I'm just gonna ...
- by Seymour KrelbornX - at 2014.07.14 02:39:00
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58. [REQUEST] JLAV removal. - in Feedback/Requests [original thread]
Harpyja wrote: Seymour KrelbornX wrote: so you went and did some JLAVing...how many games, how many days? would you say running a tank for a few days gives a person all the information they need to know about the intricacies of that role? ...
- by Seymour KrelbornX - at 2014.07.14 02:27:00
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59. [REQUEST] JLAV removal. - in Feedback/Requests [original thread]
Leeroy Gannarsein wrote: Atiim wrote: Quote: low-risk adjective (also low risk) GǦ likely to be successful , or unlikely to be connected with danger or problems : JLAVs can (and usually are) insta-killed by anything which happens to ...
- by Seymour KrelbornX - at 2014.07.14 01:19:00
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60. i cant believe I'm saying this but... - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: Seymour KrelbornX wrote: once you take into account a human reaction speed, the chaos of the fight ( mind you I am specifically talking PC here, not pubs, theres a lot more chatter and competition in a pc) and the scou...
- by Seymour KrelbornX - at 2014.07.13 19:47:00
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