Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Global Enforcer
ROYAL SQUAD Shadow of the Apocalypse
6
|
Posted - 2013.05.14 04:30:00 -
[1] - Quote
I like using AR but I have to admit that the tac AR's take the **** when your firing a single or burst shot AR at full auto speeds with such high damage, Dust GM's you need to nerf the damage a little bit or Nerf the rate of fire of these guns |
Sponglyboy Squaredoo
Not Guilty EoN.
47
|
Posted - 2013.05.14 04:32:00 -
[2] - Quote
Agree |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
884
|
Posted - 2013.05.14 04:35:00 -
[3] - Quote
+1 You know **** gets real when a person using the weapon says it's OP. |
DigiOps
Kirkinen Risk Control Caldari State
233
|
Posted - 2013.05.14 04:35:00 -
[4] - Quote
"Nerf" is such a harsh word. It makes me think of foam darts, which is where the term came from, I'm sure. I prefer "balance" in this situation. |
Sete Clifton
PSU GHOST SYNDICATE
137
|
Posted - 2013.05.14 04:37:00 -
[5] - Quote
Not to be a ****, but we already have enough of these threads. There's a constructive thread (started by Iron Wolf) on the TAR in the Feedback/Request section. If you have any ideas as to balancing it, I'd suggest posting it there. |
Global Enforcer
ROYAL SQUAD Shadow of the Apocalypse
6
|
Posted - 2013.05.14 04:38:00 -
[6] - Quote
I'm just being honest the tac was crap before uprising and now they are the most op weapon next to forge guns but at least with a forge it needs charging |
Full Metal Kitten
Sinq Laison Gendarmes Gallente Federation
273
|
Posted - 2013.05.14 05:59:00 -
[7] - Quote
Redundant thread is redundant. I use the TAR and it's not OP. it just needs to be separated from the AR class as someone else suggested in another thread. AR is the only light weapon skill where one skill branch gives you strong choices for medium and long range engagement. By that reasoning there should be a CQC laser weapon unlocked by the laser rifle skill. |
Global Enforcer
ROYAL SQUAD Shadow of the Apocalypse
6
|
Posted - 2013.05.15 16:20:00 -
[8] - Quote
So your telling me that the weapon is not op when someone is firing a TAC AR faster then the full auto duvole? get out of this thread trolling with your BS |
M3DIC 2U
Hellstorm Inc League of Infamy
64
|
Posted - 2013.05.15 16:35:00 -
[9] - Quote
are they firing faster, or just more accurate because of single shot mechanic? |
calisk galern
BurgezzE.T.F Orion Empire
126
|
Posted - 2013.05.15 16:36:00 -
[10] - Quote
M3DIC 2U wrote:are they firing faster, or just more accurate because of single shot mechanic?
yep, that and a speed controller. |
|
low genius
The Sound Of Freedom Renegade Alliance
95
|
Posted - 2013.05.15 16:47:00 -
[11] - Quote
Global Enforcer wrote:I like using AR but I have to admit that the tac AR's take the **** when your firing a single or burst shot AR at full auto speeds with such high damage, Dust GM's you need to nerf the damage a little bit or Nerf the rate of fire of these guns
the ease of hip-fire makes it an issue |
ladwar
Dead Six Initiative Lokun Listamenn
408
|
Posted - 2013.05.15 16:57:00 -
[12] - Quote
its RoF is the only thing that needs to be fixed, really that's it. |
Global Enforcer
ROYAL SQUAD Shadow of the Apocalypse
6
|
Posted - 2013.05.15 17:11:00 -
[13] - Quote
Yeah it's firing a clip faster then I'm firing half a clip and with crouching you get no recoil on hip fire making it the most op weapon I have ever seen with all the buffs |
Quil'n Khan
Onslaught Inc RISE of LEGION
1
|
Posted - 2013.05.15 17:17:00 -
[14] - Quote
Lets get to the real reason shall we? While you may not like the weapon, you cannot fire faster than a full automatic AR without the aide of a modded controller/mouse and be accurate. The weapon itself isn't OP its the enhancements that make it op. Proficiency that increases damage. Multiple stacking of damage mods...etc
So really its the SP that is OP. I sense very soon we will hear how OP the scrambler AR is when people skill full proficiency and damage mod stack. |
Your Absolut End
SVER True Blood Unclaimed.
54
|
Posted - 2013.05.15 17:19:00 -
[15] - Quote
/signed |
Global Enforcer
ROYAL SQUAD Shadow of the Apocalypse
9
|
Posted - 2013.05.15 17:21:00 -
[16] - Quote
Why would the tac need the same RoF as a full auto ar? That's right there is no need for it so its ccp's fault for letting ppl exploit it for this long, I'm going to personally spec back I to tanks and just **** all you tac noobs with auto fire with my missile turrets |
CharCharOdell
Ametat Security Amarr Empire
74
|
Posted - 2013.05.15 17:22:00 -
[17] - Quote
Or we could just buff everything else except AV. Just saying. Nerf wars is what got us here. |
semperfi1999
Internal Error. Negative-Feedback
445
|
Posted - 2013.05.15 17:33:00 -
[18] - Quote
This weapon is actuall decently balanced. Other than the fact that the 10% blanket weapon dmg increase could be removed there is nothing that need to be changed on this weapon.
The issue is with the laser being nerfed to the ground. Its max range is less than that of the tact. The laser should have the same range as the tact and its optimal range should be from 60-93 (or whatever the tacts max range is). This is the thing that needs to be changed not that the tact is OP...it seems like it is because there is no weapon that can effectively compete against it because other weapons were nerfed too hard. Bring laser inline with where it should be and the tact will no longer dominate. In reality the reg AR absolutely destroys the tact AR in CQC (assuming both players are of equal skill). |
bolsh lee
Ahrendee Mercenaries
136
|
Posted - 2013.05.15 17:42:00 -
[19] - Quote
CharCharOdell wrote:Or we could just buff everything else except AV. Just saying. Nerf wars is what got us here.
Or why not just buff the Laser and MD so we could have something to use against it...
Tac AR users will have some competition if the lasers are brought back up to being useful (Not Chromosome useful) but something along the Tac AR range/damage.. Along with Mass Drivers, give them back its range and a bit of splash radius damage. I used the **** out of the MD in Chromosome and I think the range with the bonuses were ridiculous.. But now it seems the laser and MD's are laughable..
Its just stupid to Nerf weapons how about we balance everything giving us more tools for the sandbox this game is supposed to be... Nerfing one thing only makes another thing that much stronger.. If we tweak the other two weapons that barley anyone is using right now (Laser and Mass Drivers) the Tac AR may have its work cut out for it...
semperfi1999 wrote:This weapon is actuall decently balanced. Other than the fact that the 10% blanket weapon dmg increase could be removed there is nothing that need to be changed on this weapon.
The issue is with the laser being nerfed to the ground. Its max range is less than that of the tact. The laser should have the same range as the tact and its optimal range should be from 60-93 (or whatever the tacts max range is). This is the thing that needs to be changed not that the tact is OP...it seems like it is because there is no weapon that can effectively compete against it because other weapons were nerfed too hard. Bring laser inline with where it should be and the tact will no longer dominate. In reality the reg AR absolutely destroys the tact AR in CQC (assuming both players are of equal skill).
Edit: Was posting at the same time this exactly ^^^ |
semperfi1999
Internal Error. Negative-Feedback
446
|
Posted - 2013.05.15 17:46:00 -
[20] - Quote
bolsh lee wrote:CharCharOdell wrote:Or we could just buff everything else except AV. Just saying. Nerf wars is what got us here. Or why not just buff the Laser and MD so we could have something to use against it... Tac AR users will have some competition if the lasers are brought back up to being useful (Not Chromosome useful) but something along the Tac AR range/damage.. Along with Mass Drivers, give them back its range and a bit of splash radius damage. I used the **** out of the MD in Chromosome and I think the range with the bonuses were ridiculous.. But now it seems the laser and MD's are laughable.. Its just stupid to Nerf weapons how about we balance everything giving us more tools for the sandbox this game is supposed to be... Nerfing one thing only makes another thing that much stronger.. If we tweak the other two weapons that barley anyone is using right now (Laser and Mass Drivers) the Tac AR may have its work cut out for it...
Kinda agree kinda dont.
I agree with your assessment regarding the laser.
The MD needed a nerf though as last build it was crazy if you knew how to build it out correclty. OHK an adv heavy with a direct hit is just dumb. The AOE did need to be changed and I think it was changed correctly. The only other thing would be to change the number of rounds back down to what it was before chromosome (they complained about not having enough rounds back then and they were given 4? more rounds). |
|
bolsh lee
Ahrendee Mercenaries
138
|
Posted - 2013.05.15 17:49:00 -
[21] - Quote
semperfi1999 wrote:
Kinda agree kinda dont.
I agree with your assessment regarding the laser.
The MD needed a nerf though as last build it was crazy if you knew how to build it out correclty. OHK an adv heavy with a direct hit is just dumb. The AOE did need to be changed and I think it was changed correctly. The only other thing would be to change the number of rounds back down to what it was before chromosome (they complained about not having enough rounds back then and they were given 4? more rounds).
Maye I didn't word it correctly but I agree the MD needed a nerf but not this bad the MD is laughable right now I don't know how many freedom MD Ive just ran up to and GEK'ed all over maybe, these weren't skilled MD users but before specing this build, I tried out the aurum variants and they are pretty worthless now especially with the Tac AR floating around you wouldn't even be able to navigate a round in that direction because of the range fall off... |
Shadow Archeus
OSG Planetary Operations Covert Intervention
64
|
Posted - 2013.05.15 18:07:00 -
[22] - Quote
Tac ur is op ......especially when used in tandem with kbM or a turbo controller.....it turns into the a stronger at than the Douvolle....coupled with stacked damage mods and u have a death machine in which it is very very difficult to counter.....unless ur sniping from a mile away or shotgun them it makes anything in between obsolete......which is a majority of the arsenal in this game........I'm not saying its impossible to kill someone with a tac ar ......its just extremely difficult....... eventually nobody will use anything else and the game will get stagnant......buffing other things is a way to do this but then that weapon becomes the go-to weapon......I propose this
Set a ROF cap for the tac ar......the set rate can be negotiated After the ROF cap monitor the weapon for a while....if the ROF cap is not effective enough then slightly nerf the damage or further nerf the ROF
The ROF cap could be set at 650 rpm.........maybe less
|
Global Enforcer
ROYAL SQUAD Shadow of the Apocalypse
9
|
Posted - 2013.05.15 18:11:00 -
[23] - Quote
I personally think the rate of fire should be 400 that way it's impossible for auto fire controllers to make it fire faster then the full auto ar and as for scrambler rifles it over heats so there is not a problem with that at all as your prevented from using auto fire to spam that |
Draco Cerberus
Hellstorm Inc League of Infamy
40
|
Posted - 2013.05.15 19:20:00 -
[24] - Quote
If any of you use the TAR you would know that there is a considerable kick for all the extra damage it does. What that means is that the user is constantly compensating for kick. A full auto fire controller doesn't make the weapon op it is only through practice that a person can really come out on top with the weapon in CQC or long range engagements as compensation for movement at distance needs to be greater than compensation at close quarters. ROF has nothing to do with why a TAR will take you or me down, it is a matter of knowing the weapon. Try another weapon that has good range, I hear the plasma cannon does 1000hp dmg, the scrambler rifles also are supposed to have better range than the AR. |
Dr Stabwounds
Planetary Response Organization
38
|
Posted - 2013.05.15 19:23:00 -
[25] - Quote
Agree with OP. You know a weapon is broken when a full squad of 'Pubstompers' are all using it. I'm not sure what changes need to be made, but something should be changed for sure. |
Global Enforcer
ROYAL SQUAD Shadow of the Apocalypse
10
|
Posted - 2013.05.15 19:24:00 -
[26] - Quote
Draco Cerberus wrote:If any of you use the TAR you would know that there is a considerable kick for all the extra damage it does. What that means is that the user is constantly compensating for kick. A full auto fire controller doesn't make the weapon op it is only through practice that a person can really come out on top with the weapon in CQC or long range engagements as compensation for movement at distance needs to be greater than compensation at close quarters. ROF has nothing to do with why a TAR will take you or me down, it is a matter of knowing the weapon. Try another weapon that has good range, I hear the plasma cannon does 1000hp dmg, the scrambler rifles also are supposed to have better range than the AR.
there is no recoil when you hip fire and crouch i use this exploit myself so dont try telling me how it works as i USE tac AR |
Buster Friently
Rosen Association
436
|
Posted - 2013.05.15 20:18:00 -
[27] - Quote
Full Metal Kitten wrote:Redundant thread is redundant. I use the TAR and it's not OP. it just needs to be separated from the AR class as someone else suggested in another thread. AR is the only light weapon skill where one skill branch gives you strong choices for medium and long range engagement. By that reasoning there should be a CQC laser weapon unlocked by the laser rifle skill.
Imho, the TAR is too good at all ranges. It needs to not be as effective as it currently is for short ranges. |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |