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81. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
I do agree .. it takes no skill to drive a LAV, and no coordination. Why should it be more difficult to drive a tank that does not actually have limitations concerning mass (bobbing and weaving when driving a tank), field of view (limited view t...
- by Seran Jinkar - at 2012.09.19 08:35:00
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82. [Request] A non-aurum based 'Cavity' Thukker Grenade - in Feedback/Requests [original thread]
Yeah it will be like a Mass Driver .. just effective ^^
- by Seran Jinkar - at 2012.09.18 08:40:00
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83. (bug) Point Blank Shooting - in Technical Support/Bugs [original thread]
No it seems sometimes just the shield is hit. Esspecially on scout suits.
- by Seran Jinkar - at 2012.09.18 08:39:00
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84. Player Population Drop - in General Discussions [original thread]
Dewie Cheecham wrote: Beld Errmon wrote: Dewie Cheecham wrote: Beyond that, I've really couldn't be bothered with DUST as such at the moment. Funny thats how i felt every game had 3 tanks running around blasting everything that moved,...
- by Seran Jinkar - at 2012.09.18 08:37:00
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85. "Recall vehicle" option {Request} - in Feedback/Requests [original thread]
Even though I wouldn't call it voucher but make it something like an "RDV Evac Beacon".
- by Seran Jinkar - at 2012.09.18 08:31:00
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86. "Recall vehicle" option {Request} - in Feedback/Requests [original thread]
A simple recall option with a targeting mechanism like the command menu in the request menu. And to use it you need RDV vouchers with a price that can be balanced.
- by Seran Jinkar - at 2012.09.18 07:04:00
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87. [Request] Make swarm launchers heavy weapons - in Feedback/Requests [original thread]
Timothy reaper had a nice idea with a light and heavy version. This way a fast squad of scouts could take out tanks as well as one or two heavies which have to deal with their heavyness in return. Sounds like a nice balance to me.
- by Seran Jinkar - at 2012.09.18 07:03:00
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88. [Request] Make swarm launchers heavy weapons - in Feedback/Requests [original thread]
I would suggest a lock-on time based on the size/mass of the locked on vehicle. this would make the LAV the hardest to lock, the DS the second and the HAV the easiest to lock on. Also makes sense lore wise as we don't get radar alert on lock on th...
- by Seran Jinkar - at 2012.09.18 06:29:00
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89. Backwards Logic. - in Feedback/Requests [original thread]
+1 to EVICER! I know it from the last build and it stopped me from skilling the nanohives up.
- by Seran Jinkar - at 2012.09.18 06:05:00
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90. We won't bring our LAV to your gun fight... - in General Discussions [original thread]
Yet it is still annoying and proves that exploiters might be a good idea in a beta on first glance, but on the other hand spoil playing and testing for all the other guys that try to find out NEW problems and don't abuse the old stuff.
- by Seran Jinkar - at 2012.09.18 06:00:00
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91. Feedback: Spent a game crashing and repairing a dropship here's what I was r... - in Feedback/Requests [original thread]
Thanks for reporting this exploit :)
- by Seran Jinkar - at 2012.09.18 05:55:00
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92. LAV logistics, keyboard / mouse - in Feedback/Requests [original thread]
You also don't get any WP for shield boosting. The issue is with the camera is a known problem with lock on modules in vehicles.
- by Seran Jinkar - at 2012.09.18 05:54:00
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93. [Request] CCP Opinion on using known broken mechanics in BETA test - in Feedback/Requests [original thread]
Well I still can't find the flux grenades on the To-Do List in the Bugs section. But what really happened in the specific cases I encountered the player abusing the flux nades, was that he was fluxing me out of my LAV whenever I encountered him ...
- by Seran Jinkar - at 2012.09.18 05:52:00
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94. [Request] CCP Opinion on using known broken mechanics in BETA test - in Feedback/Requests [original thread]
Could we please have a statement from CCP on how we should handle other testers that abuse known broken mechanics in the game? I'm not talking about overpowered or such, but things like: - Flux grenades used to kill people(esspecially inside ve...
- by Seran Jinkar - at 2012.09.17 18:17:00
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95. Limbus / Logistic LAV drivers ... any second thoughts? - in General Discussions [original thread]
The shield booster (s) buitl into the Char is definitely the same as the one on the market.
- by Seran Jinkar - at 2012.09.17 11:25:00
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96. Limbus / Logistic LAV drivers ... any second thoughts? - in General Discussions [original thread]
The Limbus sports a DS repairer?! Holy Flying MOO COW! Make it don't spec into the Charybdis then! Just as a second thought: Is the DS armor repairer available on the market too ? I haven't spotted one yet that works on suits.
- by Seran Jinkar - at 2012.09.17 10:02:00
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97. Ideas for new game modes - in Feedback/Requests [original thread]
Encharrion wrote: What about a game mode with multiple win conditions, each with different results. For example, the attackers are raiding a supply warehouse, and they win by either capturing the supplies, or that isn't possible, they have to d...
- by Seran Jinkar - at 2012.09.17 09:41:00
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98. Free-for-all AKA Deathmatch mode!!! - in Feedback/Requests [original thread]
LOL .. what a condescending way to deal with the word condescending. It's a metaphorical word describing how superior persons are decending their social ladder in a pretentious humble way to "side with the masses" or inferior persons ( at least in...
- by Seran Jinkar - at 2012.09.17 09:39:00
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99. reviving spots - final resting place not point of kill - in General Discussions [original thread]
It's a known issue and results from the ragdoll engine moving the corpse while NOT moving the syringe. I'm sure I have read that ragdol creates different body positions for every client as it is client sided and not server sided. Oh and move to ...
- by Seran Jinkar - at 2012.09.17 09:31:00
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100. [Request] Medic of death - in Feedback/Requests [original thread]
Too drastic, but I can imagine a Logi injecting Ewar nanites into the corpse to kill and INCREASE the enemies spawn time depending on the level of the nanoinjector.
- by Seran Jinkar - at 2012.09.17 09:24:00
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