Pages: 1 2 3 4 5 6 7 8 9 10 20 |
501. Vehicle gunner role - in Feedback/Requests [original thread]
Thermal Vision Implants! *g* I guess there are many things that could make the pilot suit interesting. But I'd guess it should be one of the suits that just have sidearms and many module slots.
- by Seran Jinkar - at 2012.07.11 15:42:00
|
502. [request] remove extra 10 second penalty for using drop uplinks - in Feedback/Requests [original thread]
Steve Renuken wrote: The advanced ones are 15 seconds or so. So better. And they'll drop you closer to the enemy, so you don't have to run for more than 10 seconds to get to the action? Depends on where they are dropped. They can definite...
- by Seran Jinkar - at 2012.07.11 15:37:00
|
503. [Request] Anti-Tank Mines - in Feedback/Requests [original thread]
I bet they will come as part of the explosives skill tree.
- by Seran Jinkar - at 2012.07.11 15:36:00
|
504. [request] remove extra 10 second penalty for using drop uplinks - in Feedback/Requests [original thread]
Well the droplink skill 1 items have one that has an unbelieveable increase of 1 second... i repeat ONE second ;) .. right now I go for the 2 deploys version.
- by Seran Jinkar - at 2012.07.11 15:29:00
|
505. [ REQUEST ] ( Pleading actually ) Better Graphics on Release - in Feedback/Requests [original thread]
Yeah all the numbers and stuff bobbing up and down like milk bags. Which somehow is quite pointless when the info is sent straight to your brain with some implant. Even if you say it's beamed on the inside of the helmet it must be a rubber helmet ...
- by Seran Jinkar - at 2012.07.11 11:35:00
|
506. Grenades should explode if thrown... - in Feedback/Requests [original thread]
Renzo Kuken wrote: Garrett Blacknova wrote: I don't think it's only when you die. Sometimes grenades just don't explode. Same with Mass Driver projectiles and other explosives. thats what ya get using Tech made by the lowest bidder :) ...
- by Seran Jinkar - at 2012.07.11 11:31:00
|
507. [Request] Vehicle oppupation indicator. - in Feedback/Requests [original thread]
dust badger wrote: isnt there already this ? the tank has the persons name above it then a +1 if there is a guy in it and then a +2 if there are 2 people in it To be honest I haven't noticed this yet.
- by Seran Jinkar - at 2012.07.10 10:35:00
|
508. [Request] Vehicle oppupation indicator. - in Feedback/Requests [original thread]
My suggestion: Varying symbols. A vehicle with just thepilot has the standard symbol. One passenger 1 dot next to the symbol... Two passengers 2 dots next to it ...
- by Seran Jinkar - at 2012.07.10 09:45:00
|
509. [Request] The MERCulator - in Feedback/Requests [original thread]
Zat Earthshatter wrote: So basically a New-Eden google search? And you used the concept of spreadsheets?!?! You sure know how to talk to CCP. Cookies for you! All we need to do now is come up with a lore explanation! ...CONCORD, anybody? Wow...
- by Seran Jinkar - at 2012.07.10 09:06:00
|
510. Suggestion to fix RE abuse - in Feedback/Requests [original thread]
I'd like to add my point of view as someone who uses RE as part of a logi build. I disagree with adding the pack to the grenade slot as the whole mechanic wouldn't work. You would be able to throw the pack and detonate it with the grenade button...
- by Seran Jinkar - at 2012.07.10 08:28:00
|
511. [Request] Forum Organizational Tool(s) - in Feedback/Requests [original thread]
If they are tagged you can come up with a Mindthread which incorporates the posts into mindmap nodes and creates an overview by colour or size on how largely discussed a tag / topic is.
- by Seran Jinkar - at 2012.07.10 08:17:00
|
512. [Request] The MERCulator - in Feedback/Requests [original thread]
On the lighter side of all the heavy discussions about nerfing and boosting and kicking everything that you don't like, I'd love to come up with something for the merc quarters and the aspect of the game outside the game. I already noticed quite ...
- by Seran Jinkar - at 2012.07.10 08:05:00
|
513. [Request] Jump Packs/Jet Packs - in Feedback/Requests [original thread]
Geirskoegul wrote: I would love to see jet packs, but now is just not the time to worry about it. We need to focus on core balance, mechanics, behaviour, etc. The rest _needs_ to come later, and to do otherwise would be to the detriment of the ...
- by Seran Jinkar - at 2012.07.10 07:47:00
|
514. Should logi dropsuits be buffed? - in General Discussions [original thread]
Concerning the finding of downed players I'd suggest a module that shows downed players on map. Something liek Triage or First Aid Scanner.
- by Seran Jinkar - at 2012.07.09 13:29:00
|
515. Defense weapons - in Feedback/Requests [original thread]
Have you checked the market? There is a command dropsuit AND there is an Installation Item Category. I'd assume that this will come soon enough. Have you noticed how the clone units are dropped from the sky at the beginning of the match ? I guess ...
- by Seran Jinkar - at 2012.07.09 11:06:00
|
516. To you Gimmick players - in Feedback/Requests [original thread]
Well I'd say that the squasch damage will stay the same, but the damage to the vehicle on impact will be increased. That would increase the demand on flight skill and keep the dropships in the sky.
- by Seran Jinkar - at 2012.07.09 11:02:00
|
517. [Feedback] triangles over players heads (and HUD) - in Feedback/Requests [original thread]
I'd suggest that the triangle should be limited to scan contacts. But then be available for the whole team. As you said the bars should be only available within line of sight, but establishing a LOS check from every player to each other might be...
- by Seran Jinkar - at 2012.07.09 10:51:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 |
First page | Previous page | Next page | Last page |