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141. [map suggestions] crashed eve ships - in Feedback/Requests [original thread]
Yeah .. a map on the outside of a station was already suggested. But crashed ships can be integrated in the current temperate planets milestone :)
- by Seran Jinkar - at 2012.09.12 09:26:00
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142. Request - Show resist profile - in Feedback/Requests [original thread]
Goes for vehicles too. The description of te Logistics LAV say it has increased resistances... but does it really have them??
- by Seran Jinkar - at 2012.09.12 09:15:00
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143. Questions about getting SP - in General Discussions [original thread]
Of course you have to keep diminishing sp rewards in mind. After each battle you complete your sp return degrades until you can gain as many WP you like and still don't go above 10k to 20k.
- by Seran Jinkar - at 2012.09.12 09:12:00
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144. Questions about getting SP - in General Discussions [original thread]
You should be getting at least 20k with hacking. Being a turret gunner on a tank yields a lot more though. But starting out I suggest you learn how to put together a fitting for a Hackrunner with Scout, Sprint speed boost and maybe a hack module....
- by Seran Jinkar - at 2012.09.12 08:37:00
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145. Revive Bounty - in Feedback/Requests [original thread]
Well as long the "bounty" is paid from the revived persons wallet I like the idea. One could set the amount of isk in the fitting screen to differentiate between the fittings.
- by Seran Jinkar - at 2012.09.12 07:18:00
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146. [Suggestions] Ideas for greater interaction between Dust and EVE - in Feedback/Requests [original thread]
A Spectator feature would do well. This would allow an EVE player to check out how well the hired Dust Bunnies do or if they just throw the game.
- by Seran Jinkar - at 2012.09.12 07:15:00
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147. Drop Ship Turret - in General Discussions [original thread]
Frags are doing better on LAV as they help to get infantry out behind cover. Concerning the wobbliness of DS flight I agree that the Cycled will be better for raining more damage on an area, instead of DS gunners trying to snipe around corners.
- by Seran Jinkar - at 2012.09.12 07:04:00
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148. [Suggestion] Another Tank suggestion .. Separate Damage Zones? - in Feedback/Requests [original thread]
Actually there is need for more skills. The different armor plates could be added as variants of the standards. And the parts of the tank are parts of the tank model being connected to a activate / deactivate routine and not special modules in the...
- by Seran Jinkar - at 2012.09.12 06:47:00
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149. really good players - in General Discussions [original thread]
Well at least I won't get rid of my girlfriend to get better as she is a very good gunner and motivates me to skill into Logi LAV :)
- by Seran Jinkar - at 2012.09.11 11:55:00
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150. [Suggestion] Another Tank suggestion .. Separate Damage Zones? - in Feedback/Requests [original thread]
As it says: Armor repairer :) I'd say that different builds of tanks and armorplating could focus on certain areas giving it more armor points before the actual mechanixm gets damaged and needs to be restored by a mechanic. Like 60mm Turret Plati...
- by Seran Jinkar - at 2012.09.11 11:51:00
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151. [Suggestion] Another Tank suggestion .. Separate Damage Zones? - in Feedback/Requests [original thread]
Every part would need it's own lock on zone. Otherwise sounds nice and I guess something similar will be implemented. some Forge gunners tell me there are already weak spots on tanks though.
- by Seran Jinkar - at 2012.09.11 11:10:00
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152. Able to deploy/spawn in vehicle - in Feedback/Requests [original thread]
There should be severe limitation on it. Maybe having an extra cost and extended spawn times.
- by Seran Jinkar - at 2012.09.11 11:08:00
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153. [map suggestions] crashed eve ships - in Feedback/Requests [original thread]
Definitely a very nice idea. But instead of a map it would need to be district slot item like the central industrial district in the 5 Letter Map. With this it could change from one race to another and one class to another.
- by Seran Jinkar - at 2012.09.11 08:21:00
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154. Sniper Shot Warning - in Feedback/Requests [original thread]
This thread sounds like somebody having a bad day in his militia scout suit.
- by Seran Jinkar - at 2012.09.11 08:18:00
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155. Request: Please do not drop me into the end of a battle... - in Feedback/Requests [original thread]
Yet it shouldn't be a too big problem to add something that flags a game "ending" when the timer reaches 2minutes or the clones of one side or the MCC armor is at 5%.
- by Seran Jinkar - at 2012.09.11 08:14:00
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156. [Bug] Fitting Skills not calculating on vehicles? Feature or bug? - in Technical Support/Bugs [original thread]
Doesn't it say Dropsuits Modules in the description?
- by Seran Jinkar - at 2012.09.11 08:09:00
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157. [BUG] Corpses stuck to LAV bringing it to a halt or extreme slowdown - in Technical Support/Bugs [original thread]
When a passenger or driver of a LAV is killed, or a person is crushed by a LAV it tends to get stuck in the model of the LAV. This causes the LAV to slow down by about 50 to 80% because the corpse seems to be stuck to the model and cause a constan...
- by Seran Jinkar - at 2012.09.11 08:07:00
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158. [Feedback] Dead passengers making LAVs stuck - in Feedback/Requests [original thread]
Okay will make a BUG thread in Bug Report Forum then. Nevetheless I think this thread could still deal with creative ideas to get rid of dead passengers and roadkill ^^ My favourite is the corpse catapult.
- by Seran Jinkar - at 2012.09.11 08:03:00
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159. Running as a Logi, Logistics Build Tutorial, from your LogiBro 23 - in General Discussions [original thread]
I agree on the militia outfits. On the other hand a Logi shouldn't be required to clear out the area before repping or rezzing. In the opposite it rather requires an overview of the battlefield and the frontlines to determine where to move and sta...
- by Seran Jinkar - at 2012.09.11 06:21:00
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160. [Feedback] Dead passengers making LAVs stuck - in Feedback/Requests [original thread]
Nobody else having this problem?
- by Seran Jinkar - at 2012.09.11 06:10:00
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