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61. LAV improvements thread - in Feedback/Requests [original thread]
SYST3M 0V3RL0AD wrote: Mine's missing a cup holder.... That aside, i agree, a little too slippery for what i perceive the realistic weight would be. Not to mention what its intended application is as a LAV. We may as well have LAAirboats. Driv...
- by Seran Jinkar - at 2012.09.20 13:08:00
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62. Suggestion - remove equipment from vehicles and just give them another slot and ... - in Feedback/Requests [original thread]
+1 on that ... maybe even it's a special equipment slot that can't be used for extenders and the like.
- by Seran Jinkar - at 2012.09.20 13:05:00
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63. [Request] Spawn near squad leader/teammate - in Feedback/Requests [original thread]
I see your point ... but when you are really wanting to get your squad together then let them wait for the ten seconds it takes to drop an uplink. Even though I do think that there should be a dropsuit the is able to fit a Portable Uplink module ...
- by Seran Jinkar - at 2012.09.20 11:09:00
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64. Day 2: Some feedback and suggestions - in Feedback/Requests [original thread]
Right now there is only one pool we are all playing in. You got small fish which just started and also the big sharks having fun to swallow ten big fishies at once. But compared to other games this one is even more about Knowledge and Patience. ...
- by Seran Jinkar - at 2012.09.20 09:17:00
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65. LAV improvements thread - in Feedback/Requests [original thread]
They are not hard to control. They are just a bit slippery.. need some new tires :) But on the other hand you can do some cool drifting with the current LAVs which is really necessary when you want to evade Swarms and Forges.
- by Seran Jinkar - at 2012.09.20 08:35:00
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66. tank and AV prices "hotfix" - in Feedback/Requests [original thread]
Maybe a slight decrease. But keep in mind that sooner or later tanks will have to be made and purchased establishing their own value soon enough.
- by Seran Jinkar - at 2012.09.20 08:33:00
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67. Leave it on the barge... - in Feedback/Requests [original thread]
Totally agree with the OP. I just had a nice game with English Snake being in my team and sharing a cozy sniper perch on the spires map in conquest. No hate to him even though I usually get annoyed by getting ishukoned ^^
- by Seran Jinkar - at 2012.09.20 08:32:00
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68. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
Bendtner92 wrote: The driver shouldn't have the primary turret on the tank. I think that's fairly obvious, but why should he have no turret at all? Just give him a secondary turret while the first gunner gets the primary one. That way tank dri...
- by Seran Jinkar - at 2012.09.20 08:27:00
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69. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
Fivetimes Infinity wrote: You will never sell your average gamer on the idea of spending millions of ISK and SP acquiring, fitting, and skilling into a vehicle, only to tell him that his only payoff for all that expenditure will be to move a sl...
- by Seran Jinkar - at 2012.09.20 08:26:00
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70. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
Mavado V Noriega wrote: Seran Jinkar wrote: Yep .. he didn't read it ... effective vehicles should be a team effort. They should reward team play and coordination. the stronger the vehicle the more crew (seperate driver and gunnner) or suppo...
- by Seran Jinkar - at 2012.09.20 08:13:00
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71. [Suggestion] Another Tank suggestion .. Separate Damage Zones? - in Feedback/Requests [original thread]
Well LAVs and even DS have weak spots concerning the turrets as the gunners (and LAV drivers and passenger) can be shot, splashed (and atm fluxed) out of their seats. The weak spot on LAVs is even bigger as the corpse tends to stick to the LAV and...
- by Seran Jinkar - at 2012.09.20 08:02:00
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72. People abusing the system - in General Discussions [original thread]
Sha Kharn Clone wrote: Ad ski wrote: CCP are aware of it and should be working on a fix. Tbh do you really expect anything less from the warriors? lol Well guess I can stop that abuse then... Hmm what else to abuse... Scout buff speed ...
- by Seran Jinkar - at 2012.09.19 13:24:00
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73. Militia game mode - in Feedback/Requests [original thread]
Like a limited time contract with pooled payoff? Would prefer payoff based on WP earned though. At least on a part of the pool
- by Seran Jinkar - at 2012.09.19 13:21:00
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74. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
Yep .. he didn't read it ... effective vehicles should be a team effort. They should reward team play and coordination. the stronger the vehicle the more crew (seperate driver and gunnner) or support (ammo and refueling) it should need. That's the...
- by Seran Jinkar - at 2012.09.19 13:19:00
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75. Too much depth and complexity? Dust 514's biggest failing. - in General Discussions [original thread]
Templar Two wrote: leukoplast Dust is advertised as a FPS MMO, so it should play like a FPS but with hundreds of players per map. (PlanetSide) The relity is that Dust, as you say, is more a RPG MMO...with poor FPS gameplay attached. I here hav...
- by Seran Jinkar - at 2012.09.19 09:43:00
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76. Too much depth and complexity? Dust 514's biggest failing. - in General Discussions [original thread]
leukoplast said it. DUST has DISADVANTAGES. Besides requireing skill at playing FPS (and skilled players know how to take town proto gear guys with militia gear) you need time (thanks to skill multipliers) and a wider vantage point that extends be...
- by Seran Jinkar - at 2012.09.19 09:32:00
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77. People abusing the system - in General Discussions [original thread]
Well no matter what's lame or unfair or an exploit. As long people have only games to attain achiements in their dull lifes, they will ALWAYS abuse weak game mechanics to achieve something. May it be SP, ISK , KD ratio or cheating at the bingo hal...
- by Seran Jinkar - at 2012.09.19 09:14:00
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78. As a tanker... - in General Discussions [original thread]
I agree on it on the side of LAV driving. Right now it is even more paperish to drive a Standard LAV (Saga in my case). The matter is that balancing HAVs, LAVs and DS has to be somehow seperated from each other. Otherwise weakening/strenghtening t...
- by Seran Jinkar - at 2012.09.19 08:58:00
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79. Missile tank jumping - in Technical Support/Bugs [original thread]
I usually have a similar problem when my LAV gun seems to hit the LAV and spin it around. Maybe this goes into the same direction.
- by Seran Jinkar - at 2012.09.19 08:51:00
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80. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
immortal ironhide wrote: Kyy Seiska wrote: Many current tank abusers might be against this, but it's actually pretty reasonable suggestion that improves: Team-work, somewhat balances vehicles and potentially offers new character builds like...
- by Seran Jinkar - at 2012.09.19 08:46:00
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