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221. Logistics/Equipment - in Feedback/Requests [original thread]
Yes ... player versatility should be as big as possible in a sandbox game. I just remember putting 6 salvage scanners on a battlecruiser and flying some kind of salvage train in my corp mates missions. If there are possibilities there is always a ...
- by Seran Jinkar - at 2012.08.06 09:17:00
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222. I'm a bit disappointed - in Feedback/Requests [original thread]
Maybe a little read on the CSM meeting minutes in the General Forum will provide insight on HOW MANY things are still in developement.. or even still in discussion.
- by Seran Jinkar - at 2012.08.03 14:26:00
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223. Scout class cloaking - in Feedback/Requests [original thread]
Yay! Cloaked Logis in the cover of a nanohive lobbing MD shells all over the place. +1 for that .. or wait .. not ...
- by Seran Jinkar - at 2012.08.03 14:18:00
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224. I'm a bit disappointed - in Feedback/Requests [original thread]
_Bye! :) And please have a look if the BETA sign is still out.
- by Seran Jinkar - at 2012.08.03 14:16:00
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225. Logistics/Equipment - in Feedback/Requests [original thread]
That sounds good on the first look, but I still prefer waiting for additional equipment beeing implemented which will fit the playstyle of the other suits better. Right now the equipment is basically from the Logistics Division as the Logi Role ab...
- by Seran Jinkar - at 2012.08.03 14:14:00
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226. [FEEDBACK] LOGI/MASS DRIVER - in Feedback/Requests [original thread]
Okay, after some more threads about the Mass Driver I decided to invest time to reach Mass Driver Proficiency and the Freedom Mass Driver. After all we are here to test and I wanted to test the MD as good as I can. Here is my feedback: 1. Possibl...
- by Seran Jinkar - at 2012.08.03 14:06:00
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227. [Request ] A hate button - in Feedback/Requests [original thread]
Make it Dislike and I'm in ^^
- by Seran Jinkar - at 2012.08.03 13:22:00
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228. Subscreen for Vehicles - in Feedback/Requests [original thread]
Or add it as an additional modul :)
- by Seran Jinkar - at 2012.08.03 12:50:00
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229. Salvage?? - in Feedback/Requests [original thread]
theschizogenious wrote: anything that you hack that isnt a primary objective as long as it doesnt get destroyed should become salvage. yeah nice idea. Like hacking it and calling in a RDV for extraction. EDIT: LOL... this reminds me of the ...
- by Seran Jinkar - at 2012.08.03 12:44:00
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230. Salvage?? - in Feedback/Requests [original thread]
Well I already suggested this: Salvage scanners you have to pull out quickly to scan the corpse model before it decomposes. This will give BPC of (some) the equipment / components used on that clone but would also need a specialisation and quite s...
- by Seran Jinkar - at 2012.08.03 11:55:00
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231. (suggestion for latter date) RDV upgrades - in Feedback/Requests [original thread]
How about player-controlled RDV? RDV Pilots can accept requests from the qeue and get small delivery contracts?
- by Seran Jinkar - at 2012.08.03 11:48:00
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232. Remote Explosives. - in Feedback/Requests [original thread]
Use the Search .... changes are coming with the next build. 5 seconds arming time, maximum of 2 REs per slot.
- by Seran Jinkar - at 2012.08.03 09:18:00
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233. [Request] Kill Assists - in Feedback/Requests [original thread]
VicBoss wrote: better way to fix it is just do WP/D +1 :)
- by Seran Jinkar - at 2012.08.01 19:33:00
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234. (IDEA) EVE/DUST interaction - DUST corp profiles - in Feedback/Requests [original thread]
Seach for "MERCulator" ;)
- by Seran Jinkar - at 2012.08.01 12:09:00
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235. Grenade resupply - in Feedback/Requests [original thread]
How about an Advanced Nanocircuitry Nanohive with limited grenade supply?
- by Seran Jinkar - at 2012.07.31 16:00:00
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236. [FEEDBACK] LOGI/MASS DRIVER - in Feedback/Requests [original thread]
Just swap direct damage and splash damage with a slight increase in splash range. Right now it's not a support weapon but a portable fireworks display. The projectile speed is way to slow to hit a target effectivly with it directly. And even if yo...
- by Seran Jinkar - at 2012.07.31 09:20:00
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237. [Request] Hacking (Disarming) Remote Explosives - in Feedback/Requests [original thread]
I once suggested more variety in the demolitions sector. To keep it short I suggested Demolition charges that have to be set up and armed. Those would be strong enough to destroy an installation in one go and I guess tht it would be cool to disarm...
- by Seran Jinkar - at 2012.07.31 06:54:00
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238. CCP: Nanohives feedback - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Make Nanohives cheaper on PG/CPU requirements FOR LOGI SUITS ONLY. And when they introduce cloaking and other stealth modules, gives Scouts a bonus towards those modules. Armour mods should have lower fitting require...
- by Seran Jinkar - at 2012.07.31 06:36:00
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239. [Suggestion] A Way to Balance - in Feedback/Requests [original thread]
Wow Textwall :) Okay, Yeah I get your point on this. But actually an increased prize or a reduced damage output is nothing different than a change to the axis scale or actual value of the specific weapon. You just add the idea of a dynamic market ...
- by Seran Jinkar - at 2012.07.30 13:11:00
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240. [Suggestion] A Way to Balance - in Feedback/Requests [original thread]
Garrett Blacknova wrote: You may need to consider more stats when comparing weapons. Rate of fire, direct damage, splash damage, splash radius, clip size, reload speed, total ammo capacity, overheat rate, accuracy, projectile speed, optimal ra...
- by Seran Jinkar - at 2012.07.30 13:11:00
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