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41. DUST 514 ELITE PACK Stats for Nubs - in General Discussions [original thread]
Why do they give you regular assault suits AND a permanent version of the same thing?
- by Ser Chard - at 2013.05.15 01:32:00
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42. [REQUEST] CCP - Skill Tree Reset option - in Feedback/Requests [original thread]
Only thing I think would work is some sort of "neural recalibration". This experimental procedure isolates and re-purposes synapses for the purpose of advanced and targeted learning. Unfortunately, this results in the loss of some previously lear...
- by Ser Chard - at 2013.05.14 03:18:00
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43. RDVS: The dropship killer? - in Feedback/Requests [original thread]
I am incredibly pleased with the new dropships. They provide an effective new role on the battlefield. As is nature, creatures evolve and adapt. Now players are killing my dropship with RDVS. Allied RDVs are taking me out too. A single tap at 2m...
- by Ser Chard - at 2013.05.14 02:37:00
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44. And Once Again, Dropships are Dead - in General Discussions [original thread]
You guys are doing something wrong, drop ships are awesome now. I've been piloting a python most of the day, and drop ship mechanics have been much improved. Honestly most of the times I lose a ship it's because I call it into a risky area or I ...
- by Ser Chard - at 2013.05.13 23:11:00
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45. Thoughts from a humble underpaid pilot - in Feedback/Requests [original thread]
Pvt Numnutz wrote: Sheilds dont make you go slower. I only fly the glorious caldari dropships, try putting an afterburner on your ship and behold the glory of speed tanking! Read this, decided to skill up and give it a try. Got in drop ship...
- by Ser Chard - at 2013.02.23 06:04:00
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46. someone took my tank even though I was stood right next to it on deployment - in Feedback/Requests [original thread]
Happened to me today with a drop ship. He didn't crash it as quickly as I thought he would... But still ate swarms and trashed my baby :(
- by Ser Chard - at 2013.02.22 03:41:00
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47. Removing the majority of starter fits. - in Feedback/Requests [original thread]
I don't get what the problem is. The militia stuff is so cheap that it might as well be free. You can spend an entire round of skirmish jumping out of the MCC and forgetting to press x and still make enough isk to do it another round. The starter...
- by Ser Chard - at 2013.02.20 02:26:00
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48. Call back (return) vehicles. - in Feedback/Requests [original thread]
Maybe have a piece of equipment necessary for this? Like you whip out your "Vehicle retrieval drone beacon" or whatever and aim it at the vehicle. Thus it costs money - but only if you die. Better ones have lower lock-on or setup times. I'm thi...
- by Ser Chard - at 2013.02.20 01:02:00
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49. [Request]Fix for AV Grenades - in Feedback/Requests [original thread]
Disagree with reduced radius, agree with cooking. Maybe radius increasing with higher cook time. A fast moving lav would be impossible to hit with reduced radius. Requiring cook time to home would require preparation but not actually render them ...
- by Ser Chard - at 2013.02.20 00:33:00
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50. Call back (return) vehicles. - in Feedback/Requests [original thread]
I'd like to see an option to return vehicle. Remove the fitting from the field and put it back in your assets. I'd like to be able to have a squad see a tank and call in two rail gun LAVs to harass it, then when its dead be able to return the veh...
- by Ser Chard - at 2013.02.19 00:28:00
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51. Swarms: Quit Whining and Lets Compromise - in Feedback/Requests [original thread]
I think they're fine vs tanks, but a bit too easy vs drop ships and lavs. I'd like to see aerial vehicles have a counter measure - maybe a passive mod that can auto counter one swarm and give an audible warning every 30 seconds. I'd like to see...
- by Ser Chard - at 2013.02.19 00:20:00
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52. Give dropships some love - in Feedback/Requests [original thread]
They seriously need some. I'd like to see reduced cost and improved resistance to swarm launchers. Sure, you can make circles around the map and stay high - but they cannot fulfill a gunship role without somebody dropping into a supply depot and...
- by Ser Chard - at 2013.02.17 20:23:00
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53. L.O.T.I.S. - in Corporation Recruitment [original thread]
I'm down! I like a little bit of everything, been on a hmg and drop ship fix lately but usually use ar and shotgun, though I'm starting to appreciate laser rifles too. I need squad mates to gun my drop ships - I maneuver well but need to pract...
- by Ser Chard - at 2013.02.17 09:30:00
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54. More beneficial... - in Rookie Training Grounds [original thread]
Both? You can function as heavy support with both. Forge guns, hmgs and mass drivers fill incredibly useful niche roles. Not assure what you mean by skill, but by playing smart and in underutilized niches you can be far more valuable team-wise a...
- by Ser Chard - at 2013.02.16 04:16:00
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55. How to handle Heavy w/ HMGs - in Rookie Training Grounds [original thread]
Honestly don't expect to go toe to toe with a heavy even with a shotgun in his face. Take a shot and duck for cover. Use a nade to buy time for shields to regen if needed (bonus if you do damage with it - learn to cook them) and repeat. Your ad...
- by Ser Chard - at 2013.02.16 03:52:00
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56. STANDINGS: Social Justice, Vengeance and Solidarity for all, as it in EVE, let ... - in Feedback/Requests [original thread]
I like the idea. But I also like the idea of rival corps forced to work together on a contract. Maybe they never would? But what if the offer is too good to turn down? Or they dont know until they hit the field? Drama!
- by Ser Chard - at 2013.02.15 05:25:00
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57. Request: Take my money - in Feedback/Requests [original thread]
Love this game. I want to ensure you guys get money (and thus have further capital to spend on the game to ensure my enjoyment) However, I do not like the Aurum items available. I'll purchase the voice thing and boosters are meh. Bought the Raven...
- by Ser Chard - at 2013.02.15 03:46:00
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58. Benevolence Medical Testing Co[BVMED] looking for validation engineers and test ... - in Corporation Recruitment [original thread]
You're going to die - why not die for SCIENCE? From Kjango Corporate News Network: Quote: Putting the v[i]olence in Benevolence, this upstart clone health systems validation company is becoming a leading contributor to experimental medical re...
- by Ser Chard - at 2013.02.13 03:42:00
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