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21. Jumping onto tanks - Why we need to allow friendly roadkill - in Feedback/Requests [original thread]
Last build you could ride on a tank until turret rotation pushed you off. Bring that back! I miss sniping / swarm launching from a tank and having riders on mine :(
- by Ser Chard - at 2013.06.08 04:45:00
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22. Creating a list of what HAV needs. All Good Tankers are welcome. - in General Discussions [original thread]
I run Gunloggis. I can eat small arms, swarm missiles and av nades all day. I've never been hit by a flux - they always seem to miss, and people rarely use them. I lose to armor tanks in HAV battles. I believe this is because they regenerate / h...
- by Ser Chard - at 2013.06.08 04:39:00
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23. Change all the dropsuit masks to Duft Punk masks. - in General Discussions [original thread]
I'd pay $10 if I could blast draft punk from my drop ship or tank. CCP this is the content we want to fund you for!
- by Ser Chard - at 2013.06.08 04:10:00
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24. Thoughts on Heavies/Assault Dropships - in Feedback/Requests [original thread]
Aiming assault drop ships ain't bad - use a scattered blaster and strafe targets for assists and the occasional kill on a wounded enemy, or use accelerated missile launchers (never cycled on the front turret) and aim carefully for kills on direct ...
- by Ser Chard - at 2013.06.07 01:17:00
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25. Need more fatsuits. - in Feedback/Requests [original thread]
No! I want caldari scouts!
- by Ser Chard - at 2013.06.07 01:07:00
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26. Request. .personal turret - in Feedback/Requests [original thread]
Sorry but what we really need is transformers. OK honestly, this is a good idea BUT it must be manned and take time to set up. Thoughts/questions What if it can only be carried by heavies - but manned by anyone? What if its a new heavy weapon tha...
- by Ser Chard - at 2013.06.07 01:06:00
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27. Creating a list of what HAV needs. All Good Tankers are welcome. - in General Discussions [original thread]
HAV needs: 3% extra pg per level of engineering Improved large missile turrets An equipment slot for cool stuff like hunter-killer missiles or countermeasures More cost-effective adv and proto tanks - extra expense ain't worth it That is all. Th...
- by Ser Chard - at 2013.06.07 00:57:00
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28. Dispersion equation on the HMG is completely backwards - in Feedback/Requests [original thread]
This isn't a real world weapon. Maybe it self-stabilizes through use of a magnetic field generated by rotation of the chambers. As the rotation rate increases so does the strength of the field, thus improving stability and reducing dispersion.
- by Ser Chard - at 2013.06.06 01:54:00
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29. Missile Balance Solutions! - in Feedback/Requests [original thread]
Thurak1 wrote: My biggest thing is what is going on with the tiny explosion radius from a missile? Its so small people often simply jump out of the AOE. Missiles should be great anti infantry weapons. Hah yeah its a little frustrating when a...
- by Ser Chard - at 2013.06.06 01:47:00
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30. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
If my caldari assault loses armor, I won't get that back unless I stumble across a repair tool. Gallente, unless they for some reason forego reppers, will always reach full health again. That's a huge advantage. Actually... I may try fitting a r...
- by Ser Chard - at 2013.06.05 02:53:00
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31. Request. .personal turret - in Feedback/Requests [original thread]
What about an lav that... Is a transformer? Hop in and activate siege mode to turn it into a stationary small turret with a blast shield, providing you the protection of the vehicle's shield / armor (except from the back maybe). Could be a bike...
- by Ser Chard - at 2013.06.05 02:53:00
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32. Missile Balance Solutions! - in Feedback/Requests [original thread]
Also, the reticle is ridiculous. Just make it a dot please, or make the blaster reticle a chevron also.
- by Ser Chard - at 2013.06.05 02:33:00
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33. Missile Balance Solutions! - in Feedback/Requests [original thread]
Improved range and better tracking (I'd prefer auto tracking vehicles reticle red vs swarm-style locking) would go a long way in vehicle combat. I get that Rails win at distance. I'm OK with blasters shredding my tank up close. But blasters absol...
- by Ser Chard - at 2013.06.05 02:30:00
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34. Missile Balance Solutions! - in Feedback/Requests [original thread]
Missile turrets still don't have much use - I use them extensively on my python but that's all they're good for. Primary issue is that they are impossible to aim. Especially on a moving vehicle. Drop ships can provide a stable platform safe from ...
- by Ser Chard - at 2013.06.05 01:58:00
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35. Experienced pilots help needed - in Rookie Training Grounds [original thread]
I fly mostly Pythons. MY TYPICAL FITTING: - - SHIELD BOOSTER - - SHIELD EXTENDER - - 2X SHIELD HARDENERS - OVERDRIVE - TURRET DAMAGE AMP SIDE TURRETS - 1x Cycled Missile Launcher, 1x Blaster FRONT TURRET - 1x Accelerated Missile Launcher ARMO...
- by Ser Chard - at 2013.05.26 16:53:00
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36. Announcing the Templar Manhunt event - in Announcement and Events [original thread]
I wish to hunt, or become the hunted
- by Ser Chard - at 2013.05.26 06:26:00
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37. Stuck loading match - in Technical Support/Bugs [original thread]
Keep getting stuck on the loading screen for combat. The battle icons or info screen. Happens like 1/4 matches now, I quit the game after about 1 min of waiting. Sometimes this shuts off the ps3 Weircd
- by Ser Chard - at 2013.05.25 17:22:00
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38. A Humble Request: Vehicle Equipment/Ordnance - in Feedback/Requests [original thread]
Armor Lock When activated, this ordnance diverts all power systems to shielding and hull reinforcement. After a warmup period of a few seconds, this reduces all damage taken by 90% while preventing all vehicle movement or turret/module use. Wh...
- by Ser Chard - at 2013.05.22 12:32:00
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39. A Humble Request: Vehicle Equipment/Ordnance - in Feedback/Requests [original thread]
I would like to see more customizability for vehicles - something I'm sure we'll see, yet I have some specific requests! I believe it is important that there be equipment available to vehicles free of the high/low slot optimization game. Somethin...
- by Ser Chard - at 2013.05.22 01:37:00
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40. Equipment / Vehicle Module Wheel Redesign - in Feedback/Requests [original thread]
Its hard to be precise on the fly. I propose two things: 1) evenly distribute the equipment/mods around the week instead of having them all scrunched together. 2) allow us to use the directional pad when holding R2 to select from among our fir...
- by Ser Chard - at 2013.05.21 03:29:00
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