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101. How much isk you need to run proto? - in General Discussions [original thread]
Proto suit is about 50k proto weapon is 50k, and you should be running proto gear so that's like 50k+ so if you are making about 200k each game, if you die twice you are not making any money. However keep in mind that the final ISK reward is ba...
- by Scott Knight - at 2014.01.23 23:17:00
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102. Is dust profitable? - in General Discussions [original thread]
The only valuable item is the Passive booster. With the skill cap if you are any good at this game you can reach the limit without the active booster in a reasonable amount of time. I don't believe that buying perishable items will be a long ter...
- by Scott Knight - at 2014.01.23 21:15:00
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103. So what's 514 stand for? - in General Discussions [original thread]
I've worked wondered this for quite some time
- by Scott Knight - at 2014.01.23 18:45:00
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104. Discussion: Respecs for Aurum... - in General Discussions [original thread]
I am against respecs in a game that doesn't have a skill limit! The exceptions are for skills that are fundamentally changed. Or as a one time only deal to allow people a refund for their skills in their dropsuits for those who have been using a...
- by Scott Knight - at 2014.01.23 18:32:00
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105. Discussion: Respecs for Aurum... - in General Discussions [original thread]
Cosgar wrote: Jadd Hatchen wrote: Cosgar wrote: If this is a full respec, you should have to give up 25% of your lifetime SP. An interesting idea. I know in EVE Online, if you are killed while in a clone that is not fully up to date, t...
- by Scott Knight - at 2014.01.23 18:18:00
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106. To everybody reviving with nano injectors... - in General Discussions [original thread]
I don't care about my K/D ratio, but it is annoying to get healed then die a second later. The other issue is when it would become more advantageous to die and start closer to an objective or switch weapons. I mean if I'm stuck in an AV suit chanc...
- by Scott Knight - at 2014.01.23 17:11:00
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107. Butt Hurt - Heavies Using Light Weapons. - in General Discussions [original thread]
The only real reason I run a heavy with a light weapon is because it is taking ages, and I do mean ages, to get the option to use a heavy weapon. (Had to make a detour to work on my swarm launcher.)
- by Scott Knight - at 2014.01.21 02:33:00
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108. Do we need militia fits? - in General Discussions [original thread]
Monkey MAC wrote: Disagree, mlt fits are a hige part of the econmy, they contribute to supply and demand, they are helpful to noobs and are relatively in expensive. However the drawbacks of an all Mlt suit include. Terrible EHP - 450 for my am...
- by Scott Knight - at 2014.01.21 02:20:00
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109. AVers are slightly ******** - in General Discussions [original thread]
I shot at a tank earlier cause I needed a quick clone change to AV and we had the clones to spare. And just to change it around why would a tanker get out of their tank and try to recall it by an objective that we were going for? I killed him bef...
- by Scott Knight - at 2014.01.20 05:38:00
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110. Why a low average TTK bad. - in General Discussions [original thread]
Vegetation Monster wrote: Mortedeamor wrote: Vegetation Monster wrote: Atiim wrote: See this is what happens when CCP does too good of a job fixing stuff they broke sniper rifle hit detection... sniping in dust is the most **** t...
- by Scott Knight - at 2014.01.20 05:08:00
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111. Must be a Typo - in General Discussions [original thread]
Beck Weathers wrote: Bojo The Mighty wrote: Fully Automatic Magsec SMG and Bolt Pistol? Bolt Pistol full auto? http://web.ccpgamescdn.com/dust/news.control/65556/1/weaponsuprising18.jpg COrrect me if Im wrong but dosent full auto mean...
- by Scott Knight - at 2014.01.20 04:56:00
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112. Kamikaze jeep are for noobs - in General Discussions [original thread]
McFurious wrote: Hmm... Maybe I'll give this jihad jeep thing a try... I really should have thought to try this!
- by Scott Knight - at 2014.01.19 22:09:00
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113. Do we need militia fits? - in General Discussions [original thread]
Take away the militia gear Take away my skinweave And guess what I'll only be playing basic level suits. Why? Economics. The cost benefit analysis of Proto gear is literally only a fool would buy or use it or someone who actually cares about the...
- by Scott Knight - at 2014.01.19 21:55:00
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114. Will Railguns ever be fixed? - in General Discussions [original thread]
Dovallis Martan JenusKoll wrote: Patrick57 wrote: Because I'm tired of being two shot out of the air before I can even react. Why accuse railguns of anything? This is clearly a case of the transport dropships not having enough HP. I se...
- by Scott Knight - at 2014.01.19 16:54:00
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115. Do we need militia fits? - in General Discussions [original thread]
Why do people run militia suits. 1) The difference at first is minor. Jumping from militia gear to basic gear gives you little benefit for the cost. Once you run proto gear you finally reach the point of using it instead. 2) Go all proto or not...
- by Scott Knight - at 2014.01.19 05:00:00
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116. 1.8 Respec PSA - in General Discussions [original thread]
There is no true skill cap; only a limit before you start getting one sp point per wp. Now if that is 5x also then you would still be earning like a base of 3000 points after you reach the limit which pretty much means no limit! But does anyone kn...
- by Scott Knight - at 2014.01.19 04:33:00
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117. The infantry spam needs to be fixed. - in General Discussions [original thread]
I think 3 is a fair limit on tanks, however I've practically not seen more than three tanks per side for a long while now. Based on this limiting tanks seems unhelpful. The problem right now seems to be the inability to call in a tank after the op...
- by Scott Knight - at 2014.01.18 22:51:00
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118. The infantry spam needs to be fixed. - in General Discussions [original thread]
Atiim wrote: Scheneighnay McBob wrote: When there's 6 or 7 infantry on an objective, it becomes impossible to get into! this is OP! Bro, do you even Core Locus? You don't even need that, just your average remote explosives can wreck havoc.
- by Scott Knight - at 2014.01.18 22:45:00
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119. What's very very broken with tanks - in General Discussions [original thread]
[quote=Atiim] Operation V, Proficency V, Ammo V, Reload V, and Optimization IV. Killing a tanker who doesn't know what they are doing does not count. I've seen a guy in a starter fit kill Alldin Kan when Alldin was AFK once. [/quote ] So I'm g...
- by Scott Knight - at 2014.01.18 16:11:00
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120. What's very very broken with tanks - in General Discussions [original thread]
Cat Merc wrote: Scott Knight wrote: How many people have actually skilled their swarm launchers to a decent level? I mean I feel like people are complaining that their militia swarm launcher can blow up a proto tank. With an advanced Swarm l...
- by Scott Knight - at 2014.01.18 16:05:00
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