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21. Couldn't deploy but removed from game for idling - in Technical Support/Bugs [original thread]
I click deploy, but the game wouldn't basically got stuck and wouldn't let me deploy, several minutes later it kicked me from the game for idling. It would be great if there was a way for the game to auto-deploy you if you don't deploy yourself be...
- by Scott Knight - at 2014.03.03 22:04:00
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22. Why I tank - in General Discussions [original thread]
Bradric Banewolf wrote: Sadariel wrote: Arkena Wyrnspire wrote: So you tank because you want to be the most important thing on the field? Yeah, with current tanks I guess you can have that. Not the most important thing on the field as ...
- by Scott Knight - at 2014.02.23 19:26:00
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23. Why I tank - in General Discussions [original thread]
Tanks are not overpowered and cost wise they are where they should be. (Maybe militia ' s need to cost more.) Without max skills I can on average solo anyone who isn't talented) The problem is with the number of tanks and that doesn't come with...
- by Scott Knight - at 2014.02.23 19:23:00
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24. CCP explain. - in General Discussions [original thread]
Broonfondle Majikthies wrote: Balance? If your sitting in the optimal range of an enemies weapon and your armed with a different ranged weapon then of course its imbalanced. If your fighting a guy with similar ranged weapons but he invested mo...
- by Scott Knight - at 2014.02.23 16:43:00
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25. Sticky:The Respec Discussion Thread - in Feedback/Requests [original thread]
The only reason for a respec is because the racial suits should have been in the game before beta ended and this will allow people to have their racial suits without having to save XP. It will also allow the game to have variety instead of having ...
- by Scott Knight - at 2014.02.22 19:41:00
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26. CCPs transaction reversal for the Gallente Assault pack - in General Discussions [original thread]
If something is illegal, the EULA can not make it legal. Both Sony and CCP exist outside the U.S. and from their part the transactions occurred on their end of the server. Idk how that pans out legally, but most likely the EULA does mean that you ...
- by Scott Knight - at 2014.02.21 18:13:00
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27. [BUG] Vehicle deployment window randomly popping up - in Technical Support/Bugs [original thread]
Pisidon Gmen wrote: CCP Delamorui Eddy wrote: Hi, thank you for contacting us. I have reported a bug for this. Programmers will check if this is the issue in game. Thank you. swapping controllers dose fix this problem but i don't have ...
- by Scott Knight - at 2014.02.21 15:59:00
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28. Once again - in General Discussions [original thread]
This would be awesome.
- by Scott Knight - at 2014.02.17 20:48:00
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29. I will jump on the bandwangon and ask for a... - in General Discussions [original thread]
Scheneighnay McBob wrote: Would a 7-man squad be too odd? The only numbers that really work with dropships are 4, 6, and 7. Why was 4 good? 1 pilot, 2 gunners, 1 pair of eyes on the ground (preferably sniping AVers) If the max was 8 you cou...
- by Scott Knight - at 2014.02.17 20:46:00
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30. I will jump on the bandwangon and ask for a... - in General Discussions [original thread]
Another issue is how the game handles matchmaking. With a team of 8 you will find yourself waiting longer for matches and as stated above the game will more likely be 1 squad vs no squad rather than produce more squads going against each other. T...
- by Scott Knight - at 2014.02.17 20:40:00
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31. New Game Mode: Capture the Fort - in Feedback/Requests [original thread]
My original goal was not to make vehicles useless, but to add a different kind of scenario. Also there should never be a capture the flag game mode, vehicles present a problem with that aspect. So maybe the goal is to plant explosives and when ...
- by Scott Knight - at 2014.02.17 20:37:00
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32. New Game Mode: Capture the Fort - in Feedback/Requests [original thread]
Yeah I actually thought about that after I posted. Maybe the idea is that you are setting charged explosives. The primary difference between this idea and skirmish would be the objective being located inside a building/cave/some other structure.
- by Scott Knight - at 2014.02.14 22:50:00
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33. New Game Mode: Capture the Fort - in Feedback/Requests [original thread]
After thinking about ambush, I came up with this idea. Suppose both sides have a fort with a hackable objective inside. You have two -five minutes to prepare before the battle starts so that you could place installations, proximity mines, etc. The...
- by Scott Knight - at 2014.02.14 05:33:00
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34. Vehicle restrictions on ambush required for 1.8 - in General Discussions [original thread]
I've stopped playing Ambush matches completely, they just aren't fun. They do seem to be over in like five minutes, with one side having like 40 clones and the other 0. I'm not sure eliminating tanks would be the options. I've become against limit...
- by Scott Knight - at 2014.02.14 05:30:00
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35. What are some ways that CCP can monetize this game? - in General Discussions [original thread]
Kigurosaka Laaksonen wrote: Alternate Insano wrote: Money making ideas: Manipulate matchmaking to put all pay players on one side of a battle so that players have no choice but pay to win. Offer vehicles, gear, and weapons for real money th...
- by Scott Knight - at 2014.02.12 17:01:00
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36. Restocking fits - in General Discussions [original thread]
Melchiah ARANeAE wrote: Scott Knight wrote: I think the reason CCP removed it, is because it only works when you have 1 dropsuit with a particular item. When you have two or more dropsuits, the current way works better. Basically lets say yo...
- by Scott Knight - at 2014.02.10 22:27:00
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37. Restocking fits - in General Discussions [original thread]
I think the reason CCP removed it, is because it only works when you have 1 dropsuit with a particular item. When you have two or more dropsuits, the current way works better. Basically lets say you have Dropsuit A with Item X and Dropsuit B with ...
- by Scott Knight - at 2014.02.10 16:53:00
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38. If ccp were smart.. - in General Discussions [original thread]
The immediate problem is that there isn't a large enough player base for ps4 yet.
- by Scott Knight - at 2014.02.10 11:40:00
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39. Why create an alt? - in Feedback/Requests [original thread]
Mobius Kaethis wrote: I do it for testing. I make an alt, let it collect passive for a while, then have it skill all its points into a particular item. This lets me get a feel for items that I may or may not want to skill my main into. This m...
- by Scott Knight - at 2014.02.10 11:33:00
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40. [Suggestion]What we have here is a failure to communicate - in Feedback/Requests [original thread]
Let's be honest 15+ different commands floating around the screen while I'm trying to kill reds... probably going to disable all of them. I like the idea of being able to communicate with each other though. While I could use a mic I usually don'...
- by Scott Knight - at 2014.02.09 16:58:00
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