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Thread Statistics | Show CCP posts - 2 post(s) |
Ander Thedas
Subdreddit Test Alliance Please Ignore
291
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Posted - 2014.02.12 08:52:00 -
[121] - Quote
Sell advertisement time to corporations on the two side screens of the main screen in the Merc Quarters.
https://forums.dust514.com/default.aspx?g=posts&m=1829042
FW lvl10 reward
Mobile Redlines
Default FWRace
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Aran Abbas
Goonfeet Special Planetary Emergency Response Group
325
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Posted - 2014.02.12 08:59:00 -
[122] - Quote
Since the removal of BPO's I haven't spent a single penny on Dust. I have around 22 million sp, so boosters aren't really needed. The AUR bpc packs? To my knowledge, you can't use most of the stuff in there off the bat, so there's little point in putting down for them. Even if I could use them, is it worth the money for a few suits and weapons that will be gone after a few games? Is the game good enough to justify that? 5 bux buys me about ten Steam games in one of those Humble Bundle packs, so why pay 5 bux for something I'll have for a few days at most? |
Kushmir Nadian
Valor Coalition
399
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Posted - 2014.02.12 10:46:00 -
[123] - Quote
Love the game's potential and what it could be. Sadly, progress has made me rethink the AUR purchases i've made in the past.
I love customizations, still...
Nothing personal, but won't spend a dime until the game is in a finished state.
Replication Veteran. I support Tech De Ra for CPM.
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al nize mk2
DUST University Ivy League
14
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Posted - 2014.02.12 12:27:00 -
[124] - Quote
Rynoceros wrote: You doom and gloomers are cute. I like how your '30 years of gaming experience' allows you to somehow forecast a project's downfall as if sitting on your ass and playing games gave you sage-like insight into the future of a work in progress still in its infancy.
Quote: It's called experience. When you eventually have some, you'll refer to it.
I think we all have some experience with games - and although you are of course entitled to believe that DUST is failing/has failed/will fail - I'm not sure where the negative nancies are coming from with this one.
I log in at least twice a week - I sometimes log in at weird hours and always always there are enough matches going on to get a big experience out of it. I never have to wait and it always feels to me like there are plenty of people available just waiting to play.
So without wanting to get into an argument about why DUST is awful and everyone who plays it is somehow making a fool of themselves - what is your evidence that it's all going to end in miserable tears within a few months? As a new-ish player I would really like to hear the evidence you have for that.
GÇ£All that I know most surely about morality and obligations I owe to football.GÇ¥
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Himiko Kuronaga
Fatal Absolution General Tso's Alliance
2935
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Posted - 2014.02.12 12:54:00 -
[125] - Quote
You know you're a fanatic when you start a thread asking for new ways for a company to charge you.
/facepalm |
Joseph Ridgeson
WarRavens League of Infamy
509
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Posted - 2014.02.12 13:24:00 -
[126] - Quote
Himiko Kuronaga wrote:You know you're a fanatic when you start a thread asking for new ways for a company to charge you.
/facepalm
It can look like that but it is more of an utter acknowledgement that the game needs to make money. There are ways they can make money off of the community but it is a bad way of going about it. UVT's sucked but it was a great way to get people to monetize the game. If CCP come up with ways to get people to pay their bills without being insulting and be something that the players want, it becomes a service rather than a charge. |
Nirwanda Vaughns
334
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Posted - 2014.02.12 14:53:00 -
[127] - Quote
Aran Abbas wrote:Since the removal of BPO's I haven't spent a single penny on Dust. I have around 22 million sp, so boosters aren't really needed. The AUR bpc packs? To my knowledge, you can't use most of the stuff in there off the bat, so there's little point in putting down for them. Even if I could use them, is it worth the money for a few suits and weapons that will be gone after a few games? Is the game good enough to justify that? 5 bux buys me about ten Steam games in one of those Humble Bundle packs, so why pay 5 bux for something I'll have for a few days at most?
your not the only one. majority of my corp would buy a merc pack per month if they were still there. one has probs spent around $300 buying elite pack, vet pack and i believ e4 of each of the merc packs over the past coupel years. since bpo removal we've probs spent about $10 to quickly top up aur to buy a booster and thats it. ccp need to start listenign to the playerbase about what they want. and what we want are more unique items and bpos. as i said in a previous post if you could buy an adv bpo for 30-40k aur folk'd buy it. just make a way for us to have to build them to make them consumables but an ultra cheap alternative to using the isk based npc versions and when market opens up it'd be cool to see bpc covenant, dragonfly, raven, valor ect suits to purchase
Proto and proud!!
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Himiko Kuronaga
Fatal Absolution General Tso's Alliance
2939
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Posted - 2014.02.12 14:55:00 -
[128] - Quote
Joseph Ridgeson wrote:Himiko Kuronaga wrote:You know you're a fanatic when you start a thread asking for new ways for a company to charge you.
/facepalm It can look like that but it is more of an utter acknowledgement that the game needs to make money. There are ways they can make money off of the community but it is a bad way of going about it. UVT's sucked but it was a great way to get people to monetize the game. If CCP come up with ways to get people to pay their bills without being insulting and be something that the players want, it becomes a service rather than a charge.
You are not CCP. You are the consumer. Start acting like a consumer.
You never get a good deal anywhere by marching into a store and asking the clerk how much extra you are allowed to pay for something.
In game development, it is possible for us to be on the same side. In business, it is always Us vs Them. Always. |
Cymek Omnius
Villore Sec Ops Gallente Federation
25
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Posted - 2014.02.12 15:25:00 -
[129] - Quote
CCP Saberwing wrote:Ghost Kaisar wrote:CCP Saberwing wrote:We have just brought in a new Monetization Director that will be evaluating several monetization avenues. Introductions and cool stuff to come soon when I can get him to fire it over to me! :) YAY? Don't get me wrong, there is a lot of things I would gladly pay for in this game, but isn't it odd to see a post basically saying "Hey guys! We are thinking of new ways to make money off of you guys!" Honestly this is something that has to be thought through from not only a Monetization perspective, but also Design. We've made it clear from the beginning that we'd like to have an in-game economy, and it's important to have someone with experience and knowledge weighing Monetization decisions alongside that to ensure things aren't broken. He'll also be working on improving the NPE and Path-to-Game, trying to make it easier for players to get involved. He's also a super nice dude. :)
Well the major broken thing about the economy is the faucet that is District locking in PC. Yall have introduced a ton of isk/sp to all the corps exploiting PC by attacking themselves with their own dummy Corps. All reward and no risk. |
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1558
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Posted - 2014.02.12 16:14:00 -
[130] - Quote
CCP Saberwing wrote:Ghost Kaisar wrote:CCP Saberwing wrote:We have just brought in a new Monetization Director that will be evaluating several monetization avenues. Introductions and cool stuff to come soon when I can get him to fire it over to me! :) YAY? Don't get me wrong, there is a lot of things I would gladly pay for in this game, but isn't it odd to see a post basically saying "Hey guys! We are thinking of new ways to make money off of you guys!" Honestly this is something that has to be thought through from not only a Monetization perspective, but also Design. We've made it clear from the beginning that we'd like to have an in-game economy, and it's important to have someone with experience and knowledge weighing Monetization decisions alongside that to ensure things aren't broken. He'll also be working on improving the NPE and Path-to-Game, trying to make it easier for players to get involved. He's also a super nice dude. :) That's great news, Sabrewing. Imo the Monetization Director has a genuine opportunity to actively promote New Eden as a real, living universe by thinking about what the marketplace communicates to players, especially new players. It's encouraging to see that the NPE and path-to-game are bundled with the monetization role - someone deserves a tasty, tasty cookie.
I suppose the first thing i would like to see from a new approach to monetization would be a reworking of the AUR store in the sense that visiting the store would not be immersion breaking. This would mean that the aesthetics of the store marketed to New Eden DUST mercs and did not market to players as consumers. This would improve the overall messaging of the DUST experience - as things stand the AUR store very powerfully reminds me that i am not in New Eden, but sitting at home in front of my console. It reminds me that i am the consumer and CCP is the vendor, effectively removing my merc as an entity from the transaction. This feeling immediately drives me right out of the AUR store.
Looking at the first step in the process, the act of buying AUR should very clearly be me, the player, interacting with a New Eden entity, to purchase AUR and donate it into the account of Vrain Matari.
What do we stand to gain from an immersive market set in New Eden? Done right, a lot. The market is one of the first points of contact for new players. This is our opportunity to introduce peeps to New Eden entities, relationships and lore. In perusing the market and making a purchase, the merc should be interacting directly with New Eden entities. For example, in drilling down through categories - Weapons, Heavy Weapons, HMGs - my merc should at some point encounter the New Eden entity 'Boundless Creation' and a purchase of the 'Boundless HMG' should be an interaction directly with Boundless. As a powerful but radical refinement to this, the transaction with Boundless should reflect the merc's relationship with Boundless. A merc who had deployed many times for Boundless(or against their competitors) should see evidence of that relationship reflected in their interactions with Boundless.
How would evidence of this relationship manifest for the Merc? As a RMT discount based on standings. Why? because this makes sh!t real, and dissolve the line between the player in the real world and the merc in New Eden. It introduces a deeply powerful dualism that connects the two realities: the player works for the benefit of the merc through purchasing AUR from a New Eden entity and putting said AUR at the disposal of the merc/the merc works for the player through providing for the player a RMT discount with New Eden entities(e.g. Boundless). The player and the merc work together to generate these beneficial relationships with New Eden entities, both investing time/AUR/ISK to generate said relationship.
There's much more to be said about and opportunities to be had from a rethinking of the AUR store, but this post is too long already. What i've neglected here is actually the most important topic: the market-as-educator of new and veteran players.
Sabrewing if you could please pass this on it would be appreciated. Our new Monetization Director should say hi and get some organized point-of-contact threads going. The areas he is working on are very important to DUST and New Eden.
o7.
I support SP rollover.
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al nize mk2
DUST University Ivy League
16
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Posted - 2014.02.12 16:34:00 -
[131] - Quote
Himiko Kuronaga wrote:Joseph Ridgeson wrote:Himiko Kuronaga wrote:You know you're a fanatic when you start a thread asking for new ways for a company to charge you.
/facepalm It can look like that but it is more of an utter acknowledgement that the game needs to make money. There are ways they can make money off of the community but it is a bad way of going about it. UVT's sucked but it was a great way to get people to monetize the game. If CCP come up with ways to get people to pay their bills without being insulting and be something that the players want, it becomes a service rather than a charge. You are not CCP. You are the consumer. Start acting like a consumer. You never get a good deal anywhere by marching into a store and asking the clerk how much extra you are allowed to pay for something. In game development, it is possible for us to be on the same side. In business, it is always Us vs Them. Always.
Butting in on your conversation - but I find this a fascinating subject. Us Vs Them sounds harsh - but maybe it's true.. Maybe we as players need to fight to keep things from getting out of control. I don't think I'm so addicted I couldn't refuse to pay over the odds for something in DUST - but maybe I am!
GÇ£All that I know most surely about morality and obligations I owe to football.GÇ¥
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1560
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Posted - 2014.02.12 16:49:00 -
[132] - Quote
al nize mk2 wrote:Himiko Kuronaga wrote:Joseph Ridgeson wrote:Himiko Kuronaga wrote:You know you're a fanatic when you start a thread asking for new ways for a company to charge you.
/facepalm It can look like that but it is more of an utter acknowledgement that the game needs to make money. There are ways they can make money off of the community but it is a bad way of going about it. UVT's sucked but it was a great way to get people to monetize the game. If CCP come up with ways to get people to pay their bills without being insulting and be something that the players want, it becomes a service rather than a charge. You are not CCP. You are the consumer. Start acting like a consumer. You never get a good deal anywhere by marching into a store and asking the clerk how much extra you are allowed to pay for something. In game development, it is possible for us to be on the same side. In business, it is always Us vs Them. Always. Butting in on your conversation - but I find this a fascinating subject. Us Vs Them sounds harsh - but maybe it's true.. Maybe we as players need to fight to keep things from getting out of control. I don't think I'm so addicted I couldn't refuse to pay over the odds for something in DUST - but maybe I am! I stopped paying a long time ago, based on CCP's action re: sp rollover.
I support SP rollover.
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Killar-12
The Corporate Raiders Top Men.
2310
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Posted - 2014.02.12 17:00:00 -
[133] - Quote
Himiko Kuronaga wrote:Joseph Ridgeson wrote:Himiko Kuronaga wrote:You know you're a fanatic when you start a thread asking for new ways for a company to charge you.
/facepalm It can look like that but it is more of an utter acknowledgement that the game needs to make money. There are ways they can make money off of the community but it is a bad way of going about it. UVT's sucked but it was a great way to get people to monetize the game. If CCP come up with ways to get people to pay their bills without being insulting and be something that the players want, it becomes a service rather than a charge. You are not CCP. You are the consumer. Start acting like a consumer. You never get a good deal anywhere by marching into a store and asking the clerk how much extra you are allowed to pay for something. In game development, it is possible for us to be on the same side. In business, it is always Us vs Them. Always. Agreed, asking for features is 1 thing, but asking to be charged for those features is a whole different thing.
Listen
I'll change the song every week
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Roy Ventus
Foxhound Corporation General Tso's Alliance
1095
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Posted - 2014.02.12 17:01:00 -
[134] - Quote
Himiko Kuronaga wrote:Joseph Ridgeson wrote:Himiko Kuronaga wrote:You know you're a fanatic when you start a thread asking for new ways for a company to charge you.
/facepalm It can look like that but it is more of an utter acknowledgement that the game needs to make money. There are ways they can make money off of the community but it is a bad way of going about it. UVT's sucked but it was a great way to get people to monetize the game. If CCP come up with ways to get people to pay their bills without being insulting and be something that the players want, it becomes a service rather than a charge. You are not CCP. You are the consumer. Start acting like a consumer. You never get a good deal anywhere by marching into a store and asking the clerk how much extra you are allowed to pay for something. In game development, it is possible for us to be on the same side. In business, it is always Us vs Them. Always.
._.
The game itself is free
People are asking for ways they can essentially "donate" money so that the game has better resources but with something they can get in return specifically from their donations. No one is here saying, "OH CHARGE ME UP THE BUTTHOLE FOR THIS GAME, CCP." Nah. People like that it's free and I'm sure CCP wants to keep it like that but having much more resources, e.g. employees, will help the game. The more resources the faster and better content can be put out.
Edit: I mean if you're okay with the slow grind that their small team is doing, then sure. I, however, really want the game to prosper quicker than how EVE did. I don't want to feel like I'll have to wait until 2015 for the game to be proper enough for inviting friends.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Scott Knight
Osmon Surveillance Caldari State
39
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Posted - 2014.02.12 17:01:00 -
[135] - Quote
Kigurosaka Laaksonen wrote:Alternate Insano wrote:Money making ideas: Manipulate matchmaking to put all pay players on one side of a battle so that players have no choice but pay to win. Offer vehicles, gear, and weapons for real money that cannot be beat by anyone except another pay to win player...
oh, wait, ccp already beat me to both these ideas..... There are a lot of faults with DUST, but at the least, the pay to win argument doesn't stand. AUR items have identical stats to their ISK counterparts. At best it's 'pay-to-get-early-access.' What's the difference between me spending RL money for proto and maybe two weeks later (a month, tops) you paying ISK and SP for the exact same thing? "Pay to win" is spouted by knee jerk reactionary scrubs. (I don't spend AUR on anything other than boosters.)
Just to add AUR items are technically weaker if you lack the skills. |
Baltazar Pontain
Phantom Universe Task Force Die Fremdenlegion
80
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Posted - 2014.02.12 17:20:00 -
[136] - Quote
Instead of new stuff sold in the old ways, I would prefer a new marketing model.
Like in other threads stated, there are people who dislike the micro transaction model.
And other games have proven that it is possible to combine a normal subscription model with micro transaction.
It is very simple. Some people (like me) want some kind of flatrate. And we would pay for it.
Example: Let me pay an amount X monthly or for a year in advance and give me automatic benefits. Like: * Automatic skill booster
So I have not to bother with this micro transaction crap and CCP would make more money from me. Because at the moment I do not buy anything. But a subscription model I would appreciate.
The only thing I would buy (and that I bought in the past) for aurum are bpo's. But they are a story from the past. |
el OPERATOR
Mannar Focused Warfare Gallente Federation
84
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Posted - 2014.02.12 19:05:00 -
[137] - Quote
1. I have found over time that I do, occasionally, get better goods/services when I am willing to spend or indicate I am willing to spend a little extra. For example, buying my paper towles and toilet paper from the bulk-buy club. Did I just spend $30 on TP and paper towels? Yes, but I now have enough of both to last months, and it's cheaper than buying them continuously accross the same time period.
2. I disagree with the "paintbucket"/customization option, IMO that stuff should be basic stuff, and included. Vanity items, however, seem appropriate for monetization/capitalization.
3. I think CCP could turn some profits by actually following the lead of most every other game released in the last 5 years and creating....wait for it....DLC levels!! And adding some DLC could solve multiple issues simultaneously-
NPE sucks/the Academy isn't enough- Here, get a cheap DLC level that will allow players to stretch, develop and exercise some skills BEFORE actually jumping into the pubcauldron most of us call home.
There aren't enough game modes- DLC missions could add in specialized game modes like escort/protect the convoy, breach/defend the building, hack/protect the console etc. AND they could use the existing maps and sockets so the design side load is lighter (maybe) AND if they could be set as Co-op they could provide great training/bonding matches for new recruits and their corps.
ProtoStompers killed Santa- Replayable DLC levels could give mercs an alternate way to generate SP and ISK (maybe at a slower rate than pubs) without HAVING to face down Protos every. Single. Game.
QQ His gun/suit/vehicle killed me, NERFNAO!!- DLC modes/missions could demonstrate/reinforce battlefield realities and roles, things like an HMG in a hallway will r@pe unless flanked or that the Plasma Cannon is ******* perfect unless you're a noob so stfu about adjusting it already.
TL,DR - DUST is attempting to forge it's own path and identity in the world of games, but that doesn't have to mean that it can't or shouldn't borrow well established elements of gaming when appropriate. STFU about the PLC!
Open-Beta Vet.
NPC Corp Independent Contractor.
Drunk Night Tree Burner.
This is my Main and Original.
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Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
366
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Posted - 2014.02.12 19:33:00 -
[138] - Quote
Alternate Insano wrote:Another money making idea, FIX THE OLD CONTENT BEFORE YOU RELEASE NEW CONTENT.
Honestly this sort of thread is why DUST will always be crap. Instead of saying, "I refuse to buy AUR until the game is totally finished" People are saying, "I know the game is nearly unplayable but if you let me see my guy with my helmet off I'll pay whatever you want!"
This is why next year everyone will be playing Star Citizen on computers or any of the space theme console games coming out, and CCP goes the way of 38 Studios.
awww little qq crybaby, how about you stfu while the adults are talking whinner go play ur cod or star citizen beta and go away
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COVERT SUBTERFUGE
PSU GHOST SYNDICATE DARKSTAR ARMY
208
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Posted - 2014.02.12 20:04:00 -
[139] - Quote
Rynoceros wrote:COVERT SUBTERFUGE wrote:Rynoceros wrote:TheAmazing FlyingPig wrote:This is a terrible game, but data doesn't lie. People keep logging in and playing, regardless of your doomsaying.
Hell, I'll make you a deal - Should Dust cease to exist by the end of 2014, I'll send you pictures of me sticking my **** in my ear. It's by far not a great game, but it's definitely a one of a kind.
Screenshot this post so I can't edit it later. Really, it's not that important. I love your optimism. It's almost inspiring. But, I live in reality. I've been gaming for >30 years. This game is circling the drain. You don't have to believe me or like what I say. I know the signs of a failing concept when I see them. The change in EP was several months ago and still no defined path, by their own admission. No sense of immediacy, no profitability, under the veil of secrecy and outright deception. You can stay as long as you like. I've done it on a dying game or two in my day. Problem is that when the day comes that you finally wise up and get that next big thing, is that everybody is already waist deep in new content and miles ahead of you in terms of progression. It's not a fun position to play from. I will be asking you about that pic next time around, so keep it handy. GG [/thread] You doom and gloomers are cute. I like how your '30 years of gaming experience' allows you to somehow forecast a project's downfall as if sitting on your ass and playing games gave you sage-like insight into the future of a work in progress still in its infancy. It's called experience. When you eventually have some, you'll refer to it.
Oh you have experience in developing free-to-play shooters on consoles with no pressure from publishers and a lucrative 10 year old MMO to help fund development? I'm sorry, I thought you meant you had experience in playing games which some how granted you this amazing foresight.
Subterfuge and terrorist GOD in the making
Proud Minmatar - Alt of THE GREY CARDINAL
Love the Art of War
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Himiko Kuronaga
Fatal Absolution General Tso's Alliance
2945
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Posted - 2014.02.12 20:58:00 -
[140] - Quote
Roy Ventus wrote:Himiko Kuronaga wrote:Joseph Ridgeson wrote:Himiko Kuronaga wrote:You know you're a fanatic when you start a thread asking for new ways for a company to charge you.
/facepalm It can look like that but it is more of an utter acknowledgement that the game needs to make money. There are ways they can make money off of the community but it is a bad way of going about it. UVT's sucked but it was a great way to get people to monetize the game. If CCP come up with ways to get people to pay their bills without being insulting and be something that the players want, it becomes a service rather than a charge. You are not CCP. You are the consumer. Start acting like a consumer. You never get a good deal anywhere by marching into a store and asking the clerk how much extra you are allowed to pay for something. In game development, it is possible for us to be on the same side. In business, it is always Us vs Them. Always. ._. The game itself is free People are asking for ways they can essentially "donate" money so that the game has better resources but with something they can get in return specifically from their donations. No one is here saying, "OH CHARGE ME UP THE BUTTHOLE FOR THIS GAME, CCP." Nah. People like that it's free and I'm sure CCP wants to keep it like that but having much more resources, e.g. employees, will help the game. The more resources the faster and better content can be put out. Edit: I mean if you're okay with the slow grind that their small team is doing, then sure. I, however, really want the game to prosper quicker than how EVE did. I don't want to feel like I'll have to wait until 2015 for the game to be proper enough for inviting friends.
Dust had/has nearly double the active developers that EVE has, and Shanghai was the only location to NOT receive layoffs a couple years ago. Now I want you to think of why that is.
Now I want you to think of the dumb ways CCP spends the money they do have. For example, the giant statue they are building which will cost them thousands and do absolutely nothing other than sit there and make people look at funny.
CCP does not reward customer loyalty and growth by hiring more hands and improving their existing game. They reward it by spending money on dumb projects and then abandoning them. This has been their pattern for ten years now. |
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1664
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Posted - 2014.02.12 21:01:00 -
[141] - Quote
D legendary hero wrote:CCP Saberwing wrote:We have just brought in a new Monetization Director that will be evaluating several monetization avenues. Introductions and cool stuff to come soon when I can get him to fire it over to me! :) you should make another version of this game for ps4 using the carbon engine, put it on the discs for ps4 and sell it like that for $40-50. get some new servers and watch you make millions more dollars than COD and battle field. your welcome.
lolno
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
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Leonid Tybalt
Dark Knightz Corp.
242
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Posted - 2014.02.12 21:11:00 -
[142] - Quote
Alternate Insano wrote:Money making ideas: Manipulate matchmaking to put all pay players on one side of a battle so that players have no choice but pay to win. Offer vehicles, gear, and weapons for real money that cannot be beat by anyone except another pay to win player...
oh, wait, ccp already beat me to both these ideas.....
Uhm, what?
You do know that the stats for every top tier AUR weapons/vehicles/equipment are all identical to their proto level isk-counterparts, right?
The only difference is that you can use the AUR stuff earlier than isk-proto gear, but there is no AUR gear that can only be beaten by other AUR gear in the game.
So forgive me for saying it: but you're talking out of your a-s-s. |
Buster Friently
Rosen Association
1772
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Posted - 2014.02.12 21:38:00 -
[143] - Quote
CCP Saberwing wrote:We have just brought in a new Monetization Director that will be evaluating several monetization avenues. Introductions and cool stuff to come soon when I can get him to fire it over to me! :)
Add the PVE that was promised two years ago.
That's about the only thing that would get me to give Dust any additional money.
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Asirius Medaius
836
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Posted - 2014.02.12 21:58:00 -
[144] - Quote
Alternate Insano wrote:Another money making idea, FIX THE OLD CONTENT BEFORE YOU RELEASE NEW CONTENT.
Honestly this sort of thread is why DUST will always be crap. Instead of saying, "I refuse to buy AUR until the game is totally finished" People are saying, "I know the game is nearly unplayable but if you let me see my guy with my helmet off I'll pay whatever you want!"
This is why next year everyone will be playing Star Citizen on computers or any of the space theme console games coming out, and CCP goes the way of 38 Studios.
I'm so glad that I'm not the only one here who is coveting Star Citizen's arrival (or even the dogfighting module, whenever that comes out). I think by the time Dust 514 gets even one vehicle that is outside Caldari/Gallente, this game will already be dead or dying, and Star Citizen will be there to pick up all the hopeful people who want a truly beautiful space sim.
Those with only a PS3 and cannot play on PC to play this glorious game will be left behind, or at least staring at the Dust 514 logo on their Playstation games menu reminiscing when the game's servers were actually online (all while asking themselves "why didn't CCP just release PVE to keep the game alive?!")
Signature coming soonGäó.
[Level 9 Forum Warrior]
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Toro Navajo
Defenders of the Helghast Dream Ishuk-Raata Enforcement Directive
52
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Posted - 2014.03.17 22:21:00 -
[145] - Quote
Kigurosaka Laaksonen wrote:TXSTORO wrote: Items, resources, sockets, gear, vehicles that are TRULY RARE and can change the tide of war. See, what you just described is literally pay-to-win. DUST currently is not (and should not become) pay-to-win, rather it is 'pay-to-have-early-access.'
Key word in my post was "limited" something to change the tide not create a typhoon or guarantee a win. |
Tesfa Alem
Death by Disassociation
97
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Posted - 2014.03.17 23:15:00 -
[146] - Quote
Joseph Ridgeson wrote:So I am sure all of you are shocked to hear this: CCP created this game in order to make money. They are a company and exist to make money. I was mortified to discover this too but I think if we all band together we can overcome this sudden revelation.
Anyhoo, currently there are only two ways to monetize the game and they both do the same thing. Boosters let you accumulate SP faster whether it be an Active or Passive Booster and AUR gear. AUR gear falls into three categories: Standard level gear with no SP requirement, Advanced level gear with a single level requirement, and Prototype gear which requires three levels in that skill. So "do more, faster" is the name of the game.
I am curious what are other ways CCP can sell services to the community without being insulting. UVT's were insulting; not being able to talk to your corporation unless you spent like 2 dollars a month was ridiculous. I am glad CCP did away with them. What do you think you would buy with real money? How can CCP make money off of the community without just milking us like blue ribbon cows?
I have nothing against monetizing boosters and allowing players to accellerate aquiring SP using real money.
Its the "nerf everything you have invested SP into so you have to get boosters" mentality thats pissing me off. Why popular playstyles are nerfed to sh!t. I doubt the moaning on the forums is taken into consideration at all. That was pretty much the point behind making equipment racial based. so logi's have a choice of grinding out for 4 months or buy several boosters. Also why so many suits are finaly being released. That 7 year plan to for players to max out every skill? Lots of people have done it in one. i doubt CCP anticipated this, so they nerf one thing to get people to invest new SP into another. Thats why there has to be a damn near uprising in order to get common sense respecs. Its all SPeculation of course, i dont work for CCP. I could be wrong.
What would i pay for? I don't know, because what ever you pay for CCP has the right to still mess with it afterwards.
Redline for Thee, but no Redline for Me.
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Onesimus Tarsus
Bragian Order Amarr Empire
1617
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Posted - 2014.03.17 23:16:00 -
[147] - Quote
Team with most AUR winz?
Unless you're just addicted to wetsuit paperdolls...
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baniel bj
Namtar Elite Gallente Federation
8
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Posted - 2014.03.17 23:29:00 -
[148] - Quote
Stop your crying ccp are doing there best to make dust a good game. Sure dust has problems but i deal with because someday everyone will want to play dust and improve in so many ways. i love this game so stop crying scrubs and get into battle. Also ccp keep doing the good work!
Private. Anthany sandifer. Caldari state forever.
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Hynox Xitio
Molon Labe. General Tso's Alliance
523
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Posted - 2014.03.17 23:34:00 -
[149] - Quote
pay 99 cents every time you reload.
Unleash the Fogwoggler
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