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9281. Charge weapons worth it? - in Rookie Training Grounds [original thread]
If you want to snipe, better get used to the charge sniper rifle. It was originally planned this build that all snipers rilfes would need to be charged, but it didn't make it in.
- by Scheneighnay McBob - at 2013.01.26 21:21:00
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9282. How exactly do I use the Orbital Injector thingy(the Equipment that drops spawn-... - in Rookie Training Grounds [original thread]
An orbital injector is a mysterious tool that I use to revive people by shooting syringes from space. A drop uplink just needs to be thrown down like you said you did. Someone probably just destroyed it.
- by Scheneighnay McBob - at 2013.01.26 21:19:00
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9283. The merc pack needs to be changed now. - in Feedback/Requests [original thread]
Well, it's supposedly $20 in AUR, with added gear.
- by Scheneighnay McBob - at 2013.01.26 21:15:00
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9284. Sometimes... - in The Locker Room [original thread]
Sleepy Zan wrote: Sometimes when no one is looking I will take off my clothes, grease myself up, and pretend I'm a slug. Sometimes, I dig a hole in my backyard, stand in the hole, and pretend I'm a carrot.
- by Scheneighnay McBob - at 2013.01.26 20:57:00
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9285. If every suit will be able to use heavy weapons. - in General Discussions [original thread]
A CPU/PG penalty isn't necessary because they already take up the most CPU/PG
- by Scheneighnay McBob - at 2013.01.26 20:56:00
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9286. Quick battle 3.0 - in Feedback/Requests [original thread]
From what I've seen in some MMOs, there needs to be a new quick battle system- depending on player preference. The concept is pretty simple- by default, a quick battle would drop you in any type of battle on any map. However, the player could mod...
- by Scheneighnay McBob - at 2013.01.26 20:47:00
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9287. GET OUT OF MY DROPSHIP - in Rookie Training Grounds [original thread]
Today, I got a good deal of kills and assists from a dropship, then jumped out when it was directly over an objective, because none of the passengers would. I managed to successfully hack the NULL cannon, and the dropship got shot down shortly af...
- by Scheneighnay McBob - at 2013.01.26 20:41:00
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9288. Sticky:Skim Junction Skirmish (High Stakes) - Map Feedback - in Skim Junction [original thread]
This would be more enjoyable if blueberries were smarter. The first side to destroy all the enemy turrets loses the massive disadvantage of not being able to safely bring out a vehicle.
- by Scheneighnay McBob - at 2013.01.26 20:37:00
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9289. If lasers are so OP - in General Discussions [original thread]
Most popular answer to my post- lasers are OP but we won't use them because they're only good in the right situations.
- by Scheneighnay McBob - at 2013.01.26 20:35:00
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9290. Can we get one thing clear, because so few of you have a clue - in General Discussions [original thread]
Grenwal Hiesenberg wrote: I was wondering tthis about laser rifles, for some reason it seems like they should be referred to as something other than a magazine, battery pack, charge pack IDK... just sayin Yep. Only minmatar weapons still use ...
- by Scheneighnay McBob - at 2013.01.26 20:18:00
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9291. If lasers are so OP - in General Discussions [original thread]
We would see the vast majority of the players using laser rifles instead of assault rifles.
- by Scheneighnay McBob - at 2013.01.26 20:15:00
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9292. A message to all of the bunnys and the "pros" - in General Discussions [original thread]
And please, for the love of *insert deity of choice*, don't try to drive someone else's vehicle unless it's a starter fit LAV! The idiot who jumped in my methana, and wouldn't let me switch to the driver seat, didn't even turn on the armor repair...
- by Scheneighnay McBob - at 2013.01.26 20:12:00
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9293. HOW at this point in the beta does it STILL have this many glitches? - in General Discussions [original thread]
We're halfway through open beta (we just started free open beta, but we had paid open beta for months)- I wouldn't expect the game to work really well until the month before beta ends.
- by Scheneighnay McBob - at 2013.01.26 19:55:00
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9294. vote to whether HMG is op or not - in Feedback/Requests [original thread]
#3
- by Scheneighnay McBob - at 2013.01.26 19:54:00
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9295. (Feedback) Forge Guns are OP--Nerf Them! - in Feedback/Requests [original thread]
it's pretty ridiculous that standard forge guns are better AV than prototype small railguns (and yes, I know railguns are fully automatic)
- by Scheneighnay McBob - at 2013.01.26 19:53:00
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9296. HAV: Railgun vs. Missile Launchers vs. Blasters - in Rookie Training Grounds [original thread]
I personally don't have one myself; guess it depends on your preferred engagement range Blaster- close range fights Missile- medium Railgun- long range fights
- by Scheneighnay McBob - at 2013.01.26 17:15:00
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9297. Weapon Concepts - in Feedback/Requests [original thread]
here we go- https://forums.dust514.com/default.aspx?g=posts&t=30020&find=unread
- by Scheneighnay McBob - at 2013.01.26 17:08:00
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9298. WolfmanGÇÖs Wonderful World of Weapons - in General Discussions [original thread]
Remember this thread is here!
- by Scheneighnay McBob - at 2013.01.26 17:07:00
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9299. Weapon Concepts - in Feedback/Requests [original thread]
Ever hear of wolfman's wonderful world of weapons? I don't have a link, but CCP wolfman made a thread for that purpose.
- by Scheneighnay McBob - at 2013.01.26 17:06:00
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9300. The weapon nerf rumors - in General Discussions [original thread]
Grenwal Hiesenberg wrote: I used one shortly before the wipe and the non overheating factor really needed to be looked into. I could burn through almost a whole mag and not really worry about it. I'm glad to hear that aspect will get some tweak...
- by Scheneighnay McBob - at 2013.01.26 17:04:00
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